#pragma once struct GameInfo { std::string root; std::string name; std::string serial; std::string app_ver; std::string category; std::string fw; u32 attr; u32 bootable; u32 parental_lvl; u32 sound_format; u32 resolution; GameInfo() { Reset(); } void Reset() { root = ""; name = "Unknown"; serial = "Unknown"; app_ver = "Unknown"; category = "Unknown"; fw = "Unknown"; attr = 0; bootable = 0; parental_lvl = 0; sound_format = 0; resolution = 0; } }; extern GameInfo CurGameInfo;