#include "stdafx.h" #include "VKGSRender.h" void VKGSRender::reinitialize_swapchain() { m_swapchain_dims.width = m_frame->client_width(); m_swapchain_dims.height = m_frame->client_height(); // Reject requests to acquire new swapchain if the window is minimized // The NVIDIA driver will spam VK_ERROR_OUT_OF_DATE_KHR if you try to acquire an image from the swapchain and the window is minimized // However, any attempt to actually renew the swapchain will crash the driver with VK_ERROR_DEVICE_LOST while the window is in this state if (m_swapchain_dims.width == 0 || m_swapchain_dims.height == 0) { swapchain_unavailable = true; return; } // NOTE: This operation will create a hard sync point close_and_submit_command_buffer(m_current_command_buffer->submit_fence); m_current_command_buffer->pending = true; m_current_command_buffer->reset(); for (auto &ctx : frame_context_storage) { if (ctx.present_image == UINT32_MAX) continue; // Release present image by presenting it frame_context_cleanup(&ctx, true); } // Drain all the queues vkDeviceWaitIdle(*m_device); // Rebuild swapchain. Old swapchain destruction is handled by the init_swapchain call if (!m_swapchain->init(m_swapchain_dims.width, m_swapchain_dims.height)) { rsx_log.warning("Swapchain initialization failed. Request ignored [%dx%d]", m_swapchain_dims.width, m_swapchain_dims.height); swapchain_unavailable = true; open_command_buffer(); return; } // Prepare new swapchain images for use open_command_buffer(); for (u32 i = 0; i < m_swapchain->get_swap_image_count(); ++i) { const auto target_layout = m_swapchain->get_optimal_present_layout(); const auto target_image = m_swapchain->get_image(i); VkClearColorValue clear_color{}; VkImageSubresourceRange range = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}; vk::change_image_layout(*m_current_command_buffer, target_image, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, range); vkCmdClearColorImage(*m_current_command_buffer, target_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &clear_color, 1, &range); vk::change_image_layout(*m_current_command_buffer, target_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, target_layout, range); } // Will have to block until rendering is completed vk::fence resize_fence(*m_device); // Flush the command buffer close_and_submit_command_buffer(&resize_fence); vk::wait_for_fence(&resize_fence); m_current_command_buffer->reset(); open_command_buffer(); swapchain_unavailable = false; should_reinitialize_swapchain = false; } void VKGSRender::present(vk::frame_context_t *ctx) { verify(HERE), ctx->present_image != UINT32_MAX; // Partial CS flush ctx->swap_command_buffer->flush(); if (!swapchain_unavailable) { switch (VkResult error = m_swapchain->present(ctx->present_wait_semaphore, ctx->present_image)) { case VK_SUCCESS: break; case VK_SUBOPTIMAL_KHR: should_reinitialize_swapchain = true; break; case VK_ERROR_OUT_OF_DATE_KHR: swapchain_unavailable = true; break; default: vk::die_with_error(HERE, error); } } // Presentation image released; reset value ctx->present_image = UINT32_MAX; } void VKGSRender::advance_queued_frames() { // Check all other frames for completion and clear resources check_present_status(); // m_rtts storage is double buffered and should be safe to tag on frame boundary m_rtts.free_invalidated(); // Texture cache is also double buffered to prevent use-after-free m_texture_cache.on_frame_end(); m_samplers_dirty.store(true); vk::remove_unused_framebuffers(); m_vertex_cache->purge(); m_current_frame->tag_frame_end(m_attrib_ring_info.get_current_put_pos_minus_one(), m_vertex_env_ring_info.get_current_put_pos_minus_one(), m_fragment_env_ring_info.get_current_put_pos_minus_one(), m_vertex_layout_ring_info.get_current_put_pos_minus_one(), m_fragment_texture_params_ring_info.get_current_put_pos_minus_one(), m_fragment_constants_ring_info.get_current_put_pos_minus_one(), m_transform_constants_ring_info.get_current_put_pos_minus_one(), m_index_buffer_ring_info.get_current_put_pos_minus_one(), m_texture_upload_buffer_ring_info.get_current_put_pos_minus_one()); m_queued_frames.push_back(m_current_frame); verify(HERE), m_queued_frames.size() <= VK_MAX_ASYNC_FRAMES; m_current_queue_index = (m_current_queue_index + 1) % VK_MAX_ASYNC_FRAMES; m_current_frame = &frame_context_storage[m_current_queue_index]; m_current_frame->flags |= frame_context_state::dirty; vk::advance_frame_counter(); } void VKGSRender::queue_swap_request() { verify(HERE), !m_current_frame->swap_command_buffer; m_current_frame->swap_command_buffer = m_current_command_buffer; if (m_swapchain->is_headless()) { m_swapchain->end_frame(*m_current_command_buffer, m_current_frame->present_image); close_and_submit_command_buffer(m_current_command_buffer->submit_fence); } else { close_and_submit_command_buffer(m_current_command_buffer->submit_fence, m_current_frame->acquire_signal_semaphore, m_current_frame->present_wait_semaphore, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT); } // Signal pending state as the command queue is now closed m_current_frame->swap_command_buffer->pending = true; // Set up a present request for this frame as well present(m_current_frame); // Grab next cb in line and make it usable m_current_cb_index = (m_current_cb_index + 1) % VK_MAX_ASYNC_CB_COUNT; m_current_command_buffer = &m_primary_cb_list[m_current_cb_index]; m_current_command_buffer->reset(); // Set up new pointers for the next frame advance_queued_frames(); open_command_buffer(); } void VKGSRender::frame_context_cleanup(vk::frame_context_t *ctx, bool free_resources) { verify(HERE), ctx->swap_command_buffer; if (ctx->swap_command_buffer->pending) { // Perform hard swap here if (ctx->swap_command_buffer->wait(FRAME_PRESENT_TIMEOUT) != VK_SUCCESS) { // Lost surface/device, release swapchain swapchain_unavailable = true; } free_resources = true; } if (free_resources) { if (g_cfg.video.overlay) { m_text_writer->reset_descriptors(); } if (m_overlay_manager && m_overlay_manager->has_dirty()) { m_overlay_manager->lock(); std::vector uids_to_dispose; uids_to_dispose.reserve(m_overlay_manager->get_dirty().size()); for (const auto& view : m_overlay_manager->get_dirty()) { m_ui_renderer->remove_temp_resources(view->uid); uids_to_dispose.push_back(view->uid); } m_overlay_manager->unlock(); m_overlay_manager->dispose(uids_to_dispose); } vk::reset_global_resources(); m_attachment_clear_pass->free_resources(); m_depth_converter->free_resources(); m_ui_renderer->free_resources(); m_video_output_pass->free_resources(); ctx->buffer_views_to_clean.clear(); if (ctx->last_frame_sync_time > m_last_heap_sync_time) { m_last_heap_sync_time = ctx->last_frame_sync_time; // Heap cleanup; deallocates memory consumed by the frame if it is still held m_attrib_ring_info.m_get_pos = ctx->attrib_heap_ptr; m_vertex_env_ring_info.m_get_pos = ctx->vtx_env_heap_ptr; m_fragment_env_ring_info.m_get_pos = ctx->frag_env_heap_ptr; m_fragment_constants_ring_info.m_get_pos = ctx->frag_const_heap_ptr; m_transform_constants_ring_info.m_get_pos = ctx->vtx_const_heap_ptr; m_vertex_layout_ring_info.m_get_pos = ctx->vtx_layout_heap_ptr; m_fragment_texture_params_ring_info.m_get_pos = ctx->frag_texparam_heap_ptr; m_index_buffer_ring_info.m_get_pos = ctx->index_heap_ptr; m_texture_upload_buffer_ring_info.m_get_pos = ctx->texture_upload_heap_ptr; m_attrib_ring_info.notify(); m_vertex_env_ring_info.notify(); m_fragment_env_ring_info.notify(); m_fragment_constants_ring_info.notify(); m_transform_constants_ring_info.notify(); m_vertex_layout_ring_info.notify(); m_fragment_texture_params_ring_info.notify(); m_index_buffer_ring_info.notify(); m_texture_upload_buffer_ring_info.notify(); } } ctx->swap_command_buffer = nullptr; // Remove from queued list while (!m_queued_frames.empty()) { auto frame = m_queued_frames.front(); m_queued_frames.pop_front(); if (frame == ctx) { break; } } vk::advance_completed_frame_counter(); } vk::image* VKGSRender::get_present_source(vk::present_surface_info* info, const rsx::avconf* avconfig) { vk::image* image_to_flip = nullptr; // Check the surface store first const auto format_bpp = get_format_block_size_in_bytes(info->format); const auto overlap_info = m_rtts.get_merged_texture_memory_region(*m_current_command_buffer, info->address, info->width, info->height, info->pitch, format_bpp, rsx::surface_access::read); if (!overlap_info.empty()) { const auto& section = overlap_info.back(); auto surface = vk::as_rtt(section.surface); bool viable = false; if (section.base_address >= info->address) { const auto surface_width = surface->get_surface_width(rsx::surface_metrics::samples); const auto surface_height = surface->get_surface_height(rsx::surface_metrics::samples); if (section.base_address == info->address) { // Check for fit or crop viable = (surface_width >= info->width && surface_height >= info->height); } else { // Check for borders and letterboxing const u32 inset_offset = section.base_address - info->address; const u32 inset_y = inset_offset / info->pitch; const u32 inset_x = (inset_offset % info->pitch) / format_bpp; const u32 full_width = surface_width + inset_x + inset_x; const u32 full_height = surface_height + inset_y + inset_y; viable = (full_width == info->width && full_height == info->height); } if (viable) { surface->read_barrier(*m_current_command_buffer); image_to_flip = section.surface->get_surface(rsx::surface_access::read); info->width = rsx::apply_resolution_scale(std::min(surface_width, static_cast(info->width)), true); info->height = rsx::apply_resolution_scale(std::min(surface_height, static_cast(info->height)), true); } } } else if (auto surface = m_texture_cache.find_texture_from_dimensions(info->address, info->format); surface && surface->get_width() >= info->width && surface->get_height() >= info->height) { // Hack - this should be the first location to check for output // The render might have been done offscreen or in software and a blit used to display image_to_flip = surface->get_raw_texture(); } if (!image_to_flip) { // Read from cell const auto range = utils::address_range::start_length(info->address, info->pitch * info->height); const u32 lookup_mask = rsx::texture_upload_context::blit_engine_dst | rsx::texture_upload_context::framebuffer_storage; const auto overlap = m_texture_cache.find_texture_from_range(range, 0, lookup_mask); for (const auto & section : overlap) { if (!section->is_synchronized()) { section->copy_texture(*m_current_command_buffer, true); } } if (m_current_command_buffer->flags & vk::command_buffer::cb_has_dma_transfer) { // Submit for processing to lower hard fault penalty flush_command_queue(); } m_texture_cache.invalidate_range(*m_current_command_buffer, range, rsx::invalidation_cause::read); image_to_flip = m_texture_cache.upload_image_simple(*m_current_command_buffer, info->address, info->width, info->height, info->pitch); } return image_to_flip; } void VKGSRender::flip(const rsx::display_flip_info_t& info) { // Check swapchain condition/status if (!m_swapchain->supports_automatic_wm_reports()) { if (m_swapchain_dims.width != m_frame->client_width() + 0u || m_swapchain_dims.height != m_frame->client_height() + 0u) { swapchain_unavailable = true; } } if (swapchain_unavailable || should_reinitialize_swapchain) { reinitialize_swapchain(); } m_profiler.start(); if (m_current_frame == &m_aux_frame_context) { m_current_frame = &frame_context_storage[m_current_queue_index]; if (m_current_frame->swap_command_buffer) { // Its possible this flip request is triggered by overlays and the flip queue is in undefined state frame_context_cleanup(m_current_frame, true); } // Swap aux storage and current frame; aux storage should always be ready for use at all times m_current_frame->swap_storage(m_aux_frame_context); m_current_frame->grab_resources(m_aux_frame_context); } else if (m_current_frame->swap_command_buffer) { if (info.stats.draw_calls > 0) { // This can be 'legal' if the window was being resized and no polling happened because of swapchain_unavailable flag rsx_log.error("Possible data corruption on frame context storage detected"); } // There were no draws and back-to-back flips happened frame_context_cleanup(m_current_frame, true); } if (info.skip_frame || swapchain_unavailable) { if (!info.skip_frame) { verify(HERE), swapchain_unavailable; // Perform a mini-flip here without invoking present code m_current_frame->swap_command_buffer = m_current_command_buffer; flush_command_queue(true); vk::advance_frame_counter(); frame_context_cleanup(m_current_frame, true); } m_frame->flip(m_context); rsx::thread::flip(info); return; } u32 buffer_width = display_buffers[info.buffer].width; u32 buffer_height = display_buffers[info.buffer].height; u32 buffer_pitch = display_buffers[info.buffer].pitch; u32 av_format; const auto avconfig = g_fxo->get(); if (avconfig->state) { av_format = avconfig->get_compatible_gcm_format(); if (!buffer_pitch) buffer_pitch = buffer_width * avconfig->get_bpp(); const u32 video_frame_height = (!avconfig->_3d? avconfig->resolution_y : (avconfig->resolution_y - 30) / 2); buffer_width = std::min(buffer_width, avconfig->resolution_x); buffer_height = std::min(buffer_height, video_frame_height); } else { av_format = CELL_GCM_TEXTURE_A8R8G8B8; if (!buffer_pitch) buffer_pitch = buffer_width * 4; } // Scan memory for required data. This is done early to optimize waiting for the driver image acquire below. vk::image *image_to_flip = nullptr, *image_to_flip2 = nullptr; if (info.buffer < display_buffers_count && buffer_width && buffer_height) { vk::present_surface_info present_info; present_info.width = buffer_width; present_info.height = buffer_height; present_info.pitch = buffer_pitch; present_info.format = av_format; present_info.address = rsx::get_address(display_buffers[info.buffer].offset, CELL_GCM_LOCATION_LOCAL, HERE); image_to_flip = get_present_source(&present_info, avconfig); if (avconfig->_3d) [[unlikely]] { const auto min_expected_height = rsx::apply_resolution_scale(buffer_height + 30, true); if (image_to_flip->height() < min_expected_height) { // Get image for second eye const u32 image_offset = (buffer_height + 30) * buffer_pitch + display_buffers[info.buffer].offset; present_info.width = buffer_width; present_info.height = buffer_height; present_info.address = rsx::get_address(image_offset, CELL_GCM_LOCATION_LOCAL, HERE); image_to_flip2 = get_present_source(&present_info, avconfig); } else { // Account for possible insets buffer_height = std::min(image_to_flip->height() - min_expected_height, rsx::apply_resolution_scale(buffer_height, true)); } } buffer_width = present_info.width; buffer_height = present_info.height; } // Prepare surface for new frame. Set no timeout here so that we wait for the next image if need be verify(HERE), m_current_frame->present_image == UINT32_MAX; verify(HERE), m_current_frame->swap_command_buffer == nullptr; u64 timeout = m_swapchain->get_swap_image_count() <= VK_MAX_ASYNC_FRAMES? 0ull: 100000000ull; while (VkResult status = m_swapchain->acquire_next_swapchain_image(m_current_frame->acquire_signal_semaphore, timeout, &m_current_frame->present_image)) { switch (status) { case VK_TIMEOUT: case VK_NOT_READY: { // In some cases, after a fullscreen switch, the driver only allows N-1 images to be acquirable, where N = number of available swap images. // This means that any acquired images have to be released // before acquireNextImage can return successfully. This is despite the driver reporting 2 swap chain images available // This makes fullscreen performance slower than windowed performance as throughput is lowered due to losing one presentable image // Found on AMD Crimson 17.7.2 // Whatever returned from status, this is now a spin timeout = 0ull; check_present_status(); continue; } case VK_SUBOPTIMAL_KHR: should_reinitialize_swapchain = true; break; case VK_ERROR_OUT_OF_DATE_KHR: rsx_log.warning("vkAcquireNextImageKHR failed with VK_ERROR_OUT_OF_DATE_KHR. Flip request ignored until surface is recreated."); swapchain_unavailable = true; reinitialize_swapchain(); continue; default: vk::die_with_error(HERE, status); } if (should_reinitialize_swapchain) { // Image is valid, new swapchain will be generated later break; } } // Confirm that the driver did not silently fail verify(HERE), m_current_frame->present_image != UINT32_MAX; // Calculate output dimensions. Done after swapchain acquisition in case it was recreated. coordi aspect_ratio; sizei csize = static_cast(m_swapchain_dims); sizei new_size = csize; if (!g_cfg.video.stretch_to_display_area) { const double aq = 1. * buffer_width / buffer_height; const double rq = 1. * new_size.width / new_size.height; const double q = aq / rq; if (q > 1.0) { new_size.height = static_cast(new_size.height / q); aspect_ratio.y = (csize.height - new_size.height) / 2; } else if (q < 1.0) { new_size.width = static_cast(new_size.width * q); aspect_ratio.x = (csize.width - new_size.width) / 2; } } aspect_ratio.size = new_size; // Blit contents to screen.. VkImage target_image = m_swapchain->get_image(m_current_frame->present_image); const auto present_layout = m_swapchain->get_optimal_present_layout(); const VkImageSubresourceRange subresource_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }; VkImageLayout target_layout = present_layout; VkRenderPass single_target_pass = VK_NULL_HANDLE; vk::framebuffer_holder* direct_fbo = nullptr; rsx::simple_array calibration_src; if (!image_to_flip || aspect_ratio.width < csize.width || aspect_ratio.height < csize.height) { // Clear the window background to black VkClearColorValue clear_black {}; vk::change_image_layout(*m_current_command_buffer, target_image, present_layout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, subresource_range); vkCmdClearColorImage(*m_current_command_buffer, target_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &clear_black, 1, &subresource_range); target_layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; } if (image_to_flip) { const bool use_full_rgb_range_output = g_cfg.video.full_rgb_range_output.get(); if (!use_full_rgb_range_output || !rsx::fcmp(avconfig->gamma, 1.f) || avconfig->_3d) [[unlikely]] { calibration_src.push_back(dynamic_cast(image_to_flip)); verify("Image not viewable" HERE), calibration_src.front(); if (image_to_flip2) { calibration_src.push_back(dynamic_cast(image_to_flip2)); verify("Image not viewable" HERE), calibration_src.back(); } } if (calibration_src.empty()) [[likely]] { vk::copy_scaled_image(*m_current_command_buffer, image_to_flip->value, target_image, image_to_flip->current_layout, target_layout, { 0, 0, static_cast(buffer_width), static_cast(buffer_height) }, aspect_ratio, 1, VK_IMAGE_ASPECT_COLOR_BIT, false); } else { vk::change_image_layout(*m_current_command_buffer, target_image, target_layout, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, subresource_range); target_layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; const auto key = vk::get_renderpass_key(m_swapchain->get_surface_format()); single_target_pass = vk::get_renderpass(*m_device, key); verify("Usupported renderpass configuration" HERE), single_target_pass != VK_NULL_HANDLE; direct_fbo = vk::get_framebuffer(*m_device, m_swapchain_dims.width, m_swapchain_dims.height, single_target_pass, m_swapchain->get_surface_format(), target_image); direct_fbo->add_ref(); image_to_flip->push_layout(*m_current_command_buffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); m_video_output_pass->run(*m_current_command_buffer, areau(aspect_ratio), direct_fbo, calibration_src, avconfig->gamma, !use_full_rgb_range_output, avconfig->_3d, single_target_pass); image_to_flip->pop_layout(*m_current_command_buffer); direct_fbo->release(); } if (m_frame->screenshot_toggle == true) { m_frame->screenshot_toggle = false; const size_t sshot_size = buffer_height * buffer_width * 4; vk::buffer sshot_vkbuf(*m_device, align(sshot_size, 0x100000), m_device->get_memory_mapping().host_visible_coherent, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, VK_BUFFER_USAGE_TRANSFER_DST_BIT, 0); VkBufferImageCopy copy_info; copy_info.bufferOffset = 0; copy_info.bufferRowLength = 0; copy_info.bufferImageHeight = 0; copy_info.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; copy_info.imageSubresource.baseArrayLayer = 0; copy_info.imageSubresource.layerCount = 1; copy_info.imageSubresource.mipLevel = 0; copy_info.imageOffset.x = 0; copy_info.imageOffset.y = 0; copy_info.imageOffset.z = 0; copy_info.imageExtent.width = buffer_width; copy_info.imageExtent.height = buffer_height; copy_info.imageExtent.depth = 1; image_to_flip->push_layout(*m_current_command_buffer, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); vk::copy_image_to_buffer(*m_current_command_buffer, image_to_flip, &sshot_vkbuf, copy_info); image_to_flip->pop_layout(*m_current_command_buffer); flush_command_queue(true); auto src = sshot_vkbuf.map(0, sshot_size); std::vector sshot_frame(sshot_size); memcpy(sshot_frame.data(), src, sshot_size); sshot_vkbuf.unmap(); m_frame->take_screenshot(std::move(sshot_frame), buffer_width, buffer_height); } } const bool has_overlay = (m_overlay_manager && m_overlay_manager->has_visible()); if (g_cfg.video.overlay || has_overlay) { if (target_layout != VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL) { // Change the image layout whilst setting up a dependency on waiting for the blit op to finish before we start writing VkImageMemoryBarrier barrier = {}; barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; barrier.