#pragma once #include #include #include #include #include #include "GCM.h" #include "rsx_cache.h" #include "RSXFIFO.h" #include "RSXTexture.h" #include "RSXOffload.h" #include "RSXVertexProgram.h" #include "RSXFragmentProgram.h" #include "rsx_methods.h" #include "rsx_utils.h" #include "Common/texture_cache_utils.h" #include "Utilities/Thread.h" #include "Utilities/geometry.h" #include "Capture/rsx_trace.h" #include "Capture/rsx_replay.h" #include "Emu/Cell/lv2/sys_rsx.h" #include "Emu/IdManager.h" extern u64 get_guest_system_time(); extern u64 get_system_time(); extern std::atomic user_asked_for_frame_capture; extern rsx::frame_trace_data frame_debug; extern rsx::frame_capture_data frame_capture; namespace rsx { namespace overlays { class display_manager; } struct rsx_iomap_table { std::array, 4096> ea; std::array, 4096> io; rsx_iomap_table() noexcept { std::fill(ea.begin(), ea.end(), -1); std::fill(io.begin(), io.end(), -1); } // Try to get the real address given a mapped address // Returns -1 on failure u32 get_addr(u32 offs) const noexcept { return this->ea[offs >> 20] | (offs & 0xFFFFF); } }; enum framebuffer_creation_context : u8 { context_draw = 0, context_clear_color = 1, context_clear_depth = 2, context_clear_all = context_clear_color | context_clear_depth }; enum pipeline_state : u32 { fragment_program_dirty = 0x1, // Fragment program changed vertex_program_dirty = 0x2, // Vertex program changed fragment_state_dirty = 0x4, // Fragment state changed (alpha test, etc) vertex_state_dirty = 0x8, // Vertex state changed (scale_offset, clip planes, etc) transform_constants_dirty = 0x10, // Transform constants changed fragment_constants_dirty = 0x20, // Fragment constants changed framebuffer_reads_dirty = 0x40, // Framebuffer contents changed fragment_texture_state_dirty = 0x80, // Fragment texture parameters changed vertex_texture_state_dirty = 0x100, // Fragment texture parameters changed scissor_config_state_dirty = 0x200, // Scissor region changed scissor_setup_invalid = 0x400, // Scissor configuration is broken scissor_setup_clipped = 0x800, // Scissor region is cropped by viewport constraint invalidate_pipeline_bits = fragment_program_dirty | vertex_program_dirty, memory_barrier_bits = framebuffer_reads_dirty, all_dirty = ~0u }; enum FIFO_state : u8 { running = 0, empty = 1, // PUT == GET spinning = 2, // Puller continuously jumps to self addr (synchronization technique) nop = 3, // Puller is processing a NOP command lock_wait = 4 // Puller is processing a lock acquire }; enum FIFO_hint : u8 { hint_conditional_render_eval = 1, hint_zcull_sync = 2 }; enum result_flags: u8 { result_none = 0, result_error = 1, result_zcull_intr = 2 }; u32 get_vertex_type_size_on_host(vertex_base_type type, u32 size); // TODO: Replace with std::source_location in c++20 u32 get_address(u32 offset, u32 location, const char* from); struct tiled_region { u32 address; u32 base; GcmTileInfo *tile; u8 *ptr; void write(const void *src, u32 width, u32 height, u32 pitch); void read(void *dst, u32 width, u32 height, u32 pitch); }; struct vertex_array_buffer { rsx::vertex_base_type type; u8 attribute_size; u8 stride; gsl::span data; u8 index; bool is_be; }; struct vertex_array_register { rsx::vertex_base_type type; u8 attribute_size; std::array data; u8 index; }; struct empty_vertex_array { u8 index; }; struct draw_array_command { u32 __dummy; }; struct draw_indexed_array_command { gsl::span raw_index_buffer; }; struct draw_inlined_array { u32 __dummy; u32 __dummy2; }; struct interleaved_attribute_t { u8 index; bool modulo; u16 frequency; }; struct interleaved_range_info { bool interleaved = false; bool single_vertex = false; u32 base_offset = 0; u32 real_offset_address = 0; u8 memory_location = 0; u8 attribute_stride = 0; rsx::simple_array locations; // Check if we need to upload a full unoptimized range, i.e [0-max_index] std::pair calculate_required_range(u32 first, u32 count) const { if (single_vertex) { return { 0, 1 }; } const u32 