#pragma once // Parameter IDs enum { // Integers CELL_SYSUTIL_SYSTEMPARAM_ID_LANG = 0x0111, CELL_SYSUTIL_SYSTEMPARAM_ID_ENTER_BUTTON_ASSIGN = 0x0112, CELL_SYSUTIL_SYSTEMPARAM_ID_DATE_FORMAT = 0x0114, CELL_SYSUTIL_SYSTEMPARAM_ID_TIME_FORMAT = 0x0115, CELL_SYSUTIL_SYSTEMPARAM_ID_TIMEZONE = 0x0116, CELL_SYSUTIL_SYSTEMPARAM_ID_SUMMERTIME = 0x0117, CELL_SYSUTIL_SYSTEMPARAM_ID_GAME_PARENTAL_LEVEL = 0x0121, CELL_SYSUTIL_SYSTEMPARAM_ID_GAME_PARENTAL_LEVEL0_RESTRICT = 0x0123, CELL_SYSUTIL_SYSTEMPARAM_ID_CURRENT_USER_HAS_NP_ACCOUNT = 0x0141, CELL_SYSUTIL_SYSTEMPARAM_ID_CAMERA_PLFREQ = 0x0151, CELL_SYSUTIL_SYSTEMPARAM_ID_PAD_RUMBLE = 0x0152, CELL_SYSUTIL_SYSTEMPARAM_ID_KEYBOARD_TYPE = 0x0153, CELL_SYSUTIL_SYSTEMPARAM_ID_JAPANESE_KEYBOARD_ENTRY_METHOD = 0x0154, CELL_SYSUTIL_SYSTEMPARAM_ID_CHINESE_KEYBOARD_ENTRY_METHOD = 0x0155, CELL_SYSUTIL_SYSTEMPARAM_ID_PAD_AUTOOFF = 0x0156, // Strings CELL_SYSUTIL_SYSTEMPARAM_ID_NICKNAME = 0x113, CELL_SYSUTIL_SYSTEMPARAM_ID_CURRENT_USERNAME = 0x131, }; enum { CELL_SYSUTIL_LANG_JAPANESE = 0, CELL_SYSUTIL_LANG_ENGLISH_US = 1, CELL_SYSUTIL_LANG_FRENCH = 2, CELL_SYSUTIL_LANG_SPANISH = 3, CELL_SYSUTIL_LANG_GERMAN = 4, CELL_SYSUTIL_LANG_ITALIAN = 5, CELL_SYSUTIL_LANG_DUTCH = 6, CELL_SYSUTIL_LANG_PORTUGUESE_PT = 7, CELL_SYSUTIL_LANG_RUSSIAN = 8, CELL_SYSUTIL_LANG_KOREAN = 9, CELL_SYSUTIL_LANG_CHINESE_T = 10, CELL_SYSUTIL_LANG_CHINESE_S = 11, CELL_SYSUTIL_LANG_FINNISH = 12, CELL_SYSUTIL_LANG_SWEDISH = 13, CELL_SYSUTIL_LANG_DANISH = 14, CELL_SYSUTIL_LANG_NORWEGIAN = 15, CELL_SYSUTIL_LANG_POLISH = 16, CELL_SYSUTIL_LANG_PORTUGUESE_BR = 17, CELL_SYSUTIL_LANG_ENGLISH_GB = 18, }; enum { CELL_SYSUTIL_ENTER_BUTTON_ASSIGN_CIRCLE = 0, CELL_SYSUTIL_ENTER_BUTTON_ASSIGN_CROSS = 1, }; enum { CELL_SYSUTIL_DATE_FMT_YYYYMMDD = 0, CELL_SYSUTIL_DATE_FMT_DDMMYYYY = 1, CELL_SYSUTIL_DATE_FMT_MMDDYYYY = 2, }; enum { CELL_SYSUTIL_TIME_FMT_CLOCK12 = 0, CELL_SYSUTIL_TIME_FMT_CLOCK24 = 1, }; enum { CELL_SYSUTIL_GAME_PARENTAL_OFF = 0, CELL_SYSUTIL_GAME_PARENTAL_LEVEL01 = 1, CELL_SYSUTIL_GAME_PARENTAL_LEVEL02 = 2, CELL_SYSUTIL_GAME_PARENTAL_LEVEL03 = 3, CELL_SYSUTIL_GAME_PARENTAL_LEVEL04 = 4, CELL_SYSUTIL_GAME_PARENTAL_LEVEL05 = 5, CELL_SYSUTIL_GAME_PARENTAL_LEVEL06 = 6, CELL_SYSUTIL_GAME_PARENTAL_LEVEL07 = 7, CELL_SYSUTIL_GAME_PARENTAL_LEVEL08 = 8, CELL_SYSUTIL_GAME_PARENTAL_LEVEL09 = 9, CELL_SYSUTIL_GAME_PARENTAL_LEVEL10 = 10, CELL_SYSUTIL_GAME_PARENTAL_LEVEL11 = 11, }; enum { CELL_SYSUTIL_GAME_PARENTAL_LEVEL0_RESTRICT_OFF = 0, CELL_SYSUTIL_GAME_PARENTAL_LEVEL0_RESTRICT_ON = 1, }; enum { CELL_SYSUTIL_CAMERA_PLFREQ_DISABLED = 0, CELL_SYSUTIL_CAMERA_PLFREQ_50HZ = 1, CELL_SYSUTIL_CAMERA_PLFREQ_60HZ = 2, CELL_SYSUTIL_CAMERA_PLFREQ_DEVCIE_DEPEND = 4, }; enum { CELL_SYSUTIL_PAD_RUMBLE_OFF = 0, CELL_SYSUTIL_PAD_RUMBLE_ON = 1, }; enum { CELL_MSGDIALOG_BUTTON_NONE = -1, CELL_MSGDIALOG_BUTTON_INVALID = 