rpcsx/rpcs3/Gui/RSXDebugger.cpp

819 lines
28 KiB
C++
Raw Normal View History

#include "stdafx.h"
#include "RSXDebugger.h"
#include "Emu/GS/sysutil_video.h"
#include "Emu/GS/GCM.h"
#include "MemoryViewer.h"
enum GCMEnumTypes
{
CELL_GCM_ENUM,
CELL_GCM_PRIMITIVE_ENUM,
};
RSXDebugger::RSXDebugger(wxWindow* parent)
: wxFrame(parent, wxID_ANY, "RSX Debugger", wxDefaultPosition, wxSize(700, 450))
, m_item_count(23)
, m_addr(0x0)
, m_cur_texture(0)
, exit(false)
{
this->SetBackgroundColour(wxColour(240,240,240)); //This fix the ugly background color under Windows
wxBoxSizer& s_panel = *new wxBoxSizer(wxHORIZONTAL);
//Tools
wxBoxSizer& s_tools = *new wxBoxSizer(wxVERTICAL);
// Controls
wxStaticBoxSizer& s_controls = *new wxStaticBoxSizer(wxHORIZONTAL, this, "RSX Debugger Controls");
// Controls: Address
wxStaticBoxSizer& s_controls_addr = *new wxStaticBoxSizer(wxHORIZONTAL, this, "Address:");
t_addr = new wxTextCtrl(this, wxID_ANY, "00000000", wxDefaultPosition, wxSize(60,-1));
t_addr->SetMaxLength(8);
s_controls_addr.Add(t_addr);
// Controls: Go to
wxStaticBoxSizer& s_controls_goto = *new wxStaticBoxSizer(wxHORIZONTAL, this, "Go to:");
wxButton* b_goto_get = new wxButton(this, wxID_ANY, "Get", wxDefaultPosition, wxSize(40,-1));
wxButton* b_goto_put = new wxButton(this, wxID_ANY, "Put", wxDefaultPosition, wxSize(40,-1));
s_controls_goto.Add(b_goto_get);
s_controls_goto.Add(b_goto_put);
// Controls: Breaks
wxStaticBoxSizer& s_controls_breaks = *new wxStaticBoxSizer(wxHORIZONTAL, this, "Break on:");
wxButton* b_break_frame = new wxButton(this, wxID_ANY, "Frame", wxDefaultPosition, wxSize(60,-1));
wxButton* b_break_text = new wxButton(this, wxID_ANY, "Texture", wxDefaultPosition, wxSize(60,-1));
wxButton* b_break_draw = new wxButton(this, wxID_ANY, "Draw", wxDefaultPosition, wxSize(60,-1));
wxButton* b_break_prim = new wxButton(this, wxID_ANY, "Primitive", wxDefaultPosition, wxSize(60,-1));
wxButton* b_break_inst = new wxButton(this, wxID_ANY, "Command", wxDefaultPosition, wxSize(60,-1));
s_controls_breaks.Add(b_break_frame);
s_controls_breaks.Add(b_break_text);
s_controls_breaks.Add(b_break_draw);
s_controls_breaks.Add(b_break_prim);
s_controls_breaks.Add(b_break_inst);
// TODO: This feature is not yet implemented
b_break_frame->Disable();
b_break_text->Disable();
b_break_draw->Disable();
b_break_prim->Disable();
b_break_inst->Disable();
s_controls.Add(&s_controls_addr);
s_controls.Add(&s_controls_goto);
s_controls.Add(&s_controls_breaks);
//Tabs
wxNotebook* nb_rsx = new wxNotebook(this, wxID_ANY, wxDefaultPosition, wxSize(482,475));
wxPanel* p_commands = new wxPanel(nb_rsx, wxID_ANY);
wxPanel* p_flags = new wxPanel(nb_rsx, wxID_ANY);
wxPanel* p_lightning = new wxPanel(nb_rsx, wxID_ANY);
wxPanel* p_texture = new wxPanel(nb_rsx, wxID_ANY);
wxPanel* p_settings = new wxPanel(nb_rsx, wxID_ANY);
nb_rsx->AddPage(p_commands, wxT("RSX Commands"));
nb_rsx->AddPage(p_flags, wxT("Flags"));
nb_rsx->AddPage(p_lightning, wxT("Lightning"));
nb_rsx->AddPage(p_texture, wxT("Texture"));
nb_rsx->AddPage(p_settings, wxT("Settings"));
//Tabs: Lists
m_list_commands = new wxListView(p_commands, wxID_ANY, wxPoint(1,3), wxSize(470,444));
m_list_flags = new wxListView(p_flags, wxID_ANY, wxPoint(1,3), wxSize(470,444));
m_list_lightning = new wxListView(p_lightning, wxID_ANY, wxPoint(1,3), wxSize(470,444));
m_list_texture = new wxListView(p_texture, wxID_ANY, wxPoint(1,3), wxSize(470,444));
m_list_settings = new wxListView(p_settings, wxID_ANY, wxPoint(1,3), wxSize(470,444));
//Tabs: List Style
m_list_commands ->SetFont(wxFont(8, wxFONTFAMILY_MODERN, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL));
m_list_flags ->SetFont(wxFont(8, wxFONTFAMILY_MODERN, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL));
