rpcsx/rpcs3/Input/ds4_pad_handler.h

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#pragma once
#include "Emu/Io/PadHandler.h"
#include "Utilities/CRC.h"
#include "hidapi.h"
#include <unordered_map>
class ds4_pad_handler final : public PadHandlerBase
{
[Qt/Input] Improve pad_settings_dialog a bit (#3611) * Input: further work on remapping Xinput and begin work on remapping DS4 * Input: Improve pad_settings_dialog a bit and begin Remapping for XInput * Input: begin evdev remapping and change all handlers to use cfg::string * Input: finish work on remapping evdev and some more crap * Input: finish work on remapping Xinput and DS4 * Input: add DS4 Colors to DS4 config * Input: Improve DS4 deadzone scaling Jarves made some mistakes, so I'll fix them in the follow up commit * Input: fix Jarves fixes on DS4 deadzone and remove unnecessary usage of toUtf8 * Input: add primitive batterychecks to XInput and DS4 * Input: add mmjoystick remapping * Input: Fix evdev and some Vibration issues * Input: adjust capabilities to fix stick input for games like LoS 2 also fix threshold slider minimum also add ps button to all the handlers * Input: Further evdev work based on danilaml code review and own debugging: Fixed path issue, <= 0 issue, some captures, const, axis with same codes. Adds a map to each device that differentiates negative and positive axis mappings. adjusted rest of the file to tabs (ListDevices and beginning of threadProc) * Input: use 20ms vibration update time for xbox one elite controllers. * Input: Fix return type of Clamp() * Input: Evdev Fix * Input: Evdev Optional GetNextButtonPress presumably better than the other * Input: review changes * Input: evdev: fix wrong index in axis handling move bindpadtodevice down to keep consistency between handlers and not get crazy * Input: evdev: fix expensive add_device in GetNextButtonPress * cleanup * Input: mmjoy: fix type * Input: evdev: final fixes * Input: evdev: exclude unnecessary buttons while mapping Xbox 360 or DS4 * Input: add deadzone preview by passing necessary values in callback use 0.5 of max value for threshold in pad dialog * Input: get rid of all-uppercase variables
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// These are all the possible buttons on a standard DS4 controller
// The touchpad is restricted to its button for now (or forever?)
enum DS4KeyCodes
{
Triangle = 0,
Circle,
Cross,
Square,
Left,
Right,
Up,
Down,
R1,
//R2But,
R3,
L1,
//L2But,
L3,
Share,
Options,
PSButton,
TouchPad,
L2,
R2,
LSXNeg,
LSXPos,
LSYNeg,
LSYPos,
RSXNeg,
RSXPos,
RSYNeg,
RSYPos,
KeyCodeCount
};
enum DS4CalibIndex
{
// gyro
PITCH = 0,
YAW,
ROLL,
// accel
X,
Y,
Z,
COUNT
};
struct DS4CalibData
{
s16 bias;
s32 sensNumer;
s32 sensDenom;
};
[Qt/Input] Improve pad_settings_dialog a bit (#3611) * Input: further work on remapping Xinput and begin work on remapping DS4 * Input: Improve pad_settings_dialog a bit and begin Remapping for XInput * Input: begin evdev remapping and change all handlers to use cfg::string * Input: finish work on remapping evdev and some more crap * Input: finish work on remapping Xinput and DS4 * Input: add DS4 Colors to DS4 config * Input: Improve DS4 deadzone scaling Jarves made some mistakes, so I'll fix them in the follow up commit * Input: fix Jarves fixes on DS4 deadzone and remove unnecessary usage of toUtf8 * Input: add primitive batterychecks to XInput and DS4 * Input: add mmjoystick remapping * Input: Fix evdev and some Vibration issues * Input: adjust capabilities to fix stick input for games like LoS 2 also fix threshold slider minimum also add ps button to all the handlers * Input: Further evdev work based on danilaml code review and own debugging: Fixed path issue, <= 0 issue, some captures, const, axis with same codes. Adds a map to each device that differentiates negative and positive axis mappings. adjusted rest of the file to tabs (ListDevices and beginning of threadProc) * Input: use 20ms vibration update time for xbox