#pragma once class RSXTexture { u8 m_index; public: u32 m_pitch; u16 m_depth; public: RSXTexture(); RSXTexture(u8 index); void Init(); // Offset u32 GetOffset() const; // Format u8 GetLocation() const; bool isCubemap() const; u8 GetBorderType() const; u8 GetDimension() const; u8 GetFormat() const; u16 GetMipmap() const; // Address u8 GetWrapS() const; u8 GetWrapT() const; u8 GetWrapR() const; u8 GetUnsignedRemap() const; u8 GetZfunc() const; u8 GetGamma() const; u8 GetAnisoBias() const; u8 GetSignedRemap() const; // Control0 bool IsEnabled() const; u16 GetMinLOD() const; u16 GetMaxLOD() const; u8 GetMaxAniso() const; bool IsAlphaKillEnabled() const; // Control1 u32 GetRemap() const; // Filter u16 GetBias() const; u8 GetMinFilter() const; u8 GetMagFilter() const; u8 GetConvolutionFilter() const; bool isASigned() const; bool isRSigned() const; bool isGSigned() const; bool isBSigned() const; // Image Rect u16 GetWidth() const; u16 GetHeight() const; // Border Color u32 GetBorderColor() const; void SetControl3(u16 depth, u32 pitch); };