#pragma once #include "stdafx.h" #include #include #include #include #include #include #include #include #include "Utilities/mutex.h" #include "Emu/System.h" #include "GLRenderTargets.h" #include "GLOverlays.h" #include "../Common/TextureUtils.h" #include "../Common/texture_cache.h" #include "../../Memory/vm.h" #include "../rsx_utils.h" class GLGSRender; namespace gl { class blitter; extern GLenum get_sized_internal_format(u32); extern void copy_typeless(texture*, const texture*); extern blitter *g_hw_blitter; class cached_texture_section; class texture_cache; struct texture_cache_traits { using commandbuffer_type = gl::command_context; using section_storage_type = gl::cached_texture_section; using texture_cache_type = gl::texture_cache; using texture_cache_base_type = rsx::texture_cache; using image_resource_type = gl::texture*; using image_view_type = gl::texture_view*; using image_storage_type = gl::texture; using texture_format = gl::texture::format; }; class cached_texture_section : public rsx::cached_texture_section { using baseclass = rsx::cached_texture_section; friend baseclass; fence m_fence; u32 pbo_id = 0; u32 pbo_size = 0; gl::viewable_image* vram_texture = nullptr; std::unique_ptr managed_texture; std::unique_ptr scaled_texture; texture::format format = texture::format::rgba; texture::type type = texture::type::ubyte; u8 get_pixel_size(texture::format fmt_, texture::type type_) { u8 size = 1; switch (type_) { case texture::type::ubyte: case texture::type::sbyte: break; case texture::type::ushort: case texture::type::sshort: case texture::type::f16: size = 2; break; case texture::type::ushort_5_6_5: case texture::type::ushort_5_6_5_rev: case texture::type::ushort_4_4_4_4: case texture::type::ushort_4_4_4_4_rev: case texture::type::ushort_5_5_5_1: case texture::type::ushort_1_5_5_5_rev: return 2; case texture::type::uint_8_8_8_8: case texture::type::uint_8_8_8_8_rev: case texture::type::uint_10_10_10_2: case texture::type::uint_2_10_10_10_rev: case texture::type::uint_24_8: return 4; case texture::type::f32: case texture::type::sint: case texture::type::uint: size = 4; break; default: LOG_ERROR(RSX, "Unsupported texture type"); } switch (fmt_) { case texture::format::r: break; case texture::format::rg: size *= 2; break; case texture::format::rgb: case texture::format::bgr: size *= 3; break; case texture::format::rgba: case texture::format::bgra: size *= 4; break; //Depth formats.. case texture::format::depth: size = 2; break; case texture::format::depth_stencil: size = 4; break; default: LOG_ERROR(RSX, "Unsupported rtt format %d", (GLenum)fmt_); size = 4; } return size; } void init_buffer(const gl::texture* src) { const u32 vram_size = src->pitch() * src->height(); const u32 buffer_size = align(vram_size, 4096); if (pbo_id) { if (pbo_size >= buffer_size) return; glDeleteBuffers(1, &pbo_id); pbo_id = 0; pbo_size = 0; } glGenBuffers(1, &pbo_id); glBindBuffer(GL_PIXEL_PACK_BUFFER, pbo_id); glBufferStorage(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_MAP_READ_BIT); glBindBuffer(GL_PIXEL_PACK_BUFFER, GL_NONE); pbo_size = buffer_size; } public: using baseclass::cached_texture_section; void create(u16 w, u16 h, u16 depth, u16 mipmaps, gl::texture* image, u32 rsx_pitch, bool read_only, gl::texture::format gl_format = gl::texture::format::rgba, gl::texture::type gl_type = gl::texture::type::ubyte, bool swap_bytes = false) { auto new_texture = static_cast(image); ASSERT(!exists() || !is_managed() || vram_texture == new_texture); vram_texture = new_texture; if (read_only) { managed_texture.reset(vram_texture); } else { ASSERT(managed_texture.get() == nullptr); } flushed = false; synchronized = false; sync_timestamp = 0ull; verify(HERE), rsx_pitch; this->rsx_pitch = rsx_pitch; this->width = w; this->height = h; this->real_pitch = 0; this->depth = depth; this->mipmaps = mipmaps; set_format(gl_format, gl_type, swap_bytes); // Notify baseclass baseclass::on_section_resources_created(); } void set_dimensions(u32 width, u32 height, u32 /*depth*/, u32 pitch) { this->width = width; this->height = height; rsx_pitch = pitch; } void set_format(texture::format gl_format, texture::type gl_type, bool swap_bytes) { format = gl_format; type = gl_type; pack_unpack_swap_bytes = swap_bytes; if (format == gl::texture::format::rgba) { switch (type) { case gl::texture::type::f16: gcm_format = CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT; break; case gl::texture::type::f32: gcm_format = CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT; break; } } } void copy_texture(gl::command_context& cmd, bool miss) { ASSERT(exists()); if (LIKELY(!miss)) { baseclass::on_speculative_flush(); } else { baseclass::on_miss(); } if (context == rsx::texture_upload_context::framebuffer_storage) { auto as_rtt = static_cast(vram_texture); if (as_rtt->dirty) as_rtt->read_barrier(cmd); } gl::texture* target_texture = vram_texture; if ((rsx::get_resolution_scale_percent() != 100 && context == rsx::texture_upload_context::framebuffer_storage) || (vram_texture->pitch() != rsx_pitch)) { u32 real_width = width; u32 real_height = height; if (context == rsx::texture_upload_context::framebuffer_storage) { switch (static_cast(vram_texture)->read_aa_mode) { case rsx::surface_antialiasing::center_1_sample: break; case rsx::surface_antialiasing::diagonal_centered_2_samples: real_width *= 2; break; default: real_width *= 2; real_height *= 2; break; } } areai src_area = { 0, 0, 0, 0 }; const areai dst_area = { 0, 0, (s32)real_width, (s32)real_height }; auto ifmt = vram_texture->get_internal_format(); src_area.x2 = vram_texture->width(); src_area.y2 = vram_texture->height(); if (src_area.x2 != dst_area.x2 || src_area.y2 != dst_area.y2) { if (scaled_texture) { auto sfmt = scaled_texture->get_internal_format(); if (scaled_texture->width() != real_width || scaled_texture->height() != real_height || sfmt != ifmt) { //Discard current scaled texture scaled_texture.reset(); } } if (!scaled_texture) { scaled_texture = std::make_unique(GL_TEXTURE_2D, real_width, real_height, 1, 1, (GLenum)ifmt); } const bool is_depth = is_depth_texture(); const bool linear_interp = is_depth? false : true; g_hw_blitter->scale_image(cmd, vram_texture, scaled_texture.get(), src_area, dst_area, linear_interp, is_depth, {}); target_texture = scaled_texture.get(); } } init_buffer(target_texture); glGetError(); glBindBuffer(GL_PIXEL_PACK_BUFFER, pbo_id); pixel_pack_settings pack_settings; pack_settings.alignment(1); //NOTE: AMD proprietary driver bug - disable swap bytes if (!::gl::get_driver_caps().vendor_AMD) pack_settings.swap_bytes(pack_unpack_swap_bytes); target_texture->copy_to(nullptr, format, type, pack_settings); real_pitch = target_texture->pitch(); if (auto error = glGetError()) { if (error == GL_OUT_OF_MEMORY && ::gl::get_driver_caps().vendor_AMD) { //AMD driver bug //Pixel transfer fails with GL_OUT_OF_MEMORY. Usually happens with float textures //Failed operations also leak a large amount of memory LOG_ERROR(RSX, "Memory transfer failure (AMD bug). Format=0x%x, Type=0x%x", (u32)format, (u32)type); } else { LOG_ERROR(RSX, "Memory transfer failed with error 0x%x. Format=0x%x, Type=0x%x", error, (u32)format, (u32)type); } } glBindBuffer(GL_PIXEL_PACK_BUFFER, GL_NONE); m_fence.reset(); synchronized = true; sync_timestamp = get_system_time(); } void fill_texture(gl::texture* tex) { if (!synchronized) { //LOG_WARNING(RSX, "Request to fill texture rejected because contents were not read"); return; } u32 min_width = std::min((u16)tex->width(), width); u32 min_height = std::min((u16)tex->height(), height); glBindTexture(GL_TEXTURE_2D, tex->id()); glPixelStorei(GL_UNPACK_SWAP_BYTES, pack_unpack_swap_bytes); glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo_id); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, min_width, min_height, (GLenum)format, (GLenum)type, nullptr); glBindBuffer(GL_PIXEL_UNPACK_BUFFER, GL_NONE); } /** * Flush */ void* map_synchronized(u32 offset, u32 size) { AUDIT(synchronized && !m_fence.is_empty()); m_fence.wait_for_signal(); verify(HERE), (offset + size) <= pbo_size; glBindBuffer(GL_PIXEL_PACK_BUFFER, pbo_id); return glMapBufferRange(GL_PIXEL_PACK_BUFFER, offset, size, GL_MAP_READ_BIT); } void finish_flush() { // Free resources glUnmapBuffer(GL_PIXEL_PACK_BUFFER); glBindBuffer(GL_PIXEL_PACK_BUFFER, GL_NONE); // Shuffle bool require_manual_shuffle = false; if (pack_unpack_swap_bytes) { if (type == gl::texture::type::sbyte || type == gl::texture::type::ubyte) require_manual_shuffle = true; } const auto valid_range = get_confirmed_range_delta(); const u32 valid_offset = valid_range.first; const u32 valid_length = valid_range.second; void *dst = get_ptr(get_section_base() + valid_offset); if (require_manual_shuffle) { //byte swapping does not work on byte types, use uint_8_8_8_8 for rgba8 instead to avoid penalty rsx::shuffle_texel_data_wzyx(dst, rsx_pitch, width, align(valid_length, rsx_pitch) / rsx_pitch); } else if (pack_unpack_swap_bytes && ::gl::get_driver_caps().vendor_AMD) { //AMD driver bug - cannot use pack_swap_bytes //Manually byteswap texel data switch (type) { case texture::type::f16: case texture::type::sshort: case texture::type::ushort: case texture::type::ushort_5_6_5: case texture::type::ushort_4_4_4_4: case texture::type::ushort_1_5_5_5_rev: case texture::type::ushort_5_5_5_1: { const u32 num_reps = valid_length / 2; be_t* in = (be_t*)(dst); u16* out = (u16*)dst; for (u32 n = 0; n < num_reps; ++n) { out[n] = in[n]; } break; } case texture::type::f32: case texture::type::sint: case texture::type::uint: case texture::type::uint_10_10_10_2: case texture::type::uint_24_8: case texture::type::uint_2_10_10_10_rev: case texture::type::uint_8_8_8_8: { u32 num_reps = valid_length / 4; be_t* in = (be_t*)(dst); u32* out = (u32*)dst; for (u32 n = 0; n < num_reps; ++n) { out[n] = in[n]; } break; } default: { LOG_ERROR(RSX, "Texture type 0x%x is not implemented " HERE, (u32)type); break; } } } if (context == rsx::texture_upload_context::framebuffer_storage) { // Update memory tag static_cast(vram_texture)->sync_tag(); } } /** * Misc */ void destroy() { if (!is_locked() && pbo_id == 0 && vram_texture == nullptr && m_fence.is_empty() && managed_texture.get() == nullptr) //Already destroyed return; if (pbo_id != 0) { //Destroy pbo cache since vram texture is managed elsewhere glDeleteBuffers(1, &pbo_id); scaled_texture.reset(); } managed_texture.reset(); vram_texture = nullptr; pbo_id = 0; pbo_size = 0; if (!m_fence.is_empty()) { m_fence.destroy(); } baseclass::on_section_resources_destroyed(); } bool exists() const { return (vram_texture != nullptr); } bool is_managed() const { return !exists() || managed_texture.get() != nullptr; } texture::format get_format() const { return format; } bool is_flushed() const { return flushed; } bool is_synchronized() const { return synchronized; } void set_flushed(bool state) { flushed = state; } bool is_empty() const { return vram_texture == nullptr; } gl::texture_view* get_view(u32 remap_encoding, const std::pair, std::array>& remap) { return vram_texture->get_view(remap_encoding, remap); } gl::texture* get_raw_texture() const { return managed_texture.get(); } gl::texture_view* get_raw_view() { return vram_texture->get_view(0xAAE4, rsx::default_remap_vector); } bool is_depth_texture() const { switch (vram_texture->get_internal_format()) { case gl::texture::internal_format::depth16: case gl::texture::internal_format::depth24_stencil8: case gl::texture::internal_format::depth32f_stencil8: return true; default: return false; } } bool has_compatible_format(gl::texture* tex) const { //TODO return (tex->get_internal_format() == vram_texture->get_internal_format()); } }; class texture_cache : public rsx::texture_cache { private: using baseclass = rsx::texture_cache; friend baseclass; private: struct discardable_storage { std::unique_ptr image; std::unique_ptr view; discardable_storage() {} discardable_storage(std::unique_ptr& tex) { image = std::move(tex); } discardable_storage(std::unique_ptr& _view) { view = std::move(_view); } discardable_storage(std::unique_ptr& tex, std::unique_ptr& _view) { image = std::move(tex); view = std::move(_view); } }; private: blitter m_hw_blitter; std::vector m_temporary_surfaces; void clear() { baseclass::clear(); clear_temporary_subresources(); } void clear_temporary_subresources() { m_temporary_surfaces.resize(0); } gl::texture_view* create_temporary_subresource_impl(gl::command_context& cmd, gl::texture* src, GLenum sized_internal_fmt, GLenum dst_type, u32 gcm_format, u16 x, u16 y, u16 width, u16 height, const texture_channel_remap_t& remap, bool copy) { if (sized_internal_fmt == GL_NONE) { sized_internal_fmt = gl::get_sized_internal_format(gcm_format); } std::unique_ptr dst = std::make_unique(dst_type, width, height, 1, 1, sized_internal_fmt); if (copy) { std::vector region = {{ src, surface_transform::identity, x, y, 0, 0, 0, width, height, width, height }}; copy_transfer_regions_impl(cmd, dst.get(), region); } std::array swizzle; if (!src || (GLenum)src->get_internal_format() != sized_internal_fmt) { // Apply base component map onto the new texture if a data cast has been done swizzle = get_component_mapping(gcm_format, rsx::texture_create_flags::default_component_order); } else { swizzle = src->get_native_component_layout(); } if (memcmp(remap.first.data(), rsx::default_remap_vector.first.data(), 4) || memcmp(remap.second.data(), rsx::default_remap_vector.second.data(), 4)) swizzle = apply_swizzle_remap(swizzle, remap); auto view = std::make_unique(dst.get(), dst_type, sized_internal_fmt, swizzle.data()); auto result = view.get(); m_temporary_surfaces.push_back({ dst, view }); return result; } std::array get_component_mapping(u32 gcm_format, rsx::texture_create_flags flags) const { switch (gcm_format) { case CELL_GCM_TEXTURE_DEPTH24_D8: case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT: case CELL_GCM_TEXTURE_DEPTH16: case CELL_GCM_TEXTURE_DEPTH16_FLOAT: //Dont bother letting this propagate return{ GL_RED, GL_RED, GL_RED, GL_RED }; default: break; } switch (flags) { case rsx::texture_create_flags::default_component_order: { return gl::get_swizzle_remap(gcm_format); } case rsx::texture_create_flags::native_component_order: { return{ GL_ALPHA, GL_RED, GL_GREEN, GL_BLUE }; } case rsx::texture_create_flags::swapped_native_component_order: { return{ GL_BLUE, GL_ALPHA, GL_RED, GL_GREEN }; } default: fmt::throw_exception("Unknown texture create flags" HERE); } } void copy_transfer_regions_impl(gl::command_context& cmd, gl::texture* dst_image, const std::vector& sources) const { const auto dst_bpp = dst_image->pitch() / dst_image->width(); const auto dst_aspect = dst_image->aspect(); for (const auto &slice : sources) { if (!slice.src) continue; const bool typeless = dst_aspect != slice.src->aspect() || !formats_are_bitcast_compatible((GLenum)slice.src->get_internal_format(), (GLenum)dst_image->get_internal_format()); auto src_image = slice.src; auto src_x = slice.src_x; std::unique_ptr tmp; if (UNLIKELY(typeless)) { const auto src_bpp = slice.src->pitch() / slice.src->width(); const u16 convert_w = u16(slice.src->width() * src_bpp) / dst_bpp; tmp = std::make_unique(GL_TEXTURE_2D, convert_w, slice.src->height(), 1, 1, (GLenum)dst_image->get_internal_format()); src_image = tmp.get(); src_x = u16(src_x * src_bpp) / dst_bpp; gl::copy_typeless(src_image, slice.src); } if (slice.src_w == slice.dst_w && slice.src_h == slice.dst_h) { glCopyImageSubData(src_image->id(), GL_TEXTURE_2D, 0, src_x, slice.src_y, 0, dst_image->id(), (GLenum)dst_image->get_target(), 0, slice.dst_x, slice.dst_y, slice.dst_z, slice.src_w, slice.src_h, 1); } else { verify(HERE), dst_image->get_target() == gl::texture::target::texture2D; auto _blitter = gl::g_hw_blitter; const areai src_rect = { src_x, slice.src_y, src_x + slice.src_w, slice.src_y + slice.src_h }; const areai dst_rect = { slice.dst_x, slice.dst_y, slice.dst_x + slice.dst_w, slice.dst_y + slice.dst_h }; auto _dst = dst_image; if (UNLIKELY(src_image->get_internal_format() != dst_image->get_internal_format())) { verify(HERE), !typeless; tmp = std::make_unique(GL_TEXTURE_2D, dst_rect.x2, dst_rect.y2, 1, 1, (GLenum)slice.src->get_internal_format()); _dst = tmp.get(); } _blitter->scale_image(cmd, src_image, _dst, src_rect, dst_rect, false, false, {}); if (_dst != dst_image) { // Data cast comes after scaling glCopyImageSubData(tmp->id(), GL_TEXTURE_2D, 0, slice.dst_x, slice.dst_y, 0, dst_image->id(), (GLenum)dst_image->get_target(), 0, slice.dst_x, slice.dst_y, slice.dst_z, slice.dst_w, slice.dst_h, 1); } } } } gl::texture* get_template_from_collection_impl(const std::vector& sections_to_transfer) const { if (LIKELY(sections_to_transfer.size() == 1)) { return sections_to_transfer.front().src; } gl::texture* result = nullptr; for (const auto §ion : sections_to_transfer) { if (!section.src) continue; if (!result) { result = section.src; } else { const auto set1 = result->get_native_component_layout(); const auto set2 = section.src->get_native_component_layout(); if (set1[0] != set2[0] || set1[1] != set2[1] || set1[2] != set2[2] || set1[3] != set2[3]) { // TODO // This requires a far more complex setup as its not always possible to mix and match without compute assistance return nullptr; } } } return result; } protected: gl::texture_view* create_temporary_subresource_view(gl::command_context &cmd, gl::texture** src, u32 gcm_format, u16 x, u16 y, u16 w, u16 h, const texture_channel_remap_t& remap_vector) override { return create_temporary_subresource_impl(cmd, *src, GL_NONE, GL_TEXTURE_2D, gcm_format, x, y, w, h, remap_vector, true); } gl::texture_view* create_temporary_subresource_view(gl::command_context &cmd, gl::texture* src, u32 gcm_format, u16 x, u16 y, u16 w, u16 h, const texture_channel_remap_t& remap_vector) override { return create_temporary_subresource_impl(cmd, src, (GLenum)src->get_internal_format(), GL_TEXTURE_2D, gcm_format, x, y, w, h, remap_vector, true); } gl::texture_view* generate_cubemap_from_images(gl::command_context& cmd, u32 gcm_format, u16 size, const std::vector& sources, const texture_channel_remap_t& /*remap_vector*/) override { const GLenum ifmt = gl::get_sized_internal_format(gcm_format); std::unique_ptr dst_image = std::make_unique(GL_TEXTURE_CUBE_MAP, size, size, 1, 1, ifmt); auto view = std::make_unique(dst_image.get(), GL_TEXTURE_CUBE_MAP, ifmt); //Empty GL_ERROR glGetError(); copy_transfer_regions_impl(cmd, dst_image.get(), sources); if (GLenum err = glGetError()) { LOG_WARNING(RSX, "Failed to copy image subresource with GL error 0x%X", err); return nullptr; } auto result = view.get(); m_temporary_surfaces.push_back({ dst_image, view }); return result; } gl::texture_view* generate_3d_from_2d_images(gl::command_context& cmd, u32 gcm_format, u16 width, u16 height, u16 depth, const std::vector& sources, const texture_channel_remap_t& /*remap_vector*/) override { const GLenum ifmt = gl::get_sized_internal_format(gcm_format); std::unique_ptr dst_image = std::make_unique(GL_TEXTURE_3D, width, height, depth, 1, ifmt); auto view = std::make_unique(dst_image.get(), GL_TEXTURE_3D, ifmt); //Empty GL_ERROR glGetError(); copy_transfer_regions_impl(cmd, dst_image.get(), sources); if (GLenum err = glGetError()) { LOG_WARNING(RSX, "Failed to copy image subresource with GL