max_index = (first + count) - 1; u32 _max_index = 0; u32 _min_index = first; for (const auto &attrib : locations) { if (attrib.frequency <= 1) [[likely]] { _max_index = max_index; } else { if (attrib.modulo) { if (max_index >= attrib.frequency) { // Actually uses the modulo operator _min_index = 0; _max_index = attrib.frequency - 1; } else { // Same as having no modulo _max_index = max_index; } } else { // Division operator _min_index = std::min(_min_index, first / attrib.frequency); _max_index = std::max(_max_index, aligned_div(max_index, attrib.frequency)); } } } verify(HERE), _max_index >= _min_index; return { _min_index, (_max_index - _min_index) + 1 }; } }; enum attribute_buffer_placement : u8 { none = 0, persistent = 1, transient = 2 }; struct vertex_input_layout { std::vector interleaved_blocks; // Interleaved blocks to be uploaded as-is std::vector> volatile_blocks; // Volatile data blocks (immediate draw vertex data for example) rsx::simple_array referenced_registers; // Volatile register data std::array attribute_placement; vertex_input_layout() { attribute_placement.fill(attribute_buffer_placement::none); } void clear() { interleaved_blocks.clear(); volatile_blocks.clear(); referenced_registers.clear(); } bool validate() const { // Criteria: At least one array stream has to be defined to feed vertex positions // This stream cannot be a const register as the vertices cannot create a zero-area primitive if (!interleaved_blocks.empty() && interleaved_blocks.front().attribute_stride != 0) return true; if (!volatile_blocks.empty()) return true; for (u8 index = 0; index < limits::vertex_count; ++index) { switch (attribute_placement[index]) { case attribute_buffer_placement::transient: { // Ignore register reference if (std::find(referenced_registers.begin(), referenced_registers.end(), index) != referenced_registers.end()) continue; // The source is inline array or immediate draw push buffer return true; } case attribute_buffer_placement::persistent: { return true; } case attribute_buffer_placement::none: { continue; } default: { fmt::throw_exception("Unreachable" HERE); } } } return false; } u32 calculate_interleaved_memory_requirements(u32 first_vertex, u32 vertex_count) const { u32 mem = 0; for (auto &block : interleaved_blocks) { const auto range = block.calculate_required_range(first_vertex, vertex_count); mem += range.second * block.attribute_stride; } return mem; } }; struct framebuffer_layout { u16 width; u16 height; std::array color_addresses; std::array color_pitch; std::array actual_color_pitch; std::array color_write_enabled; u32 zeta_address; u32 zeta_pitch; u32 actual_zeta_pitch; bool zeta_write_enabled; rsx::surface_target target; rsx::surface_color_format color_format; rsx::surface_depth_format depth_format; rsx::surface_antialiasing aa_mode; u32 aa_factors[2]; bool depth_float; bool ignore_change; }; namespace reports { struct occlusion_query_info { u32 driver_handle; u32 result; u32 num_draws; u32 data_type; u64 sync_tag; u64 timestamp; bool pending; bool active; bool owned; }; struct queued_report_write { u32 type = CELL_GCM_ZPASS_PIXEL_CNT; u32 counter_tag; occlusion_query_info* query; queued_report_write* forwarder; vm::addr_t sink; // Memory location of the report std::vector sink_alias; // Aliased memory addresses }; struct query_search_result { bool found; u32 raw_zpass_result; std::vector queries; }; enum sync_control { sync_none = 0, sync_defer_copy = 1, // If set, return a zcull intr code instead of forcefully reading zcull data sync_no_notify = 2 // If set, backend hint notifications will not be made }; class ZCULL_control { protected: // Delay before a report update operation is forced to retire const u32 max_zcull_delay_us = 300; const u32 min_zcull_tick_us = 100; // Number of occlusion query slots available. Real hardware actually has far fewer units before choking const u32 occlusion_query_count = 1024; const u32 max_safe_queue_depth = 892; bool unit_enabled = false; // The