#include "stdafx.h" #include "overlay_message.h" #include "overlay_loading_icon.hpp" namespace rsx { namespace overlays { static std::shared_ptr s_shader_loading_icon24; static std::shared_ptr s_ppu_loading_icon24; void show_shader_compile_notification() { if (!s_shader_loading_icon24) { // Creating the icon requires FS read, so it is important to cache it s_shader_loading_icon24 = std::make_shared(); } queue_message( localized_string_id::RSX_OVERLAYS_COMPILING_SHADERS, 5'000'000, {}, message_pin_location::bottom_left, s_shader_loading_icon24, true); } std::shared_ptr> show_ppu_compile_notification() { if (!s_ppu_loading_icon24) { // Creating the icon requires FS read, so it is important to cache it s_ppu_loading_icon24 = std::make_shared(); } std::shared_ptr> refs = std::make_shared>(1); queue_message( localized_string_id::RSX_OVERLAYS_COMPILING_PPU_MODULES, 20'000'000, refs, message_pin_location::bottom_left, s_ppu_loading_icon24, true); return refs; } } }