#include "stdafx.h" #include "Emu/Memory/Memory.h" #include "Emu/System.h" #include "Emu/SysCalls/Modules.h" #include "Emu/SysCalls/Static.h" #include "Crypto/sha1.h" #include "ModuleManager.h" #include "Emu/Cell/PPUInstrTable.h" u32 getFunctionId(const char* name) { const char* suffix = "\x67\x59\x65\x99\x04\x25\x04\x90\x56\x64\x27\x49\x94\x89\x74\x1A"; // Symbol name suffix u8 output[20]; // Compute SHA-1 hash sha1_context ctx; sha1_starts(&ctx); sha1_update(&ctx, (const u8*)name, strlen(name)); sha1_update(&ctx, (const u8*)suffix, strlen(suffix)); sha1_finish(&ctx, output); return (u32&)output[0]; } Module::Module(u16 id, const char* name, void(*load)(), void(*unload)()) : m_is_loaded(false) , m_name(name) , m_id(id) , m_load_func(load) , m_unload_func(unload) { Emu.GetModuleManager().SetModule(m_id, this); } Module::Module(Module &&other) : m_is_loaded(false) , m_id(0) , m_load_func(nullptr) , m_unload_func(nullptr) { std::swap(this->m_name,other.m_name); std::swap(this->m_id, other.m_id); std::swap(this->m_is_loaded, other.m_is_loaded); std::swap(this->m_load_func, other.m_load_func); std::swap(this->m_unload_func, other.m_unload_func); std::swap(this->m_funcs_list, other.m_funcs_list); } Module &Module::operator =(Module &&other) { std::swap(this->m_name, other.m_name); std::swap(this->m_id, other.m_id); std::swap(this->m_is_loaded, other.m_is_loaded); std::swap(this->m_load_func, other.m_load_func); std::swap(this->m_unload_func, other.m_unload_func); std::swap(this->m_funcs_list, other.m_funcs_list); return *this; } Module::~Module() { UnLoad(); for (auto &i : m_funcs_list) { delete i.second; } m_funcs_list.clear(); } void Module::Load() { if(IsLoaded()) return; if(m_load_func) m_load_func(); for (auto &i : m_funcs_list) { Emu.GetModuleManager().AddFunc(i.second); } SetLoaded(true); } void Module::UnLoad() { if(!IsLoaded()) return; if(m_unload_func) m_unload_func(); for (auto &i : m_funcs_list) { i.second->lle_func.set(0); } // TODO: Re-enable this when needed // This was disabled because some functions would get unloaded and // some games tried to use them, thus only printing a TODO message //for(u32 i=0; iid); //} SetLoaded(false); } bool Module::Load(u32 id) { if(Emu.GetModuleManager().IsLoadedFunc(id)) return false; auto res = m_funcs_list.find(id); if (res == m_funcs_list.end()) return false; Emu.GetModuleManager().AddFunc(res->second); return true; } bool Module::UnLoad(u32 id) { return Emu.GetModuleManager().UnloadFunc(id); } void Module::SetLoaded(bool loaded) { m_is_loaded = loaded; } bool Module::IsLoaded() const { return m_is_loaded; } u16 Module::GetID() const { return m_id; } const std::string& Module::GetName() const { return m_name; } void Module::SetName(const std::string& name) { m_name = name; } bool Module::CheckID(u32 id) const { return Emu.GetIdManager().CheckID(id) && Emu.GetIdManager().GetID(id).GetName() == GetName(); } bool Module::CheckID(u32 id, ID*& _id) const { return Emu.GetIdManager().CheckID(id) && (_id = &Emu.GetIdManager().GetID(id))->GetName() == GetName(); } bool Module::RemoveId(u32 id) { return Emu.GetIdManager().RemoveID(id); } IdManager& Module::GetIdManager() const { return Emu.GetIdManager(); } void Module::PushNewFuncSub(SFunc* func) { Emu.GetSFuncManager().push_back(func); } void fix_import(Module* module, u32 func, u32 addr) { using namespace PPU_instr; vm::ptr ptr = vm::ptr::make(addr); *ptr++ = ADDIS(11, 0, func >> 16); *ptr++ = ORI(11, 11, func & 0xffff); *ptr++ = NOP(); ++ptr; *ptr++ = SC(0); *ptr++ = BLR(); *ptr++ = NOP(); *ptr++ = NOP(); module->Load(func); } void fix_relocs(Module* module, u32 lib, u32 start, u32 end, u32 seg2) { // start of table: // addr = (u64) addr - seg2, (u32) 1, (u32) 1, (u64) ptr // addr = (u64) addr - seg2, (u32) 0x101, (u32) 1, (u64) ptr - seg2 (???) // addr = (u64) addr, (u32) 0x100, (u32) 1, (u64) ptr - seg2 (???) // addr = (u64) addr, (u32) 0, (u32) 1, (u64) ptr (???) for (u32 i = lib + start; i < lib + end; i += 24) { u64 addr = vm::read64(i) + lib; const u64 flag = vm::read64(i + 8); if ((u32)addr != addr || (u32)(addr + seg2) != (addr + seg2)) { module->Error("fix_relocs(): invalid address (0x%llx)", addr); } else if (flag == 0x10100000001ull) { addr = addr + seg2; u32 value = vm::read32((u32)addr); assert(value == vm::read64(i + 16) + seg2); vm::write32((u32)addr, value + lib); } else if (flag == 0x100000001ull) { addr = addr + seg2; u32 value = vm::read32((u32)addr); assert(value == vm::read64(i + 16)); vm::write32((u32)addr, value + lib); } else if (flag == 0x10000000001ull) { u32 value = vm::read32((u32)addr); assert(value == vm::read64(i + 16) + seg2); vm::write32((u32)addr, value + lib); } else if (flag == 1) { u32 value = vm::read32((u32)addr); assert(value == vm::read64(i + 16)); vm::write32((u32)addr, value + lib); } else if (flag == 0x10000000004ull || flag == 0x10000000006ull) { // seems to be instruction modifiers for imports (done in other way in FIX_IMPORT) } else { module->Notice("fix_relocs(): 0x%x : 0x%llx", i - lib, flag); } } }