#include "headless_application.h" #include "Emu/RSX/Null/NullGSRender.h" #include "Emu/Cell/Modules/cellMsgDialog.h" #include "Emu/Cell/Modules/cellOskDialog.h" #include "Emu/Cell/Modules/cellSaveData.h" #include "Emu/Cell/Modules/sceNpTrophy.h" #include "Emu/Io/Null/null_camera_handler.h" #include "Emu/Io/Null/null_music_handler.h" #include // For now, a trivial constructor/destructor. May add command line usage later. headless_application::headless_application(int& argc, char** argv) : QCoreApplication(argc, argv) { } bool headless_application::Init() { // Force init the emulator InitializeEmulator(m_active_user.empty() ? "00000001" : m_active_user, false); // Create callbacks from the emulator, which reference the handlers. InitializeCallbacks(); // Create connects to propagate events throughout Gui. InitializeConnects(); // As per Qt recommendations to avoid conflicts for POSIX functions std::setlocale(LC_NUMERIC, "C"); return true; } void headless_application::InitializeConnects() const { qRegisterMetaType>("std::function"); connect(this, &headless_application::RequestCallFromMainThread, this, &headless_application::CallFromMainThread); } /** RPCS3 emulator has functions it desires to call from the GUI at times. Initialize them in here. */ void headless_application::InitializeCallbacks() { EmuCallbacks callbacks = CreateCallbacks(); callbacks.try_to_quit = [this](bool force_quit, std::function on_exit) -> bool { if (force_quit) { if (on_exit) { on_exit(); } quit(); return true; } return false; }; callbacks.call_from_main_thread = [this](std::function func, atomic_t* wake_up) { RequestCallFromMainThread(std::move(func), wake_up); }; callbacks.init_gs_render = [](utils::serial* ar) { switch (const video_renderer type = g_cfg.video.renderer) { case video_renderer::null: { g_fxo->init>(ar); break; } case video_renderer::opengl: case video_renderer::vulkan: { fmt::throw_exception("Headless mode can only be used with the %s video renderer. Current renderer: %s", video_renderer::null, type); [[fallthrough]]; } default: { fmt::throw_exception("Invalid video renderer: %s", type); } } }; callbacks.get_camera_handler = []() -> std::shared_ptr { switch (g_cfg.io.camera.get()) { case camera_handler::null: case camera_handler::fake: { return std::make_shared(); } case camera_handler::qt: { fmt::throw_exception("Headless mode can not be used with this camera handler. Current handler: %s", g_cfg.io.camera.get()); } } return nullptr; }; callbacks.get_music_handler = []() -> std::shared_ptr { switch (g_cfg.audio.music.get()) { case music_handler::null: { return std::make_shared(); } case music_handler::qt: { fmt::throw_exception("Headless mode can not be used with this music handler. Current handler: %s", g_cfg.audio.music.get()); } } return nullptr; }; callbacks.get_gs_frame = []() -> std::unique_ptr { if (g_cfg.video.renderer != video_renderer::null) { fmt::throw_exception("Headless mode can only be used with the %s video renderer. Current renderer: %s", video_renderer::null, g_cfg.video.renderer.get()); } return std::unique_ptr(); }; callbacks.get_msg_dialog = []() -> std::shared_ptr { return std::shared_ptr(); }; callbacks.get_osk_dialog = []() -> std::shared_ptr { return std::shared_ptr(); }; callbacks.get_save_dialog = []() -> std::unique_ptr { return std::unique_ptr(); }; callbacks.get_trophy_notification_dialog = []() -> std::unique_ptr { return std::unique_ptr(); }; callbacks.on_run = [](bool /*start_playtime*/) {}; callbacks.on_pause = []() {}; callbacks.on_resume = []() {}; callbacks.on_stop = []() {}; callbacks.on_ready = []() {}; callbacks.enable_disc_eject = [](bool) {}; callbacks.enable_disc_insert = [](bool) {}; callbacks.on_missing_fw = []() { return false; }; callbacks.handle_taskbar_progress = [](s32, s32) {}; callbacks.get_localized_string = [](localized_string_id, const char*) -> std::string { return {}; }; callbacks.get_localized_u32string = [](localized_string_id, const char*) -> std::u32string { return {}; }; callbacks.play_sound = [](const std::string&){}; Emu.SetCallbacks(std::move(callbacks)); } /** * Using connects avoids timers being unable to be used in a non-qt thread. So, even if this looks stupid to just call func, it's succinct. */ void headless_application::CallFromMainThread(const std::function& func, atomic_t* wake_up) { func(); if (wake_up) { *wake_up = true; wake_up->notify_one(); } }