#include "stdafx.h" #include "keyboard_pad_handler.h" #include #include "rpcs3qt/pad_settings_dialog.h" inline std::string sstr(const QString& _in) { return _in.toStdString(); } constexpr auto qstr = QString::fromStdString; bool keyboard_pad_handler::Init() { return true; } keyboard_pad_handler::keyboard_pad_handler() : QObject() { // Set this handler's type and save location m_pad_config.cfg_type = "keyboard"; m_pad_config.cfg_name = fs::get_config_dir() + "/config_kbpad_qt.yml"; // Set default button mapping m_pad_config.ls_left.def = GetKeyName(Qt::Key_A); m_pad_config.ls_down.def = GetKeyName(Qt::Key_S); m_pad_config.ls_right.def = GetKeyName(Qt::Key_D); m_pad_config.ls_up.def = GetKeyName(Qt::Key_W); m_pad_config.rs_left.def = GetKeyName(Qt::Key_Home); m_pad_config.rs_down.def = GetKeyName(Qt::Key_PageDown); m_pad_config.rs_right.def = GetKeyName(Qt::Key_End); m_pad_config.rs_up.def = GetKeyName(Qt::Key_PageUp); m_pad_config.start.def = GetKeyName(Qt::Key_Return); m_pad_config.select.def = GetKeyName(Qt::Key_Space); m_pad_config.ps.def = GetKeyName(Qt::Key_Backspace); m_pad_config.square.def = GetKeyName(Qt::Key_Z); m_pad_config.cross.def = GetKeyName(Qt::Key_X); m_pad_config.circle.def = GetKeyName(Qt::Key_C); m_pad_config.triangle.def = GetKeyName(Qt::Key_V); m_pad_config.left.def = GetKeyName(Qt::Key_Left); m_pad_config.down.def = GetKeyName(Qt::Key_Down); m_pad_config.right.def = GetKeyName(Qt::Key_Right); m_pad_config.up.def = GetKeyName(Qt::Key_Up); m_pad_config.r1.def = GetKeyName(Qt::Key_E); m_pad_config.r2.def = GetKeyName(Qt::Key_T); m_pad_config.r3.def = GetKeyName(Qt::Key_G); m_pad_config.l1.def = GetKeyName(Qt::Key_Q); m_pad_config.l2.def = GetKeyName(Qt::Key_R); m_pad_config.l3.def = GetKeyName(Qt::Key_F); // apply defaults m_pad_config.from_default(); // set capabilities b_has_config = true; } void keyboard_pad_handler::Key(const u32 code, bool pressed, u16 value) { value = Clamp0To255(value); for (auto pad : bindings) { for (Button& button : pad->m_buttons) { if (button.m_keyCode != code) continue; //Todo: Is this flush necessary once games hit decent speeds? if (button.m_pressed && !pressed) { button.m_flush = true; } else { button.m_pressed = pressed; if (pressed) button.m_value = value; else button.m_value = 0; } } for (int i = 0; i < static_cast(pad->m_sticks.size()); i++) { if (pad->m_sticks[i].m_keyCodeMax == code) m_stick_max[i] = pressed ? 255 : 128; if (pad->m_sticks[i].m_keyCodeMin == code) m_stick_min[i] = pressed ? 128 : 0; pad->m_sticks[i].m_value = m_stick_max[i] - m_stick_min[i]; } } } int keyboard_pad_handler::GetModifierCode(QKeyEvent* e) { switch (e->key()) { case Qt::Key_Control: case Qt::Key_Alt: case Qt::Key_AltGr: case Qt::Key_Shift: case Qt::Key_Meta: case Qt::Key_NumLock: return 0; default: break; } if (e->modifiers() == Qt::ControlModifier) return Qt::ControlModifier; else if (e->modifiers() == Qt::AltModifier) return Qt::AltModifier; else if (e->modifiers() == Qt::MetaModifier) return Qt::MetaModifier; else if (e->modifiers() == Qt::ShiftModifier) return Qt::ShiftModifier; else if (e->modifiers() == Qt::KeypadModifier) return Qt::KeypadModifier; return 0; } bool keyboard_pad_handler::eventFilter(QObject* target, QEvent* ev) { // !m_target is for future proofing when gsrender isn't automatically initialized on load. // !m_target->isVisible() is a hack since currently a guiless application will STILL inititialize a gsrender (providing a valid target) if (!m_target || !m_target->isVisible()|| target == m_target) { switch (ev->type()) { case QEvent::KeyPress: keyPressEvent(static_cast(ev)); break; case QEvent::KeyRelease: keyReleaseEvent(static_cast(ev)); break; case QEvent::MouseButtonPress: mousePressEvent(static_cast(ev)); break; case QEvent::MouseButtonRelease: mouseReleaseEvent(static_cast(ev)); break; default: break; } } return false; } /* Sets the target window for the event handler, and also installs an event filter on the target. */ void keyboard_pad_handler::SetTargetWindow(QWindow* target) { if (target != nullptr) { m_target = target; target->installEventFilter(this); } else { QApplication::instance()->installEventFilter(this); // If this is hit, it probably means that some refactoring occurs because currently a gsframe is created in Load. // We still want events so filter from application instead since target is null. LOG_ERROR(GENERAL, "Trying to set pad handler to a null target window."); } } void keyboard_pad_handler::processKeyEvent(QKeyEvent* event, bool pressed) { if (event->isAutoRepeat()) { event->ignore(); return; } int key = event->key(); switch (key) { case Qt::Key_L: case Qt::Key_Return: if (!(event->modifiers() == Qt::AltModifier)) Key(key, pressed); break; case Qt::Key_Escape: break; case Qt::Key_P: case Qt::Key_S: case Qt::Key_R: case Qt::Key_E: if (!(event->modifiers() == Qt::ControlModifier)) Key(key, pressed); break; default: int keymod = key + GetModifierCode(event); if (keymod == key) Key(keymod, pressed); else Key(key, pressed); break; } event->ignore(); } void keyboard_pad_handler::keyPressEvent(QKeyEvent* event) { processKeyEvent(event, 1); } void keyboard_pad_handler::keyReleaseEvent(QKeyEvent* event) { processKeyEvent(event, 0); } void keyboard_pad_handler::mousePressEvent(QMouseEvent* event) { Key(event->button(), 1); event->ignore(); } void keyboard_pad_handler::mouseReleaseEvent(QMouseEvent* event) { Key(event->button(), 0, 0); event->ignore(); } std::vector keyboard_pad_handler::ListDevices() { std::vector list_devices; list_devices.push_back("Keyboard"); return list_devices; } std::string keyboard_pad_handler::GetMouseName(const QMouseEvent* event) { return GetMouseName(event->button()); } std::string keyboard_pad_handler::GetMouseName(u32 button) { auto it = mouse_list.find(button); if (it != mouse_list.end()) return it->second; return "FAIL"; } std::string keyboard_pad_handler::GetKeyName(const QKeyEvent* keyEvent) { switch (keyEvent->key()) { case Qt::Key_Alt: return "Alt"; case Qt::Key_AltGr: return "AltGr"; case Qt::Key_Shift: return "Shift"; case Qt::Key_Control: return "Ctrl"; case Qt::Key_Meta: return "Meta"; case Qt::Key_NumLock: return sstr(QKeySequence(keyEvent->key()).toString(QKeySequence::NativeText)); default: break; } return sstr(QKeySequence(keyEvent->key() | keyEvent->modifiers()).toString(QKeySequence::NativeText)); } std::string keyboard_pad_handler::GetKeyName(const u32& keyCode) { return sstr(QKeySequence(keyCode).toString(QKeySequence::NativeText)); } u32 keyboard_pad_handler::GetKeyCode(const std::string& keyName) { if (keyName == "Alt") return Qt::Key_Alt; else if (keyName == "AltGr") return Qt::Key_AltGr; else if (keyName == "Shift") return Qt::Key_Shift; else if (keyName == "Ctrl") return Qt::Key_Control; else if (keyName == "Meta") return Qt::Key_Meta; QString key = qstr(keyName); QKeySequence seq(key); u32 keyCode; // We should only working with a single key here if (seq.count() == 1) { keyCode = seq[0]; } else { // TODO: Maybe ditch this code // Should be here only if a modifier key (e.g. Ctrl, Alt) is pressed. if (seq.count() != 0) { LOG_ERROR(GENERAL, "GetKeyCode(%s): seq.count() != 0 . seq.count() = %d", keyName, seq.count()); return 0; } // Add a non-modifier key "A" to the picture because QKeySequence // seems to need that to acknowledge the modifier. We