From ab0d9eac1a03e7facd2cf2652274ff1b383e70bc Mon Sep 17 00:00:00 2001 From: Ani Date: Sat, 29 Nov 2025 20:05:02 +0100 Subject: [PATCH] Add AMD Vulkan corruption and crashing on FBO loops --- Graphics-Driver-Issues.md | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/Graphics-Driver-Issues.md b/Graphics-Driver-Issues.md index afd5666..f93c230 100644 --- a/Graphics-Driver-Issues.md +++ b/Graphics-Driver-Issues.md @@ -11,6 +11,7 @@ This page quickly summarizes graphics driver quirks and issues present in GPU dr » [**Hall of Fame (List of fixed issues)**](#hall-of-fame) +--- ## AMD (Proprietary) **OpenGL** @@ -19,8 +20,14 @@ This page quickly summarizes graphics driver quirks and issues present in GPU dr **Vulkan** - [MSAA with sample shading disabled does not work on NAVI when using Vulkan](https://community.amd.com/t5/opengl-vulkan/msaa-with-sample-shading-disabled-does-not-work-on-navi-when/td-p/425122)
» **Workaround** implemented: **Yes** (automatic)
+» **Reported**: Yes
» **Note:** Forcefully enabling sampleRateShading for all pipelines and calculating the minimum ratio works around this problem +- [Regression on amdvlk/adrenalin causing visual corruption and driver crashes on FBO loops](https://github.com/RPCS3/rpcs3/issues/17267)
+» **Workaround** implemented: No
+» **Reported**: Yes
+» **Note:** Disabling the usage of VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT works around the issue at the cost of violating the Vulkan specification + ## Intel (Proprietary)
**OpenGL**