#include "stdafx.h" #include "GLGSRender.h" #include "Emu/Cell/PPCInstrTable.h" #define CMD_DEBUG 1 #define DUMP_VERTEX_DATA 1 #if CMD_DEBUG #define CMD_LOG ConLog.Write #else #define CMD_LOG(...) #endif gcmBuffer gcmBuffers[2]; void checkForGlError(const char* situation) { GLenum err = glGetError(); if(err != GL_NO_ERROR) { ConLog.Error("%s: opengl error 0x%04x", situation, err); Emu.Pause(); } } #if 0 #define checkForGlError(x) /*x*/ #endif GLGSFrame::GLGSFrame() : GSFrame(NULL, "GSFrame[OpenGL]") , m_frames(0) { canvas = new wxGLCanvas(this, wxID_ANY, NULL); canvas->SetSize(GetClientSize()); canvas->Connect(wxEVT_LEFT_DCLICK, wxMouseEventHandler(GSFrame::OnLeftDclick), (wxObject*)0, this); } void GLGSFrame::Flip() { if(!canvas) return; canvas->SetCurrent(); static Timer fps_t; canvas->SwapBuffers(); m_frames++; if(fps_t.GetElapsedTimeInSec() >= 0.5) { SetTitle(wxString::Format("FPS: %.2f", (double)m_frames / fps_t.GetElapsedTimeInSec())); m_frames = 0; fps_t.Start(); } } void GLGSFrame::OnSize(wxSizeEvent& event) { if(canvas) canvas->SetSize(GetClientSize()); event.Skip(); } void GLGSFrame::SetViewport(int x, int y, u32 w, u32 h) { /* //ConLog.Warning("SetViewport(x=%d, y=%d, w=%d, h=%d)", x, y, w, h); const wxSize client = GetClientSize(); const wxSize viewport = AspectRatio(client, wxSize(w, h)); const int vx = (client.GetX() - viewport.GetX()) / 2; const int vy = (client.GetY() - viewport.GetY()) / 2; glViewport(vx + x, vy + y, viewport.GetWidth(), viewport.GetHeight()); */ } GLGSRender::GLGSRender() : m_frame(NULL) , m_rsx_thread(NULL) , m_fp_buf_num(-1) , m_vp_buf_num(-1) { m_draw = false; m_frame = new GLGSFrame(); } GLGSRender::~GLGSRender() { Close(); m_frame->Close(); } void GLGSRender::Enable(bool enable, const u32 cap) { if(enable) { glEnable(cap); } else { glDisable(cap); } } GLRSXThread::GLRSXThread(wxWindow* parent) : ThreadBase(true, "OpenGL Thread") , m_parent(parent) { } extern CellGcmContextData current_context; void GLRSXThread::Task() { ConLog.Write("GL RSX thread entry"); GLGSRender& p = *(GLGSRender*)m_parent; wxGLContext cntxt(p.m_frame->GetCanvas()); p.m_frame->GetCanvas()->SetCurrent(cntxt); InitProcTable(); glEnable(GL_TEXTURE_2D); glSwapInterval(Ini.GSVSyncEnable.GetValue() ? 1 : 0); bool draw = true; u32 drawed = 0; u32 skipped = 0; p.Init(); while(!TestDestroy() && p.m_frame && !p.m_frame->IsBeingDeleted()) { wxCriticalSectionLocker lock(p.m_cs_main); const u32 get = re(p.m_ctrl->get); const u32 put = re(p.m_ctrl->put); if(put <= get || !Emu.IsRunned()) { SemaphorePostAndWait(p.m_sem_flush); if(p.m_draw) { p.m_draw = false; if(p.m_skip_frames) { if(!draw) { if(skipped++ >= p.m_skip_frames) { skipped = 0; draw = true; } } else { if(drawed++ >= p.m_draw_frames) { drawed = 0; draw = false; } } } if(draw) p.m_frame->Flip(); p.m_flip_status = 0; if(SemaphorePostAndWait(p.m_sem_flip)) continue; } Sleep(1); continue; } ConLog.Write("addr = 0x%x", p.m_ioAddress + get); const u32 cmd = Memory.Read32(p.m_ioAddress + get); const u32 count = (cmd >> 18) & 0x7ff; //if(cmd == 0) continue; if(cmd & CELL_GCM_METHOD_FLAG_JUMP) { u32 addr = cmd & ~(CELL_GCM_METHOD_FLAG_JUMP | CELL_GCM_METHOD_FLAG_NON_INCREMENT); addr &= ~0x1000; //0x30101000 + 0x80bf000 = 0x80be000 ConLog.Warning("rsx jump(0x%x) #addr=0x%x, cmd=0x%x, get=0x%x, put=0x%x", addr, p.m_ioAddress + get, cmd, get, put); re(p.m_ctrl->get, addr); continue; } if(cmd & CELL_GCM_METHOD_FLAG_CALL) { call_stack.Push(get + 4); u32 addr = cmd & ~CELL_GCM_METHOD_FLAG_CALL; ConLog.Warning("rsx call(0x%x) #0x%x - 0x%x", addr, cmd, get); p.m_ctrl->get = re32(addr); continue; } if(cmd & CELL_GCM_METHOD_FLAG_RETURN) { u32 addr = call_stack.Pop(); p.m_ctrl->get = re32(addr); ConLog.Warning("rsx return(0x%x)", addr); continue; } if(cmd & CELL_GCM_METHOD_FLAG_NON_INCREMENT) { //ConLog.Warning("non increment cmd! 0x%x", cmd); } if(cmd == 0) { ConLog.Warning("null cmd: addr=0x%x, put=0x%x, get=0x%x", p.m_ioAddress + get, re(p.m_ctrl->put), get); Emu.Pause(); continue; } mem32_t args(p.m_ioAddress + get + 4); if(!draw) { if((cmd & 0x3ffff) == NV406E_SET_REFERENCE) { p.m_ctrl->ref = re32(args[0]); } } else { p.DoCmd(cmd, cmd & 0x3ffff, args, count); } re(p.m_ctrl->get, get + (count + 1) * 4); //memset(Memory.GetMemFromAddr(p.m_ioAddress + get), 0, (count + 1) * 4); } ConLog.Write("GL RSX thread exit..."); call_stack.Clear(); p.CloseOpenGL(); } void GLGSRender::Init(const u32 ioAddress, const u32 ioSize, const u32 ctrlAddress, const u32 localAddress) { if(m_frame->IsShown()) return; m_draw_frames = 1; m_skip_frames = 0; m_frame->Show(); m_ioAddress = ioAddress; m_ioSize = ioSize; m_ctrlAddress = ctrlAddress; m_localAddress = localAddress; m_ctrl = (CellGcmControl*)Memory.GetMemFromAddr(m_ctrlAddress); (m_rsx_thread = new GLRSXThread(this))->Start(); } void GLGSRender::Draw() { m_draw = true; //if(m_frame && !m_frame->IsBeingDeleted()) m_frame->Flip(); } void GLGSRender::Close() { if(m_rsx_thread) { m_rsx_thread->Stop(); delete m_rsx_thread; } if(m_frame->IsShown()) m_frame->Hide(); m_ctrl = NULL; } void GLGSRender::EnableVertexData(bool indexed_draw) { Array offset_list; u32 cur_offset = 0; for(u32 i=0; i<16; ++i) { offset_list.AddCpy(cur_offset); if(!m_vertex_data[i].IsEnabled()) continue; cur_offset += m_vertex_data[i].data.GetCount(); const u32 pos = m_vdata.GetCount(); m_vdata.SetCount(pos + m_vertex_data[i].data.GetCount()); memcpy(&m_vdata[pos], &m_vertex_data[i].data[0], m_vertex_data[i].data.GetCount()); } m_vao.Create(); m_vao.Bind(); checkForGlError("initializing vao"); m_vbo.Create(indexed_draw ? 