#include "stdafx.h" #include "pad_thread.h" #include "product_info.h" #include "ds3_pad_handler.h" #include "ds4_pad_handler.h" #include "dualsense_pad_handler.h" #include "skateboard_pad_handler.h" #include "ps_move_handler.h" #ifdef _WIN32 #include "xinput_pad_handler.h" #include "mm_joystick_handler.h" #elif HAVE_LIBEVDEV #include "evdev_joystick_handler.h" #endif #ifdef HAVE_SDL3 #include "sdl_pad_handler.h" #endif #include "virtual_pad_handler.h" #include "Emu/Io/Null/NullPadHandler.h" #include "Emu/Io/interception.h" #include "Emu/Io/PadHandler.h" #include "Emu/Io/pad_config.h" #include "Emu/System.h" #include "Emu/system_config.h" #include "Emu/RSX/Overlays/HomeMenu/overlay_home_menu.h" #include "Emu/RSX/Overlays/overlay_message.h" #include "cellos/sys_usbd.h" #include "rpcsx/fw/ps3/cellGem.h" #include "Emu/Cell/timers.hpp" #include "util/Thread.h" #include "util/atomic.hpp" LOG_CHANNEL(sys_log, "SYS"); extern void pad_state_notify_state_change(usz index, u32 state); extern bool is_input_allowed(); extern std::string g_input_config_override; namespace pad { atomic_t g_pad_thread = nullptr; shared_mutex g_pad_mutex; std::string g_title_id; atomic_t g_started{false}; atomic_t g_reset{false}; atomic_t g_enabled{true}; atomic_t g_home_menu_requested{false}; } // namespace pad namespace rsx { void set_native_ui_flip(); } struct pad_setting { u32 port_status = 0; u32 device_capability = 0; u32 device_type = 0; u32 class_type = 0; u16 vendor_id = 0; u16 product_id = 0; bool is_ldd_pad = false; }; pad_thread::pad_thread(void* curthread, void* curwindow, std::string_view title_id) : m_curthread(curthread), m_curwindow(curwindow) { pad::g_title_id = title_id; pad::g_pad_thread = this; pad::g_started = false; } pad_thread::~pad_thread() { pad::g_pad_thread = nullptr; } void pad_thread::Init() { std::lock_guard lock(pad::g_pad_mutex); // Cache old settings if possible std::array pad_settings; for (u32 i = 0; i < CELL_PAD_MAX_PORT_NUM; i++) // max 7 pads { if (m_pads[i]) { pad_settings[i] = { m_pads[i]->m_port_status, m_pads[i]->m_device_capability, m_pads[i]->m_device_type, m_pads[i]->m_class_type, m_pads[i]->m_vendor_id, m_pads[i]->m_product_id, m_pads[i]->ldd}; } else { pad_settings[i] = { CELL_PAD_STATUS_DISCONNECTED, CELL_PAD_CAPABILITY_PS3_CONFORMITY | CELL_PAD_CAPABILITY_PRESS_MODE | CELL_PAD_CAPABILITY_ACTUATOR, CELL_PAD_DEV_TYPE_STANDARD, CELL_PAD_PCLASS_TYPE_STANDARD, 0, 0, false}; } } num_ldd_pad = 0; m_info.now_connect = 0; m_handlers.clear(); g_cfg_input_configs.load(); std::string active_config = g_cfg_input_configs.active_configs.get_value(pad::g_title_id); if (active_config.empty()) { active_config = g_cfg_input_configs.active_configs.get_value(g_cfg_input_configs.global_key); } input_log.notice("Using input configuration: '%s' (override='%s')", active_config, g_input_config_override); // Load in order to get the pad handlers if (!g_cfg_input.load(pad::g_title_id, active_config)) { input_log.notice("Loaded empty pad config"); } // Adjust to the different pad handlers for (usz i = 0; i < g_cfg_input.player.size(); i++) { std::shared_ptr handler; pad_thread::InitPadConfig(g_cfg_input.player[i]->config, g_cfg_input.player[i]->handler, handler); } // Reload with proper defaults if (!g_cfg_input.load(pad::g_title_id, active_config)) { input_log.notice("Reloaded empty pad config"); } input_log.trace("Using pad config:\n%s", g_cfg_input); // Always have a Null Pad Handler std::shared_ptr nullpad = std::make_shared(); m_handlers.emplace(pad_handler::null, nullpad); for (u32 i = 0; i < CELL_PAD_MAX_PORT_NUM; i++) // max 7 pads { cfg_player* cfg = g_cfg_input.player[i]; std::shared_ptr cur_pad_handler; const pad_handler handler_type = pad_settings[i].is_ldd_pad ? pad_handler::null : cfg->handler.get(); if (m_handlers.contains(handler_type)) { cur_pad_handler = m_handlers[handler_type]; } else { cur_pad_handler = GetHandler(handler_type, m_curthread, m_curwindow); m_handlers.emplace(handler_type, cur_pad_handler); } cur_pad_handler->Init(); std::shared_ptr pad = std::make_shared(handler_type, i, CELL_PAD_STATUS_DISCONNECTED, pad_settings[i].device_capability, pad_settings[i].device_type); m_pads[i] = pad; if (pad_settings[i].is_ldd_pad) { InitLddPad(i, &pad_settings[i].port_status); } else { if (!cur_pad_handler->bindPadToDevice(pad)) { // Failed to bind the device to cur_pad_handler so binds to NullPadHandler input_log.error("Failed to bind device '%s' to handler %s. Falling back to NullPadHandler.", cfg->device.to_string(), handler_type); nullpad->bindPadToDevice(pad); } input_log.notice("Pad %d: device='%s', handler=%s, VID=0x%x, PID=0x%x, class_type=0x%x, class_profile=0x%x", i, cfg->device.to_string(), pad->m_pad_handler, pad->m_vendor_id, pad->m_product_id, pad->m_class_type, pad->m_class_profile); if (pad->m_pad_handler != pad_handler::null) { input_log.notice("Pad %d: config=\n%s", i, cfg->to_string()); } // If the user changes the emulated controller, then simulate unplugging and plugging in a new controller if (m_pads_connected[i] && (pad_settings[i].class_type != pad->m_class_type || pad_settings[i].vendor_id != pad->m_vendor_id || pad_settings[i].product_id != pad->m_product_id)) { pad->m_disconnection_timer = get_system_time() + 30'000ull; } } pad->is_fake_pad = ((g_cfg.io.move == move_handler::real || g_cfg.io.move == move_handler::fake) && i >= (static_cast(CELL_PAD_MAX_PORT_NUM) - static_cast(CELL_GEM_MAX_NUM))) || (pad->m_class_type >= CELL_PAD_FAKE_TYPE_FIRST && pad->m_class_type < CELL_PAD_FAKE_TYPE_LAST); connect_usb_controller(i, input::get_product_by_vid_pid(pad->m_vendor_id, pad->m_product_id)); } // Initialize active mouse and keyboard. Activate pad handler if one exists. input::set_mouse_and_keyboard(m_handlers.contains(pad_handler::keyboard) ? input::active_mouse_and_keyboard::pad : input::active_mouse_and_keyboard::emulated); } void pad_thread::SetRumble(const u32 pad, u8 large_motor, bool small_motor) { if (pad >= m_pads.size()) return; m_pads[pad]->m_last_rumble_time_us = get_system_time(); m_pads[pad]->m_vibrateMotors[0].m_value = large_motor; m_pads[pad]->m_vibrateMotors[1].m_value = small_motor ? 