m_list_lightning->SetFont(wxFont(8, wxFONTFAMILY_MODERN, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL));
m_list_texture ->SetFont(wxFont(8, wxFONTFAMILY_MODERN, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL));
m_list_settings ->SetFont(wxFont(8, wxFONTFAMILY_MODERN, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL));
//Tabs: List Columns
m_list_commands->InsertColumn(0, "Address", 0, 80);
m_list_commands->InsertColumn(1, "Value", 0, 80);
m_list_commands->InsertColumn(2, "Command", 0, 250);
m_list_commands->InsertColumn(3, "Count", 0, 40);
m_list_flags->InsertColumn(0, "Name", 0, 170);
m_list_flags->InsertColumn(1, "Value", 0, 270);
m_list_lightning->InsertColumn(0, "Name", 0, 170);
m_list_lightning->InsertColumn(1, "Value", 0, 270);
m_list_texture->InsertColumn(0, "Index");
m_list_texture->InsertColumn(1, "Address");
m_list_texture->InsertColumn(2, "Cubemap");
m_list_texture->InsertColumn(3, "Dimension");
m_list_texture->InsertColumn(4, "Enabled");
m_list_texture->InsertColumn(5, "Format");
m_list_texture->InsertColumn(6, "Mipmap");
m_list_texture->InsertColumn(7, "Pitch");
m_list_texture->InsertColumn(8, "Size");
m_list_settings->InsertColumn(0, "Name", 0, 170);
m_list_settings->InsertColumn(1, "Value", 0, 270);
// Fill list
for(u32 i=0; i<m_item_count; i++)
{
m_list_commands->InsertItem(m_list_commands->GetItemCount(), wxEmptyString);
}
//Tools: Tools = Controls + Notebook Tabs
s_tools.AddSpacer(10);
s_tools.Add(&s_controls);
s_tools.AddSpacer(10);
s_tools.Add(nb_rsx);
s_tools.AddSpacer(10);
//Buffers
wxBoxSizer& s_buffers1 = *new wxBoxSizer(wxVERTICAL);
wxBoxSizer& s_buffers2 = *new wxBoxSizer(wxVERTICAL);
wxStaticBoxSizer& s_buffers_colorA = *new wxStaticBoxSizer(wxHORIZONTAL, this, "Color Buffer A");
wxStaticBoxSizer& s_buffers_colorB = *new wxStaticBoxSizer(wxHORIZONTAL, this, "Color Buffer B");
wxStaticBoxSizer& s_buffers_colorC = *new wxStaticBoxSizer(wxHORIZONTAL, this, "Color Buffer C");
wxStaticBoxSizer& s_buffers_colorD = *new wxStaticBoxSizer(wxHORIZONTAL, this, "Color Buffer D");
wxStaticBoxSizer& s_buffers_depth = *new wxStaticBoxSizer(wxHORIZONTAL, this, "Depth Buffer");
wxStaticBoxSizer& s_buffers_stencil = *new wxStaticBoxSizer(wxHORIZONTAL, this, "Stencil Buffer");
wxStaticBoxSizer& s_buffers_text = *new wxStaticBoxSizer(wxHORIZONTAL, this, "Texture");
//Buffers and textures
CellVideoOutResolution res = ResolutionTable[ResolutionIdToNum(Ini.GSResolution.GetValue())];
m_panel_width = (res.width*108)/res.height;
m_panel_height = 108;
m_text_width = 108;
m_text_height = 108;
//Panels for displaying the buffers
p_buffer_colorA = new wxPanel(this, wxID_ANY, wxDefaultPosition, wxSize(m_panel_width, m_panel_height));
p_buffer_colorB = new wxPanel(this, wxID_ANY, wxDefaultPosition, wxSize(m_panel_width, m_panel_height));
p_buffer_colorC = new wxPanel(this, wxID_ANY, wxDefaultPosition, wxSize(m_panel_width, m_panel_height));
p_buffer_colorD = new wxPanel(this, wxID_ANY, wxDefaultPosition, wxSize(m_panel_width, m_panel_height));
p_buffer_depth = new wxPanel(this, wxID_ANY, wxDefaultPosition, wxSize(m_panel_width, m_panel_height));
p_buffer_stencil = new wxPanel(this, wxID_ANY, wxDefaultPosition, wxSize(m_panel_width, m_panel_height));
p_buffer_tex = new wxPanel(this, wxID_ANY, wxDefaultPosition, wxSize(m_text_width, m_text_height));
s_buffers_colorA.Add(p_buffer_colorA);
s_buffers_colorB.Add(p_buffer_colorB);
s_buffers_colorC.Add(p_buffer_colorC);
s_buffers_colorD.Add(p_buffer_colorD);
s_buffers_depth.Add(p_buffer_depth);
s_buffers_stencil.Add(p_buffer_stencil);
s_buffers_text.Add(p_buffer_tex);
//Merge and display everything
s_buffers1.AddSpacer(10);
s_buffers1.Add(&s_buffers_colorA);
s_buffers1.AddSpacer(10);
