#include "pad_thread.h" #include "rpcs3qt/gamepads_settings_dialog.h" #include "../ds4_pad_handler.h" #ifdef _WIN32 #include "../xinput_pad_handler.h" #include "../mm_joystick_handler.h" #elif HAVE_LIBEVDEV #include "../evdev_joystick_handler.h" #endif #include "../keyboard_pad_handler.h" #include "../Emu/Io/Null/NullPadHandler.h" pad_thread::pad_thread(void *_curthread, void *_curwindow) : curthread(_curthread), curwindow(_curwindow) { } pad_thread::~pad_thread() { active = false; thread->join(); handlers.clear(); } void pad_thread::Init(const u32 max_connect) { std::memset(&m_info, 0, sizeof(m_info)); m_info.max_connect = std::min(max_connect, (u32)7); // max 7 pads m_info.now_connect = 0; g_cfg_input.load(); std::shared_ptr keyptr; //Always have a Null Pad Handler std::shared_ptr nullpad = std::make_shared(); handlers.emplace(pad_handler::null, nullpad); for (u32 i = 0; i < m_info.max_connect; i++) { std::shared_ptr cur_pad_handler; const auto &handler_type = g_cfg_input.player[i]->handler; if (handlers.count(handler_type) != 0) { cur_pad_handler = handlers[handler_type]; } else { switch (handler_type) { case pad_handler::keyboard: keyptr = std::make_shared(); keyptr->moveToThread((QThread *)curthread); keyptr->SetTargetWindow((QWindow *)curwindow); cur_pad_handler = keyptr; break; case pad_handler::ds4: cur_pad_handler = std::make_shared(); break; #ifdef _MSC_VER case pad_handler::xinput: cur_pad_handler = std::make_shared(); break; #endif #ifdef _WIN32 case pad_handler::mm: cur_pad_handler = std::make_shared(); break; #endif #ifdef HAVE_LIBEVDEV case pad_handler::evdev: cur_pad_handler = std::make_shared(); break; #endif default: break; } handlers.emplace(handler_type, cur_pad_handler); } cur_pad_handler->Init(); m_pads.push_back(std::make_shared( CELL_PAD_STATUS_DISCONNECTED, CELL_PAD_SETTING_PRESS_OFF | CELL_PAD_SETTING_SENSOR_OFF, CELL_PAD_CAPABILITY_PS3_CONFORMITY | CELL_PAD_CAPABILITY_PRESS_MODE | CELL_PAD_CAPABILITY_ACTUATOR, CELL_PAD_DEV_TYPE_STANDARD)); if (cur_pad_handler->bindPadToDevice(m_pads.back(), g_cfg_input.player[i]->device.to_string()) == false) { //Failed to bind the device to cur_pad_handler so binds to NullPadHandler LOG_ERROR(GENERAL, "Failed to bind device %s to handler %s", g_cfg_input.player[i]->device.to_string(), handler_type.to_string()); nullpad->bindPadToDevice(m_pads.back(), g_cfg_input.player[i]->device.to_string()); } } thread = std::make_shared(&pad_thread::ThreadFunc, this); } void pad_thread::SetRumble(const u32 pad, u8 largeMotor, bool smallMotor) { if (pad > m_pads.size()) return; if (m_pads[pad]->m_vibrateMotors.size() >= 2) { m_pads[pad]->m_vibrateMotors[0].m_value = largeMotor; m_pads[pad]->m_vibrateMotors[1].m_value = smallMotor ? 255 : 0; } } void pad_thread::ThreadFunc() { active = true; while (active) { u32 connected = 0; for (auto& cur_pad_handler : handlers) { cur_pad_handler.second->ThreadProc(); connected += cur_pad_handler.second->connected; } m_info.now_connect = connected; std::this_thread::sleep_for(1ms); } }