#include "breakpoint_handler.h" extern void ppu_breakpoint(u32 loc, bool isAdding); breakpoint_handler::breakpoint_handler() :m_breakpoints() { } breakpoint_handler::~breakpoint_handler() { } bool breakpoint_handler::HasBreakpoint(u32 loc) const { return m_breakpoints.find(loc) != m_breakpoints.end(); } bool breakpoint_handler::AddBreakpoint(u32 loc) { m_breakpoints.insert(loc); ppu_breakpoint(loc, true); return true; } bool breakpoint_handler::RemoveBreakpoint(u32 loc) { m_breakpoints.erase(loc); ppu_breakpoint(loc, false); return true; }