s_buffers1.Add(&s_buffers_colorC);
s_buffers1.AddSpacer(10);
s_buffers1.Add(&s_buffers_depth);
s_buffers1.AddSpacer(10);
s_buffers1.Add(&s_buffers_text);
s_buffers1.AddSpacer(10);
s_buffers2.AddSpacer(10);
s_buffers2.Add(&s_buffers_colorB);
s_buffers2.AddSpacer(10);
s_buffers2.Add(&s_buffers_colorD);
s_buffers2.AddSpacer(10);
s_buffers2.Add(&s_buffers_stencil);
s_buffers2.AddSpacer(10);
s_panel.AddSpacer(10);
s_panel.Add(&s_tools);
s_panel.AddSpacer(10);
s_panel.Add(&s_buffers1);
s_panel.AddSpacer(10);
s_panel.Add(&s_buffers2);
s_panel.AddSpacer(10);
SetSizerAndFit(&s_panel);
//Events
m_app_connector.Connect(wxID_ANY, wxEVT_KEY_DOWN, wxKeyEventHandler(RSXDebugger::OnKeyDown), nullptr, this);
Connect(t_addr->GetId(), wxEVT_COMMAND_TEXT_ENTER, wxCommandEventHandler(RSXDebugger::OnChangeToolsAddr));
Connect(b_goto_get->GetId(), wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler(RSXDebugger::GoToGet));
Connect(b_goto_put->GetId(), wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler(RSXDebugger::GoToPut));
p_buffer_colorA->Connect(wxID_ANY, wxEVT_LEFT_DOWN, wxMouseEventHandler(RSXDebugger::OnClickBuffer), nullptr, this);
p_buffer_colorB->Connect(wxID_ANY, wxEVT_LEFT_DOWN, wxMouseEventHandler(RSXDebugger::OnClickBuffer), nullptr, this);
p_buffer_colorC->Connect(wxID_ANY, wxEVT_LEFT_DOWN, wxMouseEventHandler(RSXDebugger::OnClickBuffer), nullptr, this);
p_buffer_colorD->Connect(wxID_ANY, wxEVT_LEFT_DOWN, wxMouseEventHandler(RSXDebugger::OnClickBuffer), nullptr, this);
//Connect(p_buffer_depth->GetId(), wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler(RSXDebugger::OnClickBuffer));
//Connect(p_buffer_stencil->GetId(), wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler(RSXDebugger::OnClickBuffer));
p_buffer_tex->Connect(wxID_ANY, wxEVT_LEFT_DOWN, wxMouseEventHandler(RSXDebugger::OnClickBuffer), nullptr, this);
m_list_commands->Connect(wxEVT_MOUSEWHEEL, wxMouseEventHandler(RSXDebugger::OnScrollMemory), nullptr, this);
m_list_flags->Connect(wxEVT_COMMAND_LIST_ITEM_ACTIVATED, wxListEventHandler(RSXDebugger::SetFlags), nullptr, this);
m_list_texture->Connect(wxID_ANY, wxEVT_COMMAND_LIST_ITEM_ACTIVATED, wxListEventHandler(RSXDebugger::OnSelectTexture), nullptr, this);
//Fill the frame
UpdateInformation();
};
void RSXDebugger::OnKeyDown(wxKeyEvent& event)
{
if(wxGetActiveWindow() == wxGetTopLevelParent(this))
{
switch(event.GetKeyCode())
{
case WXK_F5: UpdateInformation(); return;
}
}
event.Skip();
}
void RSXDebugger::OnChangeToolsAddr(wxCommandEvent& event)
{
t_addr->GetValue().ToULong((unsigned long *)&m_addr, 16);
t_addr->SetValue(wxString::Format("%08x", m_addr));
UpdateInformation();
event.Skip();
}
void RSXDebugger::OnScrollMemory(wxMouseEvent& event)
{
if(Memory.IsGoodAddr(m_addr))
{
int items = event.ControlDown() ? m_item_count : 1;
for(int i=0; i<items; ++i)
{
u32 offset;
if(Memory.IsGoodAddr(m_addr))
{
u32 cmd = Memory.Read32(m_addr);
u32 count = (cmd & (CELL_GCM_METHOD_FLAG_JUMP | CELL_GCM_METHOD_FLAG_CALL))
|| cmd == CELL_GCM_METHOD_FLAG_RETURN ? 0 : (cmd >> 18) & 0x7ff;
offset = 1 + count;
}
else
{
offset = 1;
}
m_addr -= 4 * offset * (event.GetWheelRotation() / event.GetWheelDelta());
}
}
else
{
m_addr -= (event.ControlDown() ? m_item_count : 1) * 4 * (event.GetWheelRotation() / event.GetWheelDelta());
}
UpdateInformation();
event.Skip();
}
void RSXDebugger::OnClickBuffer(wxMouseEvent& event)
{
if (!RSXReady()) return;
const GSRender& render = Emu.GetGSManager().GetRender();
const mem_ptr_t<gcmBuffer> buffers = render.m_gcm_buffers_addr;
if(!buffers.IsGood())
return;
// TODO: Is there any better way to choose the color buffers
#define SHOW_BUFFER(id) \
{ \
u32 addr = render.m_local_mem_addr + re(buffers[id].offset); \
