#pragma once struct SceCtrlData { le_t timeStamp; le_t buttons; u8 lx; u8 ly; u8 rx; u8 ry; u8 reserved[16]; }; struct SceCtrlRapidFireRule { le_t uiMask; le_t uiTrigger; le_t uiTarget; le_t uiDelay; le_t uiMake; le_t uiBreak; };