255 : 0; } void pad_thread::SetIntercepted(bool intercepted) { if (intercepted) { m_info.system_info |= CELL_PAD_INFO_INTERCEPTED; m_info.ignore_input = true; } else { m_info.system_info &= ~CELL_PAD_INFO_INTERCEPTED; } } void pad_thread::update_pad_states() { for (usz i = 0; i < m_pads.size(); i++) { const auto& pad = m_pads[i]; // Simulate unplugging and plugging in a new controller if (pad && pad->m_disconnection_timer > 0) { const bool is_connected = pad->m_port_status & CELL_PAD_STATUS_CONNECTED; const u64 now = get_system_time(); if (is_connected && now < pad->m_disconnection_timer) { pad->m_port_status &= ~CELL_PAD_STATUS_CONNECTED; pad->m_port_status |= CELL_PAD_STATUS_ASSIGN_CHANGES; } else if (!is_connected && now >= pad->m_disconnection_timer) { pad->m_port_status |= CELL_PAD_STATUS_CONNECTED + CELL_PAD_STATUS_ASSIGN_CHANGES; pad->m_disconnection_timer = 0; } } const bool connected = pad && !pad->is_fake_pad && !!(pad->m_port_status & CELL_PAD_STATUS_CONNECTED); if (m_pads_connected[i] == connected) continue; pad_state_notify_state_change(i, connected ? CELL_PAD_STATUS_CONNECTED : CELL_PAD_STATUS_DISCONNECTED); m_pads_connected[i] = connected; } } void pad_thread::operator()() { Init(); const bool is_vsh = Emu.IsVsh(); pad::g_reset = false; pad::g_started = true; bool mode_changed = true; atomic_t pad_mode{g_cfg.io.pad_mode.get()}; std::vector>>> threads; const auto stop_threads = [&threads]() { input_log.notice("Stopping pad threads..."); for (auto& thread : threads) { if (thread) { auto& enumeration_thread = *thread; enumeration_thread = thread_state::aborting; enumeration_thread(); } } threads.clear(); input_log.notice("Pad threads stopped"); }; const auto start_threads = [this, &threads, &pad_mode]() { if (pad_mode == pad_handler_mode::single_threaded) { return; } input_log.notice("Starting pad threads..."); for (const auto& handler : m_handlers) { if (handler.first == pad_handler::null) { continue; } threads.push_back(std::make_unique>>(fmt::format("%s Thread", handler.second->m_type), [&handler = handler.second, &pad_mode]() { while (thread_ctrl::state() != thread_state::aborting) { if (!pad::g_enabled || !is_input_allowed()) { thread_ctrl::wait_for(30'000); continue; } handler->process(); u64 pad_sleep = g_cfg.io.pad_sleep; if (Emu.IsPaused()) { pad_sleep = std::max(pad_sleep, 30'000); } thread_ctrl::wait_for(pad_sleep); } })); } input_log.notice("Pad threads started"); }; while (thread_ctrl::state() != thread_state::aborting) { if (!pad::g_enabled || !is_input_allowed()) { m_resume_emulation_flag = false; m_mask_start_press_to_resume = 0; thread_ctrl::wait_for(30'000); continue; } // Update variables const bool needs_reset = pad::g_reset && pad::g_reset.exchange(false); const pad_handler_mode new_pad_mode = g_cfg.io.pad_mode.get(); mode_changed |= new_pad_mode != pad_mode.exchange(new_pad_mode); // Reset pad handlers if necessary if (needs_reset || mode_changed) { mode_changed = false; stop_threads(); if (needs_reset) { Init(); } else { input_log.success("The pad mode was changed to %s", pad_mode.load()); } start_threads(); } u32 connected_devices = 0; if (pad_mode == pad_handler_mode::single_threaded) { for (auto& handler : m_handlers) { handler.second->process(); connected_devices += handler.second->connected_devices; } } else { for (auto& handler : m_handlers) { connected_devices += handler.second->connected_devices; } } if (Emu.IsRunning()) { update_pad_states(); } m_info.now_connect = connected_devices + num_ldd_pad; // The ignore_input section is only reached when a dialog was closed and the pads are still intercepted. // As long as any of the listed buttons is pressed, cellPadGetData will ignore all input (needed for Hotline Miami). // ignore_input was added because if we keep the pads intercepted, then some games will enter the menu due to unexpected system interception (tested with Ninja Gaiden Sigma). if (m_info.ignore_input && !