#pragma once #include "util/types.hpp" #include enum class game_content_type { content_icon, // ICON0.PNG content_video, // ICON1.PAM content_sound, // SND0.AT3 overlay_picture, // PIC0.PNG (16:9) or PIC2.PNG (4:3) background_picture, // PIC1.PNG background_picture_2, // PIC3.PNG (should only exist for install or extra content discs...) }; namespace rpcs3::utils { u32 get_max_threads(); void configure_logs(bool force_enable = false); u32 check_user(const std::string& user); bool install_pkg(const std::string& path); std::string get_emu_dir(); std::string get_games_dir(); std::string get_hdd0_dir(); std::string get_hdd1_dir(); std::string get_cache_dir(); std::string get_cache_dir(std::string_view module_path); std::string get_rap_file_path(const std::string_view& rap); bool verify_c00_unlock_edat(const std::string_view& content_id, bool fast = false); std::string get_sfo_dir_from_game_path(const std::string& game_path, const std::string& title_id = ""); std::string get_custom_config_dir(); std::string get_custom_config_path(const std::string& identifier); std::string get_input_config_root(); std::string get_input_config_dir(const std::string& title_id = ""); std::string get_custom_input_config_path(const std::string& title_id); std::string get_game_content_path(game_content_type type); bool version_is_bigger(std::string_view v0, std::string_view v1, std::string_view serial, bool is_fw); } // namespace rpcs3::utils