ZCULL unit is on bool write_enabled = false; // A surface in the ZCULL-monitored tile region has been loaded for rasterization bool stats_enabled = false; // Collecting of ZCULL statistics is enabled (not same as pixels passing Z test!) bool zpass_count_enabled = false; // Collecting of ZPASS statistics is enabled. If this is off, the counter does not increment bool host_queries_active = false; // The backend/host is gathering Z data for the ZCULL unit std::array m_occlusion_query_data = {}; std::stack m_free_occlusion_pool; occlusion_query_info* m_current_task = nullptr; u32 m_statistics_tag_id = 0; // Scheduling clock. Granunlarity is min_zcull_tick value. u64 m_tsc = 0; u64 m_next_tsc = 0; // Incremental tag used for tracking sync events. Hardware clock resolution is too low for the job. u64 m_sync_tag = 0; u64 m_timer = 0; std::vector m_pending_writes; std::unordered_map m_statistics_map; // Enables/disables the ZCULL unit void set_active(class ::rsx::thread* ptimer, bool active, bool flush_queue); // Checks current state of the unit and applies changes void check_state(class ::rsx::thread* ptimer, bool flush_queue); // Sets up a new query slot and sets it to the current task void allocate_new_query(class ::rsx::thread* ptimer); // Free a query slot in use void free_query(occlusion_query_info* query); // Write report to memory void write(vm::addr_t sink, u64 timestamp, u32 type, u32 value); void write(queued_report_write* writer, u64 timestamp, u32 value); public: ZCULL_control(); ~ZCULL_control(); void set_enabled(class ::rsx::thread* ptimer, bool state, bool flush_queue = false); void set_status(class ::rsx::thread* ptimer, bool surface_active, bool zpass_active, bool zcull_stats_active, bool flush_queue = false); // Read current zcull statistics into the address provided void read_report(class ::rsx::thread* ptimer, vm::addr_t sink, u32 type); // Clears current stat block and increments stat_tag_id void clear(class ::rsx::thread* ptimer, u32 type); // Forcefully flushes all void sync(class ::rsx::thread* ptimer); // Conditionally sync any pending writes if range overlaps flags32_t read_barrier(class ::rsx::thread* ptimer, u32 memory_address, u32 memory_range, flags32_t flags); // Call once every 'tick' to update, optional address provided to partially sync until address is processed void update(class ::rsx::thread* ptimer, u32 sync_address = 0, bool hint = false); // Draw call notification void on_draw(); // Sync hint notification void on_sync_hint(void* args); // Check for pending writes bool has_pending() const { return !m_pending_writes.empty(); } // Search for query synchronized at address query_search_result find_query(vm::addr_t sink_address, bool all); // Copies queries in range rebased from source range to destination range u32 copy_reports_to(u32 start, u32 range, u32 dest); // Backend methods (optional, will return everything as always visible by default) virtual void begin_occlusion_query(occlusion_query_info* /*query*/) {} virtual void end_occlusion_query(occlusion_query_info* /*query*/) {} virtual bool check_occlusion_query_status(occlusion_query_info* /*query*/) { return true; } virtual void get_occlusion_query_result(occlusion_query_info* query) { query->result = UINT32_MAX; } virtual void discard_occlusion_query(occlusion_query_info* /*query*/) {} }; // Helper class for conditional rendering struct conditional_render_eval { bool enabled = false; bool eval_failed = false; bool hw_cond_active = false; bool reserved = false; std::vector eval_sources; u64 eval_sync_tag = 0; u32 eval_address = 0; // Resets common data void reset(); // Returns true if rendering is disabled as per conditional render test bool disable_rendering() const; // Returns true if a conditional render is active but not yet evaluated bool eval_pending() const; // Enable conditional rendering void enable_conditional_render(thread* pthr, u32 address); // Disable conditional rendering void disable_conditional_render(thread* pthr); // Sets