#pragma once #include "Utilities/Config.h" struct cfg_vfs : cfg::node { std::string get(const cfg::string& _cfg, std::string_view emu_dir = {}) const; void load(); void save() const; static std::string get_path(); cfg::string emulator_dir{ this, "$(EmulatorDir)" }; // Default (empty): taken from fs::get_config_dir() cfg::string dev_hdd0{ this, "/dev_hdd0/", "$(EmulatorDir)dev_hdd0/" }; cfg::string dev_hdd1{ this, "/dev_hdd1/", "$(EmulatorDir)dev_hdd1/" }; cfg::string dev_flash{ this, "/dev_flash/", "$(EmulatorDir)dev_flash/" }; cfg::string dev_flash2{ this, "/dev_flash2/", "$(EmulatorDir)dev_flash2/" }; cfg::string dev_flash3{ this, "/dev_flash3/", "$(EmulatorDir)dev_flash3/" }; cfg::string dev_bdvd{ this, "/dev_bdvd/", "$(EmulatorDir)dev_bdvd/" }; // Only mounted in some special cases cfg::string games_dir{ this, "/games/", "$(EmulatorDir)games/" }; // Not mounted cfg::string app_home{ this, "/app_home/" }; // Not mounted cfg::device_entry dev_usb{ this, "/dev_usb***/", { { "/dev_usb000", cfg::device_info{.path = "$(EmulatorDir)dev_usb000/"} } }}; std::string get_dev_flash() const { return get(dev_flash); } std::string get_dev_flash2() const { return get(dev_flash2); } std::string get_dev_flash3() const { return get(dev_flash3); } cfg::device_info get_device(const cfg::device_entry& _cfg, std::string_view key, std::string_view emu_dir = {}) const; private: std::string get(const std::string& _cfg, const std::string& def, std::string_view emu_dir) const; cfg::device_info get_device_info(const cfg::device_entry& _cfg, std::string_view key, std::string_view emu_dir = {}) const; }; extern cfg_vfs g_cfg_vfs;