#include "stdafx.h" #include "Emu/Memory/Memory.h" #include "Emu/System.h" #include "Emu/SysCalls/Modules.h" #include "Emu/SysCalls/CB_FUNC.h" #include "Utilities/rMsgBox.h" #include "Emu/FS/VFS.h" #include "Emu/FS/vfsFile.h" #include "Loader/PSF.h" #include "cellGame.h" extern Module cellGame; std::string contentInfo = ""; std::string usrdir = ""; bool path_set = false; int cellGameBootCheck(vm::ptr type, vm::ptr attributes, vm::ptr size, vm::ptr dirName) { cellGame.Warning("cellGameBootCheck(type_addr=0x%x, attributes_addr=0x%x, size_addr=0x%x, dirName_addr=0x%x)", type.addr(), attributes.addr(), size.addr(), dirName.addr()); if (size) { // TODO: Use the free space of the computer's HDD where RPCS3 is being run. size->hddFreeSizeKB = 40000000; // 40 GB // TODO: Calculate data size for HG and DG games, if necessary. size->sizeKB = CELL_GAME_SIZEKB_NOTCALC; size->sysSizeKB = 0; } vfsFile f("/app_home/../PARAM.SFO"); if (!f.IsOpened()) { cellGame.Error("cellGameBootCheck(): CELL_GAME_ERROR_ACCESS_ERROR (cannot open PARAM.SFO)"); return CELL_GAME_ERROR_ACCESS_ERROR; } PSFLoader psf(f); if (!psf.Load(false)) { cellGame.Error("cellGameBootCheck(): CELL_GAME_ERROR_ACCESS_ERROR (cannot read PARAM.SFO)"); return CELL_GAME_ERROR_ACCESS_ERROR; } std::string category = psf.GetString("CATEGORY"); if (category.substr(0, 2) == "DG") { *type = CELL_GAME_GAMETYPE_DISC; *attributes = 0; // TODO if (dirName) strcpy_trunc(*dirName, ""); // ??? contentInfo = "/dev_bdvd/PS3_GAME"; usrdir = "/dev_bdvd/PS3_GAME/USRDIR"; path_set = true; } else if (category.substr(0, 2) == "HG") { std::string titleId = psf.GetString("TITLE_ID"); *type = CELL_GAME_GAMETYPE_HDD; *attributes = 0; // TODO if (dirName) strcpy_trunc(*dirName, titleId); contentInfo = "/dev_hdd0/game/" + titleId; usrdir = "/dev_hdd0/game/" + titleId + "/USRDIR"; path_set = true; } else if (category.substr(0, 2) == "GD") { std::string titleId = psf.GetString("TITLE_ID"); *type = CELL_GAME_GAMETYPE_DISC; *attributes = CELL_GAME_ATTRIBUTE_PATCH; // TODO if (dirName) strcpy_trunc(*dirName, titleId); // ??? contentInfo = "/dev_bdvd/PS3_GAME"; usrdir = "/dev_bdvd/PS3_GAME/USRDIR"; path_set = true; } else { cellGame.Error("cellGameBootCheck(): CELL_GAME_ERROR_FAILURE (unknown CATEGORY)"); return CELL_GAME_ERROR_FAILURE; } return CELL_GAME_RET_OK; } int cellGamePatchCheck(vm::ptr size, u32 reserved_addr) { cellGame.Warning("cellGamePatchCheck(size_addr=0x%x, reserved_addr=0x%x)", size.addr(), reserved_addr); if (reserved_addr != 0) { cellGame.Error("cellGamePatchCheck(): CELL_GAME_ERROR_PARAM"); return CELL_GAME_ERROR_PARAM; } if (size) { // TODO: Use the free space of the computer's HDD where RPCS3 is being run. size->hddFreeSizeKB = 40000000; // 40 GB // TODO: Calculate data size for patch data, if necessary. size->sizeKB = CELL_GAME_SIZEKB_NOTCALC; size->sysSizeKB = 0; } vfsFile f("/app_home/../PARAM.SFO"); if (!f.IsOpened()) { cellGame.Error("cellGamePatchCheck(): CELL_GAME_ERROR_ACCESS_ERROR (cannot open PARAM.SFO)"); return CELL_GAME_ERROR_ACCESS_ERROR; } PSFLoader psf(f); if (!psf.Load(false)) { cellGame.Error("cellGamePatchCheck(): CELL_GAME_ERROR_ACCESS_ERROR (cannot read PARAM.SFO)"); return CELL_GAME_ERROR_ACCESS_ERROR; } std::string category = psf.GetString("CATEGORY"); if (category.substr(0, 2) != "GD") { cellGame.Error("cellGamePatchCheck(): CELL_GAME_ERROR_NOTPATCH"); return CELL_GAME_ERROR_NOTPATCH; } std::string titleId = psf.GetString("TITLE_ID"); contentInfo = "/dev_hdd0/game/" + titleId; usrdir = "/dev_hdd0/game/" + titleId + "/USRDIR"; path_set = true; return CELL_GAME_RET_OK; } int cellGameDataCheck(u32 type, vm::ptr dirName, vm::ptr size) { cellGame.Warning("cellGameDataCheck(type=0x%x, dirName_addr=0x%x, size_addr=0x%x)", type, dirName.addr(), size.addr()); if ((type - 1) >= 3) { cellGame.Error("cellGameDataCheck(): CELL_GAME_ERROR_PARAM"); return CELL_GAME_ERROR_PARAM; } if (size) { // TODO: Use the free space of the computer's HDD where RPCS3 is being run. size->hddFreeSizeKB = 40000000; //40 GB // TODO: Calculate data size for game data, if necessary. size->sizeKB = CELL_GAME_SIZEKB_NOTCALC; size->sysSizeKB = 0; } if (type == CELL_GAME_GAMETYPE_DISC) { // TODO: not sure what should be checked there if (!Emu.GetVFS().ExistsDir("/dev_bdvd/PS3_GAME")) { cellGame.Warning("cellGameDataCheck(): /dev_bdvd/PS3_GAME not found"); contentInfo = ""; usrdir = ""; path_set = true; return CELL_GAME_RET_NONE; } contentInfo = "/dev_bdvd/PS3_GAME"; usrdir = "/dev_bdvd/PS3_GAME/USRDIR"; path_set = true; } else { const std::string dir = std::string("/dev_hdd0/game/") + dirName.get_ptr(); if (!Emu.GetVFS().ExistsDir(dir)) { cellGame.Warning("cellGameDataCheck(): '%s' directory not found", dir.c_str()); contentInfo = ""; usrdir = ""; path_set = true; return CELL_GAME_RET_NONE; } contentInfo = dir; usrdir = dir + "/USRDIR"; path_set = true; } return CELL_GAME_RET_OK; } int cellGameContentPermit(vm::ptr contentInfoPath, vm::ptr usrdirPath) { cellGame.Warning("cellGameContentPermit(contentInfoPath_addr=0x%x, usrdirPath_addr=0x%x)", contentInfoPath.addr(), usrdirPath.addr()); if (!contentInfoPath || !usrdirPath) { return CELL_GAME_ERROR_PARAM; } if (!path_set) { return CELL_GAME_ERROR_FAILURE; } strcpy_trunc(*contentInfoPath, contentInfo); strcpy_trunc(*usrdirPath, usrdir); contentInfo = ""; usrdir = ""; path_set = false; return CELL_GAME_RET_OK; } int cellGameDataCheckCreate2(PPUThread& CPU, u32 version, vm::ptr dirName, u32 errDialog, vm::ptr cbResult, vm::ptr get, vm::ptr set)> funcStat, u32 container) { cellGame.Warning("cellGameDataCheckCreate(2)(version=0x%x, dirName_addr=0x%x, errDialog=0x%x, funcStat_addr=0x%x, container=%d)", version, dirName.addr(), errDialog, funcStat.addr(), container); if (version != CELL_GAMEDATA_VERSION_CURRENT || errDialog > 1) { cellGame.Error("cellGameDataCheckCreate(2)(): CELL_GAMEDATA_ERROR_PARAM"); return CELL_GAMEDATA_ERROR_PARAM; } // TODO: output errors (errDialog) const std::string dir = std::string("/dev_hdd0/game/") + dirName.get_ptr(); if (!Emu.GetVFS().ExistsDir(dir)) { cellGame.Todo("cellGameDataCheckCreate(2)(): creating directory '%s'", dir.c_str()); // TODO: create data return CELL_GAMEDATA_RET_OK; } vfsFile f(dir + "/PARAM.SFO"); if (!f.IsOpened()) { cellGame.Error("cellGameDataCheckCreate(2)(): CELL_GAMEDATA_ERROR_BROKEN (cannot open PARAM.SFO)"); return CELL_GAMEDATA_ERROR_BROKEN; } PSFLoader psf(f); if (!psf.Load(false)) { cellGame.Error("cellGameDataCheckCreate(2)(): CELL_GAMEDATA_ERROR_BROKEN (cannot read PARAM.SFO)"); return CELL_GAMEDATA_ERROR_BROKEN; } vm::stackvar cbResult(CPU); vm::stackvar cbGet(CPU); vm::stackvar cbSet(CPU); cbGet.value() = {}; // TODO: Use the free space of the computer's HDD where RPCS3 is being run. cbGet->hddFreeSizeKB = 40000000; //40 GB cbGet->isNewData = CELL_GAMEDATA_ISNEWDATA_NO; strcpy_trunc(cbGet->contentInfoPath, dir); strcpy_trunc(cbGet->gameDataPath, dir + "/USRDIR"); // TODO: set correct time cbGet->st_atime_ = 0; cbGet->st_ctime_ = 0; cbGet->st_mtime_ = 0; // TODO: calculate data size, if necessary cbGet->sizeKB = CELL_GAMEDATA_SIZEKB_NOTCALC; cbGet->sysSizeKB = 0; cbGet->getParam.attribute = CELL_GAMEDATA_ATTR_NORMAL; cbGet->getParam.parentalLevel = psf.GetInteger("PARENTAL_LEVEL"); strcpy_trunc(cbGet->getParam.dataVersion, psf.GetString("APP_VER")); strcpy_trunc(cbGet->getParam.titleId, psf.GetString("TITLE_ID")); strcpy_trunc(cbGet->getParam.title, psf.GetString("TITLE")); // TODO: write lang titles funcStat(cbResult, cbGet, cbSet); if (cbSet->setParam) { // TODO: write PARAM.SFO from cbSet cellGame.Todo("cellGameDataCheckCreate(2)(): writing PARAM.SFO parameters (addr=0x%x)", cbSet->setParam); } switch ((s32)cbResult->result) { case CELL_GAMEDATA_CBRESULT_OK_CANCEL: // TODO: do not process game data cellGame.Warning("cellGameDataCheckCreate(2)(): callback returned CELL_GAMEDATA_CBRESULT_OK_CANCEL"); case CELL_GAMEDATA_CBRESULT_OK: return CELL_GAMEDATA_RET_OK; case CELL_GAMEDATA_CBRESULT_ERR_NOSPACE: // TODO: process errors, error message and needSizeKB result cellGame.Error("cellGameDataCheckCreate(2)(): callback returned CELL_GAMEDATA_CBRESULT_ERR_NOSPACE"); return CELL_GAMEDATA_ERROR_CBRESULT; case CELL_GAMEDATA_CBRESULT_ERR_BROKEN: cellGame.Error("cellGameDataCheckCreate(2)(): callback returned CELL_GAMEDATA_CBRESULT_ERR_BROKEN"); return CELL_GAMEDATA_ERROR_CBRESULT; case CELL_GAMEDATA_CBRESULT_ERR_NODATA: cellGame.Error("cellGameDataCheckCreate(2)(): callback returned CELL_GAMEDATA_CBRESULT_ERR_NODATA"); return CELL_GAMEDATA_ERROR_CBRESULT; case CELL_GAMEDATA_CBRESULT_ERR_INVALID: cellGame.Error("cellGameDataCheckCreate(2)(): callback returned CELL_GAMEDATA_CBRESULT_ERR_INVALID"); return CELL_GAMEDATA_ERROR_CBRESULT; default: cellGame.Error("cellGameDataCheckCreate(2)(): callback returned unknown error (code=0x%x)"); return CELL_GAMEDATA_ERROR_CBRESULT; } } int cellGameDataCheckCreate(PPUThread& CPU, u32 version, vm::ptr dirName, u32 errDialog, vm::ptr cbResult, vm::ptr get, vm::ptr set)> funcStat, u32 container) { // TODO: almost identical, the only difference is that this function will always calculate the size of game data return cellGameDataCheckCreate2(CPU, version, dirName, errDialog, funcStat, container); } int cellGameCreateGameData(vm::ptr init, vm::ptr tmp_contentInfoPath, vm::ptr tmp_usrdirPath) { cellGame.Todo("cellGameCreateGameData(init_addr=0x%x, tmp_contentInfoPath_addr=0x%x, tmp_usrdirPath_addr=0x%x)", init.addr(), tmp_contentInfoPath.addr(), tmp_usrdirPath.addr()); // TODO: