#pragma once namespace vm { using namespace ps3; } using spu_printf_cb_t = vm::ptr; // Aux extern spu_printf_cb_t g_spu_printf_agcb; extern spu_printf_cb_t g_spu_printf_dgcb; extern spu_printf_cb_t g_spu_printf_atcb; extern spu_printf_cb_t g_spu_printf_dtcb; // Functions vm::ptr _sys_memset(vm::ptr dst, s32 value, u32 size); struct sys_lwmutex_t; struct sys_lwmutex_attribute_t; error_code sys_lwmutex_create(vm::ptr lwmutex, vm::ptr attr); error_code sys_lwmutex_lock(ppu_thread& CPU, vm::ptr lwmutex, u64 timeout); error_code sys_lwmutex_trylock(ppu_thread& CPU, vm::ptr lwmutex); error_code sys_lwmutex_unlock(ppu_thread& CPU, vm::ptr lwmutex); error_code sys_lwmutex_destroy(ppu_thread& CPU, vm::ptr lwmutex); struct sys_lwmutex_locker { ppu_thread& ppu; vm::ptr mutex; sys_lwmutex_locker(ppu_thread& ppu, vm::ptr mutex) : ppu(ppu) , mutex(mutex) { verify(HERE), sys_lwmutex_lock(ppu, mutex, 0) == CELL_OK; } ~sys_lwmutex_locker() noexcept(false) { verify(HERE), sys_lwmutex_unlock(ppu, mutex) == CELL_OK; } }; struct sys_lwcond_t; struct sys_lwcond_attribute_t; error_code sys_lwcond_create(vm::ptr lwcond, vm::ptr lwmutex, vm::ptr attr); error_code sys_lwcond_destroy(vm::ptr lwcond); error_code sys_lwcond_signal(ppu_thread& CPU, vm::ptr lwcond); error_code sys_lwcond_signal_all(ppu_thread& CPU, vm::ptr lwcond); error_code sys_lwcond_signal_to(ppu_thread& CPU, vm::ptr lwcond, u32 ppu_thread_id); error_code sys_lwcond_wait(ppu_thread& CPU, vm::ptr lwcond, u64 timeout); void sys_ppu_thread_exit(ppu_thread& CPU, u64 val); void sys_game_process_exitspawn(ppu_thread& ppu, vm::cptr path, vm::cpptr argv, vm::cpptr envp, u32 data, u32 data_size, s32 prio, u64 flags); void sys_game_process_exitspawn2(ppu_thread& ppu, vm::cptr path, vm::cpptr argv, vm::cpptr envp, u32 data, u32 data_size, s32 prio, u64 flags);