if(Memory.IsGoodAddr(addr) && buffers[id].width && buffers[id].height) \
MemoryViewerPanel::ShowImage(this, addr, 3, re(buffers[id].width), re(buffers[id].height), true); \
return; \
} \
if (event.GetId() == p_buffer_colorA->GetId()) SHOW_BUFFER(0);
if (event.GetId() == p_buffer_colorB->GetId()) SHOW_BUFFER(1);
if (event.GetId() == p_buffer_colorC->GetId()) SHOW_BUFFER(2);
if (event.GetId() == p_buffer_colorD->GetId()) SHOW_BUFFER(3);
if (event.GetId() == p_buffer_tex->GetId())
{
if(Memory.IsGoodAddr(render.m_textures[m_cur_texture].m_offset) && render.m_textures[m_cur_texture].m_width && render.m_textures[m_cur_texture].m_height)
MemoryViewerPanel::ShowImage(this,
render.m_textures[m_cur_texture].m_offset, 0,
render.m_textures[m_cur_texture].m_width,
render.m_textures[m_cur_texture].m_height, false);
}
#undef SHOW_BUFFER
}
void RSXDebugger::GoToGet(wxCommandEvent& event)
{
if (!RSXReady()) return;
CellGcmControl* ctrl = (CellGcmControl*)&Memory[Emu.GetGSManager().GetRender().m_ctrlAddress];
m_addr = Memory.RSXIOMem.getRealAddr(Memory.RSXIOMem.GetStartAddr() + re(ctrl->get));
t_addr->SetValue(wxString::Format("%08x", m_addr));
UpdateInformation();
event.Skip();
}
void RSXDebugger::GoToPut(wxCommandEvent& event)
{
if (!RSXReady()) return;
CellGcmControl* ctrl = (CellGcmControl*)&Memory[Emu.GetGSManager().GetRender().m_ctrlAddress];
m_addr = Memory.RSXIOMem.getRealAddr(Memory.RSXIOMem.GetStartAddr() + re(ctrl->put));
t_addr->SetValue(wxString::Format("%08x", m_addr));
UpdateInformation();
event.Skip();
}
void RSXDebugger::UpdateInformation()
{
t_addr->SetValue(wxString::Format("%08x", m_addr));
GetMemory();
GetBuffers();
GetFlags();
GetLightning();
GetTexture();
GetSettings();
}
void RSXDebugger::GetMemory()
{
// Clean commands column
for(u32 i=0; i<m_item_count; i++)
m_list_commands->SetItem(i, 2, wxEmptyString);
u32 ioAddr = RSXReady() ? Memory.RSXIOMem.GetStartAddr() : 0;
// Write information
for(u32 i=0, addr = m_addr; i<m_item_count; i++, addr += 4)
{
m_list_commands->SetItem(i, 0, wxString::Format("%08x", addr));
if (ioAddr && Memory.IsGoodAddr(addr))
{
u32 cmd = Memory.Read32(addr);
u32 count = (cmd >> 18) & 0x7ff;
m_list_commands->SetItem(i, 1, wxString::Format("%08x", cmd));
m_list_commands->SetItem(i, 3, wxString::Format("%d", count));
m_list_commands->SetItem(i, 2, DisAsmCommand(cmd, count, addr, ioAddr));
if(!(cmd & (CELL_GCM_METHOD_FLAG_JUMP | CELL_GCM_METHOD_FLAG_CALL)) && cmd != CELL_GCM_METHOD_FLAG_RETURN)
{
addr += 4 * count;
}
}
else
{
m_list_commands->SetItem(i, 1, "????????");
}
}
}
void RSXDebugger::GetBuffers()
{
if (!RSXReady()) return;
const GSRender& render = Emu.GetGSManager().GetRender();
// Draw Buffers
// TODO: Currently it only supports color buffers
for (u32 bufferId=0; bufferId < render.m_gcm_buffers_count; bufferId++)
{
if(!Memory.IsGoodAddr(render.m_gcm_buffers_addr))
continue;
gcmBuffer* buffers = (gcmBuffer*)Memory.GetMemFromAddr(render.m_gcm_buffers_addr);
u32 RSXbuffer_addr = render.m_local_mem_addr + re(buffers[bufferId].offset);
if(!Memory.IsGoodAddr(RSXbuffer_addr))
continue;
unsigned char* RSXbuffer = (unsigned char*)Memory.VirtualToRealAddr(RSXbuffer_addr);
u32 width = re(buffers[bufferId].width);
u32 height = re(buffers[bufferId].height);
unsigned char* buffer = (unsigned char*)malloc(width * height * 3);
// ABGR to RGB and flip vertically
for (u32 y=0; y<height; y++){
for (u32 i=0, j=0; j<width*4; i+=3, j+=4)
{
buffer[i+0 + y*width*3] = RSXbuffer[j+3 + (height-y-1)*width*4];
buffer[i+1 + y*width*3] = RSXbuffer[j+2 + (height-y-1)*width*4];
buffer[i+2 + y*width*3] = RSXbuffer[j+1 + (height-y-1)*width*4];
}
}
// TODO: Is there any better way to clasify the color buffers? How can we include the depth and stencil buffers?
