#include "stdafx.h" #include "Emu/System.h" #include "AudioManager.h" #include "Emu/state.h" AudioManager::AudioManager() : m_audio_out(nullptr) { } AudioManager::~AudioManager() { Close(); } void AudioManager::Init() { if (m_audio_out) return; m_audio_info.Init(); m_audio_out = Emu.GetCallbacks().get_audio(); } void AudioManager::Close() { m_audio_out.reset(); }