#include "game_list_grid.h" #include "game_list_grid_delegate.h" #include "movie_item.h" #include "qt_utils.h" #include #include game_list_grid::game_list_grid(const QSize& icon_size, QColor icon_color, const qreal& margin_factor, const qreal& text_factor, const bool& showText) : game_list() , m_icon_size(icon_size) , m_icon_color(std::move(icon_color)) , m_margin_factor(margin_factor) , m_text_factor(text_factor) , m_text_enabled(showText) { setObjectName("game_grid"); QSize item_size; if (m_text_enabled) { item_size = m_icon_size + QSize(m_icon_size.width() * m_margin_factor * 2, m_icon_size.height() * m_margin_factor * (m_text_factor + 1)); } else { item_size = m_icon_size + m_icon_size * m_margin_factor * 2; } grid_item_delegate = new game_list_grid_delegate(item_size, m_margin_factor, m_text_factor, this); setItemDelegate(grid_item_delegate); setEditTriggers(QAbstractItemView::NoEditTriggers); setSelectionBehavior(QAbstractItemView::SelectItems); setSelectionMode(QAbstractItemView::SingleSelection); setVerticalScrollMode(QAbstractItemView::ScrollPerPixel); setHorizontalScrollMode(QAbstractItemView::ScrollPerPixel); verticalScrollBar()->setSingleStep(20); horizontalScrollBar()->setSingleStep(20); setContextMenuPolicy(Qt::CustomContextMenu); verticalHeader()->setVisible(false); horizontalHeader()->setVisible(false); setShowGrid(false); setMouseTracking(true); } void game_list_grid::enableText(const bool& enabled) { m_text_enabled = enabled; } void game_list_grid::setIconSize(const QSize& size) const { if (m_text_enabled) { grid_item_delegate->setItemSize(size + QSize(size.width() * m_margin_factor * 2, size.height() * m_margin_factor * (m_text_factor + 1))); } else { grid_item_delegate->setItemSize(size + size * m_margin_factor * 2); } } movie_item* game_list_grid::addItem(const game_info& app, const QString& name, const QString& movie_path, const int& row, const int& col) { // create item with expanded image, title and position movie_item* item = new movie_item; item->set_icon_func([this, app, item](int) { ensure(item); const qreal device_pixel_ratio = devicePixelRatioF(); // define size of expanded image, which is raw image size + margins QSizeF exp_size_f; if (m_text_enabled) { exp_size_f = m_icon_size + QSizeF(m_icon_size.width() * m_margin_factor * 2, m_icon_size.height() * m_margin_factor * (m_text_factor + 1)); } else { exp_size_f = m_icon_size + m_icon_size * m_margin_factor * 2; } QMovie* movie = item->movie(); const bool draw_movie_frame = movie && movie->isValid() && item->get_active(); const QSize exp_size = (exp_size_f * device_pixel_ratio).toSize(); // create empty canvas for expanded image QImage exp_img(exp_size, QImage::Format_ARGB32); exp_img.setDevicePixelRatio(device_pixel_ratio); exp_img.fill(Qt::transparent); // define offset for raw image placement QPoint offset(m_icon_size.width() * m_margin_factor, m_icon_size.height() * m_margin_factor); // place raw image inside expanded image QPainter painter(&exp_img); painter.setRenderHint(QPainter::SmoothPixmapTransform); if (draw_movie_frame) { const QPixmap scaled_movie_frame = movie->currentPixmap().scaled(m_icon_size, Qt::KeepAspectRatio, Qt::SmoothTransformation); offset += QPoint(m_icon_size.width() / 2 - scaled_movie_frame.width() / 2, m_icon_size.height() / 2 - scaled_movie_frame.height() / 2); painter.drawPixmap(offset, scaled_movie_frame); } else { // create background for image QImage bg_img(app->pxmap.size(), QImage::Format_ARGB32); bg_img.setDevicePixelRatio(device_pixel_ratio); bg_img.fill(m_icon_color); painter.drawImage(offset, bg_img); painter.drawPixmap(offset, app->pxmap); if (!app->has_hover_gif) { app->pxmap = {}; } if (movie) { movie->stop(); } } painter.end(); // create item with expanded image, title and position item->setData(Qt::ItemDataRole::DecorationRole, QPixmap::fromImage(exp_img)); }); if (!movie_path.isEmpty()) { item->init_movie(movie_path); } if (m_text_enabled) { item->setData(Qt::ItemDataRole::DisplayRole, name); } setItem(row, col, item); return item; } qreal game_list_grid::getMarginFactor() const { return m_margin_factor; }