data sources for predicate evaluation void set_eval_sources(std::vector& sources); // Sets evaluation result. Result is true if conditional evaluation failed void set_eval_result(thread* pthr, bool failed); // Evaluates the condition by accessing memory directly void eval_result(thread* pthr); }; } struct frame_statistics_t { u32 draw_calls; s64 setup_time; s64 vertex_upload_time; s64 textures_upload_time; s64 draw_exec_time; s64 flip_time; }; struct display_flip_info_t { std::deque buffer_queue; u32 buffer; bool skip_frame; bool emu_flip; bool in_progress; frame_statistics_t stats; inline void push(u32 _buffer) { buffer_queue.push_back(_buffer); } inline bool pop(u32 _buffer) { if (buffer_queue.empty()) { return false; } do { const auto index = buffer_queue.front(); buffer_queue.pop_front(); if (index == _buffer) { buffer = _buffer; return true; } } while (!buffer_queue.empty()); // Need to observe this happening in the wild rsx_log.error("Display queue was discarded while not empty!"); return false; } }; struct backend_configuration { bool supports_multidraw; // Draw call batching bool supports_hw_a2c; // Alpha to coverage bool supports_hw_renormalization; // Should be true on NV hardware which matches PS3 texture renormalization behaviour bool supports_hw_a2one; // Alpha to one bool supports_hw_conditional_render; // Conditional render }; struct sampled_image_descriptor_base; class thread { u64 timestamp_ctrl = 0; u64 timestamp_subvalue = 0; display_flip_info_t m_queued_flip{}; protected: std::thread::id m_rsx_thread; atomic_t m_rsx_thread_exiting{ true }; std::array vertex_push_buffers; std::vector element_push_buffer; s32 m_skip_frame_ctr = 0; bool skip_current_frame = false; frame_statistics_t stats{}; backend_configuration backend_config{}; // FIFO public: std::unique_ptr fifo_ctrl; protected: FIFO::flattening_helper m_flattener; u32 fifo_ret_addr = RSX_CALL_STACK_EMPTY; u32 saved_fifo_ret = RSX_CALL_STACK_EMPTY; // Occlusion query bool zcull_surface_active = false; std::unique_ptr zcull_ctrl; // Framebuffer setup rsx::gcm_framebuffer_info m_surface_info[rsx::limits::color_buffers_count]; rsx::gcm_framebuffer_info m_depth_surface_info; framebuffer_layout m_framebuffer_layout; bool framebuffer_status_valid = false; // Overlays rsx::overlays::display_manager* m_overlay_manager = nullptr; // Invalidated memory range address_range m_invalidated_memory_range; // Profiler rsx::profiling_timer m_profiler; frame_statistics_t m_frame_stats; public: RsxDmaControl* ctrl = nullptr; u32 dma_address{0}; rsx_iomap_table iomap_table; u32 restore_point = 0; atomic_t external_interrupt_lock{ 0 }; atomic_t external_interrupt_ack{ false }; bool is_fifo_idle() const; void flush_fifo(); void recover_fifo(); static void fifo_wake_delay(u64 div = 1); u32 get_fifo_cmd() const; // Performance approximation counters struct { atomic_t idle_time{ 0 }; // Time spent idling in microseconds u64 last_update_timestamp = 0; // Timestamp of last load update u64 FIFO_idle_timestamp = 0; // Timestamp of when FIFO queue becomes idle FIFO_state state = FIFO_state::running; u32 approximate_load = 0; u32 sampled_frames = 0; } performance_counters; enum class flip_request : u32 { emu_requested = 1, native_ui = 2, any = emu_requested | native_ui }; atomic_bitmask_t async_flip_requested{}; u8 async_flip_buffer{ 0 }; GcmTileInfo tiles[limits::tiles_count]; GcmZcullInfo zculls[limits::zculls_count]; void capture_frame(const std::string &name); public: std::shared_ptr> intr_thread; // I hate this flag, but until hle is closer to lle, its needed bool isHLE{ false }; u32 flip_status; int debug_level; atomic_t requested_vsync{false}; atomic_t enable_second_vhandler{false}; RsxDisplayInfo display_buffers[8]; u32 display_buffers_count{0}; u32 current_display_buffer{0}; u32 device_addr; u32 label_addr; u32 main_mem_size{0}; u32 local_mem_size{0}; bool m_rtts_dirty; std::array m_textures_dirty; std::array m_vertex_textures_dirty; bool