#pragma once #include "../Common/surface_store.h" #include "GLHelpers.h" #include "stdafx.h" #include "../RSXThread.h" #include "../rsx_utils.h" struct color_swizzle { gl::texture::channel a = gl::texture::channel::a; gl::texture::channel r = gl::texture::channel::r; gl::texture::channel g = gl::texture::channel::g; gl::texture::channel b = gl::texture::channel::b; color_swizzle() = default; color_swizzle(gl::texture::channel a, gl::texture::channel r, gl::texture::channel g, gl::texture::channel b) : a(a), r(r), g(g), b(b) { } }; struct color_format { gl::texture::type type; gl::texture::format format; bool swap_bytes; int channel_count; int channel_size; color_swizzle swizzle; }; struct depth_format { gl::texture::type type; gl::texture::format format; gl::texture::internal_format internal_format; }; namespace rsx { namespace internals { ::gl::texture::internal_format sized_internal_format(rsx::surface_color_format color_format); color_format surface_color_format_to_gl(rsx::surface_color_format color_format); depth_format surface_depth_format_to_gl(rsx::surface_depth_format depth_format); u8 get_pixel_size(rsx::surface_depth_format format); } } namespace gl { class render_target : public texture, public rsx::ref_counted, public rsx::render_target_descriptor { bool is_cleared = false; u32 rsx_pitch = 0; u16 native_pitch = 0; u16 internal_width = 0; u16 internal_height = 0; u16 surface_height = 0; u16 surface_width = 0; u16 surface_pixel_size = 0; std::unordered_map> views; public: render_target *old_contents = nullptr; render_target(GLuint width, GLuint height, GLenum sized_format) :texture(GL_TEXTURE_2D, width, height, 1, 1, sized_format) {} void set_cleared(bool clear=true) { is_cleared = clear; } bool cleared() const { return is_cleared; } // Internal pitch is the actual row length in bytes of the openGL texture void set_native_pitch(u16 pitch) { native_pitch = pitch; } u16 get_native_pitch() const override { return native_pitch; } // Rsx pitch void set_rsx_pitch(u16 pitch) { rsx_pitch = pitch; } u16 get_rsx_pitch() const override { return rsx_pitch; } u16 get_surface_width() const override { return surface_width; } u16 get_surface_height() const override { return surface_height; } texture* get_surface() override { return (gl::texture*)this; } texture_view* get_view(u32 remap_encoding, const std::pair, std::array>& remap) { auto found = views.find(remap_encoding); if (found != views.end()) { return found->second.get(); } auto mapping = gl::apply_swizzle_remap(get_native_component_layout(), remap); auto view = std::make_unique(this, mapping.data()); auto result = view.get(); views[remap_encoding] = std::move(view); return result; } u32 raw_handle() const { return id(); } void update_surface() { internal_width = width(); internal_height = height(); surface_width = rsx::apply_inverse_resolution_scale(internal_width, true); surface_height = rsx::apply_inverse_resolution_scale(internal_height, true); } bool matches_dimensions(u16 _width, u16 _height) const { //Use foward scaling to account for rounding and clamping errors return (rsx::apply_resolution_scale(_width, true) == internal_width) && (rsx::apply_resolution_scale(_height, true) == internal_height); } }; } struct gl_render_target_traits { using surface_storage_type = std::unique_ptr; using surface_type = gl::render_target*; using command_list_type = void*; using download_buffer_object = std::vector; static std::unique_ptr create_new_surface( u32 /*address*/, rsx::surface_color_format surface_color_format, size_t width, size_t height, gl::render_target* old_surface ) { auto format = rsx::internals::surface_color_format_to_gl(surface_color_format); auto internal_fmt = rsx::internals::sized_internal_format(surface_color_format); std::unique_ptr result(new gl::render_target(rsx::apply_resolution_scale((u16)width, true), rsx::apply_resolution_scale((u16)height, true), (GLenum)internal_fmt)); result->set_native_pitch((u16)width * format.channel_count * format.channel_size); std::array native_layout = { (GLenum)format.swizzle.a, (GLenum)format.swizzle.r, (GLenum)format.swizzle.g, (GLenum)format.swizzle.b }; result->set_native_component_layout(native_layout); result->old_contents = old_surface; result->set_cleared(); result->update_surface(); return result; } static std::unique_ptr create_new_surface( u32 /*address*/, rsx::surface_depth_format surface_depth_format, size_t width, size_t height, gl::render_target* old_surface ) { auto format = rsx::internals::surface_depth_format_to_gl(surface_depth_format); std::unique_ptr result(new gl::render_target(rsx::apply_resolution_scale((u16)width, true), rsx::apply_resolution_scale((u16)height, true), (GLenum)format.internal_format)); u16 native_pitch = (u16)width * 2; if (surface_depth_format == rsx::surface_depth_format::z24s8) native_pitch *= 2; std::array native_layout = { GL_RED, GL_RED, GL_RED, GL_RED }; result->set_native_pitch(native_pitch); result->set_native_component_layout(native_layout); result->old_contents = old_surface; result->update_surface(); return result; } static void get_surface_info(gl::render_target *surface, rsx::surface_format_info *info) { info->rsx_pitch = surface->get_rsx_pitch(); info->native_pitch = surface->get_native_pitch(); info->surface_width = surface->get_surface_width(); info->surface_height = surface->get_surface_height(); info->bpp = static_cast(info->native_pitch / info->surface_width); } static void prepare_rtt_for_drawing(void *, gl::render_target *rtt) { rtt->reset_refs(); } static void prepare_rtt_for_sampling(void *, gl::render_target*) {} static void prepare_ds_for_drawing(void *, gl::render_target *ds) { ds->reset_refs(); } static void prepare_ds_for_sampling(void *, gl::render_target*) {} static void invalidate_rtt_surface_contents(void *, gl::render_target *rtt, gl::render_target* /*old*/, bool forced) { if (forced) rtt->set_cleared(false); } static void invalidate_depth_surface_contents(void *, gl::render_target *ds, gl::render_target* /*old*/, bool) { ds->set_cleared(false); } static void notify_surface_invalidated(const std::unique_ptr&) {} static bool rtt_has_format_width_height(const std::unique_ptr &rtt, rsx::surface_color_format format, size_t width, size_t height, bool check_refs=false) { if (check_refs) //TODO return false; auto internal_fmt = rsx::internals::sized_internal_format(format); return rtt->get_internal_format() == internal_fmt && rtt->matches_dimensions((u16)width, (u16)height); } static bool ds_has_format_width_height(const std::unique_ptr &rtt, rsx::surface_depth_format, size_t width, size_t height, bool check_refs=false) { if (check_refs) //TODO return false; // TODO: check format return rtt->matches_dimensions((u16)width, (u16)height); } // Note : pbo breaks fbo here so use classic texture copy static std::vector issue_download_command(gl::render_target* color_buffer, rsx::surface_color_format color_format, size_t width, size_t height) { auto pixel_format = rsx::internals::surface_color_format_to_gl(color_format); std::vector result(width * height * pixel_format.channel_count * pixel_format.channel_size); glBindTexture(GL_TEXTURE_2D, color_buffer->id()); glGetTexImage(GL_TEXTURE_2D, 0, (GLenum)pixel_format.format, (GLenum)pixel_format.type, result.data()); return result; } static std::vector issue_depth_download_command(gl::render_target* depth_stencil_buffer, rsx::surface_depth_format depth_format, size_t width, size_t height) { std::vector result(width * height * 4); auto pixel_format = rsx::internals::surface_depth_format_to_gl(depth_format); glBindTexture(GL_TEXTURE_2D, depth_stencil_buffer->id()); glGetTexImage(GL_TEXTURE_2D, 0, (GLenum)pixel_format.format, (GLenum)pixel_format.type, result.data()); return result; } static std::vector issue_stencil_download_command(gl::render_target*, size_t width, size_t height) { std::vector result(width * height * 4); return result; } static gsl::span map_downloaded_buffer(const std::vector &buffer) { return{ reinterpret_cast(buffer.data()), ::narrow(buffer.size()) }; } static void unmap_downloaded_buffer(const std::vector &) { } static gl::render_target* get(const std::unique_ptr &in) { return in.get(); } }; struct gl_render_targets : public rsx::surface_store { void free_invalidated() { invalidated_resources.remove_if([&](auto &rtt) { if (rtt->deref_count >= 2) return true; rtt->deref_count++; return false; }); } };