error 0x%X", err); return nullptr; } auto result = view.get(); m_temporary_surfaces.push_back({ dst_image, view }); return result; } gl::texture_view* generate_atlas_from_images(gl::command_context& cmd, u32 gcm_format, u16 width, u16 height, const std::vector& sections_to_copy, const texture_channel_remap_t& remap_vector) override { auto _template = get_template_from_collection_impl(sections_to_copy); auto result = create_temporary_subresource_impl(cmd, _template, GL_NONE, GL_TEXTURE_2D, gcm_format, 0, 0, width, height, remap_vector, false); copy_transfer_regions_impl(cmd, result->image(), sections_to_copy); return result; } void update_image_contents(gl::command_context& cmd, gl::texture_view* dst, gl::texture* src, u16 width, u16 height) override { std::vector region = {{ src, surface_transform::identity, 0, 0, 0, 0, 0, width, height, width, height }}; copy_transfer_regions_impl(cmd, dst->image(), region); } cached_texture_section* create_new_texture(gl::command_context&, const utils::address_range &rsx_range, u16 width, u16 height, u16 depth, u16 mipmaps, u16 pitch, u32 gcm_format, rsx::texture_upload_context context, rsx::texture_dimension_extended type, rsx::texture_create_flags flags) override { auto image = gl::create_texture(gcm_format, width, height, depth, mipmaps, type); const auto swizzle = get_component_mapping(gcm_format, flags); image->set_native_component_layout(swizzle); auto& cached = *find_cached_texture(rsx_range, true, true, width, height, depth, mipmaps); ASSERT(!cached.is_locked()); // Prepare section cached.reset(rsx_range); cached.set_view_flags(flags); cached.set_context(context); cached.set_image_type(type); cached.set_gcm_format(gcm_format); cached.create(width, height, depth, mipmaps, image, pitch, true); cached.set_dirty(false); if (context != rsx::texture_upload_context::blit_engine_dst) { AUDIT(cached.get_memory_read_flags() != rsx::memory_read_flags::flush_always); read_only_range = cached.get_min_max(read_only_range, rsx::section_bounds::locked_range); // TODO ruipin: This was outside the if, but is inside the if in Vulkan. Ask kd-11 cached.protect(utils::protection::ro); } else { //TODO: More tests on byte order //ARGB8+native+unswizzled is confirmed with Dark Souls II character preview switch (gcm_format) { case CELL_GCM_TEXTURE_A8R8G8B8: { cached.set_format(gl::texture::format::bgra, gl::texture::type::uint_8_8_8_8, false); break; } case CELL_GCM_TEXTURE_R5G6B5: { cached.set_format(gl::texture::format::rgb, gl::texture::type::ushort_5_6_5, true); break; } case CELL_GCM_TEXTURE_DEPTH24_D8: { cached.set_format(gl::texture::format::depth_stencil, gl::texture::type::uint_24_8, true); break; } case CELL_GCM_TEXTURE_DEPTH16: { cached.set_format(gl::texture::format::depth, gl::texture::type::ushort, true); break; } default: fmt::throw_exception("Unexpected gcm format 0x%X" HERE, gcm_format); } //NOTE: Protection is handled by the caller cached.set_dimensions(width, height, depth, (rsx_range.length() / height)); no_access_range = cached.get_min_max(no_access_range, rsx::section_bounds::locked_range); } update_cache_tag(); return &cached; } cached_texture_section* upload_image_from_cpu(gl::command_context &cmd, const utils::address_range& rsx_range, u16 width, u16 height, u16 depth, u16 mipmaps, u16 pitch, u32 gcm_format, rsx::texture_upload_context context, const std::vector& subresource_layout, rsx::texture_dimension_extended type, bool input_swizzled) override { auto section = create_new_texture(cmd, rsx_range, width, height, depth, mipmaps, pitch, gcm_format, context, type, rsx::texture_create_flags::default_component_order); gl::upload_texture(section->get_raw_texture()->id(), gcm_format, width, height, depth, mipmaps, input_swizzled, type, subresource_layout); section->last_write_tag = rsx::get_shared_tag(); return section; } void