diff --git a/rpcs3/rpcs3qt/tooltips.h b/rpcs3/rpcs3qt/tooltips.h index b30852f4f..22b7c680c 100644 --- a/rpcs3/rpcs3qt/tooltips.h +++ b/rpcs3/rpcs3qt/tooltips.h @@ -33,7 +33,7 @@ public: const QString zcull_operation_mode = tr("Changes ZCULL report synchronization behaviour. Experiment to find the best option for your game. Approximate mode is recommended for most games.\n· Precise is the most accurate to PS3 behaviour. Required for accurate visuals in some titles such as Demon's Souls and The Darkness.\n· Approximate is a much faster way to generate occlusion data which may not always match what the PS3 would generate. Works well with most PS3 games.\n· Relaxed changes the synchronization method completely and can greatly improve performance in some games or completely break others."); const QString max_spurs_threads = tr("Limits the maximum number of SPURS threads in each thread group.\nMay improve performance in some cases, especially on systems with limited number of hardware threads.\nLimiting the number of threads is likely to cause crashes; it's recommended to keep this at the default value."); const QString sleep_timers_accuracy = tr("Changes the sleep period accuracy.\n'As Host' uses default accuracy of the underlying operating system, while 'All Timers' attempts to improve it.\n'Usleep Only' limits the adjustments to usleep syscall only.\nCan affect performance in unexpected ways."); - const QString rsx_fifo_accuracy = tr("\"Fast\" is the least accurate setting, RSX does not emulate atomic FIFO buffer.\n\"Atomic & Ordered\" is the most accurate but it is the slowest and without much stability benefit in games over \"Atomic\" which benefits stability greatly in many games with little performance penalty."); + const QString rsx_fifo_accuracy = tr("\"Fast\" is the least accurate setting, RSX does not emulate atomic FIFO buffer.\n\"Atomic\" benefits stability greatly in many games with little performance penalty.\n\"Atomic & Ordered\" is the most accurate but it is the slowest and without much stability benefit in games."); const QString vblank_rate = tr("Adjusts the frequency of vertical blanking signals that the emulator sends.\nAffects timing of events which rely on these signals."); const QString vblank_ntsc_fixup = tr("Multiplies the rate of VBLANK by 1000/1001 for values like 59.94Hz.\nKnown to fix the rhythm game Space Channel 5 Part 2"); const QString clocks_scale = tr("Changes the scale of emulated system time.\nAffects software which uses system time to calculate things such as dynamic timesteps.");