wxPanel* pnl;
switch(bufferId)
{
case 0: pnl = p_buffer_colorA; break;
case 1: pnl = p_buffer_colorB; break;
case 2: pnl = p_buffer_colorC; break;
default: pnl = p_buffer_colorD; break;
}
wxImage img(width, height, buffer);
wxClientDC dc_canvas(pnl);
dc_canvas.DrawBitmap(img.Scale(m_panel_width, m_panel_height), 0, 0, false);
}
// Draw Texture
u32 TexBuffer_addr = render.m_textures[m_cur_texture].m_offset;
if(!Memory.IsGoodAddr(TexBuffer_addr))
return;
unsigned char* TexBuffer = (unsigned char*)Memory.VirtualToRealAddr(TexBuffer_addr);
u32 width = render.m_textures[m_cur_texture].m_width;
u32 height = render.m_textures[m_cur_texture].m_height;
unsigned char* buffer = (unsigned char*)malloc(width * height * 3);
memcpy(buffer, TexBuffer, width * height * 3);
wxImage img(width, height, buffer);
wxClientDC dc_canvas(p_buffer_tex);
dc_canvas.DrawBitmap(img.Scale(m_text_width, m_text_height), 0, 0, false);
}
void RSXDebugger::GetFlags()
{
if (!RSXReady()) return;
const GSRender& render = Emu.GetGSManager().GetRender();
m_list_flags->DeleteAllItems();
int i=0;
#define LIST_FLAGS_ADD(name, value) \
m_list_flags->InsertItem(i, name); m_list_flags->SetItem(i, 1, value ? "Enabled" : "Disabled"); i++;
LIST_FLAGS_ADD("Alpha test", render.m_set_alpha_test);
LIST_FLAGS_ADD("Blend", render.m_set_blend);
LIST_FLAGS_ADD("Cull face", render.m_set_cull_face_enable);
LIST_FLAGS_ADD("Depth bounds test", render.m_set_depth_bounds_test);
LIST_FLAGS_ADD("Depth test", render.m_depth_test_enable);
LIST_FLAGS_ADD("Dither", render.m_set_dither);
LIST_FLAGS_ADD("Line smooth", render.m_set_line_smooth);
LIST_FLAGS_ADD("Logic op", render.m_set_logic_op);
LIST_FLAGS_ADD("Poly smooth", render.m_set_poly_smooth);
LIST_FLAGS_ADD("Poly offset fill", render.m_set_poly_offset_fill);
LIST_FLAGS_ADD("Poly offset line", render.m_set_poly_offset_line);
LIST_FLAGS_ADD("Poly offset point", render.m_set_poly_offset_point);
LIST_FLAGS_ADD("Stencil test", render.m_set_stencil_test);
#undef LIST_FLAGS_ADD
}
void RSXDebugger::GetLightning()
{
if (!RSXReady()) return;
const GSRender& render = Emu.GetGSManager().GetRender();
m_list_lightning->DeleteAllItems();
int i=0;
#define LIST_LIGHTNING_ADD(name, value) \
m_list_lightning->InsertItem(i, name); m_list_lightning->SetItem(i, 1, value); i++;
LIST_LIGHTNING_ADD("Shade model", (render.m_shade_mode == 0x1D00) ? "Flat" : "Smooth");
#undef LIST_LIGHTNING_ADD
}
void RSXDebugger::GetTexture()
{
if (!RSXReady()) return;
const GSRender& render = Emu.GetGSManager().GetRender();
m_list_texture->DeleteAllItems();
for(uint i=0; i<RSXThread::m_textures_count; ++i)
{
m_list_texture->InsertItem(i, wxString::Format("%d", i));
m_list_texture->SetItem(i, 1, wxString::Format("0x%x", render.m_textures[i].m_offset));
m_list_texture->SetItem(i, 2, render.m_textures[i].m_cubemap ? "True" : "False");
m_list_texture->SetItem(i, 3, wxString::Format("%dD", render.m_textures[i].m_dimension));
m_list_texture->SetItem(i, 4, render.m_textures[i].m_enabled ? "True" : "False");
m_list_texture->SetItem(i, 5, wxString::Format("0x%x", render.m_textures[i].m_format));
m_list_texture->SetItem(i, 6, wxString::Format("0x%x", render.m_textures[i].m_mipmap));
m_list_texture->SetItem(i, 7, wxString::Format("0x%x", render.m_textures[i].m_pitch));
m_list_texture->SetItem(i, 8, wxString::Format("%dx%d",