m_framebuffer_state_contested = false; rsx::framebuffer_creation_context m_current_framebuffer_context = rsx::framebuffer_creation_context::context_draw; u32 m_graphics_state = 0; u64 ROP_sync_timestamp = 0; program_hash_util::fragment_program_utils::fragment_program_metadata current_fp_metadata = {}; program_hash_util::vertex_program_utils::vertex_program_metadata current_vp_metadata = {}; protected: std::array get_color_surface_addresses() const; u32 get_zeta_surface_address() const; void get_framebuffer_layout(rsx::framebuffer_creation_context context, framebuffer_layout &layout); bool get_scissor(areau& region, bool clip_viewport); /** * Analyze vertex inputs and group all interleaved blocks */ void analyse_inputs_interleaved(vertex_input_layout&) const; RSXVertexProgram current_vertex_program = {}; RSXFragmentProgram current_fragment_program = {}; void get_current_vertex_program(const std::array, rsx::limits::vertex_textures_count>& sampler_descriptors, bool skip_textures = false, bool skip_vertex_inputs = true); /** * Gets current fragment program and associated fragment state * get_surface_info is a helper takes 2 parameters: rsx_texture_address and surface_is_depth * returns whether surface is a render target and surface pitch in native format */ void get_current_fragment_program(const std::array, rsx::limits::fragment_textures_count>& sampler_descriptors); public: bool invalidate_fragment_program(u32 dst_dma, u32 dst_offset, u32 size); public: u64 target_rsx_flip_time = 0; u64 int_flip_index = 0; u64 last_flip_time = 0; vm::ptr flip_handler = vm::null; vm::ptr user_handler = vm::null; vm::ptr vblank_handler = vm::null; atomic_t vblank_count{0}; bool capture_current_frame = false; public: atomic_t sync_point_request = false; bool in_begin_end = false; struct desync_fifo_cmd_info { u32 cmd; u64 timestamp; }; std::queue recovered_fifo_cmds_history; atomic_t async_tasks_pending{ 0 }; bool zcull_stats_enabled = false; bool zcull_rendering_enabled = false; bool zcull_pixel_cnt_enabled = false; reports::conditional_render_eval cond_render_ctrl; void operator()(); virtual u64 get_cycles() = 0; virtual ~thread(); static constexpr auto thread_name = "rsx::thread"sv; protected: thread(); virtual void on_task(); virtual void on_exit(); /** * Execute a backend local task queue */ virtual void do_local_task(FIFO_state state); virtual void on_decompiler_init() {} virtual void on_decompiler_exit() {} virtual bool on_decompiler_task() { return false; } virtual void emit_geometry(u32) {} void run_FIFO(); public: virtual void clear_surface(u32 /*arg*/) {}; virtual void begin(); virtual void end(); virtual void execute_nop_draw(); virtual void on_init_rsx() = 0; virtual void on_init_thread() = 0; virtual void on_frame_end(u32 buffer, bool forced = false); virtual void flip(const display_flip_info_t& info) = 0; virtual u64 timestamp(); virtual bool on_access_violation(u32 /*address*/, bool /*is_writing*/) { return false; } virtual void on_invalidate_memory_range(const address_range & /*range*/, rsx::invalidation_cause) {} virtual void notify_tile_unbound(u32 /*tile*/) {} // control virtual void renderctl(u32 /*request_code*/, void* /*args*/) {} // zcull void notify_zcull_info_changed(); void clear_zcull_stats(u32 type); void check_zcull_status(bool framebuffer_swap); void get_zcull_stats(u32 type, vm::addr_t sink); u32 copy_zcull_stats(u32 memory_range_start, u32 memory_range, u32 destination); void enable_conditional_rendering(vm::addr_t ref); void disable_conditional_rendering(); virtual void begin_conditional_rendering(const std::vector& sources); virtual void end_conditional_rendering(); // sync void sync(); flags32_t read_barrier(u32 memory_address, u32 memory_range, bool unconditional); virtual void sync_hint(FIFO_hint hint, void* args); gsl::span get_raw_index_array(const draw_clause& draw_indexed_clause) const; std::variant get_draw_command(const rsx::rsx_state& state) const; /** * Immediate mode rendering requires a temp push buffer