#include "stdafx.h" #include "localized_string.h" #include "System.h" std::string get_localized_string(localized_string_id id, const char* args) { return Emu.GetCallbacks().get_localized_string(id, args); } std::u32string get_localized_u32string(localized_string_id id, const char* args) { return Emu.GetCallbacks().get_localized_u32string(id, args); }