rpcsx/rpcs3/Emu/SysCalls/Modules/sceNpTrophy.cpp

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#include "stdafx.h"
#include "Emu/SysCalls/SysCalls.h"
#include "Emu/SysCalls/SC_FUNC.h"
#include "sceNp.h"
#include "sceNpTrophy.h"
#include "Loader/TRP.h"
void sceNpTrophy_unload();
void sceNpTrophy_init();
Module sceNpTrophy(0xf035, sceNpTrophy_init, nullptr, sceNpTrophy_unload);
// Internal Structs
struct sceNpTrophyInternalContext
{
// TODO
std::string trp_name;
vfsStream* trp_stream;
};
struct sceNpTrophyInternal
{
bool m_bInitialized;
std::vector<sceNpTrophyInternalContext> contexts;
sceNpTrophyInternal()
: m_bInitialized(false)
{
}
};
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sceNpTrophyInternal s_npTrophyInstance;
// Functions
int sceNpTrophyInit(u32 pool_addr, u32 poolSize, u32 containerId, u64 options)
{
sceNpTrophy.Log("sceNpTrophyInit(pool_addr=0x%x, poolSize=%d, containerId=%d, options=0x%llx)", pool_addr, poolSize, containerId, options);
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if (s_npTrophyInstance.m_bInitialized)
return SCE_NP_TROPHY_ERROR_ALREADY_INITIALIZED;
if (options)
return SCE_NP_TROPHY_ERROR_NOT_SUPPORTED;
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s_npTrophyInstance.m_bInitialized = true;
return CELL_OK;
}
int sceNpTrophyCreateContext(mem32_t context, mem_ptr_t<SceNpCommunicationId> commID, mem_ptr_t<SceNpCommunicationSignature> commSign, u64 options)
{
sceNpTrophy.Warning("sceNpTrophyCreateContext(context_addr=0x%x, commID_addr=0x%x, commSign_addr=0x%x, options=0x%llx)",
context.GetAddr(), commID.GetAddr(), commSign.GetAddr(), options);
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if (!s_npTrophyInstance.m_bInitialized)
return SCE_NP_TROPHY_ERROR_NOT_INITIALIZED;
if (!context.IsGood())
return SCE_NP_TROPHY_ERROR_INVALID_ARGUMENT;
if (options & (~(u64)1))
SCE_NP_TROPHY_ERROR_NOT_SUPPORTED;
// TODO: There are other possible errors
// TODO: Is the TROPHY.TRP file necessarily located in this path?
vfsDir dir("/app_home/TROPDIR/");
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if(!dir.IsOpened())
return SCE_NP_TROPHY_ERROR_CONF_DOES_NOT_EXIST;
// TODO: Following method will retrieve the TROPHY.TRP of the first folder that contains such file
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for(const DirEntryInfo* entry = dir.Read(); entry; entry = dir.Read())
{
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if (entry->flags & DirEntry_TypeDir)
{
vfsStream* stream = Emu.GetVFS().OpenFile("/app_home/TROPDIR/" + entry->name + "/TROPHY.TRP", vfsRead);
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if (stream && stream->IsOpened())
{
sceNpTrophyInternalContext ctxt;
ctxt.trp_stream = stream;
ctxt.trp_name = entry->name;
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s_npTrophyInstance.contexts.push_back(ctxt);
stream = nullptr;
return CELL_OK;
}
}
}
return SCE_NP_TROPHY_ERROR_CONF_DOES_NOT_EXIST;
}
int sceNpTrophyCreateHandle(mem32_t handle)
{
sceNpTrophy.Warning("sceNpTrophyCreateHandle(handle_addr=0x%x)", handle.GetAddr());
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if (!s_npTrophyInstance.m_bInitialized)
return SCE_NP_TROPHY_ERROR_NOT_INITIALIZED;
if (!handle.IsGood())
return SCE_NP_TROPHY_ERROR_INVALID_ARGUMENT;
// TODO: There are other possible errors
// TODO: ?
return CELL_OK;
}
int sceNpTrophyRegisterContext(u32 context, u32 handle, u32 statusCb_addr, u32 arg_addr, u64 options)
{
sceNpTrophy.Warning("sceNpTrophyRegisterContext(context=%d, handle=%d, statusCb_addr=0x%x, arg_addr=0x%x, options=0x%llx)",
context, handle, statusCb_addr, arg_addr, options);
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if (!(s_npTrophyInstance.m_bInitialized))
return SCE_NP_TROPHY_ERROR_NOT_INITIALIZED;
if (!Memory.IsGoodAddr(statusCb_addr))
return SCE_NP_TROPHY_ERROR_INVALID_ARGUMENT;
if (options & (~(u64)1))
SCE_NP_TROPHY_ERROR_NOT_SUPPORTED;
if (context >= s_npTrophyInstance.contexts.size())
return SCE_NP_TROPHY_ERROR_UNKNOWN_CONTEXT;
// TODO: There are other possible errors
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sceNpTrophyInternalContext& ctxt = s_npTrophyInstance.contexts[context];
