#ifdef _WIN32 #include "stdafx.h" #include "xinput_pad_handler.h" #include "Emu/Io/pad_config.h" #include "util/dyn_lib.hpp" namespace XINPUT_INFO { const DWORD GUIDE_BUTTON = 0x0400; const LPCWSTR LIBRARY_FILENAMES[] = { L"xinput1_3.dll", // Prioritizing 1_3 because of SCP L"xinput1_4.dll", L"xinput9_1_0.dll"}; } // namespace XINPUT_INFO xinput_pad_handler::xinput_pad_handler() : PadHandlerBase(pad_handler::xinput) { // Unique names for the config files and our pad settings dialog button_list = { {XInputKeyCodes::None, ""}, {XInputKeyCodes::A, "A"}, {XInputKeyCodes::B, "B"}, {XInputKeyCodes::X, "X"}, {XInputKeyCodes::Y, "Y"}, {XInputKeyCodes::Left, "Left"}, {XInputKeyCodes::Right, "Right"}, {XInputKeyCodes::Up, "Up"}, {XInputKeyCodes::Down, "Down"}, {XInputKeyCodes::LB, "LB"}, {XInputKeyCodes::RB, "RB"}, {XInputKeyCodes::Back, "Back"}, {XInputKeyCodes::Start, "Start"}, {XInputKeyCodes::LS, "LS"}, {XInputKeyCodes::RS, "RS"}, {XInputKeyCodes::Guide, "Guide"}, {XInputKeyCodes::LT, "LT"}, {XInputKeyCodes::RT, "RT"}, {XInputKeyCodes::LT_Pos, "LT+"}, {XInputKeyCodes::LT_Neg, "LT-"}, {XInputKeyCodes::RT_Pos, "RT+"}, {XInputKeyCodes::RT_Neg, "RT-"}, {XInputKeyCodes::LSXNeg, "LS X-"}, {XInputKeyCodes::LSXPos, "LS X+"}, {XInputKeyCodes::LSYPos, "LS Y+"}, {XInputKeyCodes::LSYNeg, "LS Y-"}, {XInputKeyCodes::RSXNeg, "RS X-"}, {XInputKeyCodes::RSXPos, "RS X+"}, {XInputKeyCodes::RSYPos, "RS Y+"}, {XInputKeyCodes::RSYNeg, "RS Y-"}}; init_configs(); // Define border values thumb_max = 32767; trigger_min = 0; trigger_max = 255; // set capabilities b_has_config = true; b_has_rumble = true; b_has_deadzones = true; b_has_battery = true; b_has_battery_led = false; b_has_orientation = false; m_name_string = "XInput Pad #"; m_max_devices = XUSER_MAX_COUNT; m_trigger_threshold = trigger_max / 2; m_thumb_threshold = thumb_max / 2; } xinput_pad_handler::~xinput_pad_handler() { if (library) { xinputGetExtended = nullptr; xinputGetCustomData = nullptr; xinputGetState = nullptr; xinputSetState = nullptr; xinputGetBatteryInformation = nullptr; } } void xinput_pad_handler::init_config(cfg_pad* cfg) { if (!cfg) return; // Set default button mapping cfg->ls_left.def = ::at32(button_list, XInputKeyCodes::LSXNeg); cfg->ls_down.def = ::at32(button_list, XInputKeyCodes::LSYNeg); cfg->ls_right.def = ::at32(button_list, XInputKeyCodes::LSXPos); cfg->ls_up.def = ::at32(button_list, XInputKeyCodes::LSYPos); cfg->rs_left.def = ::at32(button_list, XInputKeyCodes::RSXNeg); cfg->rs_down.def = ::at32(button_list, XInputKeyCodes::RSYNeg); cfg->rs_right.def = ::at32(button_list, XInputKeyCodes::RSXPos); cfg->rs_up.def = ::at32(button_list, XInputKeyCodes::RSYPos); cfg->start.def = ::at32(button_list, XInputKeyCodes::Start); cfg->select.def = ::at32(button_list, XInputKeyCodes::Back); cfg->ps.def = ::at32(button_list, XInputKeyCodes::Guide); cfg->square.def = ::at32(button_list, XInputKeyCodes::X); cfg->cross.def = ::at32(button_list, XInputKeyCodes::A); cfg->circle.def = ::at32(button_list, XInputKeyCodes::B); cfg->triangle.def = ::at32(button_list, XInputKeyCodes::Y); cfg->left.def = ::at32(button_list, XInputKeyCodes::Left); cfg->down.def = ::at32(button_list, XInputKeyCodes::Down); cfg->right.def = ::at32(button_list, XInputKeyCodes::Right); cfg->up.def = ::at32(button_list, XInputKeyCodes::Up); cfg->r1.def = ::at32(button_list, XInputKeyCodes::RB); cfg->r2.def = ::at32(button_list, XInputKeyCodes::RT); cfg->r3.def = ::at32(button_list, XInputKeyCodes::RS); cfg->l1.def = ::at32(button_list, XInputKeyCodes::LB); cfg->l2.def = ::at32(button_list, XInputKeyCodes::LT); cfg->l3.def = ::at32(button_list, XInputKeyCodes::LS); cfg->pressure_intensity_button.def = ::at32(button_list, XInputKeyCodes::None); cfg->analog_limiter_button.def = ::at32(button_list, XInputKeyCodes::None); cfg->orientation_reset_button.def = ::at32(button_list, XInputKeyCodes::None); // Set default misc variables cfg->lstick_anti_deadzone.def = static_cast(0.13 * thumb_max); // 13% cfg->rstick_anti_deadzone.def = static_cast(0.13 * thumb_max); // 13% cfg->lstickdeadzone.def = XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE; // between 0 and 32767 cfg->rstickdeadzone.def = XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE; // between 0 and 32767 cfg->ltriggerthreshold.def = XINPUT_GAMEPAD_TRIGGER_THRESHOLD; // between 0 and 255 cfg->rtriggerthreshold.def = XINPUT_GAMEPAD_TRIGGER_THRESHOLD; // between 0 and 255 cfg->lpadsquircling.def = 8000; cfg->rpadsquircling.def = 8000; // apply defaults cfg->from_default(); } void xinput_pad_handler::SetPadData(const std::string& padId, u8 /*player_id*/, u8 large_motor, u8 small_motor, s32 /* r*/, s32 /* g*/, s32 /* b*/, bool /*player_led*/, bool /*battery_led*/, u32 /*battery_led_brightness*/) { const int device_number = GetDeviceNumber(padId); if (device_number < 0) return; // The left motor is the low-frequency rumble motor. The right motor is the high-frequency rumble motor. // The two motors are not the same, and they create different vibration effects. XINPUT_VIBRATION vibrate{ .wLeftMotorSpeed = static_cast(large_motor * 257), // between 0 to 65535 .wRightMotorSpeed = static_cast(small_motor * 257) // between 0 to 65535 }; xinputSetState(static_cast(device_number), &vibrate); } u32 xinput_pad_handler::get_battery_level(const std::string& padId) { const int device_number = GetDeviceNumber(padId); if (device_number < 0) return 0; // Receive Battery Info. If device is not on cable, get battery level, else assume full. XINPUT_BATTERY_INFORMATION battery_info; xinputGetBatteryInformation(device_number, BATTERY_DEVTYPE_GAMEPAD, &battery_info); switch (battery_info.BatteryType) { case BATTERY_TYPE_DISCONNECTED: return 0; case BATTERY_TYPE_WIRED: return 100; default: break; } switch (battery_info.BatteryLevel) { case BATTERY_LEVEL_EMPTY: return 0; case BATTERY_LEVEL_LOW: return 33; case BATTERY_LEVEL_MEDIUM: return 66; case BATTERY_LEVEL_FULL: return 100; default: return 0; } } int xinput_pad_handler::GetDeviceNumber(const std::string& padId) { if (!Init()) return -1; const usz pos = padId.find(m_name_string); if (pos == umax) return -1; const int device_number = std::stoul(padId.substr(pos + 12)) - 1; // Controllers 1-n in GUI if (device_number >= XUSER_MAX_COUNT) return -1; return device_number; } std::unordered_map xinput_pad_handler::get_button_values(const std::shared_ptr& device) { PadButtonValues values; XInputDevice* dev = static_cast(device.get()); if (!dev || dev->state != ERROR_SUCCESS) // the state has to be aquired with update_connection before calling this function return values; // Try SCP first, if it fails for that pad then try normal XInput if (dev->is_scp_device) { return get_button_values_scp(dev->state_scp, m_trigger_recognition_mode); } return get_button_values_base(dev->state_base, m_trigger_recognition_mode); } xinput_pad_handler::PadButtonValues xinput_pad_handler::get_button_values_base(const XINPUT_STATE& state, trigger_recognition_mode trigger_mode) { PadButtonValues values; // Triggers if (trigger_mode == trigger_recognition_mode::any || trigger_mode == trigger_recognition_mode::one_directional) { values[XInputKeyCodes::LT] = state.Gamepad.bLeftTrigger; values[XInputKeyCodes::RT] = state.Gamepad.bRightTrigger; } if (trigger_mode == trigger_recognition_mode::any || trigger_mode == trigger_recognition_mode::two_directional) { const float lTrigger = state.Gamepad.bLeftTrigger / 255.0f; const float rTrigger = state.Gamepad.bRightTrigger / 255.0f; values[XInputKeyCodes::LT_Pos] = static_cast(lTrigger > 0.5f ? std::clamp((lTrigger - 0.5f) * 2.0f * 255.0f, 0.0f, 255.0f) : 0.0f); values[XInputKeyCodes::LT_Neg] = static_cast(lTrigger < 0.5f ? std::clamp((0.5f - lTrigger) * 2.0f * 255.0f, 0.0f, 255.0f) : 0.0f); values[XInputKeyCodes::RT_Pos] = static_cast(rTrigger > 0.5f ? std::clamp((rTrigger - 0.5f) * 2.0f * 255.0f, 0.0f, 255.0f) : 0.0f); values[XInputKeyCodes::RT_Neg] = static_cast(rTrigger < 0.5f ? std::clamp((0.5f - rTrigger) * 2.0f * 255.0f, 0.0f, 255.0f) : 0.0f); } // Sticks const int lx = state.Gamepad.sThumbLX; const int ly = state.Gamepad.sThumbLY; const int rx = state.Gamepad.sThumbRX; const int ry = state.Gamepad.sThumbRY; // Left Stick X Axis values[XInputKeyCodes::LSXNeg] = lx < 0 ? abs(lx) - 1 : 0; values[XInputKeyCodes::LSXPos] = lx > 0 ? lx : 0; // Left Stick Y Axis values[XInputKeyCodes::LSYNeg] = ly < 0 ? abs(ly) - 1 : 0; values[XInputKeyCodes::LSYPos] = ly > 0 ? ly : 0; // Right Stick X Axis values[XInputKeyCodes::RSXNeg] = rx < 0 ? abs(rx) - 1 : 0; values[XInputKeyCodes::RSXPos] = rx > 0 ? rx : 0; // Right Stick Y Axis values[XInputKeyCodes::RSYNeg] = ry < 0 ? abs(ry) - 1 : 0; values[XInputKeyCodes::RSYPos] = ry > 0 ? ry : 0; // Buttons const WORD buttons = state.Gamepad.wButtons; // A, B, X, Y values[XInputKeyCodes::A] = buttons & XINPUT_GAMEPAD_A ? 255 : 0; values[XInputKeyCodes::B] = buttons & XINPUT_GAMEPAD_B ? 255 : 0; values[XInputKeyCodes::X] = buttons & XINPUT_GAMEPAD_X ? 255 : 0; values[XInputKeyCodes::Y] = buttons & XINPUT_GAMEPAD_Y ? 255 : 0; // D-Pad values[XInputKeyCodes::Left] = buttons & XINPUT_GAMEPAD_DPAD_LEFT ? 255 : 0; values[XInputKeyCodes::Right] = buttons & XINPUT_GAMEPAD_DPAD_RIGHT ? 255 : 0; values[XInputKeyCodes::Up] = buttons & XINPUT_GAMEPAD_DPAD_UP ? 255 : 0; values[XInputKeyCodes::Down] = buttons & XINPUT_GAMEPAD_DPAD_DOWN ? 255 : 0; // LB, RB, LS, RS values[XInputKeyCodes::LB] = buttons & XINPUT_GAMEPAD_LEFT_SHOULDER ? 255 : 0; values[XInputKeyCodes::RB] = buttons & XINPUT_GAMEPAD_RIGHT_SHOULDER ? 255 : 0; values[XInputKeyCodes::LS] = buttons & XINPUT_GAMEPAD_LEFT_THUMB ? 255 : 0; values[XInputKeyCodes::RS] = buttons & XINPUT_GAMEPAD_RIGHT_THUMB ? 255 : 0; // Start, Back, Guide values[XInputKeyCodes::Start] = buttons & XINPUT_GAMEPAD_START ? 