#include "stdafx.h" #include "Emu/SysCalls/SysCalls.h" SysCallBase sc_resc("cellResc"); struct CellRescSrc { u32 format; u32 pitch; u16 width; u16 height; u32 offset; }; int cellRescSetSrc(const int idx, const u32 src_addr) { sc_resc.Warning("cellRescSetSrc(idx=0x%x, src_addr=0x%x)", idx, src_addr); if(!Memory.IsGoodAddr(src_addr, sizeof(CellRescSrc))) return CELL_EFAULT; CellRescSrc src = (CellRescSrc&)Memory[src_addr]; re(src.format, src.format); re(src.pitch, src.pitch); re(src.width, src.width); re(src.height, src.height); re(src.offset, src.offset); sc_resc.Warning(" *** format=0x%x", src.format); sc_resc.Warning(" *** pitch=%d", src.pitch); sc_resc.Warning(" *** width=%d", src.width); sc_resc.Warning(" *** height=%d", src.height); sc_resc.Warning(" *** offset=0x%x", src.offset); //Emu.GetGSManager().GetRender().SetData(src.offset, 800, 600); //Emu.GetGSManager().GetRender().Draw(); return 0; } int cellRescSetBufferAddress(const u32 colorBuffers_addr, const u32 vertexArray_addr, const u32 fragmentShader_addr) { sc_resc.Warning("cellRescSetBufferAddress(colorBuffers_addr=0x%x, vertexArray_addr=0x%x, fragmentShader_add=0x%x)", colorBuffers_addr, vertexArray_addr, fragmentShader_addr); return 0; }