project(libamdgpu-device) set(PROJECT_PATH amdgpu/device) set(SRC src/device.cpp ) add_precompiled_vulkan_spirv(${PROJECT_NAME}-shaders src/rect_list.geom.glsl ) add_library(${PROJECT_NAME} STATIC ${INCLUDE} ${SRC}) target_link_libraries(${PROJECT_NAME} PUBLIC spirv amdgpu::base amdgpu::bridge amdgpu::shader util SPIRV-Tools SPIRV-Tools-opt $<$:spirv-cross-glsl> PRIVATE ${PROJECT_NAME}-shaders ) target_include_directories(${PROJECT_NAME} PUBLIC include PRIVATE include/${PROJECT_PATH}) set_target_properties(${PROJECT_NAME} PROPERTIES PREFIX "") add_library(amdgpu::device ALIAS ${PROJECT_NAME}) set_property(TARGET ${PROJECT_NAME} PROPERTY POSITION_INDEPENDENT_CODE ON)