create temporary game directory, set initial PARAM.SFO parameters // cellGameContentPermit should then move files in non-temporary location and return their non-temporary displacement return CELL_OK; } int cellGameDeleteGameData() { UNIMPLEMENTED_FUNC(cellGame); return CELL_OK; } int cellGameGetParamInt(u32 id, vm::ptr value) { cellGame.Warning("cellGameGetParamInt(id=%d, value_addr=0x%x)", id, value.addr()); // TODO: Access through cellGame***Check functions vfsFile f("/app_home/../PARAM.SFO"); PSFLoader psf(f); if(!psf.Load(false)) return CELL_GAME_ERROR_FAILURE; switch(id) { case CELL_GAME_PARAMID_PARENTAL_LEVEL: *value = psf.GetInteger("PARENTAL_LEVEL"); break; case CELL_GAME_PARAMID_RESOLUTION: *value = psf.GetInteger("RESOLUTION"); break; case CELL_GAME_PARAMID_SOUND_FORMAT: *value = psf.GetInteger("SOUND_FORMAT"); break; default: return CELL_GAME_ERROR_INVALID_ID; } return CELL_OK; } int cellGameGetParamString(u32 id, vm::ptr buf, u32 bufsize) { cellGame.Warning("cellGameGetParamString(id=%d, buf_addr=0x%x, bufsize=%d)", id, buf.addr(), bufsize); // TODO: Access through cellGame***Check functions vfsFile f("/app_home/../PARAM.SFO"); PSFLoader psf(f); if(!psf.Load(false)) return CELL_GAME_ERROR_FAILURE; std::string data; switch(id) { case CELL_GAME_PARAMID_TITLE: data = psf.GetString("TITLE"); break; // TODO: Is this value correct? case CELL_GAME_PARAMID_TITLE_DEFAULT: data = psf.GetString("TITLE"); break; case CELL_GAME_PARAMID_TITLE_JAPANESE: data = psf.GetString("TITLE_00"); break; case CELL_GAME_PARAMID_TITLE_ENGLISH: data = psf.GetString("TITLE_01"); break; case CELL_GAME_PARAMID_TITLE_FRENCH: data = psf.GetString("TITLE_02"); break; case CELL_GAME_PARAMID_TITLE_SPANISH: data = psf.GetString("TITLE_03"); break; case CELL_GAME_PARAMID_TITLE_GERMAN: data = psf.GetString("TITLE_04"); break; case CELL_GAME_PARAMID_TITLE_ITALIAN: data = psf.GetString("TITLE_05"); break; case CELL_GAME_PARAMID_TITLE_DUTCH: data = psf.GetString("TITLE_06"); break; case CELL_GAME_PARAMID_TITLE_PORTUGUESE: data = psf.GetString("TITLE_07"); break; case CELL_GAME_PARAMID_TITLE_RUSSIAN: data = psf.GetString("TITLE_08"); break; case CELL_GAME_PARAMID_TITLE_KOREAN: data = psf.GetString("TITLE_09"); break; case CELL_GAME_PARAMID_TITLE_CHINESE_T: data = psf.GetString("TITLE_10"); break; case CELL_GAME_PARAMID_TITLE_CHINESE_S: data = psf.GetString("TITLE_11"); break; case CELL_GAME_PARAMID_TITLE_FINNISH: data = psf.GetString("TITLE_12"); break; case CELL_GAME_PARAMID_TITLE_SWEDISH: data = psf.GetString("TITLE_13"); break; case CELL_GAME_PARAMID_TITLE_DANISH: data = psf.GetString("TITLE_14"); break; case CELL_GAME_PARAMID_TITLE_NORWEGIAN: data = psf.GetString("TITLE_15"); break; case CELL_GAME_PARAMID_TITLE_POLISH: data = psf.GetString("TITLE_16"); break; case CELL_GAME_PARAMID_TITLE_PORTUGUESE_BRAZIL: data = psf.GetString("TITLE_17"); break; case CELL_GAME_PARAMID_TITLE_ENGLISH_UK: data = psf.GetString("TITLE_18"); break; case CELL_GAME_PARAMID_TITLE_ID: data = psf.GetString("TITLE_ID"); break; case CELL_GAME_PARAMID_VERSION: data = psf.GetString("PS3_SYSTEM_VER"); break; case