#include "stdafx.h" #if defined(DX12_SUPPORT) #include "D3D12FragmentProgramDecompiler.h" #include "D3D12CommonDecompiler.h" #include "Utilities/Log.h" #include "Emu/Memory/Memory.h" #include "Emu/System.h" D3D12FragmentDecompiler::D3D12FragmentDecompiler(u32 addr, u32& size, u32 ctrl) : FragmentProgramDecompiler(addr, size, ctrl) { } std::string D3D12FragmentDecompiler::getFloatTypeName(size_t elementCount) { return getFloatTypeNameImp(elementCount); } std::string D3D12FragmentDecompiler::getFunction(enum class FUNCTION f) { return getFunctionImp(f); } std::string D3D12FragmentDecompiler::saturate(const std::string & code) { return "saturate(" + code + ")"; } std::string D3D12FragmentDecompiler::compareFunction(COMPARE f, const std::string &Op0, const std::string &Op1) { return compareFunctionImp(f, Op0, Op1); } void D3D12FragmentDecompiler::insertHeader(std::stringstream & OS) { OS << "cbuffer SCALE_OFFSET : register(b0)" << std::endl; OS << "{" << std::endl; OS << " float4x4 scaleOffsetMat;" << std::endl; OS << " int isAlphaTested;" << std::endl; OS << " float alphaRef;" << std::endl; OS << "};" << std::endl; } void D3D12FragmentDecompiler::insertIntputs(std::stringstream & OS) { OS << "struct PixelInput" << std::endl; OS << "{" << std::endl; OS << " float4 Position : SV_POSITION;" << std::endl; OS << " float4 diff_color : COLOR0;" << std::endl; OS << " float4 spec_color : COLOR1;" << std::endl; OS << " float4 dst_reg3 : COLOR2;" << std::endl; OS << " float4 dst_reg4 : COLOR3;" << std::endl; OS << " float fogc : FOG;" << std::endl; OS << " float4 dummy : COLOR4;" << std::endl; OS << " float4 tc0 : TEXCOORD0;" << std::endl; OS << " float4 tc1 : TEXCOORD1;" << std::endl; OS << " float4 tc2 : TEXCOORD2;" << std::endl; OS << " float4 tc3 : TEXCOORD3;" << std::endl; OS << " float4 tc4 : TEXCOORD4;" << std::endl; OS << " float4 tc5 : TEXCOORD5;" << std::endl; OS << " float4 tc6 : TEXCOORD6;" << std::endl; OS << " float4 tc7 : TEXCOORD7;" << std::endl; OS << " float4 tc8 : TEXCOORD8;" << std::endl; OS << "};" << std::endl; } void D3D12FragmentDecompiler::insertOutputs(std::stringstream & OS) { OS << "struct PixelOutput" << std::endl; OS << "{" << std::endl; const std::pair table[] = { { "ocol0", m_ctrl & 0x40 ? "r0" : "h0" }, { "ocol1", m_ctrl & 0x40 ? "r2" : "h4" }, { "ocol2", m_ctrl & 0x40 ? "r3" : "h6" }, { "ocol3", m_ctrl & 0x40 ? "r4" : "h8" }, }; for (int i = 0; i < sizeof(table) / sizeof(*table); ++i) { if (m_parr.HasParam(PF_PARAM_NONE, "float4", table[i].second)) OS << " " << "float4" << " " << table[i].first << " : SV_TARGET" << i << ";" << std::endl; } OS << "};" << std::endl; } void D3D12FragmentDecompiler::insertConstants(std::stringstream & OS) { OS << "cbuffer CONSTANT : register(b2)" << std::endl; OS << "{" << std::endl; for (ParamType PT : m_parr.params[PF_PARAM_UNIFORM]) { if (PT.type == "sampler2D") continue; for (ParamItem PI : PT.items) OS << " " << PT.type << " " << PI.name << ";" << std::endl; } OS << "};" << std::endl << std::endl; size_t textureIndex = 0; for (ParamType PT : m_parr.params[PF_PARAM_UNIFORM]) { if (PT.type != "sampler2D") continue; for (ParamItem PI : PT.items) { OS << "Texture2D " << PI.name << " : register(t" << textureIndex << ");" << std::endl; OS << "sampler " << PI.name << "sampler : register(s" << textureIndex << ");" << std::endl; textureIndex++; } } } void D3D12FragmentDecompiler::insertMainStart(std::stringstream & OS) { OS << "PixelOutput main(PixelInput In)" << std::endl; OS << "{" << std::endl; for (ParamType PT : m_parr.params[PF_PARAM_IN]) { for (ParamItem PI : PT.items) OS << " " << PT.type << " " << PI.name << " = In." << PI.name << ";" << std::endl; } // Declare output for (ParamType PT : m_parr.params[PF_PARAM_NONE]) { for (ParamItem PI : PT.items) OS << " " << PT.type << " " << PI.name << " = float4(0., 0., 0., 0.);" << std::endl; } } void D3D12FragmentDecompiler::insertMainEnd(std::stringstream & OS) { const std::pair table[] = { { "ocol0", m_ctrl & 0x40 ? "r0" : "h0" }, { "ocol1", m_ctrl & 0x40 ? "r2" : "h4" }, { "ocol2", m_ctrl & 0x40 ? "r3" : "h6" }, { "ocol3", m_ctrl & 0x40 ? "r4" : "h8" }, }; OS << " PixelOutput Out;" << std::endl; for (int i = 0; i < sizeof(table) / sizeof(*table); ++i) { if (m_parr.HasParam(PF_PARAM_NONE, "float4", table[i].second)) OS << " Out." << table[i].first << " = " << table[i].second << ";" << std::endl; } OS << " if (isAlphaTested && Out.ocol0.a <= alphaRef) discard;" << std::endl; OS << " return Out;" << std::endl; OS << "}" << std::endl; } #endif