#include "console.h" #ifdef _WIN32 #include "Windows.h" #include #endif namespace utils { void attach_console([[maybe_unused]] int stream, [[maybe_unused]] bool open_console) { #ifdef _WIN32 if (!stream) { return; } if (!(AttachConsole(ATTACH_PARENT_PROCESS) || (open_console && AllocConsole()))) { return; } if (stream & console_stream::std_out) { [[maybe_unused]] const auto con_out = freopen("CONOUT$", "w", stdout); } if (stream & console_stream::std_err) { [[maybe_unused]] const auto con_err = freopen("CONOUT$", "w", stderr); } if (stream & console_stream::std_in) { [[maybe_unused]] const auto con_in = freopen("CONIN$", "r", stdin); } #endif } }