CELL_GAME_PARAMID_APP_VER: data = psf.GetString("APP_VER"); break; default: return CELL_GAME_ERROR_INVALID_ID; } if (data.size() >= bufsize) data.resize(bufsize - 1); memcpy(buf.get_ptr(), data.c_str(), data.size() + 1); return CELL_OK; } int cellGameSetParamString() { UNIMPLEMENTED_FUNC(cellGame); return CELL_OK; } int cellGameGetSizeKB() { UNIMPLEMENTED_FUNC(cellGame); return CELL_OK; } int cellGameGetDiscContentInfoUpdatePath() { UNIMPLEMENTED_FUNC(cellGame); return CELL_OK; } int cellGameGetLocalWebContentPath() { UNIMPLEMENTED_FUNC(cellGame); return CELL_OK; } int cellGameContentErrorDialog(s32 type, s32 errNeedSizeKB, vm::ptr dirName) { cellGame.Warning("cellGameContentErrorDialog(type=%d, errNeedSizeKB=%d, dirName_addr=0x%x)", type, errNeedSizeKB, dirName.addr()); std::string errorName; switch (type) { case CELL_GAME_ERRDIALOG_BROKEN_GAMEDATA: errorName = "Game data is corrupted (can be continued)."; break; case CELL_GAME_ERRDIALOG_BROKEN_HDDGAME: errorName = "HDD boot game is corrupted (can be continued)."; break; case CELL_GAME_ERRDIALOG_NOSPACE: errorName = "Not enough available space (can be continued)."; break; case CELL_GAME_ERRDIALOG_BROKEN_EXIT_GAMEDATA: errorName = "Game data is corrupted (terminate application)."; break; case CELL_GAME_ERRDIALOG_BROKEN_EXIT_HDDGAME: errorName = "HDD boot game is corrupted (terminate application)."; break; case CELL_GAME_ERRDIALOG_NOSPACE_EXIT: errorName = "Not enough available space (terminate application)."; break; default: return CELL_GAME_ERROR_PARAM; } std::string errorMsg; if (type == CELL_GAME_ERRDIALOG_NOSPACE || type == CELL_GAME_ERRDIALOG_NOSPACE_EXIT) { errorMsg = fmt::format("ERROR: %s\nSpace needed: %d KB", errorName, errNeedSizeKB); } else { errorMsg = fmt::format("ERROR: %s", errorName); } if (dirName) { errorMsg += fmt::Format("\nDirectory name: %s", dirName.get_ptr()); } rMessageBox(errorMsg, "Error", rICON_ERROR | rOK); return CELL_OK; } int cellGameThemeInstall() { UNIMPLEMENTED_FUNC(cellGame); return CELL_OK; } int cellGameThemeInstallFromBuffer() { UNIMPLEMENTED_FUNC(cellGame); return CELL_OK; } Module cellGame("cellGame", []() { contentInfo = ""; usrdir = ""; path_set = false; // (TODO: Disc Exchange functions missing) cellGame.AddFunc(0xf52639ea, cellGameBootCheck); cellGame.AddFunc(0xce4374f6, cellGamePatchCheck); cellGame.AddFunc(0xdb9819f3, cellGameDataCheck); cellGame.AddFunc(0x70acec67, cellGameContentPermit); cellGame.AddFunc(0x42a2e133, cellGameCreateGameData); cellGame.AddFunc(0xb367c6e3, cellGameDeleteGameData); cellGame.AddFunc(0xb7a45caf, cellGameGetParamInt); //cellGame.AddFunc(, cellGameSetParamInt); cellGame.AddFunc(0x3a5d726a, cellGameGetParamString); cellGame.AddFunc(0xdaa5cd20, cellGameSetParamString); cellGame.AddFunc(0xef9d42d5, cellGameGetSizeKB); cellGame.AddFunc(0x2a8e6b92, cellGameGetDiscContentInfoUpdatePath); cellGame.AddFunc(0xa80bf223, cellGameGetLocalWebContentPath); cellGame.AddFunc(0xb0a1f8c6, cellGameContentErrorDialog); cellGame.AddFunc(0xd24e3928, cellGameThemeInstall); cellGame.AddFunc(0x87406734, cellGameThemeInstallFromBuffer); //cellGame.AddFunc(, CellGameThemeInstallCallback); });