to hold attrib values * Appends a value to the push buffer (currently only supports 32-wide types) */ void append_to_push_buffer(u32 attribute, u32 size, u32 subreg_index, vertex_base_type type, u32 value); u32 get_push_buffer_vertex_count() const; void append_array_element(u32 index); u32 get_push_buffer_index_count() const; protected: /** * Computes VRAM requirements needed to upload raw vertex streams * result.first contains persistent memory requirements * result.second contains volatile memory requirements */ std::pair calculate_memory_requirements(const vertex_input_layout& layout, u32 first_vertex, u32 vertex_count); /** * Generates vertex input descriptors as an array of 16x4 s32s */ void fill_vertex_layout_state(const vertex_input_layout& layout, u32 first_vertex, u32 vertex_count, s32* buffer, u32 persistent_offset = 0, u32 volatile_offset = 0); /** * Uploads vertex data described in the layout descriptor * Copies from local memory to the write-only output buffers provided in a sequential manner */ void write_vertex_data_to_memory(const vertex_input_layout& layout, u32 first_vertex, u32 vertex_count, void *persistent_data, void *volatile_data); private: shared_mutex m_mtx_task; void handle_emu_flip(u32 buffer); void handle_invalidated_memory_range(); public: //std::future add_internal_task(std::function callback); //void invoke(std::function callback); /** * Fill buffer with 4x4 scale offset matrix. * Vertex shader's position is to be multiplied by this matrix. * if flip_y is set, the matrix is modified to use d3d convention. */ void fill_scale_offset_data(void *buffer, bool flip_y) const; /** * Fill buffer with user clip information */ void fill_user_clip_data(void *buffer) const; /** * Fill buffer with vertex program constants. * Buffer must be at least 512 float4 wide. */ void fill_vertex_program_constants_data(void *buffer); /** * Fill buffer with fragment rasterization state. * Fills current fog values, alpha test parameters and texture scaling parameters */ void fill_fragment_state_buffer(void *buffer, const RSXFragmentProgram &fragment_program); /** * Fill buffer with fragment texture parameter constants (texture matrix) */ void fill_fragment_texture_parameters(void *buffer, const RSXFragmentProgram &fragment_program); /** * Notify that a section of memory has been mapped * If there is a notify_memory_unmapped request on this range yet to be handled, * handles it immediately. */ void on_notify_memory_mapped(u32 address_base, u32 size); /** * Notify that a section of memory has been unmapped * Any data held in the defined range is discarded */ void on_notify_memory_unmapped(u32 address_base, u32 size); /** * Notify to check internal state during semaphore wait */ virtual void on_semaphore_acquire_wait() {} /** * Copy rtt values to buffer. * TODO: It's more efficient to combine multiple call of this function into one. */ virtual std::array, 4> copy_render_targets_to_memory() { return std::array, 4>(); } /** * Copy depth and stencil content to buffers. * TODO: It's more efficient to combine multiple call of this function into one. */ virtual std::array, 2> copy_depth_stencil_buffer_to_memory() { return std::array, 2>(); } virtual std::pair get_programs() const { return std::make_pair("", ""); } virtual bool scaled_image_from_memory(blit_src_info& /*src_info*/, blit_dst_info& /*dst_info*/, bool /*interpolate*/) { return false; } public: void reset(); void init(u32 ctrlAddress); tiled_region get_tiled_address(u32 offset, u32 location); GcmTileInfo *find_tile(u32 offset, u32 location); // Emu App/Game flip, only immediately flips when called from rsxthread void request_emu_flip(u32 buffer); void pause(); void unpause(); void wait_pause(); // Get RSX approximate load in % u32 get_load(); // Returns true if the current thread is the active RSX thread bool is_current_thread() const { return std::this_thread::get_id() == m_rsx_thread; } }; inline thread* get_current_renderer() { return g_fxo->get(); } }