2 : 1); m_vbo.Bind(0); m_vbo.SetData(&m_vdata[0], m_vdata.GetCount()); if(indexed_draw) { m_vbo.Bind(GL_ELEMENT_ARRAY_BUFFER, 1); m_vbo.SetData(GL_ELEMENT_ARRAY_BUFFER, &m_indexed_array.m_data[0], m_indexed_array.m_data.GetCount()); } checkForGlError("initializing vbo"); #if DUMP_VERTEX_DATA wxFile dump("VertexDataArray.dump", wxFile::write); #endif for(u32 i=0; i<16; ++i) { if(!m_vertex_data[i].IsEnabled()) continue; #if DUMP_VERTEX_DATA dump.Write(wxString::Format("VertexData[%d]:\n", i)); switch(m_vertex_data[i].type) { case 1: for(u32 j = 0; j= 1 && m_vertex_data[i].type <= 7) { u32 gltype = gl_types[m_vertex_data[i].type - 1]; bool normalized = gl_normalized[m_vertex_data[i].type - 1]; glEnableVertexAttribArray(i); checkForGlError("glEnableVertexAttribArray"); glVertexAttribPointer(i, m_vertex_data[i].size, gltype, normalized, 0, (void*)offset_list[i]); checkForGlError("glVertexAttribPointer"); } } } void GLGSRender::DisableVertexData() { m_vdata.Clear(); for(u32 i=0; i<16; ++i) { if(!m_vertex_data[i].IsEnabled()) continue; m_vertex_data[i].data.Clear(); glDisableVertexAttribArray(i); } } void GLGSRender::LoadVertexData(u32 first, u32 count) { for(u32 i=0; i<16; ++i) { if(!m_vertex_data[i].IsEnabled()) continue; m_vertex_data[i].Load(first, count); } } void GLGSRender::InitVertexData() { for(u32 i=0; iconstants4.GetCount(); ++i) { const VertexProgram::Constant4& c = m_cur_vertex_prog->constants4[i]; const wxString& name = wxString::Format("vc%d", c.id); //const int l = glGetUniformLocation(m_program.id, name); const int l = m_program.GetLocation(name); checkForGlError("glGetUniformLocation " + name); //ConLog.Write(name + " x: %.02f y: %.02f z: %.02f w: %.02f", c.x, c.y, c.z, c.w); glUniform4f(l, c.x, c.y, c.z, c.w); checkForGlError("glUniform4f " + name); } } #define case_16(a, m) \ case a + m: \ case a + m * 2: \ case a + m * 3: \ case a + m * 4: \ case a + m * 5: \ case a + m * 6: \ case a + m * 7: \ case a + m * 8: \ case a + m * 9: \ case a + m * 10: \ case a + m * 11: \ case a + m * 12: \ case a + m * 13: \ case a + m * 14: \ case a + m * 15: \ index = (cmd - a) / m; \ case a \ void GLGSRender::DoCmd(const u32 fcmd, const u32 cmd, mem32_t& args, const u32 count) { #if CMD_DEBUG wxString debug = GetMethodName(cmd); debug += "("; for(u32 i=0; iref = re32(args[0]); break; case_16(NV4097_SET_TEXTURE_OFFSET, 0x20): { GLTexture& tex = m_frame->GetTexture(index); const u32 offset = args[0]; const u8 location = args[1] & 0x3 - 1; const bool cubemap = (args[1] >> 2) & 0x1; const u8 dimension = (args[1] >> 4) & 0xf; const u8 format = (args[1] >> 8) & 0xff; const u16 mipmap = (args[1] >> 16) & 0xffff; CMD_LOG("index = %d, offset=0x%x, location=0x%x, cubemap=0x%x, dimension=0x%x, format=0x%x, mipmap=0x%x", index, offset, location, cubemap, dimension, format, mipmap); tex.SetOffset(GetAddress(offset, location)); tex.SetFormat(cubemap, dimension, format, mipmap); } break; case_16(NV4097_SET_TEXTURE_CONTROL0, 0x20): { GLTexture& tex = m_frame->GetTexture(index); tex.Enable(args[0] >> 31 ? true : false); } break; case_16(NV4097_SET_VERTEX_DATA4UB_M, 4): { u32 v = args[0]; u8 v0 = v; u8 v1 = v >> 8; u8 v2 = v >> 16; u8 v3 = v >> 24; m_vertex_data[index].type = 7; m_vertex_data[index].data.AddCpy(v0); m_vertex_data[index].data.AddCpy(v1); m_vertex_data[index].data.AddCpy(v2); m_vertex_data[index].data.AddCpy(v3); ConLog.Warning("index = %d, v0 = 0x%x, v1 = 0x%x, v2 = 0x%x, v3 = 0x%x", index, v0, v1, v2, v3); } break; case_16(NV4097_SET_TEXTURE_CONTROL1, 0x20): //TODO break; case_16(NV4097_SET_TEXTURE_CONTROL3, 4): //TODO break; case_16(NV4097_SET_TEXTURE_FILTER, 0x20): //TODO break; case_16(NV4097_SET_TEXTURE_ADDRESS, 0x20): //TODO break; case_16(NV4097_SET_TEX_COORD_CONTROL, 4): //TODO break; case_16(NV4097_SET_TEXTURE_IMAGE_RECT, 32): { GLTexture& tex = m_frame->GetTexture(index); const u16 height = args[0] & 0xffff; const u16 width = args[0] >> 16; CMD_LOG("width=%d, height=%d", width, height); tex.SetRect(width, height); } break; case NV4097_SET_SURFACE_FORMAT: { const u32 color_format = args[0] & 0x1f; const u32 depth_format = (args[0] >> 5) & 0x7; const u32 type = (args[0] >> 8) & 0xf; const u32 antialias = (args[0] >> 12) & 0xf; const u32 width = (args[0] >> 16) & 0xff; const u32 height = (args[0] >> 24) & 0xff; const u32 pitch_a = args[1]; const u32 offset_a = args[2]; const u32 offset_z = args[3]; const u32 offset_b = args[4]; const u32 pitch_b = args[5]; CMD_LOG("color_format=%d, depth_format=%d, type=%d, antialias=%d, width=%d, height=%d, pitch_a=%d, offset_a=0x%x, offset_z=0x%x, offset_b=0x%x, pitch_b=%d", color_format, depth_format, type, antialias, width, height, pitch_a, offset_a, offset_z, offset_b, pitch_b); } break; case NV4097_SET_COLOR_MASK_MRT: { } break; case NV4097_SET_COLOR_MASK: { const u32 flags = args[0]; m_set_color_mask = true; m_color_mask_a = flags & 0x1000000 ? true : false; m_color_mask_r = flags & 0x0010000 ? true : false; m_color_mask_g = flags & 0x0000100 ? true : false; m_color_mask_b = flags & 0x0000001 ? true : false; } break; case NV4097_SET_ALPHA_TEST_ENABLE: m_set_alpha_test = args[0] ? true : false; //Enable(args[0] ? true : false, GL_ALPHA_TEST); break; case NV4097_SET_BLEND_ENABLE: m_set_blend = args[0] ? true : false; //Enable(args[0] ? true : false, GL_BLEND); break; case NV4097_SET_DEPTH_BOUNDS_TEST_ENABLE: m_set_depth_bounds_test = args[0] ? true : false; //Enable(args[0] ? true : false, GL_DEPTH_CLAMP); break; case NV4097_SET_ALPHA_FUNC: glAlphaFunc(args[0], args[1]); break; case NV4097_SET_CULL_FACE: glCullFace(args[0]); break; case NV4097_SET_VIEWPORT_VERTICAL: { m_set_viewport_vertical = true; m_viewport_y = args[0] & 0xffff; m_viewport_h = args[0] >> 16; } break; case NV4097_SET_VIEWPORT_HORIZONTAL: { m_set_viewport_horizontal = true; m_viewport_x = args[0] & 0xffff; m_viewport_w = args[0] >> 16; if(count == 2) { m_set_viewport_vertical = true; m_viewport_y = args[1] & 0xffff; m_viewport_h = args[1] >> 