// This makes debugging on windows less painful // #define HAVE_LIBEVDEV #ifdef HAVE_LIBEVDEV #include "Input/product_info.h" #include "Emu/Io/pad_config.h" #include "evdev_joystick_handler.h" #include "util/logs.hpp" #include #include #include #include #include #include #include LOG_CHANNEL(evdev_log, "evdev"); evdev_joystick_handler::evdev_joystick_handler() : PadHandlerBase(pad_handler::evdev) { init_configs(); // Define border values thumb_max = 255; trigger_min = 0; trigger_max = 255; // set capabilities b_has_config = true; b_has_rumble = true; b_has_motion = true; b_has_deadzones = true; b_has_orientation = true; m_trigger_threshold = trigger_max / 2; m_thumb_threshold = thumb_max / 2; m_dev = std::make_shared(); } evdev_joystick_handler::~evdev_joystick_handler() { close_devices(); } void evdev_joystick_handler::init_config(cfg_pad* cfg) { if (!cfg) return; // Set default button mapping cfg->ls_left.def = ::at32(rev_axis_list, ABS_X); cfg->ls_down.def = ::at32(axis_list, ABS_Y); cfg->ls_right.def = ::at32(axis_list, ABS_X); cfg->ls_up.def = ::at32(rev_axis_list, ABS_Y); cfg->rs_left.def = ::at32(rev_axis_list, ABS_RX); cfg->rs_down.def = ::at32(axis_list, ABS_RY); cfg->rs_right.def = ::at32(axis_list, ABS_RX); cfg->rs_up.def = ::at32(rev_axis_list, ABS_RY); cfg->start.def = ::at32(button_list, BTN_START); cfg->select.def = ::at32(button_list, BTN_SELECT); cfg->ps.def = ::at32(button_list, BTN_MODE); cfg->square.def = ::at32(button_list, BTN_X); cfg->cross.def = ::at32(button_list, BTN_A); cfg->circle.def = ::at32(button_list, BTN_B); cfg->triangle.def = ::at32(button_list, BTN_Y); cfg->left.def = ::at32(rev_axis_list, ABS_HAT0X); cfg->down.def = ::at32(axis_list, ABS_HAT0Y); cfg->right.def = ::at32(axis_list, ABS_HAT0X); cfg->up.def = ::at32(rev_axis_list, ABS_HAT0Y); cfg->r1.def = ::at32(button_list, BTN_TR); cfg->r2.def = ::at32(axis_list, ABS_RZ); cfg->r3.def = ::at32(button_list, BTN_THUMBR); cfg->l1.def = ::at32(button_list, BTN_TL); cfg->l2.def = ::at32(axis_list, ABS_Z); cfg->l3.def = ::at32(button_list, BTN_THUMBL); cfg->motion_sensor_x.axis.def = ::at32(motion_axis_list, ABS_X); cfg->motion_sensor_y.axis.def = ::at32(motion_axis_list, ABS_Y); cfg->motion_sensor_z.axis.def = ::at32(motion_axis_list, ABS_Z); cfg->motion_sensor_g.axis.def = ::at32(motion_axis_list, ABS_RY); // DS3 uses the yaw axis for gyros cfg->pressure_intensity_button.def = ::at32(button_list, NO_BUTTON); cfg->analog_limiter_button.def = ::at32(button_list, NO_BUTTON); cfg->orientation_reset_button.def = ::at32(button_list, NO_BUTTON); // Set default misc variables cfg->lstick_anti_deadzone.def = static_cast(0.13 * thumb_max); // 13% cfg->rstick_anti_deadzone.def = static_cast(0.13 * thumb_max); // 13% cfg->lstickdeadzone.def = 30; // between 0 and 255 cfg->rstickdeadzone.def = 30; // between 0 and 255 cfg->ltriggerthreshold.def = 0; // between 0 and 255 cfg->rtriggerthreshold.def = 0; // between 0 and 255 cfg->lpadsquircling.def = 8000; cfg->rpadsquircling.def = 8000; // apply defaults cfg->from_default(); } std::unordered_map evdev_joystick_handler::get_motion_axis_list() const { return motion_axis_list; } bool evdev_joystick_handler::Init() { if (m_is_init) return true; m_pos_axis_config.load(); if (!m_pos_axis_config.exist()) m_pos_axis_config.save(); for (const auto& node : m_pos_axis_config.get_nodes()) { if (node && *static_cast(node)) { const std::string& name = node->get_name(); const int code = libevdev_event_code_from_name(EV_ABS, name.c_str()); if (code < 0) evdev_log.error("Failed to read axis name from %s. [code = %d] [name = %s]", m_pos_axis_config.cfg_name, code, name); else m_positive_axis.insert(code); } } m_is_init = true; return true; } std::string evdev_joystick_handler::get_device_name(const libevdev* dev) { std::string name; if (const char* raw_name = libevdev_get_name(dev)) name = raw_name; if (name.empty()) { if (const char* unique = libevdev_get_uniq(dev)) name = unique; if (name.empty()) name = "Unknown Device"; } return name; } bool evdev_joystick_handler::update_device(const std::shared_ptr& device) { EvdevDevice* evdev_device = static_cast(device.get()); if (!evdev_device) return false; const std::string& path = evdev_device->path; libevdev*& dev = evdev_device->device; const bool was_connected = dev != nullptr; if (access(path.c_str(), R_OK) == -1) { if (was_connected) { const int fd = libevdev_get_fd(dev); libevdev_free(dev); close(fd); dev = nullptr; } evdev_log.error("Joystick %s is not present or accessible [previous status: %d]", path.c_str(), was_connected ? 1 : 0); return false; } if (was_connected) return true; // It's already been connected, and the js is still present. const int fd = open(path.c_str(), O_RDWR | O_NONBLOCK); if (fd == -1) { const int err = errno; evdev_log.error("Failed to open joystick: %s [errno %d]", strerror(err), err); return false; } const int ret = libevdev_new_from_fd(fd, &dev); if (ret < 0) { evdev_log.error("Failed to initialize libevdev for joystick: %s [errno %d]", strerror(-ret), -ret); return false; } evdev_log.notice("Opened joystick: '%s' at %s (fd %d)", get_device_name(dev), path, fd); return true; } void evdev_joystick_handler::close_devices() { const auto free_device = [](EvdevDevice* evdev_device) { if (evdev_device && evdev_device->device) { const int fd = libevdev_get_fd(evdev_device->device); if (evdev_device->effect_id != -1) ioctl(fd, EVIOCRMFF, evdev_device->effect_id); libevdev_free(evdev_device->device); close(fd); } }; for (pad_ensemble& binding : m_bindings) { free_device(static_cast(binding.device.get())); free_device(static_cast(binding.buddy_device.get())); } for (auto& [name, device] : m_settings_added) { free_device(static_cast(device.get())); } for (auto& [name, device] : m_motion_settings_added) { free_device(static_cast(device.get())); } } std::unordered_map> evdev_joystick_handler::GetButtonValues(const std::shared_ptr& device) { std::unordered_map> button_values; if (!device) return button_values; libevdev* dev = device->device; if (!Init()) return button_values; for (const auto& [code, name] : button_list) { if (code == NO_BUTTON) continue; int val = 0; if (libevdev_fetch_event_value(dev, EV_KEY, code, &val) == 0) continue; button_values.emplace(code, std::make_pair(static_cast(val > 0 ? 255 : 0), false)); } for (const auto& [code, name] : axis_list) { int val = 0; if (libevdev_fetch_event_value(dev, EV_ABS, code, &val) == 0) continue; const int min = libevdev_get_abs_minimum(dev, code); const int max = libevdev_get_abs_maximum(dev, code); const int flat = libevdev_get_abs_flat(dev, code); // Triggers do not need handling of negative values if (min >= 0 && !m_positive_axis.contains(code)) { const float fvalue = ScaledInput(val, min, max, flat); button_values.emplace(code, std::make_pair(static_cast(fvalue), false)); continue; } const float fvalue = ScaledAxisInput(val, min, max, flat); if (fvalue < 0) button_values.emplace(code, std::make_pair(static_cast(std::abs(fvalue)), true)); else button_values.emplace(code, std::make_pair(static_cast(fvalue), false)); } return button_values; } std::shared_ptr evdev_joystick_handler::get_evdev_device(const std::string& device) { // Add device if not yet present std::shared_ptr evdev_device = add_device(device, true); if (!evdev_device) return nullptr; // Check if our device is connected if (!update_device(evdev_device)) return nullptr; return evdev_device; } PadHandlerBase::connection evdev_joystick_handler::get_next_button_press(const std::string& padId, const pad_callback& callback, const pad_fail_callback& fail_callback, gui_call_type call_type, const std::vector& buttons) { if (call_type == gui_call_type::blacklist) m_blacklist.clear(); if (call_type == gui_call_type::reset_input || call_type == gui_call_type::blacklist) m_min_button_values.clear(); // Get our evdev device std::shared_ptr device = get_evdev_device(padId); if (!device || !device->device) { if (fail_callback) fail_callback(padId); return connection::disconnected; } libevdev* dev = device->device; // Try to fetch all new events from the joystick. input_event evt; bool has_new_event = false; int ret = LIBEVDEV_READ_STATUS_SUCCESS; while (ret >= 0) { if (ret == LIBEVDEV_READ_STATUS_SYNC) { // Grab any pending sync event. ret = libevdev_next_event(dev, LIBEVDEV_READ_FLAG_SYNC, &evt); } else { ret = libevdev_next_event(dev, LIBEVDEV_READ_FLAG_NORMAL, &evt); } has_new_event |= ret == LIBEVDEV_READ_STATUS_SUCCESS; } if (call_type == gui_call_type::get_connection) { return has_new_event ? connection::connected : connection::no_data; } const auto data = GetButtonValues(device); const auto find_value = [&, this](const std::string& str) { const std::vector names = cfg_pad::get_buttons(str); u16 value{}; const auto set_value = [&value, &data](u32 code, bool dir) { if (const auto it = data.find(static_cast(code)); it != data.cend() && dir == it->second.second) { value = std::max(value, it->second.first); } }; for (const u32 code : FindKeyCodes(rev_axis_list, names)) { set_value(code, true); } for (const u32 code : FindKeyCodes(axis_list, names)) { set_value(code, false); } for (const u32 code : FindKeyCodes(button_list, names)) { set_value(code, false); } return value; }; pad_preview_values preview_values{}; if (buttons.size() == 10) { preview_values[0] = find_value(buttons[0]); // Left Trigger preview_values[1] = find_value(buttons[1]); // Right Trigger preview_values[2] = find_value(buttons[3]) - find_value(buttons[2]); // Left Stick X preview_values[3] = find_value(buttons[5]) - find_value(buttons[4]); // Left Stick Y preview_values[4] = find_value(buttons[7]) - find_value(buttons[6]); // Right Stick X preview_values[5] = find_value(buttons[9]) - find_value(buttons[8]); // Right Stick Y } // return if nothing new has happened. ignore this to get the current state for blacklist or reset_input if (call_type != gui_call_type::blacklist && call_type != gui_call_type::reset_input && !has_new_event) { if (callback) callback(0, "", padId, 0, preview_values); return connection::no_data; } struct { u16 value = 0; std::string name; } pressed_button{}; const auto set_button_press = [&](const u32 code, const std::string& name, std::string_view type, u16 threshold, int ev_type, bool is_rev_axis) { if (call_type != gui_call_type::blacklist && m_blacklist.contains(name)) return; // Ignore codes that aren't part of the latest events. Otherwise we will get value 0 which will reset our min_value. const auto it = data.find(static_cast(code)); if (it == data.cend()) { if (call_type == gui_call_type::reset_input) { // Set to max. We won't have all the events for all the buttons or axis at this point. m_min_button_values[name] = 65535; if (ev_type == EV_ABS) { // Also set the other direction to max if it wasn't already found. const auto it_other_axis = is_rev_axis ? axis_list.find(code) : rev_axis_list.find(code); ensure(it_other_axis != (is_rev_axis ? axis_list.cend() : rev_axis_list.cend())); if (const std::string& other_name = it_other_axis->second; !m_min_button_values.contains(other_name)) { m_min_button_values[other_name] = 65535; } } } return; } const auto& [value, is_rev_ax] = it->second; // If we want the value for an axis, its direction has to match the direction of the data. if (ev_type == EV_ABS && is_rev_axis != is_rev_ax) return; u16& min_value = m_min_button_values[name]; if (call_type == gui_call_type::reset_input || value < min_value) { min_value = value; return; } if (value <= threshold) return; if (call_type == gui_call_type::blacklist) { m_blacklist.insert(name); if (ev_type == EV_ABS) { const int min = libevdev_get_abs_minimum(dev, code); const int max = libevdev_get_abs_maximum(dev, code); evdev_log.error("Evdev Calibration: Added %s [ %d = %s = %s ] to blacklist. [ Value = %d ] [ Min = %d ] [ Max = %d ]", type, code, libevdev_event_code_get_name(ev_type, code), name, value, min, max); } else { evdev_log.error("Evdev Calibration: Added %s [ %d = %s = %s ] to blacklist. Value = %d", type, code, libevdev_event_code_get_name(ev_type, code), name, value); } return; } const u16 diff = value > min_value ? value - min_value : 0; if (diff > button_press_threshold && value > pressed_button.value) { pressed_button = {.value = value, .name = name}; } }; const bool is_xbox_360_controller = padId.find("Xbox 360") != umax; const bool is_sony_controller = !is_xbox_360_controller && padId.find("Sony") != umax; const bool is_sony_guitar = is_sony_controller && padId.find("Guitar") != umax; for (const auto& [code, name] : button_list) { // Handle annoying useless buttons if (code == NO_BUTTON) continue; if (is_xbox_360_controller && code >= BTN_TRIGGER_HAPPY) continue; if (is_sony_controller && !is_sony_guitar && (code == BTN_TL2 || code == BTN_TR2)) continue; set_button_press(code, name, "button"sv, 0, EV_KEY, false); } for (const auto& [code, name] : axis_list) { set_button_press(code, name, "axis"sv, m_thumb_threshold, EV_ABS, false); } for (const auto& [code, name] : rev_axis_list) { set_button_press(code, name, "rev axis"sv, m_thumb_threshold, EV_ABS, true); } if (call_type == gui_call_type::reset_input) { return connection::no_data; } if (call_type == gui_call_type::blacklist) { if (m_blacklist.empty()) evdev_log.success("Evdev Calibration: Blacklist is clear. No input spam detected"); return connection::connected; } if (callback) { if (pressed_button.value > 0) callback(pressed_button.value, pressed_button.name, padId, 0, std::move(preview_values)); else callback(0, "", padId, 0, std::move(preview_values)); } return connection::connected; } void evdev_joystick_handler::get_motion_sensors(const std::string& padId, const motion_callback& callback, const motion_fail_callback& fail_callback, motion_preview_values preview_values, const std::array& sensors) { // Add device if not yet present std::shared_ptr device = add_motion_device(padId, true); if (!device || !update_device(device) || !device->device) { if (fail_callback) fail_callback(padId, std::move(preview_values)); return; } libevdev* dev = device->device; // Try to fetch all new events from the joystick. bool is_dirty = false; int ret = LIBEVDEV_READ_STATUS_SUCCESS; while (ret >= 0) { input_event evt; if (ret == LIBEVDEV_READ_STATUS_SYNC) { // Grab any pending sync event. ret = libevdev_next_event(dev, LIBEVDEV_READ_FLAG_NORMAL | LIBEVDEV_READ_FLAG_SYNC, &evt); } else { ret = libevdev_next_event(dev, LIBEVDEV_READ_FLAG_NORMAL, &evt); } if (ret == LIBEVDEV_READ_STATUS_SUCCESS && evt.type == EV_ABS) { for (usz i = 0; i < sensors.size(); i++) { const AnalogSensor& sensor = sensors[i]; if (sensor.m_keyCode != evt.code) continue; preview_values[i] = get_sensor_value(dev, sensor, evt); ; is_dirty = true; } } } if (ret < 0) { // -EAGAIN signifies no available events, not an actual *error*. if (ret != -EAGAIN) evdev_log.error("Failed to read latest event from motion device: %s [errno %d]", strerror(-ret), -ret); } if (callback && is_dirty) callback(padId, std::move(preview_values)); } // https://github.com/dolphin-emu/dolphin/blob/master/Source/Core/InputCommon/ControllerInterface/evdev/evdev.cpp // https://github.com/reicast/reicast-emulator/blob/master/core/linux-dist/evdev.cpp // http://www.infradead.org/~mchehab/kernel_docs_pdf/linux-input.pdf void evdev_joystick_handler::SetRumble(EvdevDevice* device, u8 large, u8 small) { if (!device || !device->has_rumble || device->effect_id == -2) return; const int fd = libevdev_get_fd(device->device); if (fd < 0) return; device->new_output_data = large != device->large_motor || small != device->small_motor; const auto now = steady_clock::now(); const auto elapsed = now - device->last_output; // XBox One Controller can't handle faster vibration updates than ~10ms. Elite is even worse. // So I'll use 20ms to be on the safe side. No lag was noticable. if ((!device->new_output_data || elapsed <= 20ms) && elapsed <= min_output_interval) return; device->new_output_data = false; device->last_output = now; // delete the previous effect (which also stops it) if (device->effect_id != -1) { ioctl(fd, EVIOCRMFF, device->effect_id); device->effect_id = -1; } if (large == 0 && small == 0) { device->large_motor = large; device->small_motor = small; return; } ff_effect effect; if (libevdev_has_event_code(device->device, EV_FF, FF_RUMBLE)) { effect.type = FF_RUMBLE; effect.id = device->effect_id; effect.direction = 0; effect.u.rumble.strong_magnitude = large * 257; effect.u.rumble.weak_magnitude = small * 257; effect.replay.length = 0; effect.replay.delay = 0; effect.trigger.button = 0; effect.trigger.interval = 0; } else { // TODO: handle other Rumble effects device->effect_id = -2; return; } if (ioctl(fd, EVIOCSFF, &effect) == -1) { evdev_log.error("evdev SetRumble ioctl failed! [large = %d] [small = %d] [fd = %d]", large, small, fd); device->effect_id = -2; } device->effect_id = effect.id; input_event play; play.type = EV_FF; play.code = device->effect_id; play.value = 1; if (write(fd, &play, sizeof(play)) == -1) { evdev_log.error("evdev SetRumble write failed! [large = %d] [small = %d] [fd = %d] [effect_id = %d]", large, small, fd, device->effect_id); device->effect_id = -2; } device->large_motor = large; device->small_motor = small; } void evdev_joystick_handler::SetPadData(const std::string& padId, u8 /*player_id*/, u8 large_motor, u8 small_motor, s32 /* r*/, s32 /* g*/, s32 /* b*/, bool /*player_led*/, bool /*battery_led*/, u32 /*battery_led_brightness*/) { // Get our evdev device std::shared_ptr dev = get_evdev_device(padId); if (!dev) { evdev_log.error("evdev TestVibration: Device [%s] not found! [large_motor = %d] [small_motor = %d]", padId, large_motor, small_motor); return; } if (!dev->has_rumble) { evdev_log.error("evdev TestVibration: Device [%s] does not support rumble features! [large_motor = %d] [small_motor = %d]", padId, large_motor, small_motor); return; } SetRumble(static_cast(dev.get()), large_motor, small_motor); } std::vector evdev_joystick_handler::list_devices() { Init(); std::unordered_map unique_names; std::vector evdev_joystick_list; for (auto&& et : fs::dir{"/dev/input/"}) { // Check if the entry starts with event (a 5-letter word) if (et.name.size() > 5 && et.name.starts_with("event")) { const int fd = open(("/dev/input/" + et.name).c_str(), O_RDONLY | O_NONBLOCK); struct libevdev* dev = NULL; const int rc = libevdev_new_from_fd(fd, &dev); if (rc < 0) { // If it's just a bad file descriptor, don't bother logging, but otherwise, log it. if (rc != -9) evdev_log.warning("Failed to connect to device at %s, the error was: %s", "/dev/input/" + et.name, strerror(-rc)); libevdev_free(dev); close(fd); continue; } if (libevdev_has_event_type(dev, EV_ABS)) { bool is_motion_device = false; bool is_pad_device = libevdev_has_event_type(dev, EV_KEY); if (!is_pad_device) { // Check if it's a motion device. is_motion_device = libevdev_has_property(dev, INPUT_PROP_ACCELEROMETER); } if (is_pad_device || is_motion_device) { // It's a joystick or motion device. std::string name = get_device_name(dev); if (unique_names.find(name) == unique_names.end()) unique_names.emplace(name, 1); else name = fmt::format("%d. %s", ++unique_names[name], name); evdev_joystick_list.emplace_back(name, is_motion_device); } } libevdev_free(dev); close(fd); } } return evdev_joystick_list; } std::shared_ptr evdev_joystick_handler::add_device(const std::string& device, bool in_settings) { if (in_settings && m_settings_added.count(device)) return ::at32(m_settings_added, device); // Now we need to find the device with the same name, and make sure not to grab any duplicates. std::unordered_map unique_names; for (auto&& et : fs::dir{"/dev/input/"}) { // Check if the entry starts with event (a 5-letter word) if (et.name.size() > 5 && et.name.starts_with("event")) { const std::string path = "/dev/input/" + et.name; const int fd = open(path.c_str(), O_RDWR | O_NONBLOCK); struct libevdev* dev = NULL; const int rc = libevdev_new_from_fd(fd, &dev); if (rc < 0) { // If it's just a bad file descriptor, don't bother logging, but otherwise, log it. if (rc != -9) evdev_log.warning("Failed to connect to device at %s, the error was: %s", path, strerror(-rc)); libevdev_free(dev); close(fd); continue; } std::string name = get_device_name(dev); if (unique_names.find(name) == unique_names.end()) unique_names.emplace(name, 1); else name = fmt::format("%d. %s", ++unique_names[name], name); if (name == device && libevdev_has_event_type(dev, EV_KEY) && libevdev_has_event_type(dev, EV_ABS)) { // It's a joystick. if (in_settings) { m_dev = std::make_shared(); m_settings_added[device] = m_dev; // Let's log axis information while we are in the settings in order to identify problems more easily. for (const auto& [code, axis_name] : axis_list) { if (const input_absinfo* info = libevdev_get_abs_info(dev, code)) { const char* code_name = libevdev_event_code_get_name(EV_ABS, code); evdev_log.notice("Axis info for %s: %s (%s) => minimum=%d, maximum=%d, fuzz=%d, flat=%d, resolution=%d", name, code_name, axis_name, info->minimum, info->maximum, info->fuzz, info->flat, info->resolution); } } } // Alright, now that we've confirmed we haven't added this joystick yet, les do dis. m_dev->device = dev; m_dev->path = path; m_dev->has_rumble = libevdev_has_event_type(dev, EV_FF); m_dev->has_motion = libevdev_has_property(dev, INPUT_PROP_ACCELEROMETER); evdev_log.notice("Capability info for %s: rumble=%d, motion=%d", name, m_dev->has_rumble, m_dev->has_motion); return m_dev; } libevdev_free(dev); close(fd); } } return nullptr; } std::shared_ptr evdev_joystick_handler::add_motion_device(const std::string& device, bool in_settings) { if (device.empty()) return nullptr; if (in_settings && m_motion_settings_added.count(device)) return ::at32(m_motion_settings_added, device); // Now