render.m_textures[i].m_width,
render.m_textures[i].m_height));
m_list_texture->SetItemBackgroundColour(i, wxColour(m_cur_texture == i ? "Wheat" : "White"));
}
}
void RSXDebugger::GetSettings()
{
if (!RSXReady()) return;
const GSRender& render = Emu.GetGSManager().GetRender();
m_list_settings->DeleteAllItems();
int i=0;
#define LIST_SETTINGS_ADD(name, value) \
m_list_settings->InsertItem(i, name); m_list_settings->SetItem(i, 1, value); i++;
LIST_SETTINGS_ADD("Alpha func", !(render.m_set_alpha_func) ? "(none)" : wxString::Format("0x%x (%s)",
render.m_alpha_func,
2014-02-13 17:59:13 +01:00
ParseGCMEnum(render.m_alpha_func, CELL_GCM_ENUM).wx_str()));
LIST_SETTINGS_ADD("Blend color", !(render.m_set_blend_color) ? "(none)" : wxString::Format("R:%d, G:%d, B:%d, A:%d",
render.m_blend_color_r,
render.m_blend_color_g,
render.m_blend_color_b,
render.m_blend_color_a));
LIST_SETTINGS_ADD("Clipping", wxString::Format("Min:%f, Max:%f", render.m_clip_min, render.m_clip_max));
LIST_SETTINGS_ADD("Color mask", !(render.m_set_color_mask) ? "(none)" : wxString::Format("R:%d, G:%d, B:%d, A:%d",
render.m_color_mask_r,
render.m_color_mask_g,
render.m_color_mask_b,
render.m_color_mask_a));
LIST_SETTINGS_ADD("Context DMA Color A", wxString::Format("0x%x", render.m_context_dma_color_a));
LIST_SETTINGS_ADD("Context DMA Color B", wxString::Format("0x%x", render.m_context_dma_color_b));
LIST_SETTINGS_ADD("Context DMA Color C", wxString::Format("0x%x", render.m_context_dma_color_c));
LIST_SETTINGS_ADD("Context DMA Color D", wxString::Format("0x%x", render.m_context_dma_color_d));
LIST_SETTINGS_ADD("Context DMA Zeta", wxString::Format("0x%x", render.m_context_dma_z));
LIST_SETTINGS_ADD("Depth bounds", wxString::Format("Min:%f, Max:%f", render.m_depth_bounds_min, render.m_depth_bounds_max));
LIST_SETTINGS_ADD("Depth func", !(render.m_set_depth_func) ? "(none)" : wxString::Format("0x%x (%s)",
render.m_depth_func,
2014-02-13 17:59:13 +01:00
ParseGCMEnum(render.m_depth_func, CELL_GCM_ENUM).wx_str()));
LIST_SETTINGS_ADD("Draw mode", wxString::Format("%d (%s)",
render.m_draw_mode,
2014-02-13 17:59:13 +01:00
ParseGCMEnum(render.m_draw_mode, CELL_GCM_PRIMITIVE_ENUM).wx_str()));
LIST_SETTINGS_ADD("Scissor", wxString::Format("X:%d, Y:%d, W:%d, H:%d",
render.m_scissor_x,
render.m_scissor_y,
render.m_scissor_w,
render.m_scissor_h));
LIST_SETTINGS_ADD("Stencil func", !(render.m_set_stencil_func) ? "(none)" : wxString::Format("0x%x (%s)",
render.m_stencil_func,
2014-02-13 17:59:13 +01:00
ParseGCMEnum(render.m_stencil_func, CELL_GCM_ENUM).wx_str()));
LIST_SETTINGS_ADD("Surface Pitch A", wxString::Format("0x%x", render.m_surface_pitch_a));
LIST_SETTINGS_ADD("Surface Pitch B", wxString::Format("0x%x", render.m_surface_pitch_b));
LIST_SETTINGS_ADD("Surface Pitch C", wxString::Format("0x%x", render.m_surface_pitch_c));
LIST_SETTINGS_ADD("Surface Pitch D", wxString::Format("0x%x", render.m_surface_pitch_d));
LIST_SETTINGS_ADD("Surface Pitch Z", wxString::Format("0x%x", render.m_surface_pitch_z));
LIST_SETTINGS_ADD("Surface Offset A", wxString::Format("0x%x", render.m_surface_offset_a));
LIST_SETTINGS_ADD("Surface Offset B", wxString::Format("0x%x", render.m_surface_offset_b));
LIST_SETTINGS_ADD("Surface Offset C", wxString::Format("0x%x", render.m_surface_offset_c));