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; barrier.oldLayout = target_layout; barrier.image = target_image; barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; barrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; barrier.subresourceRange = subresource_range; vkCmdPipelineBarrier(*m_current_command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_DEPENDENCY_BY_REGION_BIT, 0, nullptr, 0, nullptr, 1, &barrier); target_layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; } if (!direct_fbo) { const auto key = vk::get_renderpass_key(m_swapchain->get_surface_format()); single_target_pass = vk::get_renderpass(*m_device, key); verify("Usupported renderpass configuration" HERE), single_target_pass != VK_NULL_HANDLE; direct_fbo = vk::get_framebuffer(*m_device, m_swapchain_dims.width, m_swapchain_dims.height, single_target_pass, m_swapchain->get_surface_format(), target_image); } direct_fbo->add_ref(); if (has_overlay) { // Lock to avoid modification during run-update chain std::lock_guard lock(*m_overlay_manager); for (const auto& view : m_overlay_manager->get_views()) { m_ui_renderer->run(*m_current_command_buffer, areau(aspect_ratio), direct_fbo, single_target_pass, m_texture_upload_buffer_ring_info, *view.get()); } } if (g_cfg.video.overlay) { m_text_writer->print_text(*m_current_command_buffer, *direct_fbo, 0, 0, direct_fbo->width(), direct_fbo->height(), fmt::format("RSX Load: %3d%%", get_load())); m_text_writer->print_text(*m_current_command_buffer, *direct_fbo, 0, 18, direct_fbo->width(), direct_fbo->height(), fmt::format("draw calls: %17d", info.stats.draw_calls)); m_text_writer->print_text(*m_current_command_buffer, *direct_fbo, 0, 36, direct_fbo->width(), direct_fbo->height(), fmt::format("draw call setup: %12dus", info.stats.setup_time)); m_text_writer->print_text(*m_current_command_buffer, *direct_fbo, 0, 54, direct_fbo->width(), direct_fbo->height(), fmt::format("vertex upload time: %9dus", info.stats.vertex_upload_time)); m_text_writer->print_text(*m_current_command_buffer, *direct_fbo, 0, 72, direct_fbo->width(), direct_fbo->height(), fmt::format("texture upload time: %8dus", info.stats.textures_upload_time)); m_text_writer->print_text(*m_current_command_buffer, *direct_fbo, 0, 90, direct_fbo->width(), direct_fbo->height(), fmt::format("draw call execution: %8dus", info.stats.draw_exec_time)); m_text_writer->print_text(*m_current_command_buffer, *direct_fbo, 0, 108, direct_fbo->width(), direct_fbo->height(), fmt::format("submit and flip: %12dus", info.stats.flip_time)); const auto num_dirty_textures = m_texture_cache.get_unreleased_textures_count(); const auto texture_memory_size = m_texture_cache.get_texture_memory_in_use() / (1024 * 1024); const auto tmp_texture_memory_size = m_texture_cache.get_temporary_memory_in_use() / (1024 * 1024); const auto num_flushes = m_texture_cache.get_num_flush_requests(); const auto num_mispredict = m_texture_cache.get_num_cache_mispredictions(); const auto num_speculate = m_texture_cache.get_num_cache_speculative_writes(); const auto num_misses = m_texture_cache.get_num_cache_misses(); const auto num_unavoidable = m_texture_cache.get_num_unavoidable_hard_faults(); const auto cache_miss_ratio = static_cast(ceil(m_texture_cache.get_cache_miss_ratio() * 100)); m_text_writer->print_text(*m_current_command_buffer, *direct_fbo, 0, 144, direct_fbo->width(), direct_fbo->height(), fmt::format("Unreleased textures: %8d", num_dirty_textures)); m_text_writer->print_text(*m_current_command_buffer, *direct_fbo, 0, 162, direct_fbo->width(), direct_fbo->height(), fmt::format("Texture cache memory: %7dM", texture_memory_size)); m_text_writer->print_text(*m_current_command_buffer, *direct_fbo, 0, 180, direct_fbo->width(), direct_fbo->height(), fmt::format("Temporary texture memory: %3dM", tmp_texture_memory_size)); m_text_writer->print_text(*m_current_command_buffer, *direct_fbo, 0, 198, direct_fbo->width(), direct_fbo->height(), fmt::format("Flush requests: %13d = %2d (%3d%%) hard faults, %2d unavoidable, %2d misprediction(s), %2d speculation(s)", num_flushes, num_misses, cache_miss_ratio, num_unavoidable, num_mispredict, num_speculate)); } direct_fbo->release(); } if (target_layout != present_layout) { vk::change_image_layout(*m_current_command_buffer, target_image, target_layout, present_layout, subresource_range); } queue_swap_request(); m_frame_stats.flip_time = m_profiler.duration(); m_frame->flip(m_context); rsx::thread::flip(info); }