one elite controllers. * Input: Fix return type of Clamp() * Input: Evdev Fix * Input: Evdev Optional GetNextButtonPress presumably better than the other * Input: review changes * Input: evdev: fix wrong index in axis handling move bindpadtodevice down to keep consistency between handlers and not get crazy * Input: evdev: fix expensive add_device in GetNextButtonPress * cleanup * Input: mmjoy: fix type * Input: evdev: final fixes * Input: evdev: exclude unnecessary buttons while mapping Xbox 360 or DS4 * Input: add deadzone preview by passing necessary values in callback use 0.5 of max value for threshold in pad dialog * Input: get rid of all-uppercase variables
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enum class DS4DataStatus
{
NewData,
NoNewData,
ReadError,
};
struct DS4Device : public PadDevice
{
hid_device* hidDevice{ nullptr };
std::string path{ "" };
bool btCon{ false };
bool hasCalibData{ false };
std::array<DS4CalibData, DS4CalibIndex::COUNT> calibData{};
bool newVibrateData{ true };
u8 largeVibrate{ 0 };
u8 smallVibrate{ 0 };
std::array<u8, 64> padData{};
[Qt/Input] Improve pad_settings_dialog a bit (#3611) * Input: further work on remapping Xinput and begin work on remapping DS4 * Input: Improve pad_settings_dialog a bit and begin Remapping for XInput * Input: begin evdev remapping and change all handlers to use cfg::string * Input: finish work on remapping evdev and some more crap * Input: finish work on remapping Xinput and DS4 * Input: add DS4 Colors to DS4 config * Input: Improve DS4 deadzone scaling Jarves made some mistakes, so I'll fix them in the follow up commit * Input: fix Jarves fixes on DS4 deadzone and remove unnecessary usage of toUtf8 * Input: add primitive batterychecks to XInput and DS4 * Input: add mmjoystick remapping * Input: Fix evdev and some Vibration issues * Input: adjust capabilities to fix stick input for games like LoS 2 also fix threshold slider minimum also add ps button to all the handlers * Input: Further evdev work based on danilaml code review and own debugging: Fixed path issue, <= 0 issue, some captures, const, axis with same codes. Adds a map to each device that differentiates negative and positive axis mappings. adjusted rest of the file to tabs (ListDevices and beginning of threadProc) * Input: use 20ms vibration update time for xbox one elite controllers. * Input: Fix return type of Clamp() * Input: Evdev Fix * Input: Evdev Optional GetNextButtonPress presumably better than the other * Input: review changes * Input: evdev: fix wrong index in axis handling move bindpadtodevice down to keep consistency between handlers and not get crazy * Input: evdev: fix expensive add_device in GetNextButtonPress * cleanup * Input: mmjoy: fix type * Input: evdev: final fixes * Input: evdev: exclude unnecessary buttons while mapping Xbox 360 or DS4 * Input: add deadzone preview by passing necessary values in callback use 0.5 of max value for threshold in pad dialog * Input: get rid of all-uppercase variables
2017-11-27 22:31:15 +01:00
u8 batteryLevel{ 0 };
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u8 last_battery_level { 0 };
[Qt/Input] Improve pad_settings_dialog a bit (#3611) * Input: further work on remapping Xinput and begin work on remapping DS4 * Input: Improve pad_settings_dialog a bit and begin Remapping for XInput * Input: begin evdev remapping and change all handlers to use cfg::string * Input: finish work on remapping evdev and some more crap * Input: finish work on remapping Xinput and DS4 * Input: add DS4 Colors to DS4 config * Input: Improve DS4 deadzone scaling Jarves made some mistakes, so I'll fix them in the follow up commit * Input: fix Jarves fixes on DS4 deadzone and remove unnecessary usage of toUtf8 * Input: add primitive batterychecks to XInput and DS4 * Input: add mmjoystick remapping * Input: Fix evdev and some Vibration issues * Input: adjust capabilities to fix stick input for games like LoS 2 also fix threshold slider minimum