#include "stdafx.h" #include "VFS.h" #include "Utilities/bin_patch.h" #include "Emu/Memory/vm.h" #include "Emu/System.h" #include "Emu/perf_meter.hpp" #include "Emu/Cell/ErrorCodes.h" #include "Emu/Cell/PPUThread.h" #include "Emu/Cell/PPUCallback.h" #include "Emu/Cell/PPUOpcodes.h" #include "Emu/Cell/PPUDisAsm.h" #include "Emu/Cell/PPUAnalyser.h" #include "Emu/Cell/SPUThread.h" #include "Emu/Cell/RawSPUThread.h" #include "Emu/RSX/RSXThread.h" #include "Emu/Cell/lv2/sys_process.h" #include "Emu/Cell/lv2/sys_memory.h" #include "Emu/Cell/lv2/sys_sync.h" #include "Emu/Cell/lv2/sys_prx.h" #include "Emu/Cell/lv2/sys_overlay.h" #include "Emu/Cell/lv2/sys_rsx.h" #include "Emu/Cell/Modules/cellMsgDialog.h" #include "Emu/title.h" #include "Emu/IdManager.h" #include "Emu/RSX/Capture/rsx_replay.h" #include "Emu/RSX/Overlays/overlay_message_dialog.h" #include "Loader/PSF.h" #include "Loader/ELF.h" #include "Utilities/StrUtil.h" #include "../Crypto/unself.h" #include "../Crypto/unpkg.h" #include "util/sysinfo.hpp" #include "util/yaml.hpp" #include "util/logs.hpp" #include "util/cereal.hpp" #include #include #include #include #include #include #include "Utilities/JIT.h" #include "display_sleep_control.h" #if defined(_WIN32) || defined(HAVE_VULKAN) #include "Emu/RSX/VK/VulkanAPI.h" #endif LOG_CHANNEL(sys_log, "SYS"); // Preallocate 32 MiB stx::manual_typemap g_fixed_typemap; bool g_use_rtm = false; u64 g_rtm_tx_limit1 = 0; u64 g_rtm_tx_limit2 = 0; std::string g_cfg_defaults; atomic_t g_watchdog_hold_ctr{0}; extern bool ppu_load_exec(const ppu_exec_object&); extern void spu_load_exec(const spu_exec_object&); extern void ppu_precompile(std::vector& dir_queue, std::vector* loaded_prx); extern bool ppu_initialize(const ppu_module&, bool = false); extern void ppu_finalize(const ppu_module&); extern void ppu_unload_prx(const lv2_prx&); extern std::shared_ptr ppu_load_prx(const ppu_prx_object&, const std::string&); extern std::pair, CellError> ppu_load_overlay(const ppu_exec_object&, const std::string& path); fs::file g_tty; atomic_t g_tty_size{0}; std::array, 16> g_tty_input; std::mutex g_tty_mutex; // Progress display server synchronization variables atomic_t g_progr{""}; atomic_t g_progr_show{false}; atomic_t g_progr_ftotal{0}; atomic_t g_progr_fdone{0}; atomic_t g_progr_ptotal{0}; atomic_t g_progr_pdone{0}; // Report error and call std::abort(), defined in main.cpp [[noreturn]] void report_fatal_error(std::string_view); namespace { struct progress_dialog_server; } namespace atomic_wait { extern void parse_hashtable(bool(*cb)(u64 id, u32 refs, u64 ptr, u32 stats)); } template<> void fmt_class_string::format(std::string& out, u64 arg) { format_enum(out, arg, [](game_boot_result value) { switch (value) { case game_boot_result::no_errors: return "No errors"; case game_boot_result::generic_error: return "Generic error"; case game_boot_result::nothing_to_boot: return "Nothing to boot"; case game_boot_result::wrong_disc_location: return "Wrong disc location"; case game_boot_result::invalid_file_or_folder: return "Invalid file or folder"; case game_boot_result::install_failed: return "Game install failed"; case game_boot_result::decryption_error: return "Failed to decrypt content"; case game_boot_result::file_creation_error: return "Could not create important files"; case game_boot_result::firmware_missing: return "Firmware is missing"; case game_boot_result::unsupported_disc_type: return "This disc type is not supported yet"; } return unknown; }); } void Emulator::Init(bool add_only) { jit_runtime::initialize(); if (!g_tty) { const auto tty_path = fs::get_cache_dir() + "TTY.log"; g_tty.open(tty_path, fs::rewrite + fs::append); if (!g_tty) { sys_log.fatal("Failed to create TTY log: %s (%s)", tty_path, fs::g_tls_error); } } idm::init(); g_fxo->reset(); g_fxo->need>(); // Reset defaults, cache them g_cfg.from_default(); // Not all renderers are known at compile time, so set a provided default if possible if (m_default_renderer == video_renderer::vulkan && !m_default_graphics_adapter.empty()) { g_cfg.video.renderer.set(m_default_renderer); g_cfg.video.vk.adapter.from_string(m_default_graphics_adapter); } g_cfg_defaults = g_cfg.to_string(); // Reload override configuration set via command line if (!m_config_override_path.empty()) { if (const fs::file cfg_file{m_config_override_path, fs::read + fs::create}) { if (!g_cfg.from_string(cfg_file.to_string())) { sys_log.fatal("Failed to apply config override: %s. Proceeding with regular configuration.", m_config_override_path); m_config_override_path.clear(); } else { sys_log.success("Applied config override: %s", m_config_override_path); g_cfg.name = m_config_override_path; } } else { sys_log.fatal("Failed to access config override: %s (%s). Proceeding with regular configuration.", m_config_override_path, fs::g_tls_error); m_config_override_path.clear(); } } // Reload global configuration if (m_config_override_path.empty()) { const auto cfg_path = fs::get_config_dir() + "/config.yml"; if (const fs::file cfg_file{cfg_path, fs::read + fs::create}) { if (!g_cfg.from_string(cfg_file.to_string())) { sys_log.fatal("Failed to apply global config: %s", cfg_path); } g_cfg.name = cfg_path; } else { sys_log.fatal("Failed to access global config: %s (%s)", cfg_path, fs::g_tls_error); } } // Create directories (can be disabled if necessary) const std::string emu_dir = GetEmuDir(); const std::string dev_hdd0 = GetHddDir(); const std::string dev_hdd1 = fmt::replace_all(g_cfg.vfs.dev_hdd1, "$(EmulatorDir)", emu_dir); const std::string dev_usb = fmt::replace_all(g_cfg.vfs.dev_usb000, "$(EmulatorDir)", emu_dir); const std::string dev_flsh = g_cfg.vfs.get_dev_flash(); auto make_path_verbose = [](const std::string& path) { if (!fs::create_path(path)) { sys_log.fatal("Failed to create path: %s (%s)", path, fs::g_tls_error); } }; const std::string save_path = dev_hdd0 + "home/" + m_usr + "/savedata/"; const std::string user_path = dev_hdd0 + "home/" + m_usr + "/localusername"; if (g_cfg.vfs.init_dirs) { make_path_verbose(dev_hdd0); make_path_verbose(dev_hdd1); make_path_verbose(dev_flsh); make_path_verbose(dev_usb); make_path_verbose(dev_hdd0 + "game/"); make_path_verbose(dev_hdd0 + "game/TEST12345/"); make_path_verbose(dev_hdd0 + "game/TEST12345/USRDIR/"); make_path_verbose(dev_hdd0 + "game/.locks/"); make_path_verbose(dev_hdd0 + "home/"); make_path_verbose(dev_hdd0 + "home/" + m_usr + "/"); make_path_verbose(dev_hdd0 + "home/" + m_usr + "/exdata/"); make_path_verbose(save_path); make_path_verbose(dev_hdd0 + "home/" + m_usr + "/trophy/"); if (!fs::write_file(user_path, fs::create + fs::excl + fs::write, "User"s)) { if (fs::g_tls_error != fs::error::exist) { sys_log.fatal("Failed to create file: %s (%s)", user_path, fs::g_tls_error); } } make_path_verbose(dev_hdd0 + "disc/"); make_path_verbose(dev_hdd0 + "savedata/"); make_path_verbose(dev_hdd0 + "savedata/vmc/"); make_path_verbose(dev_hdd0 + "photo/"); make_path_verbose(dev_hdd1 + "caches/"); } make_path_verbose(fs::get_cache_dir() + "shaderlog/"); make_path_verbose(fs::get_cache_dir() + "spu_progs/"); make_path_verbose(fs::get_config_dir() + "captures/"); if (add_only) { // We don't need to initialize the rest if we only add games return; } // Log user if (m_usr.empty()) { sys_log.fatal("No user configured"); } else { std::string username; if (const fs::file file = fs::file(user_path)) { if (const std::string localusername = file.to_string(); !localusername.empty()) { username = localusername; } else { sys_log.warning("Empty username in file: '%s'. Consider setting a username for user '%s' in the user manager.", user_path, m_usr); } } else { sys_log.error("Could not read file: '%s'", user_path); } if (username.empty()) { sys_log.notice("Logged in as user '%s'", m_usr); } else { sys_log.notice("Logged in as user '%s' with the username '%s'", m_usr, username); } } // Fixup savedata for (const auto& entry : fs::dir(save_path)) { if (entry.is_directory && entry.name.starts_with(".backup_")) { const std::string desired = entry.name.substr(8); const std::string pending = save_path + ".working_" + desired; if (fs::is_dir(pending)) { // Finalize interrupted saving if (!fs::rename(pending, save_path + desired, false)) { sys_log.fatal("Failed to fix save data: %s (%s)", pending, fs::g_tls_error); continue; } else { sys_log.success("Fixed save data: %s", desired); } } // Remove pending backup data if (!fs::remove_all(save_path + entry.name)) { sys_log.fatal("Failed to remove save data backup: %s%s (%s)", save_path, entry.name, fs::g_tls_error); } else { sys_log.success("Removed save data backup: %s%s", save_path, entry.name); } } } // Limit cache size if (g_cfg.vfs.limit_cache_size) LimitCacheSize(); // Initialize patch engine g_fxo->init()->append_global_patches(); } namespace { struct progress_dialog_server { void operator()() { while (thread_ctrl::state() != thread_state::aborting) { // Wait for the start condition while (!g_progr_show) { if (thread_ctrl::state() == thread_state::aborting) { break; } std::this_thread::sleep_for(5ms); } if (thread_ctrl::state() == thread_state::aborting) { break; } // Initialize message dialog std::shared_ptr dlg; std::shared_ptr native_dlg; if (const auto renderer = rsx::get_current_renderer(); renderer && renderer->is_inited) { if (auto manager = g_fxo->try_get()) { MsgDialogType type{}; type.se_normal = true; type.bg_invisible = true; type.disable_cancel = true; type.progress_bar_count = 1; native_dlg = manager->create(!!g_cfg.video.shader_preloading_dialog.use_custom_background); native_dlg->show(false, +g_progr, type, nullptr); native_dlg->progress_bar_set_message(0, "Please wait"); } } if (!native_dlg) { dlg = Emu.GetCallbacks().get_msg_dialog(); dlg->type.se_normal = true; dlg->type.bg_invisible = true; dlg->type.progress_bar_count = 1; dlg->on_close = [](s32 /*status*/) { Emu.CallAfter([]() { // Abort everything Emu.Stop(); }); }; Emu.CallAfter([dlg]() { dlg->Create(+g_progr, +g_progr); }); } u32 ftotal = 0; u32 fdone = 0; u32 ptotal = 0; u32 pdone = 0; // Update progress while (thread_ctrl::state() != thread_state::aborting) { const u32 ftotal_new = g_progr_ftotal; const u32 fdone_new = g_progr_fdone; const u32 ptotal_new = g_progr_ptotal; const u32 pdone_new = g_progr_pdone; if (ftotal != ftotal_new || fdone != fdone_new || ptotal != ptotal_new || pdone != pdone_new) { ftotal = ftotal_new; fdone = fdone_new; ptotal = ptotal_new; pdone = pdone_new; // Compute new progress in percents // Assume not all programs were found if files were not compiled (as it may contain more) const u64 total = std::max(ptotal, 1) * std::max(ftotal, 1); const u64 done = pdone * std::max(fdone, 1); const double value = std::fmin(done * 100. / total, 100.); // Changes detected, send update Emu.CallAfter([=]() { std::string progr = "Progress:"; if (ftotal) fmt::append(progr, " file %u of %u%s", fdone, ftotal, ptotal ? "," : ""); if (ptotal) fmt::append(progr, " module %u of %u", pdone, ptotal); if (native_dlg) { native_dlg->set_text(+g_progr); native_dlg->progress_bar_set_message(0, progr); native_dlg->progress_bar_set_value(0, std::floor(value)); } else if (dlg) { dlg->SetMsg(+g_progr); dlg->ProgressBarSetMsg(0, progr); dlg->ProgressBarSetValue(0, std::floor(value)); } }); } if (!g_progr_show) { // Close dialog break; } std::this_thread::sleep_for(10ms); } if (thread_ctrl::state() == thread_state::aborting) { break; } // Cleanup g_progr_ftotal -= ftotal; g_progr_fdone -= fdone; g_progr_ptotal -= ptotal; g_progr_pdone -= pdone; g_progr_show = false; Emu.CallAfter([=]() { if (native_dlg) { native_dlg->close(false, false); } else if (dlg) { dlg->Close(true); } }); } } ~progress_dialog_server() { g_progr_ftotal.release(0); g_progr_fdone.release(0); g_progr_ptotal.release(0); g_progr_pdone.release(0); g_progr_show.release(false); } static auto constexpr thread_name = "Progress Dialog Server"sv; }; } bool Emulator::SetUsr(const std::string& user) { if (user.empty()) { return false; } u32 id = 0; std::from_chars(&user.front(), &user.back() + 1, id); if (id == 0) { return false; } m_usrid = id; m_usr = user; return true; } std::string Emulator::GetBackgroundPicturePath() const { // Try to find a custom icon first std::string path = fs::get_config_dir() + "/Icons/game_icons/" + Emu.GetTitleID() + "/PIC1.PNG"; if (fs::is_file(path)) { return path; } path = m_sfo_dir + "/PIC1.PNG"; if (!fs::is_file(path)) { const std::string disc_dir = vfs::get("/dev_bdvd/PS3_GAME"); if (disc_dir.empty()) { // Fallback to ICON0.PNG path = m_sfo_dir + "/ICON0.PNG"; } else { // Fallback to PIC1.PNG in disc dir path = disc_dir + "/PIC1.PNG"; if (!fs::is_file(path)) { // Fallback to ICON0.PNG in update dir path = m_sfo_dir + "/ICON0.PNG"; if (!fs::is_file(path)) { // Fallback to ICON0.PNG in disc dir path = disc_dir + "/ICON0.PNG"; } } } } return path; } std::string Emulator::PPUCache() const { auto& _main = g_fxo->get(); if (!g_fxo->is_init() || _main.cache.empty()) { ppu_log.warning("PPU Cache location not initialized."); return {}; } return _main.cache; } bool Emulator::BootRsxCapture(const std::string& path) { fs::file in_file(path); if (!in_file) { return false; } std::unique_ptr frame = std::make_unique(); cereal_deserialize(*frame, in_file.to_string()); in_file.close(); if (frame->magic != rsx::FRAME_CAPTURE_MAGIC) { sys_log.error("Invalid rsx capture file!"); return false; } if (frame->version != rsx::FRAME_CAPTURE_VERSION) { sys_log.error("Rsx capture file version not supported! Expected %d, found %d", rsx::FRAME_CAPTURE_VERSION, frame->version); return false; } Init(); g_cfg.video.disable_on_disk_shader_cache.set(true); vm::init(); g_fxo->init(false); // PS3 'executable' m_state = system_state::ready; GetCallbacks().on_ready(); Emu.GetCallbacks().init_gs_render(); Emu.GetCallbacks().init_pad_handler(""); GetCallbacks().on_run(false); m_state = system_state::running; auto replay_thr = g_fxo->init>("RSX Replay"sv, std::move(frame)); replay_thr->state -= cpu_flag::stop; replay_thr->state.notify_one(cpu_flag::stop); return true; } void Emulator::LimitCacheSize() { const std::string cache_location = Emulator::GetHdd1Dir() + "/caches"; if (!fs::is_dir(cache_location)) { sys_log.warning("Cache does not exist (%s)", cache_location); return; } const u64 size = fs::get_dir_size(cache_location); if (size == umax) { sys_log.error("Could not calculate cache directory '%s' size (%s)", cache_location, fs::g_tls_error); return; } const u64 max_size = static_cast(g_cfg.vfs.cache_max_size) * 1024 * 1024; if (max_size == 0) // Everything must go, so no need to do checks { fs::remove_all(cache_location, false); sys_log.success("Cleared disk cache"); return; } if (size <= max_size) { sys_log.trace("Cache size below limit: %llu/%llu", size, max_size); return; } sys_log.success("Cleaning disk cache..."); std::vector file_list{}; fs::dir cache_dir(cache_location); if (!cache_dir) { sys_log.error("Could not open cache directory '%s' (%s)", cache_location, fs::g_tls_error); return; } // retrieve items to delete for (const auto &item : cache_dir) { if (item.name != "." && item.name != "..") file_list.push_back(item); } cache_dir.close(); // sort oldest first std::sort(file_list.begin(), file_list.end(), [](auto left, auto right) { return left.mtime < right.mtime; }); // keep removing until cache is empty or enough bytes have been cleared // cache is cleared down to 80% of limit to increase interval between clears const u64 to_remove = static_cast(size - max_size * 0.8); u64 removed = 0; for (const auto &item : file_list) { const std::string &name = cache_location + "/" + item.name; const bool is_dir = fs::is_dir(name); const u64 item_size = is_dir ? fs::get_dir_size(name) : item.size; if (is_dir && item_size == umax) { sys_log.error("Failed to calculate '%s' item '%s' size (%s)", cache_location, item.name, fs::g_tls_error); break; } if (is_dir ? !fs::remove_all(name, true) : !fs::remove_file(name)) { sys_log.error("Could not remove cache directory '%s' item '%s' (%s)", cache_location, item.name, fs::g_tls_error); break; } removed += item_size; if (removed >= to_remove) break; } sys_log.success("Cleaned disk cache, removed %.2f MB", size / 1024.0 / 1024.0); } game_boot_result Emulator::BootGame(const std::string& path, const std::string& title_id, bool direct, bool add_only, bool force_global_config) { if (!fs::exists(path)) { return game_boot_result::invalid_file_or_folder; } m_path_old = m_path; if (direct || fs::is_file(path)) { m_path = path; return Load(title_id, add_only, force_global_config); } game_boot_result result = game_boot_result::nothing_to_boot; static const char* boot_list[] = { "/EBOOT.BIN", "/USRDIR/EBOOT.BIN", "/USRDIR/ISO.BIN.EDAT", "/PS3_GAME/USRDIR/EBOOT.BIN", }; for (std::string elf : boot_list) { elf = path + elf; if (fs::is_file(elf)) { m_path = elf; result = Load(title_id, add_only, force_global_config); break; } } if (add_only) { for (auto&& entry : fs::dir{ path }) { if (entry.name == "." || entry.name == "..") { continue; } if (entry.is_directory && std::regex_match(entry.name, std::regex("^PS3_GM[[:digit:]]{2}$"))) { const std::string elf = path + "/" + entry.name + "/USRDIR/EBOOT.BIN"; if (fs::is_file(elf)) { m_path = elf; if (const auto err = Load(title_id, add_only, force_global_config); err != game_boot_result::no_errors) { result = err; } } } } } return result; } bool Emulator::InstallPkg(const std::string& path) { sys_log.success("Installing package: %s", path); atomic_t progress(0.); int int_progress = 0; // Run PKG unpacking asynchronously named_thread worker("PKG Installer", [&] { package_reader reader(path); return reader.extract_data(progress); }); { // Wait for the completion while (std::this_thread::sleep_for(5ms), worker <= thread_state::aborting) { // TODO: update unified progress dialog double pval = progress; pval < 0 ? pval += 1. : pval; pval *= 100.; if (static_cast(pval) > int_progress) { int_progress = static_cast(pval); sys_log.success("... %u%%", int_progress); } } } return worker(); } std::string Emulator::GetEmuDir() { const std::string& emu_dir_ = g_cfg.vfs.emulator_dir; return emu_dir_.empty() ? fs::get_config_dir() : emu_dir_; } std::string Emulator::GetHddDir() { return fmt::replace_all(g_cfg.vfs.dev_hdd0, "$(EmulatorDir)", GetEmuDir()); } std::string Emulator::GetHdd1Dir() { return fmt::replace_all(g_cfg.vfs.dev_hdd1, "$(EmulatorDir)", GetEmuDir()); } std::string Emulator::GetCacheDir() { return fs::get_cache_dir() + "cache/"; } #ifdef _WIN32 std::string Emulator::GetExeDir() { wchar_t buffer[32767]; GetModuleFileNameW(nullptr, buffer, sizeof(buffer)/2); std::string path_to_exe = wchar_to_utf8(buffer); usz last = path_to_exe.find_last_of("\\"); return last == std::string::npos ? std::string("") : path_to_exe.substr(0, last+1); } #endif std::string