#pragma once #include "orbis-config.hpp" #include "types.hpp" #include "ThreadState.hpp" #include namespace orbis { struct Process; struct Thread { std::mutex lock; Process *tproc = nullptr; uint64_t retval[2]{}; void *context{}; ptr stackStart; ptr stackEnd; uint64_t fsBase{}; uint64_t gsBase{}; char name[32]; uint64_t sigMask[4] = { 0x7fff'ffff, 0 }; lwpid_t tid = -1; ThreadState state = ThreadState::INACTIVE; }; } // namespace orbis