LIST_SETTINGS_ADD("Surface Offset D", wxString::Format("0x%x", render.m_surface_offset_d));
LIST_SETTINGS_ADD("Surface Offset Z", wxString::Format("0x%x", render.m_surface_offset_z));
LIST_SETTINGS_ADD("Viewport", wxString::Format("X:%d, Y:%d, W:%d, H:%d",
render.m_viewport_x,
render.m_viewport_y,
render.m_viewport_w,
render.m_viewport_h));
#undef LIST_SETTINGS_ADD
}
void RSXDebugger::SetFlags(wxListEvent& event)
{
if (!RSXReady()) return;
GSRender& render = Emu.GetGSManager().GetRender();
switch(event.m_itemIndex)
{
case 0: render.m_set_alpha_test ^= true; break;
case 1: render.m_set_blend ^= true; break;
case 2: render.m_set_cull_face_enable ^= true; break;
case 3: render.m_set_depth_bounds_test ^= true; break;
case 4: render.m_depth_test_enable ^= true; break;
case 5: render.m_set_dither ^= true; break;
case 6: render.m_set_line_smooth ^= true; break;
case 7: render.m_set_logic_op ^= true; break;
case 8: render.m_set_poly_smooth ^= true; break;
case 9: render.m_set_poly_offset_fill ^= true; break;
case 10: render.m_set_poly_offset_line ^= true; break;
case 11: render.m_set_poly_offset_point ^= true; break;
case 12: render.m_set_stencil_test ^= true; break;
}
UpdateInformation();
}
void RSXDebugger::OnSelectTexture(wxListEvent& event)
{
if(event.GetIndex() >= 0)
m_cur_texture = event.GetIndex();
UpdateInformation();
}
wxString RSXDebugger::ParseGCMEnum(u32 value, u32 type)
{
switch(type)
{
case CELL_GCM_ENUM:
{
switch(value)
{
case 0x0200: return "Never";
case 0x0201: return "Less";
case 0x0202: return "Equal";
case 0x0203: return "Less or Equal";
case 0x0204: return "Greater";
case 0x0205: return "Not Equal";
case 0x0206: return "Greater or Equal";
case 0x0207: return "Always";
case 0x0: return "Zero";
case 0x1: return "One";
case 0x0300: return "SRC_COLOR";
case 0x0301: return "1 - SRC_COLOR";
case 0x0302: return "SRC_ALPHA";
case 0x0303: return "1 - SRC_ALPHA";
case 0x0304: return "DST_ALPHA";
case 0x0305: return "1 - DST_ALPHA";
case 0x0306: return "DST_COLOR";
case 0x0307: return "1 - DST_COLOR";
case 0x0308: return "SRC_ALPHA_SATURATE";
case 0x8001: return "CONSTANT_COLOR";
case 0x8002: return "1 - CONSTANT_COLOR";
case 0x8003: return "CONSTANT_ALPHA";
case 0x8004: return "1 - CONSTANT_ALPHA";
case 0x8006: return "Add";
case 0x8007: return "Min";
case 0x8008: return "Max";
case 0x800A: return "Substract";
case 0x800B: return "Reverse Substract";
case 0xF005: return "Reverse Substract Signed";
case 0xF006: return "Add Signed";
case 0xF007: return "Reverse Add Signed";
default: return "Wrong Value!";
}
}
case CELL_GCM_PRIMITIVE_ENUM:
{
switch(value)
{
case 1: return "POINTS";
case 2: return "LINES";
case 3: return "LINE_LOOP";
case 4: return "LINE_STRIP";
case 5: return "TRIANGLES";
case 6: return "TRIANGLE_STRIP";
case 7: return "TRIANGLE_FAN";
case 8: return "QUADS";
case 9: return "QUAD_STRIP";
case 10: return "POLYGON";
default: return "Wrong Value!";
}
}
default: return "Unknown!";
}
}
#define case_16(a, m) \
case a + m: \
case a + m * 2: \
case a + m * 3: \
case a + m * 4: \
case a + m * 5: \
case a + m * 6: \
case a + m * 7: \
case a + m * 8: \
case a + m * 9: \
case a + m * 10: \
case a + m * 11: \
case a + m * 12: \
case a + m * 13: \
case a + m * 14: \
case a + m * 15: \
index = (cmd - a) / m; \
case a \