Emulator::GetSfoDirFromGamePath(const std::string& game_path, const std::string& user, const std::string& title_id) { if (fs::is_file(game_path + "/PS3_DISC.SFB")) { // This is a disc game. if (!title_id.empty()) { for (auto&& entry : fs::dir{game_path}) { if (entry.name == "." || entry.name == "..") { continue; } const std::string sfo_path = game_path + "/" + entry.name + "/PARAM.SFO"; if (entry.is_directory && fs::is_file(sfo_path)) { const auto psf = psf::load_object(fs::file(sfo_path)); const auto serial = psf::get_string(psf, "TITLE_ID"); if (serial == title_id) { return game_path + "/" + entry.name; } } } } return game_path + "/PS3_GAME"; } const auto psf = psf::load_object(fs::file(game_path + "/PARAM.SFO")); const auto category = psf::get_string(psf, "CATEGORY"); const auto content_id = std::string(psf::get_string(psf, "CONTENT_ID")); if (category == "HG" && !content_id.empty()) { // This is a trial game. Check if the user has a RAP file to unlock it. const std::string rap_path = GetHddDir() + "home/" + user + "/exdata/" + content_id + ".rap"; if (fs::is_file(rap_path) && fs::is_file(game_path + "/C00/PARAM.SFO")) { // Load full game data. return game_path + "/C00"; } } return game_path; } std::string Emulator::GetCustomConfigDir() { #ifdef _WIN32 return fs::get_config_dir() + "config/custom_configs/"; #else return fs::get_config_dir() + "custom_configs/"; #endif } std::string Emulator::GetCustomConfigPath(const std::string& title_id, bool get_deprecated_path) { std::string path; if (get_deprecated_path) path = fs::get_config_dir() + "data/" + title_id + "/config.yml"; else path = GetCustomConfigDir() + "config_" + title_id + ".yml"; return path; } std::string Emulator::GetCustomInputConfigDir(const std::string& title_id) { // Notice: the extra folder for each title id may be removed at a later stage // Warning: make sure to change any function that removes this directory as well #ifdef _WIN32 return fs::get_config_dir() + "config/custom_input_configs/" + title_id + "/"; #else return fs::get_config_dir() + "custom_input_configs/" + title_id + "/"; #endif } std::string Emulator::GetCustomInputConfigPath(const std::string& title_id) { return GetCustomInputConfigDir(title_id) + "/config_input_" + title_id + ".yml"; } void Emulator::SetForceBoot(bool force_boot) { m_force_boot = force_boot; } game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool force_global_config, bool is_disc_patch) { m_force_global_config = force_global_config; if (!IsStopped()) { Stop(); } if (!title_id.empty()) { m_title_id = title_id; } { Init(add_only); // Load game list (maps ABCD12345 IDs to /dev_bdvd/ locations) YAML::Node games; if (fs::file f{fs::get_config_dir() + "/games.yml", fs::read + fs::create}) { auto [result, error] = yaml_load(f.to_string()); if (!error.empty()) { sys_log.error("Failed to load games.yml: %s", error); } games = result; } if (!games.IsMap()) { games.reset(); } sys_log.notice("Path: %s", m_path); const std::string elf_dir = fs::get_parent_dir(m_path); // Load PARAM.SFO (TODO) psf::registry _psf; if (fs::file sfov{elf_dir + "/sce_sys/param.sfo"}) { m_sfo_dir = elf_dir; _psf = psf::load_object(sfov); } else { if (fs::is_dir(m_path)) { // Special case (directory scan) m_sfo_dir = GetSfoDirFromGamePath(m_path, GetUsr(), m_title_id); } else if (!disc.empty()) { // Check previously used category before it's overwritten if (m_cat == "DG") { m_sfo_dir = disc + "/" + m_game_dir; } else if (m_cat == "GD") { m_sfo_dir = GetHddDir() + "game/" + m_title_id; } else { m_sfo_dir = GetSfoDirFromGamePath(disc, GetUsr(), m_title_id); } } else { m_sfo_dir = GetSfoDirFromGamePath(elf_dir + "/../", GetUsr(), m_title_id); } _psf = psf::load_object(fs::file(m_sfo_dir + "/PARAM.SFO")); } m_title = std::string(psf::get_string(_psf, "TITLE", std::string_view(m_path).substr(m_path.find_last_of('/') + 1))); m_title_id = std::string(psf::get_string(_psf, "TITLE_ID")); m_cat = std::string(psf::get_string(_psf, "CATEGORY")); const auto version_app = psf::get_string(_psf, "APP_VER", "Unknown"); const auto version_disc = psf::get_string(_psf, "VERSION", "Unknown"); m_app_version = version_app == "Unknown" ? version_disc : version_app; if (!_psf.empty() && m_cat.empty()) { sys_log.fatal("Corrupted PARAM.SFO found! Try reinstalling the game."); return game_boot_result::invalid_file_or_folder; } sys_log.notice("Title: %s", GetTitle()); sys_log.notice("Serial: %s", GetTitleID()); sys_log.notice("Category: %s", GetCat()); sys_log.notice("Version: APP_VER=%s VERSION=%s", version_app, version_disc); if (!add_only && !force_global_config && m_config_override_path.empty()) { const std::string config_path_new = GetCustomConfigPath(m_title_id); const std::string config_path_old = GetCustomConfigPath(m_title_id, true); // Load custom config-1 if (fs::file cfg_file{ config_path_old }) { sys_log.notice("Applying custom config: %s", config_path_old); if (!g_cfg.from_string(cfg_file.to_string())) { sys_log.fatal("Failed to apply custom config: %s", config_path_old); } } // Load custom config-2 if (fs::file cfg_file{ config_path_new }) { sys_log.notice("Applying custom config: %s", config_path_new); if (g_cfg.from_string(cfg_file.to_string())) { g_cfg.name = config_path_new; } else { sys_log.fatal("Failed to apply custom config: %s", config_path_new); } } // Load custom config-3 if (fs::file cfg_file{ m_path + ".yml" }) { sys_log.notice("Applying custom config: %s.yml", m_path); if (!g_cfg.from_string(cfg_file.to_string())) { sys_log.fatal("Failed to apply custom config: %s.yml", m_path); } } } // Set RTM usage g_use_rtm = utils::has_rtm() && ((utils::has_mpx() && g_cfg.core.enable_TSX == tsx_usage::enabled) || g_cfg.core.enable_TSX == tsx_usage::forced); // Log some extra info in case of boot if (!add_only) { #if defined(_WIN32) || defined(HAVE_VULKAN) if (g_cfg.video.renderer == video_renderer::vulkan) { sys_log.notice("Vulkan SDK Revision: %d", VK_HEADER_VERSION); } #endif sys_log.notice("Used configuration:\n%s\n", g_cfg.to_string()); if (g_use_rtm && !utils::has_mpx()) { sys_log.warning("TSX forced by User"); } } if (g_use_rtm) { // Update supplementary settings const f64 _1ns = utils::get_tsc_freq() / 1000'000'000.; g_rtm_tx_limit1 = g_cfg.core.tx_limit1_ns * _1ns; g_rtm_tx_limit2 = g_cfg.core.tx_limit2_ns * _1ns; } // Load patches from different locations g_fxo->get().append_title_patches(m_title_id); // Mount all devices const std::string emu_dir = GetEmuDir(); const std::string home_dir = g_cfg.vfs.app_home; std::string bdvd_dir = g_cfg.vfs.dev_bdvd; // Mount default relative path to non-existent directory vfs::mount("/dev_hdd0", fmt::replace_all(g_cfg.vfs.dev_hdd0, "$(EmulatorDir)", emu_dir)); vfs::mount("/dev_flash", g_cfg.vfs.get_dev_flash()); vfs::mount("/dev_usb", fmt::replace_all(g_cfg.vfs.dev_usb000, "$(EmulatorDir)", emu_dir)); vfs::mount("/dev_usb000", fmt::replace_all(g_cfg.vfs.dev_usb000, "$(EmulatorDir)", emu_dir)); vfs::mount("/app_home", home_dir.empty() ? elf_dir + '/' : fmt::replace_all(home_dir, "$(EmulatorDir)", emu_dir)); if (!hdd1.empty()) { vfs::mount("/dev_hdd1", hdd1); sys_log.notice("Hdd1: %s", vfs::get("/dev_hdd1")); } // Special boot mode (directory scan) if (!add_only && fs::is_dir(m_path)) { m_state = system_state::ready; GetCallbacks().on_ready(); vm::init(); g_fxo->init(false); Run(false); m_force_boot = false; // Force LLVM recompiler g_cfg.core.ppu_decoder.from_default(); // Force LLE lib loading mode g_cfg.core.libraries_control.set_set([]() { std::set set; extern const std::map g_prx_list; for (const auto& lib : g_prx_list) { set.emplace(std::string(lib.first) + ":lle"); } return set; }()); // Fake arg (workaround) argv.resize(1); argv[0] = "/dev_bdvd/PS3_GAME/USRDIR/EBOOT.BIN"; m_dir = "/dev_bdvd/PS3_GAME"; g_fxo->init("SPRX Loader"sv, [this] { std::vector dir_queue; dir_queue.emplace_back(m_path + '/'); // Find game update to use EBOOT.BIN from it, also add its directory to scan if (m_cat == "DG") { const std::string hdd0_path = vfs::get("/dev_hdd0/game/") + m_title_id; if (fs::is_file(hdd0_path + "/USRDIR/EBOOT.BIN")) { m_path = hdd0_path; dir_queue.emplace_back(m_path + '/'); } } // Try to add all related directories const std::set dirs = GetGameDirs(); dir_queue.insert(std::end(dir_queue), std::begin(dirs), std::end(dirs)); if (std::string path = m_path + "/USRDIR/EBOOT.BIN"; fs::is_file(path)) { // Compile EBOOT.BIN first ppu_log.notice("Trying to load EBOOT.BIN: %s", path); fs::file src{path}; src = decrypt_self(std::move(src)); const ppu_exec_object obj = src; if (obj == elf_error::ok) { auto& _main = g_fxo->get(); ppu_load_exec(obj); _main.path = path; ConfigurePPUCache(); ppu_initialize(_main); } else { sys_log.error("Failed to load EBOOT.BIN '%s' (%s)", path, obj.get_error()); } } else { // Workaround for analyser glitches ensure(vm::falloc(0x10000, 0xf0000, vm::main)); } if (Emu.IsStopped()) { return; } ppu_precompile(dir_queue, nullptr); // Exit "process" Emu.CallAfter([] { Emu.SetForceBoot(true); Emu.Stop(); }); }); return game_boot_result::no_errors; } // Detect boot location constexpr usz game_dir_size = 8; // size of PS3_GAME and PS3_GMXX const std::string hdd0_game = vfs::get("/dev_hdd0/game/"); const std::string hdd0_disc = vfs::get("/dev_hdd0/disc/"); const bool from_hdd0_game = m_path.starts_with(hdd0_game); #ifdef _WIN32 // m_path might be passed from command line with differences in uppercase/lowercase on windows. if (!from_hdd0_game && fmt::to_lower(m_path).starts_with(fmt::to_lower(hdd0_game))) { // Let's just abort to prevent errors down the line. sys_log.error("The boot path seems to contain incorrectly cased characters. Please adjust the path and try again."); return game_boot_result::invalid_file_or_folder; } #endif // Mount /dev_bdvd/ if necessary if (bdvd_dir.empty() && disc.empty()) { if (const usz usrdir_pos = elf_dir.rfind("/USRDIR"); usrdir_pos != umax) { const std::string main_dir = elf_dir.substr(0, usrdir_pos); if (const std::string sfb_dir = fs::get_parent_dir(main_dir); !sfb_dir.empty() && fs::is_file(sfb_dir + "/PS3_DISC.SFB")) { if (from_hdd0_game) { // Booting disc game from wrong location sys_log.error("Disc game %s found at invalid location /dev_hdd0/game/", m_title_id); // Move and retry from correct location if (fs::rename(elf_dir + "/../../", hdd0_disc + elf_dir.substr(hdd0_game.size()) + "/../../", false)) { sys_log.success("Disc game %s moved to special location /dev_hdd0/disc/", m_title_id); return m_path = hdd0_disc + m_path.substr(hdd0_game.size()), Load(m_title_id, add_only, force_global_config); } else { sys_log.error("Failed to move disc game %s to /dev_hdd0/disc/ (%s)", m_title_id, fs::g_tls_error); return game_boot_result::wrong_disc_location; } } bdvd_dir = sfb_dir + "/"; // Find game dir if (const std::string main_dir_name = main_dir.substr(main_dir.find_last_of("/\\") + 1); main_dir_name.size() == game_dir_size) { m_game_dir = main_dir_name; } else { // Show an error and reset game dir for now m_game_dir = "PS3_GAME"; sys_log.error("Could not find proper game dir path for %s", elf_dir); return game_boot_result::unsupported_disc_type; } } } } if (bdvd_dir.empty() && !is_disc_patch) { // Reset original disc game dir if this is neither disc nor disc patch m_game_dir = "PS3_GAME"; } // Booting patch data if (m_cat == "GD" && bdvd_dir.empty() && disc.empty()) { // Load /dev_bdvd/ from game list if available if (auto node = games[m_title_id]) { bdvd_dir = node.Scalar(); } else { sys_log.fatal("Disc directory not found. Try to run the game from the actual game disc directory."); return game_boot_result::invalid_file_or_folder; } } // Check /dev_bdvd/ if (disc.empty() && !bdvd_dir.empty() && fs::is_dir(bdvd_dir)) { fs::file sfb_file; vfs::mount("/dev_bdvd", bdvd_dir); sys_log.notice("Disc: %s", vfs::get("/dev_bdvd")); vfs::mount("/dev_bdvd/PS3_GAME", bdvd_dir + m_game_dir + "/"); sys_log.notice("Game: %s", vfs::get("/dev_bdvd/PS3_GAME")); const auto sfb_path = vfs::get("/dev_bdvd/PS3_DISC.SFB"); if (!sfb_file.open(sfb_path) || sfb_file.size() < 4 || sfb_file.read() != ".SFB"_u32) { sys_log.error("Invalid disc directory for the disc game %s. (%s)", m_title_id, sfb_path); return game_boot_result::invalid_file_or_folder; } const auto game_psf = psf::load_object(fs::file{vfs::get("/dev_bdvd/PS3_GAME/PARAM.SFO")}); const auto bdvd_title_id = psf::get_string(game_psf, "TITLE_ID"); if (bdvd_title_id != m_title_id) { sys_log.error("Unexpected disc directory for the disc game %s (found %s)", m_title_id, bdvd_title_id); return game_boot_result::invalid_file_or_folder; } // Store /dev_bdvd/ location games[m_title_id] = bdvd_dir; YAML::Emitter out; out << games; fs::pending_file temp(fs::get_config_dir() + "/games.yml"); temp.file.write(out.c_str(), out.size()); temp.commit(); } else if (m_cat == "1P" && from_hdd0_game) { // PS1 Classic located in dev_hdd0/game sys_log.notice("PS1 Game: %s, %s", m_title_id, m_title); const std::string game_path = "/dev_hdd0/game/" + m_path.substr(hdd0_game.size(), 9); argv.resize(9); argv[0] = "/dev_flash/ps1emu/ps1_newemu.self"; argv[1] = m_title_id + "_mc1.VM1"; // virtual mc 1 /dev_hdd0/savedata/vmc/%argv[1]% argv[2] = m_title_id + "_mc2.VM1"; // virtual mc 2 /dev_hdd0/savedata/vmc/%argv[2]% argv[3] = "0082"; // region target argv[4] = "1600"; // ??? arg4 600 / 1200 / 1600, resolution scale? (purely a guess, the numbers seem to match closely to resolutions tho) argv[5] = game_path; // ps1 game folder path (not the game serial) argv[6] = "1"; // ??? arg6 1 ? argv[7] = "2"; // ??? arg7 2 -- full screen on/off 2/1 ? argv[8] = "1"; // ??? arg8 2 -- smoothing on/off = 1/0 ? //TODO, this seems like it would normally be done by sysutil etc //Basically make 2 128KB memory cards 0 filled and let the games handle formatting. fs::file card_1_file(vfs::get("/dev_hdd0/savedata/vmc/" + argv[1]), fs::write + fs::create); card_1_file.trunc(128 * 1024); fs::file card_2_file(vfs::get("/dev_hdd0/savedata/vmc/" + argv[2]), fs::write + fs::create); card_2_file.trunc(128 * 1024); } else if (m_cat == "PE" && from_hdd0_game) { // PSP Remaster located in dev_hdd0/game sys_log.notice("PSP Remaster Game: %s, %s", m_title_id, m_title); const std::string game_path = "/dev_hdd0/game/" + m_path.substr(hdd0_game.size(), 9); argv.resize(2); argv[0] = "/dev_flash/pspemu/psp_emulator.self"; argv[1] = game_path; } else if (m_cat != "DG" && m_cat != "GD") { // Don't need /dev_bdvd } else if (m_cat == "DG" && from_hdd0_game) { // Disc game located in dev_hdd0/game vfs::mount("/dev_bdvd/PS3_GAME", hdd0_game + m_path.substr(hdd0_game.size(), 10)); sys_log.notice("Game: %s", vfs::get("/dev_bdvd/PS3_GAME")); } else if (disc.empty()) { sys_log.error("Failed to mount disc directory for the disc game %s", m_title_id); return game_boot_result::invalid_file_or_folder; } else { // Disc game bdvd_dir = disc; vfs::mount("/dev_bdvd", bdvd_dir); sys_log.notice("Disk: %s", vfs::get("/dev_bdvd")); } if (add_only) { sys_log.notice("Finished to add data to games.yml by boot for: %s", m_path); m_path = m_path_old; // Reset m_path to fix boot from gui return game_boot_result::no_errors; } // Install PKGDIR, INSDIR, PS3_EXTRA if (!bdvd_dir.empty()) { const std::string ins_dir = vfs::get("/dev_bdvd/PS3_GAME/INSDIR/"); const std::string pkg_dir = vfs::get("/dev_bdvd/PS3_GAME/PKGDIR/"); const std::string extra_dir = vfs::get("/dev_bdvd/PS3_GAME/PS3_EXTRA/"); fs::file lock_file; if (fs::is_dir(ins_dir) || fs::is_dir(pkg_dir) || fs::is_dir(extra_dir)) { // Create lock file to prevent double installation lock_file.open(hdd0_game + ".locks/" + m_title_id, fs::read + fs::create + fs::excl); } if (lock_file && fs::is_dir(ins_dir)) { sys_log.notice("Found INSDIR: %s", ins_dir); for (auto&& entry : fs::dir{ins_dir}) { const std::string pkg = ins_dir + entry.name; if (!entry.is_directory && entry.name.ends_with(".PKG") && !InstallPkg(pkg)) { sys_log.error("Failed to install %s", pkg); return game_boot_result::install_failed; } } } if (lock_file && fs::is_dir(pkg_dir)) { sys_log.notice("Found PKGDIR: %s", pkg_dir); for (auto&& entry : fs::dir{pkg_dir}) { if (entry.is_directory && entry.name.starts_with("PKG")) { const std::string pkg_file = pkg_dir + entry.name + "/INSTALL.PKG"; if (fs::is_file(pkg_file) && !InstallPkg(pkg_file)) { sys_log.error("Failed to install %s", pkg_file); return game_boot_result::install_failed; } } } } if (lock_file && fs::is_dir(extra_dir)) { sys_log.notice("Found PS3_EXTRA: %s", extra_dir); for (auto&& entry : fs::dir{extra_dir}) { if (entry.is_directory && entry.name[0] == 'D') { const std::string pkg_file = extra_dir + entry.name + "/DATA000.PKG"; if (fs::is_file(pkg_file) && !InstallPkg(pkg_file)) { sys_log.error("Failed to install %s", pkg_file); return game_boot_result::install_failed; } } } } } // Check game updates const std::string hdd0_boot = hdd0_game + m_title_id + "/USRDIR/EBOOT.BIN"; if (disc.empty() && !bdvd_dir.empty() && m_path != hdd0_boot && fs::is_file(hdd0_boot)) { // Booting game update sys_log.success("Updates found at /dev_hdd0/game/%s/", m_title_id); return m_path = hdd0_boot, Load(m_title_id, false, force_global_config, true); } // Set title to actual disc title if necessary const std::string disc_sfo_dir = vfs::get("/dev_bdvd/PS3_GAME/PARAM.SFO"); if (!disc_sfo_dir.empty() && fs::is_file(disc_sfo_dir)) { const auto psf_obj = psf::load_object(fs::file{ disc_sfo_dir }); const auto bdvd_title = psf::get_string(psf_obj, "TITLE"); if (!bdvd_title.empty() && bdvd_title != m_title) { sys_log.notice("Title was set from %s to %s", m_title, bdvd_title); m_title = bdvd_title; } } for (auto& c : m_title) { // Replace newlines with spaces if (c == '\n') c = ' '; } // Mount /host_root/ if necessary (special value) if (g_cfg.vfs.host_root) { vfs::mount("/host_root", "/"); } // Open SELF or ELF std::string elf_path = m_path; if (m_cat == "1P" || m_cat == "PE") { // Use emulator path elf_path = vfs::get(argv[0]); } fs::file elf_file(elf_path); if (!elf_file) { sys_log.error("Failed to open executable: %s", elf_path); return game_boot_result::invalid_file_or_folder; } // Check SELF header if (elf_file.size() >= 4 && elf_file.read() == "SCE\0"_u32) { const std::string decrypted_path = "boot.elf"; fs::stat_t encrypted_stat = elf_file.stat(); fs::stat_t decrypted_stat; // Check modification time and try to load decrypted ELF if (false && fs::stat(decrypted_path, decrypted_stat) && decrypted_stat.mtime == encrypted_stat.mtime) { elf_file.open(decrypted_path); } // Decrypt SELF else if ((elf_file = decrypt_self(std::move(elf_file), klic.empty() ? nullptr : reinterpret_cast(&klic[0]), &g_ps3_process_info.self_info))) { if (true) { } else if (fs::file elf_out{decrypted_path, fs::rewrite}) { elf_out.write(elf_file.to_vector()); elf_out.close(); fs::utime(decrypted_path, encrypted_stat.atime, encrypted_stat.mtime); } else { sys_log.error("Failed to create boot.elf"); } } } else { g_ps3_process_info.self_info.valid = false; } if (!elf_file) { sys_log.error("Failed to decrypt SELF: %s", elf_path); return game_boot_result::decryption_error; } ppu_exec_object ppu_exec; ppu_prx_object ppu_prx; spu_exec_object spu_exec; if (ppu_exec.open(elf_file) == elf_error::ok) { // PS3 executable m_state = system_state::ready; GetCallbacks().on_ready(); vm::init(); if (argv.empty()) { argv.resize(1); } if (argv[0].empty()) { if (from_hdd0_game && m_cat == "DG") { argv[0] = "/dev_bdvd/PS3_GAME/" + m_path.substr(hdd0_game.size() + 10); m_dir = "/dev_hdd0/game/" + m_path.substr(hdd0_game.size(), 10); sys_log.notice("Disc path: %s", m_dir); } else if (from_hdd0_game) { argv[0] = "/dev_hdd0/game/" + m_path.substr(hdd0_game.size()); m_dir = "/dev_hdd0/game/" + m_path.substr(hdd0_game.size(), 10); sys_log.notice("Boot path: %s", m_dir); } else if (!bdvd_dir.empty() && fs::is_dir(bdvd_dir)) { // Disc games are on /dev_bdvd/ const usz pos = m_path.rfind(m_game_dir); argv[0] = "/dev_bdvd/PS3_GAME/" + m_path.substr(pos + game_dir_size + 1); m_dir = "/dev_bdvd/PS3_GAME/"; } else { // For homebrew argv[0] = "/host_root/" + m_path; m_dir = "/host_root/" + elf_dir + '/'; } sys_log.notice("Elf path: %s", argv[0]); } g_fxo->init(); if (ppu_load_exec(ppu_exec)) { ConfigurePPUCache(); g_fxo->init(false); Emu.GetCallbacks().init_gs_render(); Emu.GetCallbacks().init_pad_handler(m_title_id); Emu.GetCallbacks().init_kb_handler(); Emu.GetCallbacks().init_mouse_handler(); } // Overlay (OVL) executable (only load it) else if (vm::map(0x3000'0000, 0x1000'0000, 0x200); !ppu_load_overlay(ppu_exec, m_path).first) { ppu_exec.set_error(elf_error::header_type); } if (ppu_exec != elf_error::ok) { Stop(); sys_log.error("Invalid or unsupported PPU executable format: %s", elf_path); return game_boot_result::invalid_file_or_folder; } } else if (ppu_prx.open(elf_file) == elf_error::ok) { // PPU PRX (experimental) m_state = system_state::ready; GetCallbacks().on_ready(); vm::init(); g_fxo->init(false); ppu_load_prx(ppu_prx, m_path); } else if (spu_exec.open(elf_file) == elf_error::ok) { // SPU executable (experimental) m_state = system_state::ready; GetCallbacks().on_ready(); vm::init(); g_fxo->init(false); spu_load_exec(spu_exec); } else { sys_log.error("Invalid or unsupported file format: %s", elf_path); sys_log.warning("** ppu_exec -> %s", ppu_exec.get_error()); sys_log.warning("** ppu_prx -> %s", ppu_prx.get_error()); sys_log.warning("** spu_exec -> %s", spu_exec.get_error()); return game_boot_result::invalid_file_or_folder; } ensure(IsReady()); if (m_force_boot || g_cfg.misc.autostart) { if (ppu_exec == elf_error::ok) { if (!fs::is_file(g_cfg.vfs.get_dev_flash() + "sys/external/liblv2.sprx")) { const auto libs = g_cfg.core.libraries_control.get_set(); extern const std::map g_prx_list; // Check if there are any firmware SPRX which may be LLEd during emulation // Don't prompt GUI confirmation if there aren't any if (std::any_of(g_prx_list.begin(), g_prx_list.end(), [&libs](auto& lib) { return libs.count(std::string(lib.first) + ":lle") || (!lib.second && !libs.count(std::string(lib.first) + ":hle")); })) { Stop(); CallAfter([this]() { GetCallbacks().on_missing_fw(); }); return game_boot_result::firmware_missing; } } Run(true); } m_force_boot = false; } return game_boot_result::no_errors; } } void Emulator::Run(bool start_playtime) { ensure(IsReady()); GetCallbacks().on_run(start_playtime); m_pause_start_time = 0; m_pause_amend_time = 0; m_state = system_state::running; ConfigureLogs(); // Run main thread idm::check>(ppu_thread::id_base, [](named_thread& cpu) { ensure(cpu.state.test_and_reset(cpu_flag::stop)); cpu.state.notify_one(cpu_flag::stop); }); if (auto thr = g_fxo->try_get>()) { thr->state -= cpu_flag::stop; thr->state.notify_one(cpu_flag::stop); } if (g_cfg.misc.prevent_display_sleep) { disable_display_sleep(); } } bool Emulator::Pause() { const u64 start = get_system_time(); // Try to pause if (!m_state.compare_and_swap_test(system_state::running, system_state::paused)) { return m_state.compare_and_swap_test(system_state::ready, system_state::paused); } // Signal profilers to print results (if enabled) cpu_thread::flush_profilers(); GetCallbacks().on_pause(); // Update pause start time if (m_pause_start_time.exchange(start)) { sys_log.error("Emulator::Pause() error: concurrent access"); } auto on_select = [](u32, cpu_thread& cpu) { cpu.state += cpu_flag::dbg_global_pause; }; idm::select>(on_select); idm::select>(on_select); if (auto rsx = g_fxo->try_get()) { rsx->state += cpu_flag::dbg_global_pause; } // Always Enable display sleep, not only if it was prevented. enable_display_sleep(); return true; } void Emulator::Resume() { // Get pause start time const u64 time = m_pause_start_time.exchange(0); // Try to increment summary pause time if (time) { m_pause_amend_time += get_system_time() - time; } // Print and reset debug data collected if (m_state == system_state::paused && g_cfg.core.ppu_debug) { PPUDisAsm dis_asm(cpu_disasm_mode::dump, vm::g_sudo_addr); std::string dump; for (u32 i = 0x10000; i < 0xE0000000;) { if (vm::check_addr(i, vm::page_executable)) { if (auto& data = *reinterpret_cast*>(vm::g_stat_addr + i)) { dis_asm.disasm(i); fmt::append(dump, "\n\t'%08X' %s", data, dis_asm.last_opcode); data = 0; } i += sizeof(u32); } else { i += 4096; } } ppu_log.notice("[RESUME] Dumping instruction stats:%s", dump); } perf_stat_base::report(); // Try to resume if (!m_state.compare_and_swap_test(system_state::paused, system_state::running)) { return; } if (!time) { sys_log.error("Emulator::Resume() error: concurrent access"); } auto on_select = [](u32, cpu_thread& cpu) { cpu.state -= cpu_flag::dbg_global_pause; cpu.state.notify_one(cpu_flag::dbg_global_pause); }; idm::select>(on_select); idm::select>(on_select); if (auto rsx = g_fxo->try_get()) { // TODO: notify? rsx->state -= cpu_flag::dbg_global_pause; } GetCallbacks().on_resume(); if (g_cfg.misc.prevent_display_sleep) { disable_display_sleep(); } } void Emulator::Stop(bool restart) { if (m_state.exchange(system_state::stopped) == system_state::stopped) { if (restart) { // Reload with prior configs. if (const auto error = Load(m_title_id, false, m_force_global_config); error != game_boot_result::no_errors) sys_log.error("Restart failed: %s", error); return; } m_force_boot = false; return; } named_thread stop_watchdog("Stop Watchdog", [&]() { for (uint i = 0; thread_ctrl::state() != thread_state::aborting;) { // We don't need accurate timekeeping, using clocks may interfere with debugging if (i >= 1000) { // Total amount of waiting: about 5s report_fatal_error("Stopping emulator took too long." "\nSome thread has probably deadlocked. Aborting."); } thread_ctrl::wait_for(5'000); if (!g_watchdog_hold_ctr) { // Don't count if there are still uninterruptable threads like PPU LLVM workers i++; } } }); sys_log.notice("Stopping emulator..."); GetCallbacks().on_stop(); if (auto rsx = g_fxo->try_get()) { // TODO: notify? rsx->state += cpu_flag::exit; } cpu_thread::stop_all(); g_fxo->reset(); sys_log.notice("All threads have been stopped."); lv2_obj::cleanup(); idm::clear(); sys_log.notice("Objects cleared..."); vm::close(); jit_runtime::finalize(); perf_stat_base::report(); static u64 aw_refs = 0; static u64 aw_colm = 0; static u64 aw_colc = 0; static u64 aw_used = 0; aw_refs = 0; aw_colm = 0; aw_colc = 0; aw_used = 0; atomic_wait::parse_hashtable([](u64 /*id*/, u32 refs, u64 ptr, u32 maxc) -> bool { aw_refs += refs != 0; aw_used += ptr != 0; aw_colm = std::max(aw_colm, maxc); aw_colc += maxc != 0; return false; }); sys_log.notice("Atomic wait hashtable stats: [in_use=%u, used=%u, max_collision_weight=%u, total_collisions=%u]", aw_refs, aw_used, aw_colm, aw_colc); m_stop_ctr++; m_stop_ctr.notify_all(); if (restart) { // Reload with prior configs. if (const auto error = Load(m_title_id, false, m_force_global_config); error != game_boot_result::no_errors) sys_log.error("Restart failed: %s", error); return; } // Boot arg cleanup (preserved in the case restarting) argv.clear(); envp.clear(); data.clear(); disc.clear(); klic.clear(); hdd1.clear(); // Always Enable display sleep, not only if it was prevented. enable_display_sleep(); if (!m_force_boot) { if (Quit(g_cfg.misc.autoexit.get())) { return; } } m_force_boot = false; } bool Emulator::Quit(bool force_quit) { m_force_boot = false; // The callback is only used if we actually quit RPCS3 const auto on_exit = []() { Emu.CleanUp(); }; return GetCallbacks().try_to_quit(force_quit, on_exit); } void Emulator::CleanUp() { // Deinitialize object manager to prevent any hanging objects at program exit g_fxo->clear(); } std::string Emulator::GetFormattedTitle(double fps) const { rpcs3::title_format_data title_data; title_data.format = g_cfg.misc.title_format.to_string(); title_data.title = GetTitle(); title_data.title_id = GetTitleID(); title_data.renderer = g_cfg.video.renderer.to_string(); title_data.vulkan_adapter = g_cfg.video.vk.adapter.to_string(); title_data.fps = fps; return rpcs3::get_formatted_title(title_data); } u32 Emulator::GetMaxThreads() const { const u32 max_threads = static_cast(g_cfg.core.llvm_threads); const u32 hw_threads = utils::get_thread_count(); const u32 thread_count = max_threads > 0 ? std::min(max_threads, hw_threads) : hw_threads; return thread_count; } s32 error_code::error_report(const fmt_type_info* sup, u64 arg, const fmt_type_info* sup2, u64 arg2) { static thread_local std::unordered_map g_tls_error_stats; static thread_local std::string g_tls_error_str; if (!sup) { if (!sup2) { // Report and clean error state for (auto&& pair : g_tls_error_stats) { if (pair.second > 3) { sys_log.error("Stat: %s [x%u]", pair.first, pair.second); } } g_tls_error_stats.clear(); return 0; } } logs::channel* channel = &sys_log; const char* func = "Unknown function"; if (auto thread = get_current_cpu_thread()) { if (thread->id_type() == 1) { auto& ppu = static_cast(*thread); if (ppu.current_function) { func = ppu.current_function; } } } // Format log message (use preallocated buffer) g_tls_error_str.clear(); fmt::append(g_tls_error_str, "'%s' failed with 0x%08x%s%s%s%s", func, arg, sup ? " : " : "", std::make_pair(sup, arg), sup2 ? ", " : "", std::make_pair(sup2, arg2)); // Update stats and check log threshold const auto stat = ++g_tls_error_stats[g_tls_error_str]; if (stat <= 3) { channel->error("%s [%u]", g_tls_error_str, stat); } return static_cast(arg); } void Emulator::ConfigureLogs() { static bool was_silenced = false; const bool silenced = g_cfg.misc.silence_all_logs.get(); if (silenced) { if (!was_silenced) { sys_log.notice("Disabling logging..."); } logs::silence(); } else { logs::reset(); logs::set_channel_levels(g_cfg.log.get_map()); if (was_silenced) { sys_log.notice("Logging enabled"); } } was_silenced = silenced; } void Emulator::ConfigurePPUCache() { auto& _main = g_fxo->get(); _main.cache = GetCacheDir(); if (!m_title_id.empty() && m_cat != "1P") { _main.cache += Emu.GetTitleID(); _main.cache += '/'; } fmt::append(_main.cache, "ppu-%s-%s/", fmt::base57(_main.sha1), _main.path.substr(_main.path.find_last_of('/') + 1)); if (!fs::create_path(_main.cache)) { sys_log.error("Failed to create cache directory: %s (%s)", _main.cache, fs::g_tls_error); } else { sys_log.notice("Cache: %s", _main.cache); } } std::set Emulator::GetGameDirs() const { std::set dirs; // Add boot directory. // For installed titles and disc titles with updates this is usually /dev_hdd0/game// // For disc titles without updates this is /dev_bdvd/PS3_GAME/ if (const std::string dir = vfs::get(GetDir()); !dir.empty()) { dirs.insert(dir + '/'); } // Add more paths for disc titles. if (const std::string dev_bdvd = vfs::get("/dev_bdvd/PS3_GAME"); !dev_bdvd.empty() && !GetTitleID().empty()) { // Add the dev_bdvd dir if available. This is necessary for disc titles with installed updates. dirs.insert(dev_bdvd + '/'); // Naive search for all matching game data dirs. const std::string game_dir = vfs::get("/dev_hdd0/game/"); for (auto&& entry : fs::dir(game_dir)) { if (entry.is_directory && entry.name.starts_with(GetTitleID())) { const std::string sfo_dir = game_dir + entry.name + '/'; const fs::file sfo_file(sfo_dir + "PARAM.SFO"); if (!sfo_file) { continue; } const psf::registry psf = psf::load_object(sfo_file); const std::string title_id = std::string(psf::get_string(psf, "TITLE_ID", "")); if (title_id == GetTitleID()) { dirs.insert(sfo_dir); } } } } return dirs; } Emulator Emu;