0, CELL_MSGDIALOG_BUTTON_OK = 1, CELL_MSGDIALOG_BUTTON_YES = 1, CELL_MSGDIALOG_BUTTON_NO = 2, CELL_MSGDIALOG_BUTTON_ESCAPE = 3, }; enum { CELL_SYSCACHE_RET_OK_CLEARED = 0, CELL_SYSCACHE_RET_OK_RELAYED = 1, CELL_SYSCACHE_ID_SIZE = 32, CELL_SYSCACHE_PATH_MAX = 1055, CELL_SYSCACHE_ERROR_ACCESS_ERROR = 0x8002bc01, // I don't think we need this CELL_SYSCACHE_ERROR_INTERNAL = 0x8002bc02, // Not really useful, if we run out of HDD space sys_fs should handle that CELL_SYSCACHE_ERROR_PARAM = 0x8002bc03, CELL_SYSCACHE_ERROR_NOTMOUNTED = 0x8002bc04, // We don't really need to simulate the mounting, so this is probably useless }; enum CellMsgDialogType { CELL_MSGDIALOG_DIALOG_TYPE_ERROR = 0x00000000, CELL_MSGDIALOG_DIALOG_TYPE_NORMAL = 0x00000001, CELL_MSGDIALOG_BUTTON_TYPE_NONE = 0x00000000, CELL_MSGDIALOG_BUTTON_TYPE_YESNO = 0x00000010, CELL_MSGDIALOG_DEFAULT_CURSOR_YES = 0x00000000, CELL_MSGDIALOG_DEFAULT_CURSOR_NO = 0x00000100, }; // cellSysutil: cellHddGame enum { // Return Codes CELL_HDDGAME_RET_CANCEL = 1, CELL_HDDGAME_ERROR_CBRESULT = 0x8002ba01, CELL_HDDGAME_ERROR_ACCESS_ERROR = 0x8002ba02, CELL_HDDGAME_ERROR_INTERNAL = 0x8002ba03, CELL_HDDGAME_ERROR_PARAM = 0x8002ba04, CELL_HDDGAME_ERROR_NOSPACE = 0x8002ba05, CELL_HDDGAME_ERROR_BROKEN = 0x8002ba06, CELL_HDDGAME_ERROR_FAILURE = 0x8002ba07, // Callback Result CELL_HDDGAME_CBRESULT_OK_CANCEL = 1, CELL_HDDGAME_CBRESULT_OK = 0, CELL_HDDGAME_CBRESULT_ERR_NOSPACE = -1, CELL_HDDGAME_CBRESULT_ERR_BROKEN = -3, CELL_HDDGAME_CBRESULT_ERR_NODATA = -4, CELL_HDDGAME_CBRESULT_ERR_INVALID = -5, // Character Strings CELL_HDDGAME_INVALIDMSG_MAX = 256, CELL_HDDGAME_PATH_MAX = 1055, CELL_HDDGAME_SYSP_TITLE_SIZE = 128, CELL_HDDGAME_SYSP_TITLEID_SIZE = 10, CELL_HDDGAME_SYSP_VERSION_SIZE = 6, CELL_HDDGAME_SYSP_SYSTEMVER_SIZE = 8, // HDD Directory exists CELL_HDDGAME_ISNEWDATA_EXIST = 0, CELL_HDDGAME_ISNEWDATA_NODIR = 1, // Languages CELL_HDDGAME_SYSP_LANGUAGE_NUM = 20, // Stat Get CELL_HDDGAME_SIZEKB_NOTCALC = -1, }; struct CellHddGameSystemFileParam { u8 title[CELL_HDDGAME_SYSP_TITLE_SIZE]; u8 titleLang[CELL_HDDGAME_SYSP_LANGUAGE_NUM][CELL_HDDGAME_SYSP_TITLE_SIZE]; u8 titleId[CELL_HDDGAME_SYSP_TITLEID_SIZE]; u8 reserved0[2]; u8 dataVersion[CELL_HDDGAME_SYSP_VERSION_SIZE]; u8 reserved1[2]; be_t attribute; be_t parentalLevel; be_t resolution; be_t soundFormat; u8 reserved2[256]; }; struct CellHddGameStatGet { be_t hddFreeSizeKB; be_t isNewData; u8 contentInfoPath[CELL_HDDGAME_PATH_MAX]; u8 hddGamePath[CELL_HDDGAME_PATH_MAX]; u8 reserved0[2]; be_t st_atime__; be_t st_mtime__; be_t st_ctime__; CellHddGameSystemFileParam getParam; be_t sizeKB; be_t sysSizeKB; u8 reserved1[68]; }; struct CellHddGameStatSet { mem_beptr_t setParam; be_t reserved_addr; // void* }; struct CellHddGameCBResult { be_t result; be_t errNeedSizeKB; be_t invalidMsg_addr; // char* be_t reserved_addr; // void* };