255 : 0; values[XInputKeyCodes::Back] = buttons & XINPUT_GAMEPAD_BACK ? 255 : 0; values[XInputKeyCodes::Guide] = buttons & XINPUT_INFO::GUIDE_BUTTON ? 255 : 0; return values; } xinput_pad_handler::PadButtonValues xinput_pad_handler::get_button_values_scp(const SCP_EXTN& state, trigger_recognition_mode trigger_mode) { PadButtonValues values; // Triggers if (trigger_mode == trigger_recognition_mode::any || trigger_mode == trigger_recognition_mode::one_directional) { values[xinput_pad_handler::XInputKeyCodes::LT] = static_cast(state.SCP_L2 * 255.0f); values[xinput_pad_handler::XInputKeyCodes::RT] = static_cast(state.SCP_R2 * 255.0f); } if (trigger_mode == trigger_recognition_mode::any || trigger_mode == trigger_recognition_mode::two_directional) { values[XInputKeyCodes::LT_Pos] = static_cast(state.SCP_L2 > 0.5f ? std::clamp((state.SCP_L2 - 0.5f) * 2.0f * 255.0f, 0.0f, 255.0f) : 0.0f); values[XInputKeyCodes::LT_Neg] = static_cast(state.SCP_L2 < 0.5f ? std::clamp((0.5f - state.SCP_L2) * 2.0f * 255.0f, 0.0f, 255.0f) : 0.0f); values[XInputKeyCodes::RT_Pos] = static_cast(state.SCP_R2 > 0.5f ? std::clamp((state.SCP_R2 - 0.5f) * 2.0f * 255.0f, 0.0f, 255.0f) : 0.0f); values[XInputKeyCodes::RT_Neg] = static_cast(state.SCP_R2 < 0.5f ? std::clamp((0.5f - state.SCP_R2) * 2.0f * 255.0f, 0.0f, 255.0f) : 0.0f); } // Sticks const float lx = state.SCP_LX; const float ly = state.SCP_LY; const float rx = state.SCP_RX; const float ry = state.SCP_RY; // Left Stick X Axis values[xinput_pad_handler::XInputKeyCodes::LSXNeg] = lx < 0.0f ? static_cast(lx * -32768.0f) : 0; values[xinput_pad_handler::XInputKeyCodes::LSXPos] = lx > 0.0f ? static_cast(lx * 32767.0f) : 0; // Left Stick Y Axis values[xinput_pad_handler::XInputKeyCodes::LSYNeg] = ly < 0.0f ? static_cast(ly * -32768.0f) : 0; values[xinput_pad_handler::XInputKeyCodes::LSYPos] = ly > 0.0f ? static_cast(ly * 32767.0f) : 0; // Right Stick X Axis values[xinput_pad_handler::XInputKeyCodes::RSXNeg] = rx < 0.0f ? static_cast(rx * -32768.0f) : 0; values[xinput_pad_handler::XInputKeyCodes::RSXPos] = rx > 0.0f ? static_cast(rx * 32767.0f) : 0; // Right Stick Y Axis values[xinput_pad_handler::XInputKeyCodes::RSYNeg] = ry < 0.0f ? static_cast(ry * -32768.0f) : 0; values[xinput_pad_handler::XInputKeyCodes::RSYPos] = ry > 0.0f ? static_cast(ry * 32767.0f) : 0; // A, B, X, Y values[xinput_pad_handler::XInputKeyCodes::A] = static_cast(state.SCP_X * 255.0f); values[xinput_pad_handler::XInputKeyCodes::B] = static_cast(state.SCP_C * 255.0f); values[xinput_pad_handler::XInputKeyCodes::X] = static_cast(state.SCP_S * 255.0f); values[xinput_pad_handler::XInputKeyCodes::Y] = static_cast(state.SCP_T * 255.0f); // D-Pad values[xinput_pad_handler::XInputKeyCodes::Left] = static_cast(state.SCP_LEFT * 255.0f); values[xinput_pad_handler::XInputKeyCodes::Right] = static_cast(state.SCP_RIGHT * 255.0f); values[xinput_pad_handler::XInputKeyCodes::Up] = static_cast(state.SCP_UP * 255.0f); values[xinput_pad_handler::XInputKeyCodes::Down] = static_cast(state.SCP_DOWN * 255.0f); // LB, RB, LS, RS values[xinput_pad_handler::XInputKeyCodes::LB] = static_cast(state.SCP_L1 * 255.0f); values[xinput_pad_handler::XInputKeyCodes::RB] = static_cast(state.SCP_R1 * 255.0f); values[xinput_pad_handler::XInputKeyCodes::LS] = static_cast(state.SCP_L3 * 255.0f); values[xinput_pad_handler::XInputKeyCodes::RS] = static_cast(state.SCP_R3 * 255.0f); // Start, Back, Guide values[xinput_pad_handler::XInputKeyCodes::Start] = static_cast(state.SCP_START * 255.0f); values[xinput_pad_handler::XInputKeyCodes::Back] = static_cast(state.SCP_SELECT * 255.0f); values[xinput_pad_handler::XInputKeyCodes::Guide] = static_cast(state.SCP_PS * 255.0f); return values; } pad_preview_values xinput_pad_handler::get_preview_values(const std::unordered_map& data) { return { ::at32(data, LT), ::at32(data, RT), ::at32(data, LSXPos) - ::at32(data, LSXNeg), ::at32(data, LSYPos) - ::at32(data, LSYNeg), ::at32(data, RSXPos) - ::at32(data, RSXNeg), ::at32(data, RSYPos) - ::at32(data, RSYNeg)}; } bool xinput_pad_handler::Init() { if (m_is_init) return true; for (auto it : XINPUT_INFO::LIBRARY_FILENAMES) { library.load(it); if (library) { xinputGetExtended = library.get("XInputGetExtended"); // Optional xinputGetCustomData = library.get("XInputGetCustomData"); // Optional xinputGetState = library.get(reinterpret_cast(100)); if (!xinputGetState) xinputGetState = library.get("XInputGetState"); xinputSetState = library.get("XInputSetState"); xinputGetBatteryInformation = library.get("XInputGetBatteryInformation"); if (xinputGetState && xinputSetState && xinputGetBatteryInformation) { m_is_init = true; break; } xinputGetExtended = nullptr; xinputGetCustomData = nullptr; xinputGetState = nullptr; xinputSetState = nullptr; xinputGetBatteryInformation = nullptr; } } b_has_orientation = !!xinputGetCustomData; if (!m_is_init) return false; return true; } std::vector xinput_pad_handler::list_devices() { std::vector xinput_pads_list; if (!Init()) return xinput_pads_list; for (DWORD i = 0; i < XUSER_MAX_COUNT; i++) { DWORD result = ERROR_NOT_CONNECTED; // Try SCP first, if it fails for that pad then try normal XInput if (xinputGetExtended) { SCP_EXTN state; result = xinputGetExtended(i, &state); } if (result != ERROR_SUCCESS) { XINPUT_STATE state; result = xinputGetState(i, &state); } if (result == ERROR_SUCCESS) xinput_pads_list.emplace_back(m_name_string + std::to_string(i + 1), false); // Controllers 1-n in GUI } return xinput_pads_list; } std::shared_ptr xinput_pad_handler::get_device(const std::string& device) { // Convert device string to u32 representing xinput device number const int device_number = GetDeviceNumber(device); if (device_number < 0) return nullptr; std::shared_ptr dev = std::make_shared(); dev->deviceNumber = static_cast(device_number); return dev; } bool xinput_pad_handler::get_is_left_trigger(const std::shared_ptr& /*device*/, u64 keyCode) { return keyCode == XInputKeyCodes::LT; } bool xinput_pad_handler::get_is_right_trigger(const std::shared_ptr& /*device*/, u64 keyCode) { return keyCode == XInputKeyCodes::RT; } bool xinput_pad_handler::get_is_left_stick(const std::shared_ptr& /*device*/, u64 keyCode) { switch (keyCode) { case XInputKeyCodes::LSXNeg: case XInputKeyCodes::LSXPos: case XInputKeyCodes::LSYPos: case XInputKeyCodes::LSYNeg: return true; default: return false; } } bool xinput_pad_handler::get_is_right_stick(const std::shared_ptr& /*device*/, u64 