16; } CMD_LOG("x=%d, y=%d, w=%d, h=%d", m_viewport_x, m_viewport_y, m_viewport_w, m_viewport_h); //m_frame->SetViewport(m_viewport_x, m_viewport_y, m_viewport_w, m_viewport_h); //glViewport(x, y, w, h); } break; case NV4097_SET_CLIP_MIN: { const u32 clip_min = args[0]; const u32 clip_max = args[1]; m_set_clip = true; m_clip_min = (float&)clip_min; m_clip_max = (float&)clip_max; CMD_LOG("clip_min=%.01f, clip_max=%.01f", m_clip_min, m_clip_max); //glDepthRangef(m_clip_min, m_clip_max); } break; case NV4097_SET_DEPTH_FUNC: m_set_depth_func = true; m_depth_func = args[0]; //glDepthFunc(m_depth_func); break; case NV4097_SET_DEPTH_TEST_ENABLE: m_depth_test_enable = args[0] ? true : false; //Enable(args[0] ? true : false, GL_DEPTH_TEST); break; case NV4097_SET_FRONT_POLYGON_MODE: glPolygonMode(GL_FRONT, args[0]); break; case NV4097_CLEAR_SURFACE: { const u32 mask = args[0]; GLbitfield f = 0; if (mask & 0x1) f |= GL_DEPTH_BUFFER_BIT; if (mask & 0x2) f |= GL_STENCIL_BUFFER_BIT; if (mask & 0x10) f |= GL_COLOR_BUFFER_BIT; glClear(f); } break; case NV4097_SET_BLEND_FUNC_SFACTOR: { const u16 src_rgb = args[0] & 0xffff; const u16 dst_rgb = args[0] >> 16; const u16 src_alpha = args[1] & 0xffff; const u16 dst_alpha = args[1] >> 16; CMD_LOG("src_rgb=0x%x, dst_rgb=0x%x, src_alpha=0x%x, dst_alpha=0x%x", src_rgb, dst_rgb, src_alpha, dst_alpha); glBlendFuncSeparate(src_rgb, dst_rgb, src_alpha, dst_alpha); } break; case_16(NV4097_SET_VERTEX_DATA_ARRAY_OFFSET, 4): { const u32 addr = GetAddress(args[0] & 0x7fffffff, args[0] >> 31); CMD_LOG("num=%d, addr=0x%x", index, addr); m_vertex_data[index].addr = addr; } break; case_16(NV4097_SET_VERTEX_DATA_ARRAY_FORMAT, 4): { const u16 frequency = args[0] >> 16; const u8 stride = (args[0] >> 8) & 0xff; const u8 size = (args[0] >> 4) & 0xf; const u8 type = args[0] & 0xf; CMD_LOG("index=%d, frequency=%d, stride=%d, size=%d, type=%d", index, frequency, stride, size, type); VertexData& cv = m_vertex_data[index]; cv.frequency = frequency; cv.stride = stride; cv.size = size; cv.type = type; } break; case NV4097_DRAW_ARRAYS: { for(u32 c=0; c> 24) + 1; LoadVertexData(first, _count); m_draw_array_count += _count; } } break; case NV4097_SET_INDEX_ARRAY_ADDRESS: { m_indexed_array.m_addr = GetAddress(args[0], args[1] & 0xf); m_indexed_array.m_type = args[1] >> 4; } break; case NV4097_DRAW_INDEX_ARRAY: { for(u32 c=0; c> 24) + 1; if(first < m_indexed_array.m_first) m_indexed_array.m_first = first; for(u32 i=first; i<_count; ++i) { u32 index; switch(m_indexed_array.m_type) { case 0: { int pos = m_indexed_array.m_data.GetCount(); m_indexed_array.m_data.InsertRoomEnd(4); index = Memory.Read32(m_indexed_array.m_addr + i * 4); *(u32*)&m_indexed_array.m_data[pos] = index; //ConLog.Warning("index 4: %d", *(u32*)&m_indexed_array.m_data[pos]); } break; case 1: { int pos = m_indexed_array.m_data.GetCount(); m_indexed_array.m_data.InsertRoomEnd(2); index = Memory.Read16(m_indexed_array.m_addr + i * 2); //ConLog.Warning("index 2: %d", index); *(u16*)&m_indexed_array.m_data[pos] = index; } break; } if(index < m_indexed_array.index_min) m_indexed_array.index_min = index; if(index > m_indexed_array.index_max) m_indexed_array.index_max = index; } m_indexed_array.m_count += _count; } } break; case NV4097_SET_BEGIN_END: { if(args[0]) { //begin m_draw_mode = args[0] - 1; } else { //end ExecCMD(); } } break; case NV4097_SET_COLOR_CLEAR_VALUE: { const u8 a = (args[0] >> 24) & 0xff; const u8 r = (args[0] >> 16) & 0xff; const u8 g = (args[0] >> 8) & 0xff; const u8 b = args[0] & 0xff; CMD_LOG("a=%d, r=%d, g=%d, b=%d", a, r, g, b); glClearColor( (float)r / 255.0f, (float)g / 255.0f, (float)b / 255.0f, (float)a / 255.0f); } break; case NV4097_SET_SHADER_PROGRAM: { m_shader_prog.Delete(); m_shader_prog.addr = GetAddress(args[0] & ~0x3, (args[0] & 0x3) - 1); //m_program.Delete(); } break; case NV4097_SET_VERTEX_ATTRIB_OUTPUT_MASK: { //VertexData[0].prog.attributeOutputMask = args[0]; //FragmentData.prog.attributeInputMask = args[0]/* & ~0x20*/; } break; case NV4097_SET_SHADER_CONTROL: { const u32 arg0 = args[0]; //const u8 controlTxp = (arg0 >> 15) & 0x1; //FragmentData.prog.registerCount = arg0 >> 24; //FragmentData.prog. } break; case NV4097_SET_TRANSFORM_PROGRAM_LOAD: { //m_program.Delete(); m_cur_vertex_prog = &m_vertex_progs[args[0]]; m_cur_vertex_prog->Delete(); if(count == 2) { const u32 start = args[1]; } } break; case NV4097_SET_TRANSFORM_PROGRAM: { if(!m_cur_vertex_prog) { ConLog.Warning("NV4097_SET_TRANSFORM_PROGRAM: m_cur_vertex_prog == NULL"); break; } for(u32 i=0; idata.AddCpy(args[i]); } break; case NV4097_SET_TRANSFORM_TIMEOUT: if(!m_cur_vertex_prog) { ConLog.Warning("NV4097_SET_TRANSFORM_TIMEOUT: m_cur_vertex_prog == NULL"); break; } //m_cur_vertex_prog->Decompile(); break; case NV4097_SET_VERTEX_ATTRIB_INPUT_MASK: //VertexData[0].prog.attributeInputMask = args[0]; break; case NV4097_INVALIDATE_VERTEX_CACHE_FILE: break; case NV4097_SET_TRANSFORM_CONSTANT_LOAD: { if((count - 1) % 4) { CMD_LOG("NV4097_SET_TRANSFORM_CONSTANT_LOAD [%d]", count); break; } if(!m_cur_vertex_prog) { ConLog.Warning("NV4097_SET_TRANSFORM_CONSTANT_LOAD: m_cur_vertex_prog == NULL"); break; } for(u32 id = args[0], i = 1; iconstants4.AddCpy(c); } } break; case NV4097_SET_LOGIC_OP_ENABLE: Enable(args[0] ? true : false, GL_LOGIC_OP); break; case NV4097_SET_CULL_FACE_ENABLE: Enable(args[0] ? true : false, GL_CULL_FACE); break; case NV4097_SET_DITHER_ENABLE: Enable(args[0] ? true : false, GL_DITHER); break; case NV4097_SET_STENCIL_TEST_ENABLE: Enable(args[0] ? true : false, GL_STENCIL_TEST); break; case NV4097_SET_TWO_SIDED_STENCIL_TEST_ENABLE: if(args[0]) ConLog.Error("NV4097_SET_TWO_SIDED_STENCIL_TEST_ENABLE"); break; case NV4097_SET_POLY_OFFSET_FILL_ENABLE: if(args[0]) ConLog.Error("NV4097_SET_POLY_OFFSET_FILL_ENABLE"); break; case NV4097_SET_RESTART_INDEX_ENABLE: if(args[0]) ConLog.Error("NV4097_SET_RESTART_INDEX_ENABLE"); break; case