#pragma once #ifdef HAVE_SDL2 #include "Emu/Io/PadHandler.h" #include "SDL.h" class SDLDevice : public PadDevice { public: struct sdl_info { SDL_GameController* game_controller = nullptr; SDL_GameControllerType type = SDL_GameControllerType::SDL_CONTROLLER_TYPE_UNKNOWN; SDL_Joystick* joystick = nullptr; SDL_JoystickPowerLevel power_level = SDL_JoystickPowerLevel::SDL_JOYSTICK_POWER_UNKNOWN; SDL_JoystickPowerLevel last_power_level = SDL_JoystickPowerLevel::SDL_JOYSTICK_POWER_UNKNOWN; std::string name; std::string path; std::string serial; u16 vid = 0; u16 pid = 0; u16 product_version = 0; u16 firmware_version = 0; bool has_led = false; bool has_rumble = false; bool has_rumble_triggers = false; bool has_accel = false; bool has_gyro = false; float data_rate_accel = 0.0f; float data_rate_gyro = 0.0f; std::set button_ids; std::set axis_ids; }; sdl_info sdl{}; std::array values_accel{}; std::array values_gyro{}; bool led_needs_update = true; bool led_is_on = true; bool led_is_blinking = false; steady_clock::time_point led_timestamp{}; bool has_new_rumble_data = true; steady_clock::time_point last_vibration{}; }; class sdl_pad_handler : public PadHandlerBase { enum SDLKeyCodes { None = 0, A, B, X, Y, Left, Right, Up, Down, LB, RB, LS, RS, Start, Back, Guide, Misc1, Paddle1, Paddle2, Paddle3, Paddle4, Touchpad, LT, RT, LSXNeg, LSXPos, LSYNeg, LSYPos, RSXNeg, RSXPos, RSYNeg, RSYPos }; public: sdl_pad_handler(); ~sdl_pad_handler(); SDLDevice::sdl_info get_sdl_info(int i); bool Init() override; void process() override; void init_config(cfg_pad* cfg) override; std::vector list_devices() override; void SetPadData(const std::string& padId, u8 player_id, u8 large_motor, u8 small_motor, s32 r, s32 g, s32 b, bool player_led, bool battery_led, u32 battery_led_brightness) override; u32 get_battery_level(const std::string& padId) override; void get_motion_sensors(const std::string& pad_id, const motion_callback& callback, const motion_fail_callback& fail_callback, motion_preview_values preview_values, const std::array& sensors) override; connection get_next_button_press(const std::string& padId, const pad_callback& callback, const pad_fail_callback& fail_callback, bool get_blacklist, const std::vector& buttons) override; private: // pseudo 'controller id' to keep track of unique controllers std::map> m_controllers; void enumerate_devices(); std::shared_ptr get_device(const std::string& device) override; PadHandlerBase::connection update_connection(const std::shared_ptr& device) override; void get_extended_info(const pad_ensemble& binding) override; void apply_pad_data(const pad_ensemble& binding) override; bool get_is_left_trigger(const std::shared_ptr& device, u64 keyCode) override; bool get_is_right_trigger(const std::shared_ptr& device, u64 keyCode) override; bool get_is_left_stick(const std::shared_ptr& device, u64 keyCode) override; bool get_is_right_stick(const std::shared_ptr& device, u64 keyCode) override; std::unordered_map get_button_values(const std::shared_ptr& device) override; pad_preview_values get_preview_values(const std::unordered_map& data) override; u32 get_battery_color(SDL_JoystickPowerLevel power_level, u32 brightness) const; void set_rumble(SDLDevice* dev, u8 speed_large, u8 speed_small); static std::string button_to_string(SDL_GameControllerButton button); static std::string axis_to_string(SDL_GameControllerAxis axis); static SDLKeyCodes get_button_code(SDL_GameControllerButton button); }; #endif