#include "stdafx.h" #include "Emu/System.h" #include "VKVertexProgram.h" #include "VKCommonDecompiler.h" #include "VKHelpers.h" std::string VKVertexDecompilerThread::getFloatTypeName(size_t elementCount) { return vk::getFloatTypeNameImpl(elementCount); } std::string VKVertexDecompilerThread::getIntTypeName(size_t elementCount) { return "ivec4"; } std::string VKVertexDecompilerThread::getFunction(FUNCTION f) { return vk::getFunctionImpl(f); } std::string VKVertexDecompilerThread::compareFunction(COMPARE f, const std::string &Op0, const std::string &Op1) { return vk::compareFunctionImpl(f, Op0, Op1); } void VKVertexDecompilerThread::insertHeader(std::stringstream &OS) { OS << "#version 450" << std::endl << std::endl; OS << "#extension GL_ARB_separate_shader_objects : enable" << std::endl; OS << "layout(std140, set = 0, binding = 0) uniform ScaleOffsetBuffer" << std::endl; OS << "{" << std::endl; OS << " mat4 scaleOffsetMat;" << std::endl; OS << " float fog_param0;\n"; OS << " float fog_param1;\n"; OS << " uint alpha_test;\n"; OS << " float alpha_ref;\n"; OS << "};" << std::endl; vk::glsl::program_input in; in.location = 0; in.domain = vk::glsl::glsl_vertex_program; in.name = "ScaleOffsetBuffer"; in.type = vk::glsl::input_type_uniform_buffer; inputs.push_back(in); } void VKVertexDecompilerThread::insertInputs(std::stringstream & OS, const std::vector& inputs) { std::vector> input_data; for (const ParamType &PT : inputs) { for (const ParamItem &PI : PT.items) { input_data.push_back(std::make_tuple(PI.location, PI.name)); } } /** * Its is important that the locations are in the order that vertex attributes are expected. * If order is not adhered to, channels may be swapped leading to corruption */ std::sort(input_data.begin(), input_data.end()); int location = 2; for (const std::tuple item : input_data) { for (const ParamType &PT : inputs) { for (const ParamItem &PI : PT.items) { if (PI.name == std::get<1>(item)) { vk::glsl::program_input in; in.location = location; in.domain = vk::glsl::glsl_vertex_program; in.name = PI.name + "_buffer"; in.type = vk::glsl::input_type_texel_buffer; this->inputs.push_back(in); bool is_int = false; for (auto &attrib : rsx_vertex_program.rsx_vertex_inputs) { if (attrib.location == std::get<0>(item)) { if (attrib.int_type) is_int = true; break; } } std::string samplerType = is_int ? "isamplerBuffer" : "samplerBuffer"; OS << "layout(set = 0, binding=" << 3 + location++ << ")" << " uniform " << samplerType << " " << PI.name << "_buffer;" << std::endl; } } } } } void VKVertexDecompilerThread::insertConstants(std::stringstream & OS, const std::vector & constants) { OS << "layout(std140, set=0, binding = 1) uniform VertexConstantsBuffer" << std::endl; OS << "{" << std::endl; OS << " vec4 vc[468];" << std::endl; OS << "};" << std::endl; vk::glsl::program_input in; in.location = 1; in.domain = vk::glsl::glsl_vertex_program; in.name = "VertexConstantsBuffer"; in.type = vk::glsl::input_type_uniform_buffer; inputs.push_back(in); } struct reg_info { std::string name; bool need_declare; std::string src_reg; std::string src_reg_mask; bool need_cast; }; static const reg_info reg_table[] = { { "gl_Position", false, "dst_reg0", "", false }, { "back_diff_color", true, "dst_reg1", "", false }, { "back_spec_color", true, "dst_reg2", "", false }, { "front_diff_color", true, "dst_reg3", "", false }, { "front_spec_color", true, "dst_reg4", "", false }, { "fog_c", true, "dst_reg5", ".xxxx", true }, { "gl_ClipDistance[0]", false, "dst_reg5", ".y", false }, { "gl_ClipDistance[1]", false, "dst_reg5", ".z", false }, { "gl_ClipDistance[2]", false, "dst_reg5", ".w", false }, { "gl_PointSize", false, "dst_reg6", ".x", false }, //Disable user clip planes until they are properly handled //{ "gl_ClipDistance[3]", false, "dst_reg6", ".y", false }, //{ "gl_ClipDistance[4]", false, "dst_reg6", ".z", false }, //{ "gl_ClipDistance[5]", false, "dst_reg6", ".w", false }, { "tc0", true, "dst_reg7", "", false }, { "tc1", true, "dst_reg8", "", false }, { "tc2", true, "dst_reg9", "", false }, { "tc3", true, "dst_reg10", "", false }, { "tc4", true, "dst_reg11", "", false }, { "tc5", true, "dst_reg12", "", false }, { "tc6", true, "dst_reg13", "", false }, { "tc7", true, "dst_reg14", "", false }, { "tc8", true, "dst_reg15", "", false }, { "tc9", true, "dst_reg6", "", false } // In this line, dst_reg6 is correct since dst_reg goes from 0 to 15. }; void VKVertexDecompilerThread::insertOutputs(std::stringstream & OS, const std::vector & outputs) { bool insert_front_diffuse = (rsx_vertex_program.output_mask & 1); bool insert_back_diffuse = (rsx_vertex_program.output_mask & 4); bool insert_front_specular = (rsx_vertex_program.output_mask & 2); bool insert_back_specular = (rsx_vertex_program.output_mask & 8); for (auto &i : reg_table) { if (m_parr.HasParam(PF_PARAM_NONE, "vec4", i.src_reg) && i.need_declare) { if (i.name == "front_diff_color") insert_front_diffuse = false; if (i.name == "front_spec_color") insert_front_specular = false; const vk::varying_register_t ® = vk::get_varying_register(i.name); OS << "layout(location=" << reg.reg_location << ") out vec4 " << i.name << ";" << std::endl; } } if (insert_back_diffuse && insert_front_diffuse) OS << "layout(location=" << vk::get_varying_register("front_diff_color").reg_location << ") out vec4 front_diff_color;" << std::endl; if (insert_back_specular && insert_front_specular) OS << "layout(location=" << vk::get_varying_register("front_spec_color").reg_location << ") out vec4 front_spec_color;" << std::endl; } namespace vk { void add_input(std::stringstream & OS, const ParamItem &PI, const std::vector &inputs) { for (const auto &real_input : inputs) { if (real_input.location != PI.location) continue; std::string vecType = " vec4 "; if (real_input.int_type) vecType = " ivec4 "; if (!real_input.is_array) { OS << vecType << PI.name << " = texelFetch(" << PI.name << "_buffer, 0);" << std::endl; return; } if (real_input.frequency > 1) { if (real_input.is_modulo) { OS << vecType << PI.name << "= texelFetch(" << PI.name << "_buffer, gl_VertexIndex %" << real_input.frequency << ");" << std::endl; return; } OS << vecType << PI.name << "= texelFetch(" << PI.name << "_buffer, gl_VertexIndex /" << real_input.frequency << ");" << std::endl; return; } OS << vecType << PI.name << "= texelFetch(" << PI.name << "_buffer, gl_VertexIndex).rgba;" << std::endl; return; } OS << " vec4 " << PI.name << "= texelFetch(" << PI.name << "_buffer, gl_VertexIndex).rgba;" << std::endl; } } void VKVertexDecompilerThread::insertMainStart(std::stringstream & OS) { vk::insert_glsl_legacy_function(OS); OS << "void main()" << std::endl; OS << "{" << std::endl; // Declare inside main function for (const ParamType PT : m_parr.params[PF_PARAM_NONE]) { for (const ParamItem &PI : PT.items) { OS << " " << PT.type << " " << PI.name; if (!PI.value.empty()) OS << " = " << PI.value; OS << ";" << std::endl; } } for (const ParamType &PT : m_parr.params[PF_PARAM_IN]) { for (const ParamItem &PI : PT.items) vk::add_input(OS, PI, rsx_vertex_program.rsx_vertex_inputs); } } void VKVertexDecompilerThread::insertMainEnd(std::stringstream & OS) { bool insert_front_diffuse = (rsx_vertex_program.output_mask & 1); bool insert_front_specular = (rsx_vertex_program.output_mask & 2); bool insert_back_diffuse = (rsx_vertex_program.output_mask & 4); bool insert_back_specular = (rsx_vertex_program.output_mask & 8); for (auto &i : reg_table) { if (m_parr.HasParam(PF_PARAM_NONE, "vec4", i.src_reg)) { if (i.name == "front_spec_color") insert_front_diffuse = false; if (i.name == "front_spec_color") insert_front_specular = false; OS << " " << i.name << " = " << i.src_reg << i.src_reg_mask << ";" << std::endl; } } if (insert_back_diffuse && insert_front_diffuse) if (m_parr.HasParam(PF_PARAM_NONE, "vec4", "dst_reg1")) OS << " front_diff_color = dst_reg1;\n"; if (insert_back_specular && insert_front_specular) if (m_parr.HasParam(PF_PARAM_NONE, "vec4", "dst_reg2")) OS << " front_spec_color = dst_reg2;\n"; OS << " gl_Position = gl_Position * scaleOffsetMat;" << std::endl; OS << "}" << std::endl; } void VKVertexDecompilerThread::Task() { m_shader = Decompile(); vk_prog->SetInputs(inputs); } VKVertexProgram::VKVertexProgram() { } VKVertexProgram::~VKVertexProgram() { Delete(); } void VKVertexProgram::Decompile(const RSXVertexProgram& prog) { VKVertexDecompilerThread decompiler(prog, shader, parr, *this); decompiler.Task(); } void VKVertexProgram::Compile() { fs::file(fs::get_config_dir() + "shaderlog/VertexProgram.spirv", fs::rewrite).write(shader); std::vector spir_v; if (!vk::compile_glsl_to_spv(shader, vk::glsl::glsl_vertex_program, spir_v)) throw EXCEPTION("Failed to compile vertex shader"); VkShaderModuleCreateInfo vs_info; vs_info.codeSize = spir_v.size() * sizeof(u32); vs_info.pNext = nullptr; vs_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; vs_info.pCode = (uint32_t*)spir_v.data(); vs_info.flags = 0; VkDevice dev = (VkDevice)*vk::get_current_renderer(); vkCreateShaderModule(dev, &vs_info, nullptr, &handle); id = (u32)((u64)handle); } void VKVertexProgram::Delete() { shader.clear(); if (handle) { if (Emu.IsStopped()) { LOG_WARNING(RSX, "VKVertexProgram::Delete(): vkDestroyShaderModule(0x%X) avoided", handle); } else { VkDevice dev = (VkDevice)*vk::get_current_renderer(); vkDestroyShaderModule(dev, handle, nullptr); } handle = nullptr; } } void VKVertexProgram::SetInputs(std::vector& inputs) { for (auto &it : inputs) { uniforms.push_back(it); } }