NV4097_SET_POINT_PARAMS_ENABLE: if(args[0]) ConLog.Error("NV4097_SET_POINT_PARAMS_ENABLE"); break; case NV4097_SET_POINT_SPRITE_CONTROL: if(args[0] & 0x1) { ConLog.Error("NV4097_SET_POINT_SPRITE_CONTROL enable"); } break; case NV4097_SET_POLY_SMOOTH_ENABLE: if(args[0]) ConLog.Error("NV4097_SET_POLY_SMOOTH_ENABLE"); break; case NV4097_SET_BLEND_COLOR: glBlendColor(args[0] & 0xff, (args[0] >> 8) & 0xff, (args[0] >> 16) & 0xff, (args[0] >> 24) & 0xff); break; case NV4097_SET_BLEND_COLOR2: if(args[0]) ConLog.Error("NV4097_SET_BLEND_COLOR2"); break; case NV4097_SET_BLEND_EQUATION: glBlendEquationSeparate(args[0] & 0xffff, args[0] >> 16); //glBlendEquation break; case NV4097_SET_REDUCE_DST_COLOR: if(args[0]) ConLog.Error("NV4097_SET_REDUCE_DST_COLOR"); break; case NV4097_SET_DEPTH_MASK: glDepthMask(args[0]); break; case NV4097_SET_SCISSOR_VERTICAL: { m_set_scissor_vertical = true; m_scissor_y = args[0] & 0xffff; m_scissor_h = args[0] >> 16; } break; case NV4097_SET_SCISSOR_HORIZONTAL: { m_set_scissor_horizontal = true; m_scissor_x = args[0] & 0xffff; m_scissor_w = args[0] >> 16; if(count == 2) { m_set_scissor_vertical = true; m_scissor_y = args[1] & 0xffff; m_scissor_h = args[1] >> 16; } CMD_LOG("x=%d, y=%d, w=%d, h=%d", m_scissor_x, m_scissor_y, m_scissor_w, m_scissor_h); //glScissor(m_scissor_x, m_scissor_y, m_scissor_w, m_scissor_h); } break; case NV4097_INVALIDATE_VERTEX_FILE: break; case NV4097_SET_VIEWPORT_OFFSET: { //TODO } break; case NV4097_BACK_END_WRITE_SEMAPHORE_RELEASE: { //TODO } break; case NV4097_SET_SEMAPHORE_OFFSET: case NV406E_SEMAPHORE_OFFSET: { semaphore_offset = args[0]; } break; case NV406E_SEMAPHORE_ACQUIRE: { //TODO } break; case NV4097_SET_RESTART_INDEX: { //TODO } break; case NV4097_INVALIDATE_L2: { //TODO } break; case NV4097_SET_CONTEXT_DMA_COLOR_A: { //TODO } break; case NV4097_SET_CONTEXT_DMA_COLOR_B: { //TODO } break; case NV4097_SET_CONTEXT_DMA_COLOR_C: { //TODO } break; case NV4097_SET_CONTEXT_DMA_ZETA: { //TODO } break; case NV4097_SET_SURFACE_PITCH_A: { //TODO } break; case NV4097_SET_SURFACE_PITCH_B: { //TODO } break; case NV4097_SET_SURFACE_PITCH_C: { //TODO } break; case NV4097_SET_SURFACE_PITCH_Z: { //TODO } break; case NV4097_SET_SHADER_WINDOW: { //TODO } break; case NV4097_SET_SURFACE_CLIP_HORIZONTAL: { //TODO } break; case NV4097_SET_WINDOW_OFFSET: { //TODO } break; case NV4097_SET_SURFACE_COLOR_TARGET: { //TODO } break; case NV4097_SET_ANTI_ALIASING_CONTROL: { //TODO } break; case NV4097_SET_ZSTENCIL_CLEAR_VALUE: case NV4097_SET_ZCULL_CONTROL0: case NV4097_SET_ZCULL_CONTROL1: case NV4097_SET_SCULL_CONTROL: break; default: { wxString log = GetMethodName(cmd); log += "("; for(u32 i=0; iDecompile(); } if(m_fp_buf_num == -1) { ConLog.Warning("FP not found in buffer!"); m_shader_prog.Wait(); m_shader_prog.Compile(); wxFile f(wxGetCwd() + "/FragmentProgram.txt", wxFile::write); f.Write(m_shader_prog.shader); } if(m_vp_buf_num == -1) { m_cur_vertex_prog->Wait(); m_cur_vertex_prog->Compile(); wxFile f(wxGetCwd() + "/VertexProgram.txt", wxFile::write); f.Write(m_cur_vertex_prog->shader); } if(m_fp_buf_num != -1 && m_vp_buf_num != -1) { m_program.id = m_prog_buffer.GetProg(m_fp_buf_num, m_vp_buf_num); } if(!m_program.id) { m_program.Create(m_cur_vertex_prog->id, m_shader_prog.id); m_prog_buffer.Add(m_program, m_shader_prog, *m_cur_vertex_prog); m_program.Use(); GLint r = GL_FALSE; glGetProgramiv(m_program.id, GL_VALIDATE_STATUS, &r); if(r != GL_TRUE) { glGetProgramiv(m_program.id, GL_INFO_LOG_LENGTH, &r); if(r) { char* buf = new char[r+1]; GLsizei len; memset(buf, 0, r+1); glGetProgramInfoLog(m_program.id, r, &len, buf); ConLog.Error("Failed to validate program: %s", buf); delete[] buf; } Emu.Pause(); } } return true; } void GLGSRender::ExecCMD() { if(LoadProgram()) { if(m_set_color_mask) { glColorMask(m_color_mask_r, m_color_mask_g, m_color_mask_b, m_color_mask_a); } if(m_set_viewport_horizontal && m_set_viewport_vertical) { glViewport(m_viewport_x, m_viewport_y, m_viewport_w, m_viewport_h); if(m_frame->GetClientSize() != wxSize(m_viewport_w, m_viewport_h)) m_frame->SetClientSize(m_viewport_w, m_viewport_h); //m_frame->SetViewport(m_viewport_x, m_viewport_y, m_viewport_w, m_viewport_h); } if(m_set_scissor_horizontal && m_set_scissor_vertical) { glScissor(m_scissor_x, m_scissor_y, m_scissor_w, m_scissor_h); } Enable(m_depth_test_enable, GL_DEPTH_TEST); Enable(m_set_alpha_test, GL_ALPHA_TEST); Enable(m_set_depth_bounds_test, GL_DEPTH_CLAMP); Enable(m_set_blend, GL_BLEND); if(m_set_depth_func) { glDepthFunc(m_depth_func); } if(m_set_clip) { glDepthRangef(m_clip_min, m_clip_max); } for(u32 i=0; i<16; ++i) { GLTexture& tex = m_frame->GetTexture(i); if(!tex.IsEnabled()) continue; glActiveTexture(GL_TEXTURE0_ARB + i); checkForGlError("glActiveTexture"); tex.Bind(); checkForGlError("tex.Bind"); m_program.SetTex(i); checkForGlError("m_program.SetTex"); tex.Init(); checkForGlError("tex.Init"); tex.Save(); } if(m_indexed_array.m_count && m_draw_array_count) { ConLog.Warning("m_indexed_array.m_count && draw_array_count"); } if(m_indexed_array.m_count) { LoadVertexData(m_indexed_array.index_min, m_indexed_array.index_max - m_indexed_array.index_min + 1); EnableVertexData(true); InitVertexData(); wxFile log("IndexedDrawLog.txt", wxFile::write); log.Write(wxString::Format("Draw mode: %d\n", m_draw_mode)); m_vao.Bind(); switch(m_indexed_array.m_type) { case 0: glDrawElements(m_draw_mode, m_indexed_array.m_count, GL_UNSIGNED_INT, nullptr); checkForGlError("glDrawElements #4"); //for(uint i=0; iid = 0; memset(m_vertex_data, 0, sizeof(VertexData) * 16); if(m_vbo.IsCreated()) { m_vbo.UnBind(); m_vbo.Delete(); } m_vao.Delete(); Init(); } void GLGSRender::Init() { m_draw_array_count = 0; m_draw_mode = 0; ExecRSXCMDdata::Reset(); } void GLGSRender::CloseOpenGL() { //Reset(); }