#pragma once #include "Gui/GSFrame.h" #include "wx/glcanvas.h" class GLGSFrame : public GSFrame { wxGLCanvas* m_canvas; public: GLGSFrame(int w, int h); void* make_context() override; void set_current(draw_context_t context) override; void delete_context(void* context) override; void flip(draw_context_t context) override; private: virtual void OnSize(wxSizeEvent& event); };