Commit graph

70 commits

Author SHA1 Message Date
Megamouse 326375ad9a Qt/input: clear min_button_values if we want to get the blacklist 2024-08-09 20:01:50 +02:00
Megamouse 16a6915525 Qt/input: ignore button press values unless they increase 2024-08-09 20:01:50 +02:00
Megamouse 28781d9bfb Qt/input: move preview_values into callback 2024-08-09 20:01:50 +02:00
Megamouse f0713c8940 Input/Overlays: show pressure intensity toggle hint 2024-07-06 19:58:53 +02:00
Megamouse d23ac6f598 input: move player_id to pad struct 2024-07-06 19:58:53 +02:00
Megamouse b8452d29d6 input: move pad_state_notify_state_change to pad_thread 2024-06-12 08:24:12 +02:00
Megamouse c15121377f Input: Implement anti deadzone 2024-06-07 21:18:37 +02:00
Megamouse 06025cd19d gui/input: let pad handlers know whether they are part of emulation
Also fix unique_ptr vs shared_ptr nonsense in pad_threads
2024-02-22 19:31:00 +01:00
Megamouse 57cc7037f6 input/evdev: handle flatness deadzone value
This may fix issues with sticky axis on evdev.
Also refactors some redundant axis scaling functions.
2023-12-14 15:51:11 +01:00
Megamouse 0bb5974ab6 input: try to add tony hawk RIDE Skateboard 2023-09-05 20:41:39 +02:00
Megamouse b248483841 input: implement pressure intensity deadzone 2023-08-26 14:40:56 +02:00
Megamouse ec9e8916b1 evdev: don't release buttons while other buttons are still pressed 2023-06-15 22:39:30 +02:00
Megamouse d3be8ee2b7 input: allow multiple key codes per button 2023-06-15 22:39:30 +02:00
Megamouse 8f66c50721 input: add pressure intensity toggle mode 2023-06-08 16:41:44 +02:00
Megamouse d4187242b9 cellPad/vsh: fix PS button recognition 2023-02-12 17:04:31 +01:00
Megamouse a56fc57a83 evdev: allow more buttons on sony guitar 2023-02-09 18:09:07 +01:00
Megamouse 4f75dc06b9 evdev: optimize get_next_button_press pad id check 2023-02-09 18:09:07 +01:00
Megamouse 871ef2cdfe Input: return pad connection in get_next_button_press
This fix some minor race condition in the UI that had no real consequences just by chance.
2022-10-21 23:42:01 +02:00
Megamouse ddd261c943 Input: refactor vibration
There's no need to deal with vibration levels outside of the handlers.
All we need to know is the 0-255 DS3 range which is given by the u8 type.
2022-10-21 23:42:01 +02:00
Megamouse 363e0a40e5 Input: Allow to toggle player LED (Dualsense and DS3) 2022-10-19 22:55:50 +02:00
Megamouse 035d410a89 evdev: change default axis for gyro 2022-10-18 00:19:01 +02:00
Megamouse 13b3c78c7f Input: fix MMJOY axis identification 2022-10-15 13:17:16 +02:00
Megamouse 814adbb8c4 Input: simplify InitPadConfig 2022-10-15 13:17:16 +02:00
Nekotekina 6ff6a4989a Implement at32() util
Works like .at() but uses source location for "exception".
2022-09-26 18:04:15 +03:00
Megamouse 829af30568 evdev: add motion device 2022-08-14 11:04:57 +02:00
Megamouse 3972022fa2 evdev: improve latency 2022-03-20 04:27:06 +01:00
Artur 9f35c3f52d Properly recognize triggers and axes for evdev pads. 2021-11-17 21:29:24 +01:00
Megamouse 56241838c0 input: add made up CELL_PAD_CTRL_PS enum
And remove useless comment about 0x0 buttons. It's a bitmap, so 0x0 is literally useless.
2021-11-16 01:38:33 +01:00
Megamouse b07960d3bc input: move pressure sensitivity to the handlers
This removes a data race where the button was kept pressed but the values ingame could vary
2021-08-29 10:41:22 +02:00
Megamouse 977d729ee0 input: use buffers during button translation
This should reduce some random noise by assgning the values once instead of twice
2021-08-29 10:41:22 +02:00
Megamouse 2eb0d19a75 input: rename some variables 2021-08-29 10:41:22 +02:00
Megamouse ac986c7c61 fix some warnings 2021-08-15 21:02:38 +02:00
Megamouse cad96cef72 input: redesign pad profiles 2021-08-15 08:24:35 +02:00
Megamouse 5816505e61 input: fix player id if handler has 2 or more pads 2021-08-10 21:31:29 +02:00
Megamouse 1b775febcd evdev: fix axis_orientations index 2021-08-09 14:38:33 +02:00
Megamouse 2b18813115 input: fix pressure sensitivity button 2021-08-09 01:05:15 +02:00
Megamouse d4802cc766 input: Add pressure sensitivity button 2021-08-07 21:03:34 +02:00
Megamouse 2c05e9719d cfg: simplify get_nodes 2021-03-20 20:54:26 +03:00
Megamouse 2e5f321583 evdev: fix build 2021-02-22 10:45:40 +01:00
Megamouse 870d26f9d8 Input: replace a bunch of static_pointer_cast 2021-02-22 10:45:40 +01:00
Megamouse 52deff06ba
Random stuff (#9589)
* minor coding style adjustment

* Qt: simplify osk dialog buttons

* replace std::find_if with convenience functions

* RSX: use sv in swizzle comparison

idk, I'll remove this if it was intentional.

* overlays/osk: rename enter to return

This one confused me and make me look for a bug that caused the "enter" key to be disabled, while it was actually the return key (obviously xD).
2021-01-12 12:59:50 +03:00
Megamouse 03ad5c6830
Salvaging code (#9432)
* Minor input refactoring

* fix sys_config_unregister_io_error_listener log message

* Remove unused variables in RepaintTextColors

Co-authored-by: GermanAizek <GermanAizek@yandex.ru>
2020-12-14 14:33:43 +01:00
RipleyTom af8c661a64 Remove BOM markers 2020-12-06 15:30:12 +03:00
Megamouse 9e352da052 Handle some undefined behavior regarding null pads 2020-11-26 00:45:49 +01:00
Megamouse 9af66e22da evdev: log axis information in pad settings 2020-08-18 18:29:35 +02:00
Megamouse 4d9533ea54 input: use left and right squircle values 2020-07-13 21:23:48 +02:00
Megamouse f1b1c9053c Input/Qt: Check if gui callbacks are nullptr 2020-07-04 14:28:19 +02:00
Megamouse 5c4b8e8dee Input: fix xinput deadzones 2020-05-06 09:33:38 +02:00
Megamouse d4606cfdb9 Input: remame some functions 2020-05-06 09:33:38 +02:00
Megamouse a568c958af evdev: simplify evdevbutton madness a bit
I hope this doesn't regress anything
2020-05-01 12:03:06 +02:00