we need to find the device with the same name, and make sure not to grab any duplicates. std::unordered_map unique_names; for (auto&& et : fs::dir{"/dev/input/"}) { // Check if the entry starts with event (a 5-letter word) if (et.name.size() > 5 && et.name.starts_with("event")) { const std::string path = "/dev/input/" + et.name; const int fd = open(path.c_str(), O_RDWR | O_NONBLOCK); struct libevdev* dev = NULL; const int rc = libevdev_new_from_fd(fd, &dev); if (rc < 0) { // If it's just a bad file descriptor, don't bother logging, but otherwise, log it. if (rc != -9) evdev_log.warning("Failed to connect to device at %s, the error was: %s", path, strerror(-rc)); libevdev_free(dev); close(fd); continue; } std::string name = get_device_name(dev); if (unique_names.find(name) == unique_names.end()) unique_names.emplace(name, 1); else name = fmt::format("%d. %s", ++unique_names[name], name); if (name == device && libevdev_has_property(dev, INPUT_PROP_ACCELEROMETER) && libevdev_has_event_type(dev, EV_ABS)) { // Let's log axis information while we are in the settings in order to identify problems more easily. // Directional axes on this device (absolute and/or relative x, y, z) represent accelerometer data. // Some devices also report gyroscope data, which devices can report through the rotational axes (absolute and/or relative rx, ry, rz). // All other axes retain their meaning. // A device must not mix regular directional axes and accelerometer axes on the same event node. for (const auto& [code, axis_name] : axis_list) { if (const input_absinfo* info = libevdev_get_abs_info(dev, code)) { const bool is_accel = code == ABS_X || code == ABS_Y || code == ABS_Z; const char* code_name = libevdev_event_code_get_name(EV_ABS, code); evdev_log.notice("Axis info for %s: %s (%s, %s) => minimum=%d, maximum=%d, fuzz=%d, flat=%d, resolution=%d", name, code_name, axis_name, is_accel ? "accelerometer" : "gyro", info->minimum, info->maximum, info->fuzz, info->flat, info->resolution); } } std::shared_ptr motion_device = std::make_shared(); motion_device->device = dev; motion_device->path = path; motion_device->has_motion = true; if (in_settings) { m_motion_settings_added[device] = motion_device; } return motion_device; } libevdev_free(dev); close(fd); } } return nullptr; } PadHandlerBase::connection evdev_joystick_handler::update_connection(const std::shared_ptr& device) { if (!update_device(device)) return connection::disconnected; EvdevDevice* evdev_device = static_cast(device.get()); if (!evdev_device || !evdev_device->device) return connection::disconnected; return connection::connected; } void evdev_joystick_handler::get_mapping(const pad_ensemble& binding) { m_dev = std::static_pointer_cast(binding.device); const auto& pad = binding.pad; if (!m_dev || !pad) return; libevdev* dev = m_dev->device; if (!dev) return; // Try to fetch all new events from the joystick. bool got_changes = false; input_event evt; int ret = LIBEVDEV_READ_STATUS_SUCCESS; while (ret >= 0) { if (ret == LIBEVDEV_READ_STATUS_SYNC) { // Grab any pending sync event. ret = libevdev_next_event(dev, LIBEVDEV_READ_FLAG_NORMAL | LIBEVDEV_READ_FLAG_SYNC, &evt); } else { ret = libevdev_next_event(dev, LIBEVDEV_READ_FLAG_NORMAL, &evt); } if (ret == LIBEVDEV_READ_STATUS_SUCCESS) { switch (evt.type) { case EV_KEY: { auto& wrapper = m_dev->events_by_code[evt.code]; if (!wrapper) { wrapper.reset(new key_event_wrapper()); } key_event_wrapper* key_wrapper = static_cast(wrapper.get()); if (!key_wrapper->is_initialized) { if (!button_list.contains(evt.code)) { evdev_log.error("Evdev button %s (%d) is unknown. Please add it to the button list.", libevdev_event_code_get_name(EV_KEY, evt.code), evt.code); } key_wrapper->is_initialized = true; } const u16 new_value = evt.value > 0 ? 255 : 0; if (key_wrapper->value != new_value) { key_wrapper->value = new_value; got_changes = true; } break; } case EV_ABS: { auto& wrapper = m_dev->events_by_code[evt.code]; if (!wrapper) { wrapper.reset(new axis_event_wrapper()); } axis_event_wrapper* axis_wrapper = static_cast(wrapper.get()); if (!axis_wrapper->is_initialized) { axis_wrapper->min = libevdev_get_abs_minimum(dev, evt.code); axis_wrapper->max = libevdev_get_abs_maximum(dev, evt.code); axis_wrapper->flat = libevdev_get_abs_flat(dev, evt.code); axis_wrapper->is_initialized = true; // Triggers do not need handling of negative values if (axis_wrapper->min >= 0 && !m_positive_axis.contains(evt.code)) { axis_wrapper->is_trigger = true; } } // Triggers do not need handling of negative values if (axis_wrapper->is_trigger) { const u16 new_value = static_cast(ScaledInput(evt.value, axis_wrapper->min, axis_wrapper->max, axis_wrapper->flat)); u16& key_value = axis_wrapper->values[false]; if (key_value != new_value) { key_value = new_value; got_changes = true; } } else { const float fvalue = ScaledAxisInput(evt.value, axis_wrapper->min, axis_wrapper->max, axis_wrapper->flat); const bool is_negative = fvalue < 0; const u16 new_value_0 = static_cast(std::abs(fvalue)); const u16 new_value_1 = 0; // We need to reset the other direction of this axis u16& key_value_0 = axis_wrapper->values[is_negative]; u16& key_value_1 = axis_wrapper->values[!is_negative]; if (key_value_0 != new_value_0 || key_value_1 != new_value_1) { key_value_0 = new_value_0; key_value_1 = new_value_1; got_changes = true; } } break; } default: break; } } } if (ret < 0) { // -EAGAIN signifies no