if (!ctxt.trp_stream)
return SCE_NP_TROPHY_ERROR_CONF_DOES_NOT_EXIST;
int ret;
TRPLoader trp(*(ctxt.trp_stream));
// TODO: Get the path of the current user
if (trp.Install("/dev_hdd0/home/00000001/trophy/" + ctxt.trp_name))
ret = CELL_OK;
else
ret = SCE_NP_TROPHY_ERROR_ILLEGAL_UPDATE;
// TODO: Callbacks
trp.Close();
return ret;
}
int sceNpTrophyGetGameProgress()
{
UNIMPLEMENTED_FUNC(sceNpTrophy);
return CELL_OK;
}
int sceNpTrophySetSoundLevel()
{
UNIMPLEMENTED_FUNC(sceNpTrophy);
return CELL_OK;
}
int sceNpTrophyGetRequiredDiskSpace(u32 context, u32 handle, mem64_t reqspace, u64 options)
{
sceNpTrophy.Warning("sceNpTrophyGetRequiredDiskSpace(context=%d, handle=%d, reqspace_addr=0x%x, options=0x%llx)",
context, handle, reqspace.GetAddr(), options);
if (!s_npTrophyInstance.m_bInitialized)
return SCE_NP_TROPHY_ERROR_NOT_INITIALIZED;
if (!reqspace.IsGood())
return SCE_NP_TROPHY_ERROR_INVALID_ARGUMENT;
if (context >= s_npTrophyInstance.contexts.size())
return SCE_NP_TROPHY_ERROR_UNKNOWN_CONTEXT;
// TODO: There are other possible errors
sceNpTrophyInternalContext& ctxt = s_npTrophyInstance.contexts[context];
if (!ctxt.trp_stream)
return SCE_NP_TROPHY_ERROR_CONF_DOES_NOT_EXIST;
reqspace = ctxt.trp_stream->GetSize(); // TODO: This is not accurate. It's just an approximation of the real value
return CELL_OK;
}
int sceNpTrophyDestroyContext()
{
UNIMPLEMENTED_FUNC(sceNpTrophy);
return CELL_OK;
}
int sceNpTrophyAbortHandle()
{
UNIMPLEMENTED_FUNC(sceNpTrophy);
return CELL_OK;
}
int sceNpTrophyGetGameInfo()
{
UNIMPLEMENTED_FUNC(sceNpTrophy);
return CELL_OK;
}
int sceNpTrophyDestroyHandle()
{
UNIMPLEMENTED_FUNC(sceNpTrophy);
return CELL_OK;
}
int sceNpTrophyUnlockTrophy()
{
UNIMPLEMENTED_FUNC(sceNpTrophy);
return CELL_OK;
}
int sceNpTrophyTerm()
{
UNIMPLEMENTED_FUNC(sceNpTrophy);
return CELL_OK;
}
int sceNpTrophyGetTrophyUnlockState()
{
UNIMPLEMENTED_FUNC(sceNpTrophy);
return CELL_OK;
}
int sceNpTrophyGetTrophyIcon()
{
UNIMPLEMENTED_FUNC(sceNpTrophy);
return CELL_OK;
}
int sceNpTrophyGetTrophyInfo(u32 context, u32 handle, s32 trophyId, mem_ptr_t<SceNpTrophyDetails> details, mem_ptr_t<SceNpTrophyData> data)
{
sceNpTrophy.Warning("sceNpTrophyGetTrophyInfo(context=%u, handle=%u, trophyId=%d, details_addr=0x%x, data_addr=0x%x)",
context, handle, trophyId, details.GetAddr(), data.GetAddr());
if (!s_npTrophyInstance.m_bInitialized)
return SCE_NP_TROPHY_ERROR_NOT_INITIALIZED;
if (!details.IsGood() || !data.IsGood())
return SCE_NP_TROPHY_ERROR_INVALID_ARGUMENT;
// TODO: There are other possible errors
// sceNpTrophyInternalContext& ctxt = s_npTrophyInstance.contexts[context];
memcpy(details->name, "Some Trophy", SCE_NP_TROPHY_NAME_MAX_SIZE);
memcpy(details->description, "Hey! Implement a XML reader, and load the description from TROP.SFM", SCE_NP_TROPHY_DESCR_MAX_SIZE);
details->hidden = false;
details->trophyId = trophyId;
details->trophyGrade = SCE_NP_TROPHY_GRADE_GOLD;
return CELL_OK;
}
int sceNpTrophyGetGameIcon()
{
UNIMPLEMENTED_FUNC(sceNpTrophy);
return CELL_OK;
}
void sceNpTrophy_unload()
{
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s_npTrophyInstance.m_bInitialized = false;
}
void sceNpTrophy_init()
{
sceNpTrophy.AddFunc(0x079f0e87, sceNpTrophyGetGameProgress);
sceNpTrophy.AddFunc(0x1197b52c, sceNpTrophyRegisterContext);
sceNpTrophy.AddFunc(0x1c25470d, sceNpTrophyCreateHandle);
sceNpTrophy.AddFunc(0x27deda93, sceNpTrophySetSoundLevel);
sceNpTrophy.AddFunc(0x370136fe, sceNpTrophyGetRequiredDiskSpace);
sceNpTrophy.AddFunc(0x3741ecc7, sceNpTrophyDestroyContext);
sceNpTrophy.AddFunc(0x39567781, sceNpTrophyInit);
sceNpTrophy.AddFunc(0x48bd97c7, sceNpTrophyAbortHandle);
sceNpTrophy.AddFunc(0x49d18217, sceNpTrophyGetGameInfo);
sceNpTrophy.AddFunc(0x623cd2dc, sceNpTrophyDestroyHandle);
sceNpTrophy.AddFunc(0x8ceedd21, sceNpTrophyUnlockTrophy);
sceNpTrophy.AddFunc(0xa7fabf4d, sceNpTrophyTerm);
sceNpTrophy.AddFunc(0xb3ac3478, sceNpTrophyGetTrophyUnlockState);
sceNpTrophy.AddFunc(0xbaedf689, sceNpTrophyGetTrophyIcon);
sceNpTrophy.AddFunc(0xe3bf9a28, sceNpTrophyCreateContext);
sceNpTrophy.AddFunc(0xfce6d30a, sceNpTrophyGetTrophyInfo);
sceNpTrophy.AddFunc(0xff299e03, sceNpTrophyGetGameIcon);
}