enforce_surface_creation_type(cached_texture_section& section, u32 gcm_format, rsx::texture_create_flags flags) override { if (flags == section.get_view_flags()) return; const auto swizzle = get_component_mapping(gcm_format, flags); auto image = static_cast(section.get_raw_texture()); verify(HERE), image != nullptr; image->set_native_component_layout(swizzle); section.set_view_flags(flags); } void insert_texture_barrier(gl::command_context&, gl::texture*) override { auto &caps = gl::get_driver_caps(); if (caps.ARB_texture_barrier_supported) glTextureBarrier(); else if (caps.NV_texture_barrier_supported) glTextureBarrierNV(); } bool render_target_format_is_compatible(gl::texture* tex, u32 gcm_format) override { auto ifmt = tex->get_internal_format(); switch (gcm_format) { default: //TODO warn_once("Format incompatibility detected, reporting failure to force data copy (GL_INTERNAL_FORMAT=0x%X, GCM_FORMAT=0x%X)", (u32)ifmt, gcm_format); return false; case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT: return (ifmt == gl::texture::internal_format::rgba16f); case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT: return (ifmt == gl::texture::internal_format::rgba32f); case CELL_GCM_TEXTURE_X32_FLOAT: return (ifmt == gl::texture::internal_format::r32f); case CELL_GCM_TEXTURE_R5G6B5: return (ifmt == gl::texture::internal_format::r5g6b5); case CELL_GCM_TEXTURE_A8R8G8B8: return (ifmt == gl::texture::internal_format::rgba8 || ifmt == gl::texture::internal_format::depth24_stencil8 || ifmt == gl::texture::internal_format::depth32f_stencil8); case CELL_GCM_TEXTURE_B8: return (ifmt == gl::texture::internal_format::r8); case CELL_GCM_TEXTURE_G8B8: return (ifmt == gl::texture::internal_format::rg8); case CELL_GCM_TEXTURE_DEPTH24_D8: case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT: return (ifmt == gl::texture::internal_format::depth24_stencil8 || ifmt == gl::texture::internal_format::depth32f_stencil8 || ifmt == gl::texture::internal_format::depth_stencil); case CELL_GCM_TEXTURE_X16: case CELL_GCM_TEXTURE_DEPTH16: case CELL_GCM_TEXTURE_DEPTH16_FLOAT: return (ifmt == gl::texture::internal_format::depth16 || ifmt == gl::texture::internal_format::depth); } } void prepare_for_dma_transfers(gl::command_context&) override {} void cleanup_after_dma_transfers(gl::command_context&) override {} public: using baseclass::texture_cache; void initialize() { m_hw_blitter.init(); g_hw_blitter = &m_hw_blitter; } void destroy() override { clear(); g_hw_blitter = nullptr; m_hw_blitter.destroy(); } bool is_depth_texture(u32 rsx_address, u32 rsx_size) override { reader_lock lock(m_cache_mutex); auto &block = m_storage.block_for(rsx_address); if (block.get_locked_count() == 0) return false; for (auto& tex : block) { if (tex.is_dirty()) continue; if (!tex.overlaps(rsx_address, rsx::section_bounds::full_range)) continue; if ((rsx_address + rsx_size - tex.get_section_base()) <= tex.get_section_size()) return tex.is_depth_texture(); } return false; } void on_frame_end() override { if (m_storage.m_unreleased_texture_objects >= m_max_zombie_objects) { purge_unreleased_sections(); } clear_temporary_subresources(); baseclass::on_frame_end(); } bool blit(gl::command_context &cmd, rsx::blit_src_info& src, rsx::blit_dst_info& dst, bool linear_interpolate, gl_render_targets& m_rtts) { auto result = upload_scaled_image(src, dst, linear_interpolate, cmd, m_rtts, m_hw_blitter); if (result.succeeded) { if (result.real_dst_size) { gl::texture::format fmt; if (!result.is_depth) { fmt = dst.format == rsx::blit_engine::transfer_destination_format::a8r8g8b8 ? gl::texture::format::bgra : gl::texture::format::rgba; } else { fmt = dst.format == rsx::blit_engine::transfer_destination_format::a8r8g8b8 ? gl::texture::format::depth_stencil : gl::texture::format::depth; } flush_if_cache_miss_likely(cmd, result.to_address_range()); } return true; } return false; } }; }