wxString RSXDebugger::DisAsmCommand(u32 cmd, u32 count, u32 currentAddr, u32 ioAddr)
{
wxString disasm = wxEmptyString;
#define DISASM(string, ...) if(disasm.IsEmpty()) disasm = wxString::Format((string), ##__VA_ARGS__); else disasm += (wxString(' ') + wxString::Format((string), ##__VA_ARGS__))
if(cmd & CELL_GCM_METHOD_FLAG_JUMP)
{
u32 jumpAddr = cmd & ~(CELL_GCM_METHOD_FLAG_JUMP | CELL_GCM_METHOD_FLAG_NON_INCREMENT);
DISASM("JUMP: %08x -> %08x", currentAddr, ioAddr+jumpAddr);
}
else if(cmd & CELL_GCM_METHOD_FLAG_CALL)
{
u32 callAddr = cmd & ~CELL_GCM_METHOD_FLAG_CALL;
DISASM("CALL: %08x -> %08x", currentAddr, ioAddr+callAddr);
}
if(cmd == CELL_GCM_METHOD_FLAG_RETURN)
{
DISASM("RETURN");
}
if(cmd == 0)
{
DISASM("Null cmd");
}
else if(!(cmd & (CELL_GCM_METHOD_FLAG_JUMP | CELL_GCM_METHOD_FLAG_CALL)) && cmd != CELL_GCM_METHOD_FLAG_RETURN)
{
mem32_ptr_t args(currentAddr + 4);
u32 index = 0;
switch(cmd & 0x3ffff)
{
case 0x3fead:
DISASM("Flip and change current buffer: %d", (u32)args[0]);
break;
case NV4097_NO_OPERATION:
DISASM("NOP");
break;
case NV406E_SET_REFERENCE:
DISASM("Set reference: 0x%x", (u32)args[0]);
break;
case_16(NV4097_SET_TEXTURE_OFFSET, 0x20):
DISASM("Texture Offset[%d]: %08x", index, (u32)args[0]);
switch ((args[1] & 0x3) - 1)
{
case CELL_GCM_LOCATION_LOCAL: DISASM("(Local memory);"); break;
case CELL_GCM_LOCATION_MAIN: DISASM("(Main memory);"); break;
default: DISASM("(Bad location!);"); break;
}
DISASM(" Cubemap:%s; Dimension:0x%x; Format:0x%x; Mipmap:0x%x",
2014-02-13 17:59:13 +01:00
wxString(((args[1] >> 2) & 0x1) ? "True" : "False").wx_str(),
((args[1] >> 4) & 0xf),
((args[1] >> 8) & 0xff),
((args[1] >> 16) & 0xffff));
break;
case NV4097_SET_COLOR_MASK:
DISASM(" Color mask: True (A:%c, R:%c, G:%c, B:%c)",
args[0] & 0x1000000 ? '1' : '0',
args[0] & 0x0010000 ? '1' : '0',
args[0] & 0x0000100 ? '1' : '0',
args[0] & 0x0000001 ? '1' : '0');
break;
case NV4097_SET_ALPHA_TEST_ENABLE:
DISASM(args[0] ? "Alpha test: Enable" : "Alpha test: Disable");
break;
case NV4097_SET_BLEND_ENABLE:
DISASM(args[0] ? "Blend: Enable" : "Blend: Disable");
break;
case NV4097_SET_DEPTH_BOUNDS_TEST_ENABLE:
DISASM(args[0] ? "Depth bounds test: Enable" : "Depth bounds test: Disable");
break;
case NV4097_SET_CONTEXT_DMA_COLOR_A:
DISASM("Context DMA Color A: 0x%x", (u32)args[0]);
break;
case NV4097_SET_CONTEXT_DMA_COLOR_B:
DISASM("Context DMA Color B: 0x%x", (u32)args[0]);
break;
case NV4097_SET_CONTEXT_DMA_COLOR_C:
DISASM("Context DMA Color C: 0x%x", (u32)args[0]);
if(count > 1)
DISASM("0x%x", (u32)args[1]);
break;
case NV4097_SET_CONTEXT_DMA_ZETA:
DISASM("Context DMA Zeta: 0x%x", (u32)args[0]);
break;
case NV4097_SET_SURFACE_PITCH_C:
DISASM("Surface Pitch C: 0x%x;", (u32)args[0]);
DISASM("Surface Pitch D: 0x%x;", (u32)args[1]);
DISASM("Surface Offset C: 0x%x;", (u32)args[2]);
DISASM("Surface Offset D: 0x%x", (u32)args[3]);
break;
case NV4097_SET_SURFACE_PITCH_Z:
DISASM("Surface Pitch Z: 0x%x;", (u32)args[0]);
break;
default:
break;
}
if(cmd & CELL_GCM_METHOD_FLAG_NON_INCREMENT)
{
DISASM("Non Increment cmd");
}
DISASM("[0x%08x(", cmd);
for(uint i=0; i<count; ++i)
{
if(i != 0) disasm += ", ";
disasm += wxString::Format("0x%x", (u32)args[i]);
}
disasm += ")]";
}
#undef DISASM
return disasm;
}
bool RSXDebugger::RSXReady()
{
return Emu.GetGSManager().IsInited();
}