#include "stdafx.h" #include "Emu/Cell/PPUModule.h" #include "cellGame.h" logs::channel cellGameExec("cellGameExec"); s32 cellGameSetExitParam(u32 execdata) { cellGameExec.todo("cellGameSetExitParam(execdata=0x%x)", execdata); return CELL_OK; } s32 cellGameGetHomeDataExportPath(vm::ptr exportPath) { cellGameExec.warning("cellGameGetHomeDataExportPath(exportPath=*0x%x)", exportPath); // TODO: PlayStation home is defunct. return CELL_GAME_ERROR_NOAPP; } s32 cellGameGetHomePath() { UNIMPLEMENTED_FUNC(cellGameExec); return CELL_OK; } s32 cellGameGetHomeDataImportPath(vm::ptr importPath) { cellGameExec.warning("cellGameGetHomeDataImportPath(importPath=*0x%x)", importPath); // TODO: PlayStation home is defunct. return CELL_GAME_ERROR_NOAPP; } s32 cellGameGetHomeLaunchOptionPath(vm::ptr commonPath, vm::ptr personalPath) { cellGameExec.todo("cellGameGetHomeLaunchOptionPath(commonPath=%s, personalPath=%s)", commonPath, personalPath); // TODO: PlayStation home is not supported atm. return CELL_GAME_ERROR_NOAPP; } s32 cellGameGetBootGameInfo(vm::ptr type, vm::ptr dirName, vm::ptr execdata) { cellGameExec.todo("cellGameGetBootGameInfo(type=*0x%x, dirName=%s, execdata=*0x%x)", type, dirName, execdata); // TODO: Support more boot types *type = CELL_GAME_GAMETYPE_SYS; return CELL_OK; } DECLARE(ppu_module_manager::cellGameExec)("cellGameExec", []() { REG_FUNC(cellGameExec, cellGameSetExitParam); REG_FUNC(cellGameExec, cellGameGetHomeDataExportPath); REG_FUNC(cellGameExec, cellGameGetHomePath); REG_FUNC(cellGameExec, cellGameGetHomeDataImportPath); REG_FUNC(cellGameExec, cellGameGetHomeLaunchOptionPath); REG_FUNC(cellGameExec, cellGameGetBootGameInfo); });