diff --git a/Graphics-Driver-Issues.md b/Graphics-Driver-Issues.md
index afd5666..f93c230 100644
--- a/Graphics-Driver-Issues.md
+++ b/Graphics-Driver-Issues.md
@@ -11,6 +11,7 @@ This page quickly summarizes graphics driver quirks and issues present in GPU dr
» [**Hall of Fame (List of fixed issues)**](#hall-of-fame)
+---
## AMD (Proprietary)
**OpenGL**
@@ -19,8 +20,14 @@ This page quickly summarizes graphics driver quirks and issues present in GPU dr
**Vulkan**
- [MSAA with sample shading disabled does not work on NAVI when using Vulkan](https://community.amd.com/t5/opengl-vulkan/msaa-with-sample-shading-disabled-does-not-work-on-navi-when/td-p/425122)
» **Workaround** implemented: **Yes** (automatic)
+» **Reported**: Yes
» **Note:** Forcefully enabling sampleRateShading for all pipelines and calculating the minimum ratio works around this problem
+- [Regression on amdvlk/adrenalin causing visual corruption and driver crashes on FBO loops](https://github.com/RPCS3/rpcs3/issues/17267)
+» **Workaround** implemented: No
+» **Reported**: Yes
+» **Note:** Disabling the usage of VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT works around the issue at the cost of violating the Vulkan specification
+
## Intel (Proprietary)
**OpenGL**