// Guitar Hero Live controller emulator #include "stdafx.h" #include "GHLtar.h" #include "Emu/Cell/lv2/sys_usbd.h" #include "Input/pad_thread.h" LOG_CHANNEL(ghltar_log); usb_device_ghltar::usb_device_ghltar() { device = UsbDescriptorNode(USB_DESCRIPTOR_DEVICE, UsbDeviceDescriptor{0x0200, 0x00, 0x00, 0x00, 0x20, 0x12BA, 0x074B, 0x0100, 0x01, 0x02, 0x00, 0x01}); auto& config0 = device.add_node(UsbDescriptorNode(USB_DESCRIPTOR_CONFIG, UsbDeviceConfiguration{0x0029, 0x01, 0x01, 0x00, 0x80, 0x96})); config0.add_node(UsbDescriptorNode(USB_DESCRIPTOR_INTERFACE, UsbDeviceInterface{0x00, 0x00, 0x02, 0x03, 0x00, 0x00, 0x00})); config0.add_node(UsbDescriptorNode(USB_DESCRIPTOR_HID, UsbDeviceHID{0x0111, 0x00, 0x01, 0x22, 0x001d})); config0.add_node(UsbDescriptorNode(USB_DESCRIPTOR_ENDPOINT, UsbDeviceEndpoint{0x81, 0x03, 0x0020, 0x01})); config0.add_node(UsbDescriptorNode(USB_DESCRIPTOR_ENDPOINT, UsbDeviceEndpoint{0x01, 0x03, 0x0020, 0x01})); } usb_device_ghltar::~usb_device_ghltar() { } void usb_device_ghltar::control_transfer(u8 bmRequestType, u8 bRequest, u16 wValue, u16 wIndex, u16 wLength, u32 buf_size, u8* buf, UsbTransfer* transfer) { transfer->fake = true; // Control transfers are nearly instant switch (bmRequestType) { case 0x21: switch (bRequest) { case 0x09: // Do nothing here - not sure what it should do. break; default: ghltar_log.error("Unhandled Query Type: 0x%02X", buf[0]); break; } break; default: usb_device_emulated::control_transfer(bmRequestType, bRequest, wValue, wIndex, wLength, buf_size, buf, transfer); break; } } void usb_device_ghltar::interrupt_transfer(u32 buf_size, u8* buf, u32 /*endpoint*/, UsbTransfer* transfer) { transfer->fake = true; transfer->expected_count = buf_size; transfer->expected_result = HC_CC_NOERR; // Interrupt transfers are slow(6ms, TODO accurate measurement) transfer->expected_time = get_timestamp() + 6000; memset(buf, 0, buf_size); buf[0] = 0x00; // Frets // FRET HEXMASK: // 0x02 = B1 // 0x04 = B2 // 0x08 = B3 // 0x01 = W1 // 0x10 = W2 // 0x20 = W3 buf[1] = 0x00; // Buttons // BUTTONS HEXMASK: // 0x01 = Select/Hero Power // 0x02 = Start/Pause // 0x04 = GHTV Button // 0x10 = Sync Button buf[2] = 0x0F; // D-Pad // DPAD VALUES: // 0x00 = Up // 0x01 = Up-Left // 0x02 = Left // 0x03 = Left-Down // 0x04 = Down // 0x05 = Down-Right // 0x06 = Right // 0x07 = Up-Right // 0x0F = None buf[4] = 0x80; // Strummer buf[5] = 0x80; // Hero Power (when buf[19] == 0x00 or 0xFF, set to that.) buf[6] = 0x80; // Whammy buf[19] = 0x80; // Accelerometer buf[3] = 0x80; // Unknown, always 0x80 buf[22] = 0x01; // Unknown, always 0x01 buf[24] = 0x02; // Unknown, always 0x02 buf[26] = 0x02; // Unknown, always 0x02 // buf[7] through buf[18] are always 0x00 // buf[21]/[23]/[25] are also always 0x00 const auto handler = pad::get_current_handler(); const auto& pads = handler->GetPads(); const auto pad = pads[6]; if (!(pad->m_port_status & CELL_PAD_STATUS_CONNECTED)) return; for (Button& button : pad->m_buttons) { if (button.m_offset == CELL_PAD_BTN_OFFSET_DIGITAL2) { if (button.m_pressed) pad->m_digital_2 |= button.m_outKeyCode; else pad->m_digital_2 &= ~button.m_outKeyCode; switch (button.m_outKeyCode) { case CELL_PAD_CTRL_SQUARE: pad->m_press_square = button.m_value; if (button.m_pressed) buf[0] += 0x01; // W1 break; case CELL_PAD_CTRL_CROSS: pad->m_press_cross = button.m_value; if (button.m_pressed) buf[0] += 0x02; // B1 break; case CELL_PAD_CTRL_CIRCLE: pad->m_press_circle = button.m_value; if (button.m_pressed) buf[0] += 0x04; // B2 break; case CELL_PAD_CTRL_TRIANGLE: pad->m_press_triangle = button.m_value; if (button.m_pressed) buf[0] += 0x08; // B3 break; case CELL_PAD_CTRL_R1: pad->m_press_R1 = button.m_value; if (button.m_pressed) buf[0] += 0x20; // W3 break; case CELL_PAD_CTRL_L1: pad->m_press_L1 = button.m_value; if (button.m_pressed) buf[0] += 0x10; // W2 break; default: break; } } else if (button.m_offset == CELL_PAD_BTN_OFFSET_DIGITAL1) { if (button.m_pressed) pad->m_digital_1 |= button.m_outKeyCode; else pad->m_digital_1 &= ~button.m_outKeyCode; switch (button.m_outKeyCode) { case CELL_PAD_CTRL_DOWN: pad->m_press_down = button.m_value; if (button.m_pressed) buf[4] = 0xFF; // Strum Down break; case CELL_PAD_CTRL_UP: pad->m_press_up = button.m_value; if (button.m_pressed) buf[4] = 0x00; // Strum Up break; case CELL_PAD_CTRL_LEFT: pad->m_press_down = button.m_value; if (button.m_pressed) buf[2] = 0x02; // Left D-Pad (Unused) break; case CELL_PAD_CTRL_RIGHT: pad->m_press_up = button.m_value; if (button.m_pressed) buf[2] = 0x06; // Right D-Pad (Unused) break; case CELL_PAD_CTRL_START: if (button.m_pressed) buf[1] += 0x02; // Pause break; case CELL_PAD_CTRL_SELECT: if (button.m_pressed) buf[1] += 0x01; // Hero Power break; default: break; } } } for (const AnalogStick& stick : pad->m_sticks) { switch (stick.m_offset) { case CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y: buf[6] = ~(stick.m_value) + 0x01; // Whammy pad->m_analog_right_x = stick.m_value; break; case CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X: buf[19] = static_cast(stick.m_value); // Tilt if (buf[19] >= 0xF0) buf[5] = 0xFF; if (buf[19] <= 0x10) buf[5] = 0x00; pad->m_analog_right_y = stick.m_value; break; default: break; } } }