available events, not an actual *error*. if (ret != -EAGAIN) evdev_log.error("Failed to read latest event from joystick: %s [errno %d]", strerror(-ret), -ret); } // Apply all events if (got_changes) { apply_input_events(pad); } } void evdev_joystick_handler::get_extended_info(const pad_ensemble& binding) { // We use this to get motion controls from our buddy device const auto& device = std::static_pointer_cast(binding.buddy_device); const auto& pad = binding.pad; if (!pad || !device || !update_device(device)) return; libevdev* dev = device->device; if (!dev) return; // Try to fetch all new events from the joystick. input_event evt; int ret = LIBEVDEV_READ_STATUS_SUCCESS; while (ret >= 0) { if (ret == LIBEVDEV_READ_STATUS_SYNC) { // Grab any pending sync event. ret = libevdev_next_event(dev, LIBEVDEV_READ_FLAG_NORMAL | LIBEVDEV_READ_FLAG_SYNC, &evt); } else { ret = libevdev_next_event(dev, LIBEVDEV_READ_FLAG_NORMAL, &evt); } if (ret == LIBEVDEV_READ_STATUS_SUCCESS && evt.type == EV_ABS) { for (AnalogSensor& sensor : pad->m_sensors) { if (sensor.m_keyCode != evt.code) continue; sensor.m_value = get_sensor_value(dev, sensor, evt); } } } set_raw_orientation(*pad); if (ret < 0) { // -EAGAIN signifies no available events, not an actual *error*. if (ret != -EAGAIN) evdev_log.error("Failed to read latest event from buddy device: %s [errno %d]", strerror(-ret), -ret); } } u16 evdev_joystick_handler::get_sensor_value(const libevdev* dev, const AnalogSensor& sensor, const input_event& evt) const { if (dev) { const int min = libevdev_get_abs_minimum(dev, evt.code); const int max = libevdev_get_abs_maximum(dev, evt.code); const int flat = libevdev_get_abs_flat(dev, evt.code); s16 value = ScaledInput(evt.value, min, max, flat, 1023.0f); if (sensor.m_mirrored) { value = 1023 - value; } return Clamp0To1023(value + sensor.m_shift); } return 0; } void evdev_joystick_handler::apply_input_events(const std::shared_ptr& pad) { if (!pad) return; const cfg_pad* cfg = m_dev->config; if (!cfg) return; // Find out if special buttons are pressed (introduced by RPCS3). // These buttons will have a delay of one cycle, but whatever. const bool analog_limiter_enabled = pad->get_analog_limiter_button_active(cfg->analog_limiter_toggle_mode.get(), pad->m_player_id); const bool adjust_pressure = pad->get_pressure_intensity_button_active(cfg->pressure_intensity_toggle_mode.get(), pad->m_player_id); const u32 pressure_intensity_deadzone = cfg->pressure_intensity_deadzone.get(); const auto update_values = [&](bool& pressed, u16& final_value, bool is_stick_value, u32 code, u16 val) { bool press{}; TranslateButtonPress(m_dev, code, press, val, analog_limiter_enabled, is_stick_value); if (press) { if (!is_stick_value) { // Modify pressure if necessary if the button was pressed if (adjust_pressure) { val = pad->m_pressure_intensity; } else if (pressure_intensity_deadzone > 0) { // Ignore triggers, since they have their own deadzones if (!get_is_left_trigger(m_dev, code) && !get_is_right_trigger(m_dev, code)) { val = NormalizeDirectedInput(val, pressure_intensity_deadzone, 255); } } } final_value = std::max(final_value, val); pressed = final_value > 0; } }; const auto process_mapped_button = [&](u32 index, bool& pressed, u16& final_value, bool is_stick_value) { const EvdevButton& evdev_button = ::at32(m_dev->all_buttons, index); auto& wrapper = m_dev->events_by_code[evdev_button.code]; if (!wrapper || !wrapper->is_initialized) { return; } // We need to set the current direction and type for TranslateButtonPress m_dev->cur_type = wrapper->type; m_dev->cur_dir = evdev_button.dir; switch (wrapper->type) { case EV_KEY: { key_event_wrapper* key_wrapper = static_cast(wrapper.get()); update_values(pressed, final_value, is_stick_value, evdev_button.code, key_wrapper->value); break; } case EV_ABS: // Be careful to handle mapped axis specially { if (evdev_button.dir < 0) { evdev_log.error("Invalid axis direction = %d, Button Nr.%d", evdev_button.dir, index); break; } axis_event_wrapper* axis_wrapper = static_cast(wrapper.get()); if (is_stick_value && axis_wrapper->is_trigger) { update_values(pressed, final_value, is_stick_value, evdev_button.code, axis_wrapper->values[false]); break; } for (const auto& [is_negative, value] : axis_wrapper->values) { // Only set value if the stick / hat is actually pointing to the correct direction. if (is_negative == (evdev_button.dir == 1)) { update_values(pressed, final_value, is_stick_value, evdev_button.code, value); } } break; } default: fmt::throw_exception("Unknown evdev input_event_wrapper type: %d", wrapper->type); } }; // Translate any corresponding keycodes to our normal DS3 buttons and triggers for (Button& button : pad->m_buttons) { bool pressed{}; u16 final_value{}; for (u32 index : button.m_key_codes) { process_mapped_button(index, pressed, final_value, false); } button.m_value = final_value; button.m_pressed = pressed; } // used to get the absolute value of an axis s32 stick_val[4]{}; // Translate any corresponding keycodes to our two sticks. (ignoring thresholds for now) for (usz i = 0; i < pad->m_sticks.size(); i++) { bool pressed{}; // unused u16 val_min{}; u16 val_max{}; // m_key_codes_min are the mapped keys for left or down for (u32 index : pad->m_sticks[i].m_key_codes_min) { process_mapped_button(index, pressed, val_min, true); } // m_key_codes_max are the mapped keys for right or up for (u32 index : pad->m_sticks[i].m_key_codes_max) { process_mapped_button(index, pressed, val_max, true); } // cancel out opposing values and get the resulting difference. if there was no change, use the old value. stick_val[i] = val_max - val_min; } u16 lx, ly, rx, ry; // Normalize and apply pad squircling convert_stick_values(lx, ly, stick_val[0], stick_val[1], cfg->lstickdeadzone, cfg->lstick_anti_deadzone, cfg->lpadsquircling); convert_stick_values(rx, ry, stick_val[2], stick_val[3], cfg->rstickdeadzone, cfg->rstick_anti_deadzone, cfg->rpadsquircling); pad->m_sticks[0].m_value = lx; pad->m_sticks[1].m_value = 255 - ly; pad->m_sticks[2].m_value = rx; pad->m_sticks[3].m_value = 255 - ry; } void evdev_joystick_handler::apply_pad_data(const pad_ensemble& binding) { const auto& device = binding.device; const auto& pad = binding.pad; EvdevDevice* evdev_device = static_cast(device.get()); if (!evdev_device) return; cfg_pad* cfg = device->config; if (!cfg) return; // Handle vibration const u8 force_large = cfg->get_large_motor_speed(pad->m_vibrateMotors); const u8 force_small = cfg->get_small_motor_speed(pad->m_vibrateMotors); SetRumble(evdev_device, force_large, force_small); } bool evdev_joystick_handler::bindPadToDevice(std::shared_ptr pad) { if (!pad || pad->m_player_id >= g_cfg_input.player.size()) return false; const cfg_player* player_config = g_cfg_input.player[pad->m_player_id]; if (!pad) return false; Init(); m_dev = std::make_shared(); m_pad_configs[pad->m_player_id].from_string(player_config->config.to_string()); m_dev->config = &m_pad_configs[pad->m_player_id]; m_dev->player_id = pad->m_player_id; cfg_pad* cfg = m_dev->config; if (!cfg) return false; // We need to register EvdevButtons due to their axis directions. const auto register_evdevbutton = [this](u32 code, bool is_axis, bool is_reverse) -> u32 { const u32 index = ::narrow(m_dev->all_buttons.size()); if (is_axis) { m_dev->all_buttons.push_back(EvdevButton{code, is_reverse ? 1 : 0, EV_ABS}); } else { m_dev->all_buttons.push_back(EvdevButton{code, -1, EV_KEY}); } return index; }; const auto find_buttons = [&](const cfg::string& name) -> std::set { const std::vector names = cfg_pad::get_buttons(name); // In evdev we store indices to an EvdevButton vector in our pad objects instead of the usual key codes. std::set indices; for (const u32 code : FindKeyCodes(axis_list, names)) { indices.insert(register_evdevbutton(code, true, false)); } for (const u32 code : FindKeyCodes(rev_axis_list, names)) { indices.insert(register_evdevbutton(code, true, true)); } for (const u32 code : FindKeyCodes(button_list, names)) { indices.insert(register_evdevbutton(code, false, false)); } return indices; }; const auto find_motion_button = [&](const cfg_sensor& sensor) -> evdev_sensor { evdev_sensor e_sensor{}; e_sensor.type = EV_ABS; e_sensor.mirrored = sensor.mirrored.get(); e_sensor.shift = sensor.shift.get(); const std::set keys = FindKeyCodes(motion_axis_list, sensor.axis); if (!keys.empty()) e_sensor.code = *keys.begin(); // We should only have one key for each of our sensors return e_sensor; }; u32 pclass_profile = 0x0; for (const input::product_info& product : input::get_products_by_class(cfg->device_class_type)) { if (product.vendor_id == cfg->vendor_id && product.product_id == cfg->product_id) { pclass_profile = product.pclass_profile; } } pad->Init( CELL_PAD_STATUS_DISCONNECTED, CELL_PAD_CAPABILITY_PS3_CONFORMITY | CELL_PAD_CAPABILITY_PRESS_MODE | CELL_PAD_CAPABILITY_HP_ANALOG_STICK | CELL_PAD_CAPABILITY_ACTUATOR | CELL_PAD_CAPABILITY_SENSOR_MODE, CELL_PAD_DEV_TYPE_STANDARD, cfg->device_class_type, pclass_profile, cfg->vendor_id, cfg->product_id, cfg->pressure_intensity); if (b_has_pressure_intensity_button) { pad->m_buttons.emplace_back(special_button_offset, find_buttons(cfg->pressure_intensity_button), special_button_value::pressure_intensity); pad->m_pressure_intensity_button_index = static_cast(pad->m_buttons.size()) - 1; } if (b_has_analog_limiter_button) { pad->m_buttons.emplace_back(special_button_offset, find_buttons(cfg->analog_limiter_button), special_button_value::analog_limiter); pad->m_analog_limiter_button_index = static_cast(pad->m_buttons.size()) - 1; } if (b_has_orientation) { pad->m_buttons.emplace_back(special_button_offset, find_buttons(cfg->orientation_reset_button), special_button_value::orientation_reset); pad->m_orientation_reset_button_index = static_cast(pad->m_buttons.size()) - 1; } pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_buttons(cfg->triangle), CELL_PAD_CTRL_TRIANGLE); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_buttons(cfg->circle), CELL_PAD_CTRL_CIRCLE); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_buttons(cfg->cross), CELL_PAD_CTRL_CROSS); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_buttons(cfg->square), CELL_PAD_CTRL_SQUARE); m_dev->trigger_left = find_buttons(cfg->l2); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, m_dev->trigger_left, CELL_PAD_CTRL_L2); m_dev->trigger_right = find_buttons(cfg->r2); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, m_dev->trigger_right, CELL_PAD_CTRL_R2); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_buttons(cfg->l1), CELL_PAD_CTRL_L1); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_buttons(cfg->r1), CELL_PAD_CTRL_R1); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_buttons(cfg->start), CELL_PAD_CTRL_START); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_buttons(cfg->select), CELL_PAD_CTRL_SELECT); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_buttons(cfg->l3), CELL_PAD_CTRL_L3); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_buttons(cfg->r3), CELL_PAD_CTRL_R3); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_buttons(cfg->ps), CELL_PAD_CTRL_PS); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_buttons(cfg->up), CELL_PAD_CTRL_UP); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_buttons(cfg->down), CELL_PAD_CTRL_DOWN); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_buttons(cfg->left), CELL_PAD_CTRL_LEFT); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_buttons(cfg->right), CELL_PAD_CTRL_RIGHT); if (pad->m_class_type == CELL_PAD_PCLASS_TYPE_SKATEBOARD) { pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_PRESS_PIGGYBACK, find_buttons(cfg->ir_nose), CELL_PAD_CTRL_PRESS_TRIANGLE); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_PRESS_PIGGYBACK, find_buttons(cfg->ir_tail), CELL_PAD_CTRL_PRESS_CIRCLE); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_PRESS_PIGGYBACK, find_buttons(cfg->ir_left), CELL_PAD_CTRL_PRESS_CROSS); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_PRESS_PIGGYBACK, find_buttons(cfg->ir_right), CELL_PAD_CTRL_PRESS_SQUARE); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_PRESS_PIGGYBACK, find_buttons(cfg->tilt_left), CELL_PAD_CTRL_PRESS_L1); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_PRESS_PIGGYBACK, find_buttons(cfg->tilt_right), CELL_PAD_CTRL_PRESS_R1); } m_dev->axis_left[0] = find_buttons(cfg->ls_right); m_dev->axis_left[1] = find_buttons(cfg->ls_left); m_dev->axis_left[2] = find_buttons(cfg->ls_up); m_dev->axis_left[3] = find_buttons(cfg->ls_down); m_dev->axis_right[0] = find_buttons(cfg->rs_right); m_dev->axis_right[1] = find_buttons(cfg->rs_left); m_dev->axis_right[2] = find_buttons(cfg->rs_up); m_dev->axis_right[3] = find_buttons(cfg->rs_down); pad->m_sticks[0] = AnalogStick(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X, m_dev->axis_left[1], m_dev->axis_left[0]); pad->m_sticks[1] = AnalogStick(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y, m_dev->axis_left[3], m_dev->axis_left[2]); pad->m_sticks[2] = AnalogStick(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X, m_dev->axis_right[1], m_dev->axis_right[0]); pad->m_sticks[3] = AnalogStick(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y, m_dev->axis_right[3], m_dev->axis_right[2]); m_dev->axis_motion[0] = find_motion_button(cfg->motion_sensor_x); m_dev->axis_motion[1] = find_motion_button(cfg->motion_sensor_y); m_dev->axis_motion[2] = find_motion_button(cfg->motion_sensor_z); m_dev->axis_motion[3] = find_motion_button(cfg->motion_sensor_g); pad->m_sensors[0] = AnalogSensor(CELL_PAD_BTN_OFFSET_SENSOR_X, m_dev->axis_motion[0].code, m_dev->axis_motion[0].mirrored, m_dev->axis_motion[0].shift, DEFAULT_MOTION_X); pad->m_sensors[1] = AnalogSensor(CELL_PAD_BTN_OFFSET_SENSOR_Y, m_dev->axis_motion[1].code, m_dev->axis_motion[1].mirrored, m_dev->axis_motion[1].shift, DEFAULT_MOTION_Y); pad->m_sensors[2] = AnalogSensor(CELL_PAD_BTN_OFFSET_SENSOR_Z, m_dev->axis_motion[2].code, m_dev->axis_motion[2].mirrored, m_dev->axis_motion[2].shift, DEFAULT_MOTION_Z); pad->m_sensors[3] = AnalogSensor(CELL_PAD_BTN_OFFSET_SENSOR_G, m_dev->axis_motion[3].code, m_dev->axis_motion[3].mirrored, m_dev->axis_motion[3].shift, DEFAULT_MOTION_G); pad->m_vibrateMotors[0] = VibrateMotor(true, 0); pad->m_vibrateMotors[1] = VibrateMotor(false, 0); if (std::shared_ptr evdev_device = add_device(player_config->device, false)) { if (std::shared_ptr motion_device = add_motion_device(player_config->buddy_device, false)) { m_bindings.emplace_back(pad, evdev_device, motion_device); } else { m_bindings.emplace_back(pad, evdev_device, nullptr); if (const std::string buddy_device_name = player_config->buddy_device.to_string(); buddy_device_name != "Null") { evdev_log.warning("evdev add_motion_device in bindPadToDevice failed for device %s", buddy_device_name); } } } else { evdev_log.warning("evdev add_device in bindPadToDevice failed for device %s", player_config->device.to_string()); } for (pad_ensemble& binding : m_bindings) { update_device(binding.device); update_device(binding.buddy_device); } return true; } bool evdev_joystick_handler::check_button_set(const std::set& indices, const u32 code) { if (!m_dev) return false; for (u32 index : indices) { const EvdevButton& button = ::at32(m_dev->all_buttons, index); if (button.code == code && button.type == m_dev->cur_type && button.dir == m_dev->cur_dir) { return true; } } return false; } bool evdev_joystick_handler::check_button_sets(const std::array, 4>& sets, const u32 code) { return std::any_of(sets.begin(), sets.end(), [this, code](const std::set& indices) { return check_button_set(indices, code); }); }; bool evdev_joystick_handler::get_is_left_trigger(const std::shared_ptr& /*device*/, u64 keyCode) { return check_button_set(m_dev->trigger_left, static_cast(keyCode)); } bool evdev_joystick_handler::get_is_right_trigger(const std::shared_ptr& /*device*/, u64 keyCode) { return check_button_set(m_dev->trigger_right, static_cast(keyCode)); } bool evdev_joystick_handler::get_is_left_stick(const std::shared_ptr& /*device*/, u64 keyCode) { return check_button_sets(m_dev->axis_left, static_cast(keyCode)); } bool evdev_joystick_handler::get_is_right_stick(const std::shared_ptr& /*device*/, u64 keyCode) { return check_button_sets(m_dev->axis_right, static_cast(keyCode)); } #endif