cmake_minimum_required(VERSION 2.8) set (CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/rpcs3/cmake_modules") include(cotire) project(rpcs3) if (CMAKE_COMPILER_IS_GNUCXX) if(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 4.7.0) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++0x") else() set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11") endif() add_definitions(-DwxGUI) #add_definitions(-D__WXGTK__) #add_definitions(-Wfatal-errors) add_definitions(-w) # TODO: remove me set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fexceptions") add_definitions(-fpermissive) # TODO: remove me add_definitions(-g) # Debugging!! add_definitions(-msse2) elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") add_definitions(-DwxGUI) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++0x") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fexceptions") endif() If( NOT RPCS3_SRC_DIR) SET(RPCS3_SRC_DIR ${CMAKE_CURRENT_LIST_DIR}) Message("-- Initializing RPCS3_SRC_DIR=${RPCS3_SRC_DIR}") Else() Message("-- Using Custom RPCS3_SRC_DIR=${RPCS3_SRC_DIR}") EndIf() set(CMAKE_MODULE_PATH "${RPCS3_SRC_DIR}/cmake_modules") # TODO: do real installation, including copying directory structure set(EXECUTABLE_OUTPUT_PATH "${PROJECT_BINARY_DIR}/../bin") #include(cotire) add_definitions(-DGL_GLEXT_PROTOTYPES) add_definitions(-DGLX_GLXEXT_PROTOTYPES) find_package(wxWidgets COMPONENTS core base net aui gl xml REQUIRED) find_package(GLEW REQUIRED) find_package(OpenGL REQUIRED) find_package(ZLIB REQUIRED) find_package(OpenAL REQUIRED) include("${wxWidgets_USE_FILE}") if(NOT CMAKE_SIZEOF_VOID_P EQUAL 8) message( FATAL_ERROR "RPCS3 can only be compiled on 64-bit platforms." ) endif() if(APPLE) set(PLATFORM_ARCH "macosx/x86_64") elseif(WIN32) set(PLATFORM_ARCH "Windows/x86_64") else() set(PLATFORM_ARCH "linux/x86_64") endif() include_directories( ${wxWidgets_INCLUDE_DIRS} ${OPENAL_INCLUDE_DIR} "${RPCS3_SRC_DIR}/../ffmpeg/${PLATFORM_ARCH}/include" "${RPCS3_SRC_DIR}" "${RPCS3_SRC_DIR}/Emu" "${RPCS3_SRC_DIR}/Gui" "${RPCS3_SRC_DIR}/Loader" "${RPCS3_SRC_DIR}/Crypto" "${RPCS3_SRC_DIR}/.." "${RPCS3_SRC_DIR}/../asmjit/src/asmjit" ) link_directories("${RPCS3_SRC_DIR}/../ffmpeg/${PLATFORM_ARCH}/lib") get_property(dirs DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY INCLUDE_DIRECTORIES) foreach(dir ${dirs}) message(STATUS "dir='${dir}'") endforeach() file( GLOB_RECURSE RPCS3_SRC "${RPCS3_SRC_DIR}/rpcs3.cpp" "${RPCS3_SRC_DIR}/Ini.cpp" "${RPCS3_SRC_DIR}/../Utilities/GNU.cpp" "${RPCS3_SRC_DIR}/Emu/*" "${RPCS3_SRC_DIR}/Gui/*" "${RPCS3_SRC_DIR}/Loader/*" "${RPCS3_SRC_DIR}/Crypto/*" "${RPCS3_SRC_DIR}/../Utilities/*" ) add_executable(rpcs3 ${RPCS3_SRC}) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -L${CMAKE_CURRENT_BINARY_DIR}/../asmjit/") #hack because the asmjit cmake file force fno exceptions target_link_libraries(rpcs3 asmjit.a ${wxWidgets_LIBRARIES} ${OPENAL_LIBRARY} ${GLEW_LIBRARY} ${OPENGL_LIBRARIES} libavformat.a libavcodec.a libavutil.a libswresample.a libswscale.a ${ZLIB_LIBRARIES}) set_target_properties(rpcs3 PROPERTIES COTIRE_CXX_PREFIX_HEADER_INIT "${RPCS3_SRC_DIR}/stdafx.h") cotire(rpcs3)