#include "trophy_notification_helper.h" #include "trophy_notification_frame.h" #include "../Emu/System.h" #include "../Emu/RSX/Overlays/overlays.h" s32 trophy_notification_helper::ShowTrophyNotification(const SceNpTrophyDetails& trophy, const std::vector& trophy_icon_buffer) { if (auto manager = fxm::get()) { return manager->create()->show(trophy, trophy_icon_buffer); } Emu.CallAfter([=] { trophy_notification_frame* trophy_notification = new trophy_notification_frame(trophy_icon_buffer, trophy, m_game_window->frameGeometry().height() / 10); // Move notification to upper lefthand corner trophy_notification->move(m_game_window->mapToGlobal(QPoint(0, 0))); trophy_notification->show(); }); return 0; }