(m_info.system_info & CELL_PAD_INFO_INTERCEPTED)) { bool any_button_pressed = false; for (usz i = 0; i < m_pads.size() && !any_button_pressed; i++) { const auto& pad = m_pads[i]; if (!(pad->m_port_status & CELL_PAD_STATUS_CONNECTED)) continue; for (const auto& button : pad->m_buttons) { if (button.m_pressed && (button.m_outKeyCode == CELL_PAD_CTRL_CROSS || button.m_outKeyCode == CELL_PAD_CTRL_CIRCLE || button.m_outKeyCode == CELL_PAD_CTRL_TRIANGLE || button.m_outKeyCode == CELL_PAD_CTRL_SQUARE || button.m_outKeyCode == CELL_PAD_CTRL_START || button.m_outKeyCode == CELL_PAD_CTRL_SELECT)) { any_button_pressed = true; break; } } } if (!any_button_pressed) { m_info.ignore_input = false; } } // Handle home menu if requested if (!is_vsh && !m_home_menu_open && Emu.IsRunning()) { bool ps_button_pressed = false; for (usz i = 0; i < m_pads.size() && !ps_button_pressed; i++) { if (i > 0 && g_cfg.io.lock_overlay_input_to_player_one) break; const auto& pad = m_pads[i]; if (!(pad->m_port_status & CELL_PAD_STATUS_CONNECTED)) continue; // Check if an LDD pad pressed the PS button (bit 0 of the first button) // NOTE: Rock Band 3 doesn't seem to care about the len. It's always 0. if (pad->ldd /*&& pad->ldd_data.len >= 1 */ && !!(pad->ldd_data.button[0] & CELL_PAD_CTRL_LDD_PS)) { ps_button_pressed = true; break; } for (const auto& button : pad->m_buttons) { if (button.m_offset == CELL_PAD_BTN_OFFSET_DIGITAL1 && button.m_outKeyCode == CELL_PAD_CTRL_PS && button.m_pressed) { ps_button_pressed = true; break; } } } // Make sure we call this function only once per button press if ((ps_button_pressed && !m_ps_button_pressed) || pad::g_home_menu_requested.exchange(false)) { open_home_menu(); } m_ps_button_pressed = ps_button_pressed; } // Handle paused emulation (if triggered by home menu). if (m_home_menu_open && g_cfg.misc.pause_during_home_menu) { // Reset resume control if the home menu is open m_resume_emulation_flag = false; m_mask_start_press_to_resume = 0; m_track_start_press_begin_timestamp = 0; // Update UI rsx::set_native_ui_flip(); thread_ctrl::wait_for(33'000); continue; } if (m_resume_emulation_flag) { m_resume_emulation_flag = false; Emu.BlockingCallFromMainThread([]() { Emu.Resume(); }); } u64 pad_sleep = g_cfg.io.pad_sleep; if (Emu.GetStatus(false) == system_state::paused) { pad_sleep = std::max(pad_sleep, 30'000); u64 timestamp = get_system_time(); u32 pressed_mask = 0; for (usz i = 0; i < m_pads.size(); i++) { const auto& pad = m_pads[i]; if (!(pad->m_port_status & CELL_PAD_STATUS_CONNECTED)) continue; for (const auto& button : pad->m_buttons) { if (button.m_offset == CELL_PAD_BTN_OFFSET_DIGITAL1 && button.m_outKeyCode == CELL_PAD_CTRL_START && button.m_pressed) { pressed_mask |= 1u << i; break; } } } m_mask_start_press_to_resume &= pressed_mask; if (!pressed_mask || timestamp - m_track_start_press_begin_timestamp >= 700'000) { m_track_start_press_begin_timestamp = timestamp; if (std::exchange(m_mask_start_press_to_resume, u32{umax})) { m_mask_start_press_to_resume = 0; m_track_start_press_begin_timestamp = 0; sys_log.success("Resuming emulation using the START button in a few seconds..."); auto msg_ref = std::make_shared>(1); rsx::overlays::queue_message(localized_string_id::EMULATION_RESUMING, 2'000'000, msg_ref); m_resume_emulation_flag = true; for (u32 i = 0; i < 40; i++) { if (Emu.GetStatus(false) != system_state::paused) { // Abort if emulation has been resumed by other means m_resume_emulation_flag = false; msg_ref->release(0); break; } thread_ctrl::wait_for(50'000); rsx::set_native_ui_flip(); } } } } else { // Reset resume control if caught a state of unpaused emulation m_mask_start_press_to_resume = 0; m_track_start_press_begin_timestamp = 0; } thread_ctrl::wait_for(pad_sleep); } stop_threads(); } void pad_thread::InitLddPad(u32 handle, const u32* port_status) { if (handle >= m_pads.size()) { return; } static const input::product_info product = input::get_product_info(input::product_type::playstation_3_controller); m_pads[handle]->ldd = true; m_pads[handle]->Init( port_status ? *port_status : CELL_PAD_STATUS_CONNECTED | CELL_PAD_STATUS_ASSIGN_CHANGES | CELL_PAD_STATUS_CUSTOM_CONTROLLER, CELL_PAD_CAPABILITY_PS3_CONFORMITY, CELL_PAD_DEV_TYPE_LDD, CELL_PAD_PCLASS_TYPE_STANDARD, product.pclass_profile, product.vendor_id, product.product_id, 50); input_log.notice("Pad %d: LDD, VID=0x%x, PID=0x%x, class_type=0x%x, class_profile=0x%x", handle, m_pads[handle]->m_vendor_id, m_pads[handle]->m_product_id, m_pads[handle]->m_class_type, m_pads[handle]->m_class_profile); num_ldd_pad++; } s32 pad_thread::AddLddPad() { // Look for first null pad for (u32 i = 0; i < CELL_PAD_MAX_PORT_NUM; i++) { if (g_cfg_input.player[i]->handler == pad_handler::null && !m_pads[i]->ldd) { InitLddPad(i, nullptr); return i; } } return -1; } void pad_thread::UnregisterLddPad(u32 handle) { ensure(handle < m_pads.size()); m_pads[handle]->ldd = false; m_pads[handle]->m_port_status &= ~CELL_PAD_STATUS_CONNECTED; m_pads[handle]->m_port_status |= CELL_PAD_STATUS_ASSIGN_CHANGES; num_ldd_pad--; } std::shared_ptr pad_thread::GetHandler(pad_handler type, void* thread, void* window) { return Emu.GetCallbacks().create_pad_handler(type, thread, window); } void pad_thread::InitPadConfig(cfg_pad& cfg, pad_handler type, std::shared_ptr& handler) { if (!handler) { handler = GetHandler(type, nullptr, nullptr); } ensure(!!handler); handler->init_config(&cfg); } extern bool send_open_home_menu_cmds(); extern void send_close_home_menu_cmds(); extern bool close_osk_from_ps_button(); void pad_thread::open_home_menu() { // Check if the OSK is open and can be closed if (!close_osk_from_ps_button()) { rsx::overlays::queue_message(get_localized_string(localized_string_id::CELL_OSK_DIALOG_BUSY)); return; } if (auto manager = g_fxo->try_get()) { if (m_home_menu_open.exchange(true)) { return; } if (!send_open_home_menu_cmds()) { m_home_menu_open = false; return; } input_log.notice("opening home menu..."); const error_code result = manager->create()->show([this](s32 status) { input_log.notice("closing home menu with status %d", status); m_home_menu_open = false; send_close_home_menu_cmds(); }); (result ? input_log.error : input_log.notice)("opened home menu with result %d", s32{result}); } }