#pragma once #include "Emu/Io/PadHandler.h" class WindowsPadHandler : public wxWindow , public PadHandlerBase { AppConnector m_app_connector; public: WindowsPadHandler() : wxWindow() { m_app_connector.Connect(wxEVT_KEY_DOWN, wxKeyEventHandler(WindowsPadHandler::KeyDown), (wxObject*)0, this); m_app_connector.Connect(wxEVT_KEY_UP, wxKeyEventHandler(WindowsPadHandler::KeyUp), (wxObject*)0, this); } virtual void KeyDown(wxKeyEvent& event) { Key(event.GetKeyCode(), 1); event.Skip(); } virtual void KeyUp(wxKeyEvent& event) { Key(event.GetKeyCode(), 0); event.Skip(); } virtual void Init(const u32 max_connect) { memset(&m_info, 0, sizeof(PadInfo)); m_info.max_connect = max_connect; LoadSettings(); m_info.now_connect = min(GetPads().GetCount(), max_connect); } virtual void Close() { memset(&m_info, 0, sizeof(PadInfo)); m_pads.Clear(); } void LoadSettings() { m_pads.Move(new Pad( CELL_PAD_STATUS_CONNECTED, CELL_PAD_SETTING_PRESS_ON | CELL_PAD_SETTING_SENSOR_OFF, CELL_PAD_CAPABILITY_PS3_CONFORMITY | CELL_PAD_CAPABILITY_PRESS_MODE, CELL_PAD_DEV_TYPE_STANDARD)); m_pads[0].m_buttons.Move(new Button(CELL_PAD_BTN_OFFSET_DIGITAL1, 'A', CELL_PAD_CTRL_LEFT)); m_pads[0].m_buttons.Move(new Button(CELL_PAD_BTN_OFFSET_DIGITAL1, 'S', CELL_PAD_CTRL_DOWN)); m_pads[0].m_buttons.Move(new Button(CELL_PAD_BTN_OFFSET_DIGITAL1, 'D', CELL_PAD_CTRL_RIGHT)); m_pads[0].m_buttons.Move(new Button(CELL_PAD_BTN_OFFSET_DIGITAL1, 'W', CELL_PAD_CTRL_UP)); m_pads[0].m_buttons.Move(new Button(CELL_PAD_BTN_OFFSET_DIGITAL1, WXK_RETURN, CELL_PAD_CTRL_START)); m_pads[0].m_buttons.Move(new Button(CELL_PAD_BTN_OFFSET_DIGITAL1, 'X', CELL_PAD_CTRL_R3)); m_pads[0].m_buttons.Move(new Button(CELL_PAD_BTN_OFFSET_DIGITAL1, 'Z', CELL_PAD_CTRL_L3)); m_pads[0].m_buttons.Move(new Button(CELL_PAD_BTN_OFFSET_DIGITAL1, WXK_SPACE, CELL_PAD_CTRL_SELECT)); m_pads[0].m_buttons.Move(new Button(CELL_PAD_BTN_OFFSET_DIGITAL2, 'K', CELL_PAD_CTRL_SQUARE)); m_pads[0].m_buttons.Move(new Button(CELL_PAD_BTN_OFFSET_DIGITAL2, 'L', CELL_PAD_CTRL_CROSS)); m_pads[0].m_buttons.Move(new Button(CELL_PAD_BTN_OFFSET_DIGITAL2, ';', CELL_PAD_CTRL_CIRCLE)); m_pads[0].m_buttons.Move(new Button(CELL_PAD_BTN_OFFSET_DIGITAL2, 'O', CELL_PAD_CTRL_TRIANGLE)); m_pads[0].m_buttons.Move(new Button(CELL_PAD_BTN_OFFSET_DIGITAL2, 'I', CELL_PAD_CTRL_R1)); m_pads[0].m_buttons.Move(new Button(CELL_PAD_BTN_OFFSET_DIGITAL2, 'Q', CELL_PAD_CTRL_L1)); m_pads[0].m_buttons.Move(new Button(CELL_PAD_BTN_OFFSET_DIGITAL2, 'P', CELL_PAD_CTRL_R2)); m_pads[0].m_buttons.Move(new Button(CELL_PAD_BTN_OFFSET_DIGITAL2, 'E', CELL_PAD_CTRL_L2)); } };