#include "stdafx.h" #include "rpcs3.h" #include "Ini.h" #include "Emu/System.h" #include #include "Gui/CompilerELF.h" const wxEventType wxEVT_DBG_COMMAND = wxNewEventType(); IMPLEMENT_APP(Rpcs3App) Rpcs3App* TheApp; bool Rpcs3App::OnInit() { TheApp = this; SetAppName(_PRGNAME_); wxInitAllImageHandlers(); Ini.Load(); m_MainFrame = new MainFrame(); SetTopWindow(m_MainFrame); Emu.Init(); // (new CompilerELF(m_MainFrame))->Show(); m_debugger_frame = new DebuggerPanel(m_MainFrame); ConLogFrame = new LogFrame(m_MainFrame); m_MainFrame->AddPane(ConLogFrame, "Log", wxAUI_DOCK_BOTTOM); m_MainFrame->AddPane(m_debugger_frame, "Debugger", wxAUI_DOCK_RIGHT); //ConLogFrame->Show(); m_MainFrame->Show(); m_MainFrame->DoSettings(true); return true; } void Rpcs3App::Exit() { Emu.Stop(); Ini.Save(); if(ConLogFrame && !ConLogFrame->IsBeingDeleted()) ConLogFrame->Close(); wxApp::Exit(); } void Rpcs3App::SendDbgCommand(DbgCommand id, CPUThread* thr) { wxCommandEvent event(wxEVT_DBG_COMMAND, id); event.SetClientData(thr); AddPendingEvent(event); } /* CPUThread& GetCPU(const u8 core) { return Emu.GetCPU().Get(core); }*/ GameInfo CurGameInfo;