Nekotekina
8fcaac5f1d
cellSysutil crap split, cleanup, functions added
2015-08-01 21:49:01 +03:00
Nekotekina
a2646f9871
ModuleManager cleanup
2015-08-01 14:39:37 +03:00
Nekotekina
eb5974322f
cellStorage.cpp, cellVideo(Export|Upload) modules
2015-08-01 14:39:35 +03:00
Nekotekina
137a38b3c6
cellRec, cellRemotePlay, cellSysconf
2015-08-01 14:39:33 +03:00
Nekotekina
08b6428d5c
cellPrint module added
2015-08-01 14:39:31 +03:00
Nekotekina
2eaf5cdc01
cellOskDialog, cellPhoto(Decode|Export|Import)
2015-08-01 14:39:29 +03:00
Nekotekina
7361b4e079
cellImeJp, cellMusic(|Decode|Export), cellSysutilMisc
2015-08-01 14:39:28 +03:00
Nekotekina
c364c6a787
cellGameExec, cellAvconfExt, cellSysutilAvc2 modules
2015-08-01 14:39:26 +03:00
Nekotekina
776eafa0ce
cellDaisy, cellSpudll modules
2015-08-01 14:39:22 +03:00
Nekotekina
9b928ee835
cellPngEnc, cellSailRec, cellUsbPspcm modules
2015-08-01 14:39:20 +03:00
Nekotekina
ae73330314
cellJpgEnc, cellKey2char, cellSheap added
...
ModuleManager cleanup
2015-08-01 14:39:18 +03:00
Nekotekina
5a9896c78c
cellHttp, cellHttpUtil, cellSsl, cellBGDL added
2015-08-01 14:39:16 +03:00
Nekotekina
13a5a96117
cellCelp8Enc, cellCelpEnc module added
2015-08-01 14:39:14 +03:00
Nekotekina
badeb29901
Minor fixes
2015-08-01 14:39:10 +03:00
Nekotekina
02c0b69adb
cellSaveData module added
2015-08-01 14:39:08 +03:00
Nekotekina
3cc0383db7
cellAtracMulti stub added
2015-08-01 14:39:06 +03:00
Raul Tambre
6ef4cecf57
Split sceNp into sceNpUtil and register sceNpClans
2015-07-26 16:44:10 +03:00
Raul Tambre
82733e1943
cellRudp improvements and fixes
2015-07-15 11:52:20 +03:00
Raul Tambre
80b544aa78
Add sceNp2 and some sceNpMatching2 functions
2015-07-14 15:07:23 +03:00
Nekotekina
4bacfcf847
sys_lv2dbg added, bugfix
2015-07-10 04:31:41 +03:00
Nekotekina
edb9595721
Using vm::ps3 namespace moved in proper places
...
Various fixes
2015-07-10 04:30:41 +03:00
Nekotekina
583b6d92ec
sys_fs syscalls detached from cellFs
2015-03-12 22:02:02 +03:00
Nekotekina
316bd8d155
Bugfix
2015-02-28 15:49:09 +03:00
Nekotekina
ae21783680
sys_libc.cpp with memcpy
2015-02-26 23:08:48 +03:00
Nekotekina
07cb56e1ea
Flags for HLE functions
2015-02-23 21:54:17 +03:00
Raul Tambre
c13ebc8692
More stubs
2015-02-22 13:38:14 +02:00
Raul Tambre
e7d0aedfb4
Merge upstream
2015-02-22 10:58:18 +02:00
Raul Tambre
f9497e35e4
Stub some modules
2015-02-22 10:50:26 +02:00
Nekotekina
55b348f4fc
Small fix
2015-02-21 17:35:23 +03:00
Nekotekina
af986d8f4c
Loader improved, ModuleManager refactored
2015-02-18 19:22:06 +03:00
Raul Tambre
29c1dc2c07
Implement cellSubDisplayGetRequiredMemory
2014-12-30 22:15:00 +02:00
Survanium90
f1168f7c59
Initial CellMic implementation
2014-10-18 22:22:52 +04:00
Raul Tambre
879e2d920c
Add cellAvconfExt and cellVideoOutGetScreenSize
...
Also added a flag to RSX debugger showing if two sided lighting is
enabled, a 3D Monitor option and fixed a ")" missing in TODO printout
for sys_spu_elf_get_information.
2014-09-28 18:21:45 +03:00
Raul Tambre
790a8bf814
Added sceNpTrophyTerm and proofed some unloadings
...
Made cellNetCtl, cellGem, cellCamera, sceNp, sceNpCommerce2 and
sceNpTrophy properly unload if termination function wasn't called.
2014-09-22 22:00:28 +03:00
Nekotekina
626133c0eb
declCPU removed, PPUThread& is passed as argument
...
Added experimental feature: passing PPUThread& to syscall
2014-09-16 21:49:50 +04:00
Arkaran99
3caff5a107
Change ModuleManager::init function.
...
First step to help refactor Module management.
Add every module in the static ModuleInfo list. Module without id are assigned
to 0xffff.
The init function is called after constructor and take a pointer to Module
as an input.
This pointer is used to set the Module's global pointer in its file.
2014-09-13 22:00:17 +02:00
Nekotekina
85f2009175
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2014-09-12 01:16:57 +04:00
Nekotekina
cd39256361
CallbackManager rewritten
2014-09-11 23:18:19 +04:00
Raul Tambre
16727a9c5e
Re-enabled cellCamera and cellOvis, added cellCamera enums and structs
...
Also some fixes to ordering in emucore.vcxproj.filters
2014-09-07 18:53:13 +03:00
Lioncash
82840282fb
Core: Apply const to some functions
2014-08-31 16:12:09 -04:00
Nekotekina
f6bb62a76c
cellFiber stub activated
2014-08-28 02:14:24 +04:00
Nekotekina
6a996fcd0a
cellSpursJq stub
2014-08-27 18:37:51 +04:00
Nekotekina
bbf7508d41
cellSync2 stub activated
2014-08-27 02:44:32 +04:00
Nekotekina
d7fd8e3ca6
Small fix
2014-08-26 20:45:43 +04:00
Raul Tambre
0489f9c342
Fix sceNpClans, sceNpCommerce2, sceNpSns and sceNpTus functions not being registered
2014-08-17 09:18:53 +03:00
Raul Tambre
1e4f95dee3
Enabled cellGem and added cellGemGetMemorySize
2014-08-16 19:20:16 +03:00
Raul Tambre
d36580f1dc
Huge SceNp header additions and splitting
...
TUS, SNS, Commerce and Clans modules are now in seperate files.
Added a lot of headers and structures.
2014-08-15 17:57:55 +03:00
luxsie
ea00c3a07f
Auto-Pause At Function Call and System Call.
...
Would have a configuration window (with create the list, and enable/disable, being something similar to VFSManger and etc).
Move the code to Debug::AutoPause in AutoPause.cpp and AutoPause.h
It triggers currently in GameViewer, and would finally change to somewhere else.
Well and now it is all enabled (Function call + System call) by default.
2014-08-13 20:54:27 +08:00
luxsie
fcab9b2f8e
typo fix.
2014-08-12 04:24:12 +08:00
luxsie
e9ee084231
Automatic-Pause at specified function calls, can be set up using "pause.bin" with rpcs3.
...
You would need to find the function ids you wanna play with and write them reversed with Hex Editor.
That's quite pity i have no knowledge about wxWidgets so there is no GUI to set up this.
2014-08-12 04:15:20 +08:00