also add ps button to all the handlers * Input: Further evdev work based on danilaml code review and own debugging: Fixed path issue, <= 0 issue, some captures, const, axis with same codes. Adds a map to each device that differentiates negative and positive axis mappings. adjusted rest of the file to tabs (ListDevices and beginning of threadProc) * Input: use 20ms vibration update time for xbox one elite controllers. * Input: Fix return type of Clamp() * Input: Evdev Fix * Input: Evdev Optional GetNextButtonPress presumably better than the other * Input: review changes * Input: evdev: fix wrong index in axis handling move bindpadtodevice down to keep consistency between handlers and not get crazy * Input: evdev: fix expensive add_device in GetNextButtonPress * cleanup * Input: mmjoy: fix type * Input: evdev: final fixes * Input: evdev: exclude unnecessary buttons while mapping Xbox 360 or DS4 * Input: add deadzone preview by passing necessary values in callback use 0.5 of max value for threshold in pad dialog * Input: get rid of all-uppercase variables
2017-11-27 22:31:15 +01:00
u8 cableState{ 0 };
u8 led_delay_on{ 0 };
u8 led_delay_off{ 0 };
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bool is_initialized{ false };
};
const u16 DS4_VID = 0x054C;
// pid's of connected ds4
const std::array<u16, 3> ds4Pids = { { 0xBA0, 0x5C4, 0x09CC } };
// pseudo 'controller id' to keep track of unique controllers
std::unordered_map<std::string, std::shared_ptr<DS4Device>> controllers;
CRCPP::CRC::Table<u32, 32> crcTable{ CRCPP::CRC::CRC_32() };
public:
ds4_pad_handler();
~ds4_pad_handler();
bool Init() override;
std::vector<std::string> ListDevices() override;
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void SetPadData(const std::string& padId, u32 largeMotor, u32 smallMotor, s32 r, s32 g, s32 b, bool battery_led, u32 battery_led_brightness) override;
u32 get_battery_level(const std::string& padId) override;
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void init_config(pad_config* cfg, const std::string& name) override;
private:
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bool is_init = false;
DS4DataStatus status;
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u32 get_battery_color(u8 battery_level, int brightness);
private:
std::shared_ptr<DS4Device> GetDS4Device(const std::string& padId);
[Qt/Input] Improve pad_settings_dialog a bit (#3611) * Input: further work on remapping Xinput and begin work on remapping DS4 * Input: Improve pad_settings_dialog a bit and begin Remapping for XInput * Input: begin evdev remapping and change all handlers to use cfg::string * Input: finish work on remapping evdev and some more crap * Input: finish work on remapping Xinput and DS4 * Input: add DS4 Colors to DS4 config * Input: Improve DS4 deadzone scaling Jarves made some mistakes, so I'll fix them in the follow up commit * Input: fix Jarves fixes on DS4 deadzone and remove unnecessary usage of toUtf8 * Input: add primitive batterychecks to XInput and DS4 * Input: add mmjoystick remapping * Input: Fix evdev and some Vibration issues * Input: adjust capabilities to fix stick input for games like LoS 2 also fix threshold slider minimum also add ps button to all the handlers * Input: Further evdev work based on danilaml code review and own debugging: Fixed path issue, <= 0 issue, some captures, const, axis with same codes. Adds a map to each device that differentiates negative and positive axis mappings. adjusted rest of the file to tabs (ListDevices and beginning of threadProc) * Input: use 20ms vibration update time for xbox one elite controllers. * Input: Fix return type of Clamp() * Input: Evdev Fix * Input: Evdev Optional GetNextButtonPress presumably better than the other * Input: review changes * Input: evdev: fix wrong index in axis handling move bindpadtodevice down to keep consistency between handlers and not get crazy * Input: evdev: fix expensive add_device in GetNextButtonPress * cleanup * Input: mmjoy: fix type * Input: evdev: final fixes * Input: evdev: exclude unnecessary buttons while mapping Xbox 360 or DS4 * Input: add deadzone preview by passing necessary values in callback use 0.5 of max value for threshold in pad dialog * Input: get rid of all-uppercase variables
