#pragma once #include "Emu/Audio/AudioBackend.h" class NullAudioBackend final : public AudioBackend { public: NullAudioBackend() {} ~NullAudioBackend() {} std::string_view GetName() const override { return "Null"sv; } bool Open(std::string_view /* dev_id */, AudioFreq /* freq */, AudioSampleSize /* sample_size */, AudioChannelCnt /* ch_cnt */, audio_channel_layout /*layout*/) override { Close(); return true; } void Close() override { m_playing = false; } f64 GetCallbackFrameLen() override { return 0.01; }; void Play() override { m_playing = true; } void Pause() override { m_playing = false; } bool IsPlaying() override { return m_playing; } private: bool m_playing = false; };