keyCode) { switch (keyCode) { case XInputKeyCodes::RSXNeg: case XInputKeyCodes::RSXPos: case XInputKeyCodes::RSYPos: case XInputKeyCodes::RSYNeg: return true; default: return false; } } PadHandlerBase::connection xinput_pad_handler::update_connection(const std::shared_ptr& device) { XInputDevice* dev = static_cast(device.get()); if (!dev) return connection::disconnected; dev->state = ERROR_NOT_CONNECTED; dev->state_scp = {}; dev->state_base = {}; // Try SCP first, if it fails for that pad then try normal XInput if (xinputGetExtended) dev->state = xinputGetExtended(dev->deviceNumber, &dev->state_scp); dev->is_scp_device = dev->state == ERROR_SUCCESS; if (!dev->is_scp_device) dev->state = xinputGetState(dev->deviceNumber, &dev->state_base); if (dev->state == ERROR_SUCCESS) return connection::connected; return connection::disconnected; } void xinput_pad_handler::get_extended_info(const pad_ensemble& binding) { const auto& device = binding.device; const auto& pad = binding.pad; XInputDevice* dev = static_cast(device.get()); if (!dev || !pad) return; const auto padnum = dev->deviceNumber; // Receive Battery Info. If device is not on cable, get battery level, else assume full XINPUT_BATTERY_INFORMATION battery_info; xinputGetBatteryInformation(padnum, BATTERY_DEVTYPE_GAMEPAD, &battery_info); pad->m_cable_state = battery_info.BatteryType == BATTERY_TYPE_WIRED ? 1 : 0; pad->m_battery_level = pad->m_cable_state ? BATTERY_LEVEL_FULL : battery_info.BatteryLevel; if (xinputGetCustomData) { SCP_DS3_ACCEL sensors; if (xinputGetCustomData(dev->deviceNumber, 0, &sensors) == ERROR_SUCCESS) { pad->m_sensors[0].m_value = sensors.SCP_ACCEL_X; pad->m_sensors[1].m_value = sensors.SCP_ACCEL_Y; pad->m_sensors[2].m_value = sensors.SCP_ACCEL_Z; pad->m_sensors[3].m_value = sensors.SCP_GYRO; set_raw_orientation(*pad); } } } void xinput_pad_handler::apply_pad_data(const pad_ensemble& binding) { const auto& device = binding.device; const auto& pad = binding.pad; XInputDevice* dev = static_cast(device.get()); if (!dev || !pad) return; const auto padnum = dev->deviceNumber; const auto cfg = dev->config; // The left motor is the low-frequency rumble motor. The right motor is the high-frequency rumble motor. // The two motors are not the same, and they create different vibration effects. Values range between 0 to 65535. const u8 speed_large = cfg->get_large_motor_speed(pad->m_vibrateMotors); const u8 speed_small = cfg->get_small_motor_speed(pad->m_vibrateMotors); dev->new_output_data |= dev->large_motor != speed_large || dev->small_motor != speed_small; dev->large_motor = speed_large; dev->small_motor = speed_small; const auto now = steady_clock::now(); const auto elapsed = now - dev->last_output; // XBox One Controller can't handle faster vibration updates than ~10ms. Elite is even worse. So I'll use 20ms to be on the safe side. No lag was noticable. if ((dev->new_output_data && elapsed > 20ms) || elapsed > min_output_interval) { XINPUT_VIBRATION vibrate{ .wLeftMotorSpeed = static_cast(speed_large * 257), // between 0 to 65535 .wRightMotorSpeed = static_cast(speed_small * 257) // between 0 to 65535 }; if (xinputSetState(padnum, &vibrate) == ERROR_SUCCESS) { dev->new_output_data = false; dev->last_output = now; } } } #endif