2017-11-27 22:31:15 +01:00
// Copies data into padData if status is NewData, otherwise buffer is untouched
DS4DataStatus GetRawData(const std::shared_ptr<DS4Device>& ds4Device);
// This function gets us usuable buffer from the rawbuffer of padData
// Todo: this currently only handles 'buttons' and not axis or sensors for the time being
bool GetCalibrationData(const std::shared_ptr<DS4Device>& ds4Device);
void CheckAddDevice(hid_device* hidDevice, hid_device_info* hidDevInfo);
[Qt/Input] Improve pad_settings_dialog a bit (#3611) * Input: further work on remapping Xinput and begin work on remapping DS4 * Input: Improve pad_settings_dialog a bit and begin Remapping for XInput * Input: begin evdev remapping and change all handlers to use cfg::string * Input: finish work on remapping evdev and some more crap * Input: finish work on remapping Xinput and DS4 * Input: add DS4 Colors to DS4 config * Input: Improve DS4 deadzone scaling Jarves made some mistakes, so I'll fix them in the follow up commit * Input: fix Jarves fixes on DS4 deadzone and remove unnecessary usage of toUtf8 * Input: add primitive batterychecks to XInput and DS4 * Input: add mmjoystick remapping * Input: Fix evdev and some Vibration issues * Input: adjust capabilities to fix stick input for games like LoS 2 also fix threshold slider minimum also add ps button to all the handlers * Input: Further evdev work based on danilaml code review and own debugging: Fixed path issue, <= 0 issue, some captures, const, axis with same codes. Adds a map to each device that differentiates negative and positive axis mappings. adjusted rest of the file to tabs (ListDevices and beginning of threadProc) * Input: use 20ms vibration update time for xbox one elite controllers. * Input: Fix return type of Clamp() * Input: Evdev Fix * Input: Evdev Optional GetNextButtonPress presumably better than the other * Input: review changes * Input: evdev: fix wrong index in axis handling move bindpadtodevice down to keep consistency between handlers and not get crazy * Input: evdev: fix expensive add_device in GetNextButtonPress * cleanup * Input: mmjoy: fix type * Input: evdev: final fixes * Input: evdev: exclude unnecessary buttons while mapping Xbox 360 or DS4 * Input: add deadzone preview by passing necessary values in callback use 0.5 of max value for threshold in pad dialog * Input: get rid of all-uppercase variables
2017-11-27 22:31:15 +01:00
int SendVibrateData(const std::shared_ptr<DS4Device>& device);
inline s16 ApplyCalibration(s32 rawValue, const DS4CalibData& calibData)
{
const s32 biased = rawValue - calibData.bias;
const s32 quot = calibData.sensNumer / calibData.sensDenom;
const s32 rem = calibData.sensNumer % calibData.sensDenom;
const s32 output = (quot * biased) + ((rem * biased) / calibData.sensDenom);
if (output > INT16_MAX)
return INT16_MAX;
else if (output < INT16_MIN)
return INT16_MIN;
else return static_cast<s16>(output);
}
std::shared_ptr<PadDevice> get_device(const std::string& device) override;
bool get_is_left_trigger(u64 keyCode) override;
bool get_is_right_trigger(u64 keyCode) override;
bool get_is_left_stick(u64 keyCode) override;
bool get_is_right_stick(u64 keyCode) override;
PadHandlerBase::connection update_connection(const std::shared_ptr<PadDevice>& device) override;
void get_extended_info(const std::shared_ptr<PadDevice>& device, const std::shared_ptr<Pad>& pad) override;
void apply_pad_data(const std::shared_ptr<PadDevice>& device, const std::shared_ptr<Pad>& pad) override;
std::unordered_map<u64, u16> get_button_values(const std::shared_ptr<PadDevice>& device) override;
pad_preview_values get_preview_values(const std::unordered_map<u64, u16>& data) override;
};