#include "stdafx.h" #include "rsx_replay.h" #include "Emu/System.h" #include "Emu/Cell/lv2/sys_rsx.h" #include "Emu/Memory/vm.h" #include "Emu/RSX/GSRender.h" #include #include namespace rsx { be_t rsx_replay_thread::allocate_context() { // 'fake' initialize usermemory // todo: seriously, need to probly watch the replay memory map and just make sure its mapped before we copy rather than do this user_mem_addr = vm::falloc(vm::get(vm::user1m)->addr, 0x10000000); verify(HERE), user_mem_addr != 0; const u32 contextAddr = vm::alloc(sizeof(rsx_context), vm::main); if (contextAddr == 0) fmt::throw_exception("Capture Replay: context alloc failed"); const auto& contextInfo = vm::_ref(contextAddr); if (sys_rsx_device_map(vm::get_addr(&contextInfo.dev_addr), vm::null, 0x8) != CELL_OK) fmt::throw_exception("Capture Replay: sys_rsx_device_map failed!"); if (sys_rsx_memory_allocate(vm::get_addr(&contextInfo.mem_handle), vm::get_addr(&contextInfo.mem_addr), 0x0F900000, 0, 0, 0, 0) != CELL_OK) fmt::throw_exception("Capture Replay: sys_rsx_memory_allocate failed!"); if (sys_rsx_context_allocate(vm::get_addr(&contextInfo.context_id), vm::get_addr(&contextInfo.dma_addr), vm::get_addr(&contextInfo.driver_info), vm::get_addr(&contextInfo.reports_addr), contextInfo.mem_handle, 0) != CELL_OK) fmt::throw_exception("Capture Replay: sys_rsx_context_allocate failed!"); // 1024Mb, the extra 512Mb memory is needed to allocate FIFO commands on // So there wont be any conflicts with memory used in the capture get_current_renderer()->main_mem_size = 0x40000000; return contextInfo.context_id; } std::vector rsx_replay_thread::alloc_write_fifo(be_t context_id) { u32 fifo_size = 4; // run through replay commands to figure out how big command buffer needs to be for (const auto& rc : frame->replay_commands) { const u32 count = (rc.rsx_command.first >> 18) & 0x7ff; // allocate for register plus w/e number of arguments it has fifo_size += (count * 4) + 4; } fifo_size = ::align(fifo_size, 0x100000); const u32 fifo_mem = vm::alloc(fifo_size, vm::main, 0x100000); if (fifo_mem == 0) fmt::throw_exception("Capture Replay: fifo alloc failed! size: 0x%x", fifo_size); // copy commands into fifo buffer // todo: could change rsx_command to just be values to avoid this loop, auto fifo_addr = vm::ptr::make(fifo_mem); u32 count = 0; std::vector fifo_stops; u32 currentOffset = 0x20000000; for (const auto& rc : frame->replay_commands) { bool hasState = (rc.memory_state.size() > 0) || (rc.display_buffer_state != 0) || (rc.tile_state != 0); if (hasState) { if (count != 0) { // todo: support memory state in the middle of incremented command // This shouldn't ever happen as long as captures stay in 'strict' aka non-multidraw mode fmt::throw_exception("capture replay: state change not supported between increment commands"); } fifo_stops.emplace_back(currentOffset); } // spit out command if (count == 0) { count = (rc.rsx_command.first >> 18) & 0x7ff; *fifo_addr = rc.rsx_command.first; fifo_addr++; currentOffset += 4; } if (count != 0) { *fifo_addr = rc.rsx_command.second; fifo_addr++; count--; currentOffset += 4; } } fifo_stops.emplace_back(currentOffset); if (sys_rsx_context_iomap(context_id, 0x20000000, fifo_mem, fifo_size, 0) != CELL_OK) fmt::throw_exception("Capture Replay: fifo mapping failed"); return fifo_stops; } void rsx_replay_thread::apply_frame_state(be_t context_id, const frame_capture_data::replay_command& replay_cmd) { // apply memory needed for command for (const auto& state : replay_cmd.memory_state) { auto it = frame->memory_map.find(state); if (it == frame->memory_map.end()) fmt::throw_exception("requested memory state for command not found in memory_map"); if (it->second.data_state != 0) { const auto& memblock = it->second; auto it_data = frame->memory_data_map.find(it->second.data_state); if (it_data == frame->memory_data_map.end()) fmt::throw_exception("requested memory data state for command not found in memory_data_map"); const auto& data_block = it_data->second; std::memcpy(vm::base(get_address(memblock.ioOffset + memblock.offset, memblock.location)), data_block.data.data(), data_block.data.size()); } } if (replay_cmd.display_buffer_state != 0 && replay_cmd.display_buffer_state != cs.display_buffer_hash) { auto it = frame->display_buffers_map.find(replay_cmd.display_buffer_state); if (it == frame->display_buffers_map.end()) fmt::throw_exception("requested display buffer for command not found"); const auto& dbstate = it->second; for (u32 i = 0; i < dbstate.count; ++i) { const auto& buf = dbstate.buffers[i]; if (cs.display_buffer_hash != 0 && memcmp(&cs.buffer_state.buffers[i], &buf, sizeof(rsx::frame_capture_data::buffer_state)) == 0) continue; cs.buffer_state.buffers[i] = buf; sys_rsx_context_attribute(context_id, 0x104, i, (u64)dbstate.buffers[i].width << 32 | dbstate.buffers[i].height, (u64)dbstate.buffers[i].pitch << 32 | dbstate.buffers[i].offset, 0); } cs.display_buffer_hash = replay_cmd.display_buffer_state; } if (replay_cmd.tile_state != 0 && replay_cmd.tile_state != cs.tile_hash) { auto it = frame->tile_map.find(replay_cmd.tile_state); if (it == frame->tile_map.end()) fmt::throw_exception("requested tile state command not found"); const auto& tstate = it->second; for (u32 i = 0; i < limits::tiles_count; ++i) { const auto& tstile = tstate.tiles[i]; if (cs.tile_hash != 0 && memcmp(&cs.tile_state.tiles[i], &tstile, sizeof(rsx::frame_capture_data::tile_info)) == 0) continue; cs.tile_state.tiles[i] = tstile; GcmTileInfo t; t.bank = tstile.bank; t.base = tstile.base; t.binded = tstile.binded; t.comp = tstile.comp; t.location = tstile.location; t.offset = tstile.offset; t.pitch = tstile.pitch; t.size = tstile.size; const auto& ti = t.pack(); sys_rsx_context_attribute(context_id, 0x300, i, (u64)ti.tile << 32 | ti.limit, t.binded ? (u64)ti.pitch << 32 | ti.format : 0, 0); } for (u32 i = 0; i < limits::zculls_count; ++i) { const auto& zctile = tstate.zculls[i]; if (cs.tile_hash != 0 && memcmp(&cs.tile_state.zculls[i], &zctile, sizeof(rsx::frame_capture_data::zcull_info)) == 0) continue; cs.tile_state.zculls[i] = zctile; GcmZcullInfo zc; zc.aaFormat = zctile.aaFormat; zc.binded = zctile.binded; zc.cullStart = zctile.cullStart; zc.height = zctile.height; zc.offset = zctile.offset; zc.sFunc = zctile.sFunc; zc.sMask = zctile.sMask; zc.sRef = zctile.sRef; zc.width = zctile.width; zc.zcullDir = zctile.zcullDir; zc.zcullFormat = zctile.zcullFormat; zc.zFormat = zctile.zFormat; const auto& zci = zc.pack(); sys_rsx_context_attribute(context_id, 0x301, i, (u64)zci.region << 32 | zci.size, (u64)zci.start << 32 | zci.offset, zc.binded ? (u64)zci.status0 << 32 | zci.status1 : 0); } cs.tile_hash = replay_cmd.tile_state; } } void rsx_replay_thread::on_task() { be_t context_id = allocate_context(); auto fifo_stops = alloc_write_fifo(context_id); // map game io for (const auto it : frame->memory_map) { const auto& memblock = it.second; if (memblock.location == CELL_GCM_CONTEXT_DMA_REPORT_LOCATION_MAIN) { // Special area for reports if (sys_rsx_context_iomap(context_id, (memblock.ioOffset & ~0xFFFFF) + 0x0e000000, (memblock.ioOffset & ~0xFFFFF) + user_mem_addr + 0x0e000000, 0x100000, 0) != CELL_OK) fmt::throw_exception("rsx io map failed for block"); continue; } if (const u32 location = memblock.location; location != CELL_GCM_LOCATION_MAIN && location != CELL_GCM_CONTEXT_DMA_MEMORY_HOST_BUFFER) continue; if (sys_rsx_context_iomap(context_id, memblock.ioOffset & ~0xFFFFF, user_mem_addr + (memblock.ioOffset & ~0xFFFFF), ::align(memblock.size + memblock.offset, 0x100000), 0) != CELL_OK) fmt::throw_exception("rsx io map failed for block"); } while (!Emu.IsStopped()) { // Load registers while the RSX is still idle method_registers = frame->reg_state; _mm_mfence(); // start up fifo buffer by dumping the put ptr to first stop sys_rsx_context_attribute(context_id, 0x001, 0x20000000, fifo_stops[0], 0, 0); auto render = get_current_renderer(); size_t stopIdx = 0; for (const auto& replay_cmd : frame->replay_commands) { while (Emu.IsPaused()) std::this_thread::sleep_for(10ms); if (Emu.IsStopped()) break; // Loop and hunt down our next state change that needs to be done if (!((replay_cmd.memory_state.size() > 0) || (replay_cmd.display_buffer_state != 0) || (replay_cmd.tile_state != 0))) continue; // wait until rsx idle and at our first 'stop' to apply state while (!Emu.IsStopped() && (render->ctrl->get != render->ctrl->put) && (render->ctrl->get != fifo_stops[stopIdx])) { while (Emu.IsPaused()) std::this_thread::sleep_for(10ms); std::this_thread::yield(); } stopIdx++; apply_frame_state(context_id, replay_cmd); // move put ptr to next stop if (stopIdx >= fifo_stops.size()) fmt::throw_exception("Capture Replay: StopIdx greater than size of fifo_stops"); render->ctrl->put = fifo_stops[stopIdx]; } // dump put to end of stops, which should have actual end u32 end = fifo_stops.back(); render->ctrl->put = end; while (render->ctrl->get != end && !Emu.IsStopped()) { while (Emu.IsPaused()) std::this_thread::sleep_for(10ms); } // random pause to not destroy gpu std::this_thread::sleep_for(10ms); } } void rsx_replay_thread::operator()() { try { on_task(); } catch (const std::exception& e) { LOG_FATAL(RSX, "%s thrown: %s", typeid(e).name(), e.what()); Emu.Pause(); } } }