know that A has // a keyCode of 65 (or 0x41 in hex) seq = QKeySequence(key + "+A"); if (seq.count() != 0 || seq[0] <= 65) { LOG_ERROR(GENERAL, "GetKeyCode(%s): seq.count() != 0 || seq[0] <= 65 . seq[0] = %d . seq.count() = %d", keyName, seq[0], seq.count()); return 0; } keyCode = seq[0] - 65; } return keyCode; } bool keyboard_pad_handler::bindPadToDevice(std::shared_ptr pad, const std::string& device) { if (device != "Keyboard") return false; m_pad_config.load(); auto find_key = [&](const cfg::string& name) { int key = FindKeyCode(mouse_list, name, false); if (key < 0) key = GetKeyCode(name); if (key < 0) key = 0; return key; }; //Fixed assign change, default is both sensor and press off pad->Init ( CELL_PAD_STATUS_CONNECTED | CELL_PAD_STATUS_ASSIGN_CHANGES, CELL_PAD_SETTING_PRESS_OFF | CELL_PAD_SETTING_SENSOR_OFF, CELL_PAD_CAPABILITY_PS3_CONFORMITY | CELL_PAD_CAPABILITY_PRESS_MODE | CELL_PAD_CAPABILITY_HP_ANALOG_STICK | CELL_PAD_CAPABILITY_ACTUATOR | CELL_PAD_CAPABILITY_SENSOR_MODE, CELL_PAD_DEV_TYPE_STANDARD ); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(m_pad_config.left), CELL_PAD_CTRL_LEFT); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(m_pad_config.down), CELL_PAD_CTRL_DOWN); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(m_pad_config.right), CELL_PAD_CTRL_RIGHT); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(m_pad_config.up), CELL_PAD_CTRL_UP); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(m_pad_config.start), CELL_PAD_CTRL_START); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(m_pad_config.r3), CELL_PAD_CTRL_R3); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(m_pad_config.l3), CELL_PAD_CTRL_L3); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(m_pad_config.select), CELL_PAD_CTRL_SELECT); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(m_pad_config.ps), 0x100/*CELL_PAD_CTRL_PS*/);// TODO: PS button support pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, 0, 0x0); // Reserved pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(m_pad_config.square), CELL_PAD_CTRL_SQUARE); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(m_pad_config.cross), CELL_PAD_CTRL_CROSS); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(m_pad_config.circle), CELL_PAD_CTRL_CIRCLE); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(m_pad_config.triangle), CELL_PAD_CTRL_TRIANGLE); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(m_pad_config.r1), CELL_PAD_CTRL_R1); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(m_pad_config.l1), CELL_PAD_CTRL_L1); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(m_pad_config.r2), CELL_PAD_CTRL_R2); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(m_pad_config.l2), CELL_PAD_CTRL_L2); pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X, find_key(m_pad_config.ls_left), find_key(m_pad_config.ls_right)); pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y, find_key(m_pad_config.ls_up), find_key(m_pad_config.ls_down)); pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X, find_key(m_pad_config.rs_left), find_key(m_pad_config.rs_right)); pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y, find_key(m_pad_config.rs_up), find_key(m_pad_config.rs_down)); pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_X, 512); pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_Y, 399); pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_Z, 512); pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_G, 512); pad->m_vibrateMotors.emplace_back(true, 0); pad->m_vibrateMotors.emplace_back(false, 0); bindings.push_back(pad); return true; } void keyboard_pad_handler::ThreadProc() { }